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I really laugh, really, really hard at this. So this guy says this... "I have done it all man, I have raided pre BC, AQ40 and BWL" You can't tell me those raids are hard! In EQ, please complete the Elemental Plains and Plane of Time and tell me WoW raids are hard. I am not saying some of them are not challenging, but they don't even compete with EQ's raids at all. I know this is a rant/flame thread but whatever. I like polls so here is another poll... Also this thread pertains to people who have played both games. Probably this thread or something similar has been made but oh well.. let the flames begin I guess =\
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1/20/09 4:58:48 PM#2
The hardest part of wow's raids is downloading the needed addons. /discuss Everyone not playing wow is a wow hater! :P |
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You know, Kael Drekkal -- Avatar of War.. yeah, that slaughters any WoW raid, forgot about that one =D |
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Originally posted by Kilmar
LOL! The funny thing is, even with their addons, its still hard. I don't remeber using ANY addons for EQ raids. |
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1/20/09 5:08:05 PM#5
Originally posted by Kilmar
Nah, hardest part of a WoW raid is getting people there on time and keeping them from AFKing every 5 minutes. Start a 25 man Naxx run at 7pm. Several people wait till 6:55pm to start respecing/gemming/glyphing/shopping for elixers and food. Now its 7:30 and people are just starting to accept summons. 7:50 and 22/25 members are in the instance and waiting for the last 3 to come back from AFK 8:20pm: Raid finally starts. Clear 1st trash pull and have 2 people go AFK for food. 4 people go afk:bio and 2 more just dont let anyone know they are AFK. 8:35pm: 3 of the AFKers come back while 3 others get DC'd. At this point a few more people go AFK while waiting for the others to come back... The raid content is easy, and gets easier each update. The hardest part is getting a raid group to actually be ready and focused. |
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1/20/09 5:08:52 PM#6
I am a vet of EQ, and one thing i can attest to was the difficulty and the amount of people required to kill "The Sleeper" i dont care what wow raid you beat. Nothing compared to a Giant dragon that could load into other zones and kill players by the 10's just by using its claw swipe. Forget the fact that it had more hitpoints then the EQ gods...translation it had more HP then all four capital city heroes put together on either Alliance or Horde. Again...this thing could zone in after you...thats right...try to run away by zoning into a different area LOL...it chased my guild across 3 zones and it killed everything (players) in its wake.
Please make a game like EQ again, with better graphics, and much less expansion. |
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1/20/09 5:10:23 PM#7
Hmm......i think WOW raids are easy once you do them and wipe a couple of times, as the boss fights and dungon mobs are static and won't change their skills ,spells, locations ...ect. it all ends on how well you know the dugon. never played EQ tbh to vote.....but, if the dugones there are static, then i guess both are easy one you get used to them. |
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1/20/09 5:13:33 PM#8
Originally posted by Wakygreek
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing. |
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Originally posted by Squitty
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing.
Well if its rediculous, and impossible but raids in EQ took that son of a sob down! Now thats an accomplishment! |
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1/20/09 5:23:25 PM#10
Originally posted by Squitty
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing. Old-school raids often required several guilds working together to even have a chance at winning. Several teams of healers chain-casting were the only hope for the tank to live more than a split second in some encounters. I never played old EQ, mind you...I was playing AO at the time. But many of the raid concepts were similar. Ian Warr back then could annihilate 30+ people in the blink of an eye if the tank went down, and leave the rest stunned and helpless as he cut through them like a homicidal lawn-mower. Ah....such fun!! |
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1/20/09 5:25:34 PM#11
Originally posted by Pentamorph Old-school raids often required several guilds working together to even have a chance at winning. Several teams of healers chain-casting were the only hope for the tank to live more than a split second in some encounters. I never played old EQ, mind you...I was playing AO at the time. But many of the raid concepts were similar. Ian Warr back then could annihilate 30+ people in the blink of an eye if the tank went down, and leave the rest stunned and helpless as he cut through them like a homicidal lawn-mower. Ah....such fun!!
I loved raiding the Mercs :) |
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kingbloop
Novice Member
Joined: 9/27/07
Oh, my God; I care so little, I almost passed out. |
1/20/09 5:30:31 PM#12
i remember my first raid ever, i didnt even know i was going to do 1. i was asked by a friend to help him out, went to PoD and even with our groups, we got pwnd over and over just by the trash. only ones to survive were the two monks who accually had their FD work lol. |
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1/20/09 5:31:13 PM#13
Originally posted by fyerwall Yup, this. Raided in WoW for ~2 years, off-and-on .. and I can safely say it's not difficult; the -vast- majority of wipes we had in those 2 years happened because the fights were so dull that people lost concentration; in one awesome occasion, our main-tank fell asleep halfway through a tank-and-spank on a boss. I didn't play EQ much, so can't comment on the high-end content there, but as far as WoW is (was? I haven't raided for a year or so, it might have got tougher) concerned, the only challenge was not falling asleep or being tempted to alt-tab to thottbot to check what drops this boss has for your class. |
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1/20/09 5:31:24 PM#14
Originally posted by Squitty
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing.
In wow a mob has the ability to hit for "more hp than anything has"points of damage, fly,get angry and yet cannot leave a building. In WaR guards hit for 30k I like the idea of EQ |
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1/20/09 5:34:10 PM#15
Originally posted by fyerwall Old-school raids often required several guilds working together to even have a chance at winning. Several teams of healers chain-casting were the only hope for the tank to live more than a split second in some encounters. I never played old EQ, mind you...I was playing AO at the time. But many of the raid concepts were similar. Ian Warr back then could annihilate 30+ people in the blink of an eye if the tank went down, and leave the rest stunned and helpless as he cut through them like a homicidal lawn-mower. Ah....such fun!!
I loved raiding the Mercs :) Hellz yeah!!! I also loved being three times as tall as anyone else on my 'trox enfo. Challenger FTW! |
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1/20/09 5:34:17 PM#16
Originally posted by Pentamorph Old-school raids often required several guilds working together to even have a chance at winning. Several teams of healers chain-casting were the only hope for the tank to live more than a split second in some encounters. I never played old EQ, mind you...I was playing AO at the time. But many of the raid concepts were similar. Ian Warr back then could annihilate 30+ people in the blink of an eye if the tank went down, and leave the rest stunned and helpless as he cut through them like a homicidal lawn-mower. Ah....such fun!!
Yup, great fun, I remember it. When I was playing WoW, I remember trying to explain how to stagger heals like we use to do with complete heals in EQ. My guild just didn't get it. We were the best guild on the server and sometimes, just the way they couldn't understand certain concepts and tactics to defeat an encounter astounded me. I remember one time they cancelled the raid because vent wasn't working! All these addons and vent, never used any of that in EQ. Didn't have to because people knew how to play their class and what to do. Now it is like, oh, the mod didn't tell me when to hit the button to heal you, sorry you died. bleh! WoW is a pale comparrison to EQ. It is easy. What makes it hard is the lack of good players, hehe. Oh, remember the first time the Sleeper was killed and it dropped no loot? lol It wasn't suppose to be possible to be killed, lol. I think I made a paladin to use up a loh for that. Don't think it was one of the servers I normally played. it has been a long time though. Maybe I did have a ranger there, hmm. |
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1/20/09 5:37:08 PM#17
Originally posted by Ilvaldyr Yup, this. Raided in WoW for ~2 years, off-and-on .. and I can safely say it's not difficult; the -vast- majority of wipes we had in those 2 years happened because the fights were so dull that people lost concentration; in one awesome occasion, our main-tank fell asleep halfway through a tank-and-spank on a boss. I didn't play EQ much, so can't comment on the high-end content there, but as far as WoW is (was? I haven't raided for a year or so, it might have got tougher) concerned, the only challenge was not falling asleep or being tempted to alt-tab to thottbot to check what drops this boss has for your class.
Raiding has gotten a lot easier in WoW. On a good night we cleared 25 man naxx in under 3 hours. 25 man OS cleared with 11 people and only one death (silly boomkin running into a wave instead of away from it) and 25 man Vault is a joke. 25 man maly was probably the hardest to accomplish due to one of our warriors spell reflecting the bubbles and people not liking the drakes at the end. |
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1/20/09 5:45:54 PM#18
Originally posted by Squitty
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing. Exactly. It did take over 100 people to beat the Sleeper the first time if I remember correctly |
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1/20/09 5:49:48 PM#19
taking a ridiculously long time and/or requiring a ridiculous amount of people doesn't necessarily = Hard or Difficult. that's just time-consuming. that goes for both WoW and EQ. |
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1/20/09 5:53:21 PM#20
Grinding to get sufficient levels and gear isn't difficult. It's merely obnoxious. That's not the same thing at all. The same applies to requiring large numbers of players. See my latest blog post (no this isn't my signature) for more elaboration on this topic. |
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