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Which genius dev designed that? Oh the hours that must have gone into that piece of work. Enough that many of WOW dungeons are three hallways and three rooms each with one of three bosses. But a one-room dungeon? Oh Lower Guk, Blackburrow, Mistmoore, where art thou? Where have all the real dungeons gone to? |
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1/15/09 6:41:01 PM#2
Pretty weird, huh? I actually got turned off, by the fact that their most elaborate dungeon of all WotLK ones is still Naxxramas. You'd think Dalaran is the magical academy/metropolis... and they only have a dinky dungeon to hold all magical menaces. What gives? |
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1/15/09 8:19:26 PM#3
I dunno, VH doesn't bother me much, aside from the fact that it gives me Dark Portal flashbacks. I like that it's right there in Dala, and it's easy heroic badges. Can't go wrong there. I do agree though, must have been a genius at work to create something so complicated, lol. |
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1/16/09 4:36:21 AM#4
Oh Lower Guk, Blackburrow, Mistmoore, where art thou? Where have all the real dungeons gone to? ___________________ http://www.penny-arcade.com/comic/2006/12/13/ |
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1/16/09 4:38:46 AM#5
Originally posted by Gazenthia
Scholo was not awsome tbh. Infact it was very very very very very tediuos to do. |
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1/16/09 4:46:30 AM#6
Originally posted by Ahiles How about UBRS? LBRS? Strat? Dire Maul? Odds are you love all or most of the instances in Wrath without exception if you hate Scholo. Scholomance was/is one of the most beautifully done instances ever put into wow, and it also had unique-esqe bosses to boot. Essentially it was the predecessor for the Wrath dungeons in total sum, but they made them cheaper and shorter with less detail. ___________________ http://www.penny-arcade.com/comic/2006/12/13/ |
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1/16/09 4:50:21 AM#7
There are dungeons who are designed to be fast to do and others that are slower. VH being inside Dalaran is supposed to be a fast run. Also if you for whatever reason you wipe, you have to start over, which is not the case with other dungeons. |
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1/16/09 4:53:55 AM#8
Originally posted by Xasapis Not a single instance have I found, outside of Naxx, that can be considered long. They are all hit and run quickies, and that is exactly why there are so many of them. You're meant to do them all within one day, you're limit to prevent you from doing EVEN MORE within 24 hours is a raid ID. Raid IDs for 5 man dungeons.
___________________ http://www.penny-arcade.com/comic/2006/12/13/ |
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1/16/09 4:55:24 AM#9
Originally posted by Gazenthia How about UBRS? LBRS? Strat? Dire Maul? Odds are you love all or most of the instances in Wrath without exception if you hate Scholo. Scholomance was/is one of the most beautifully done instances ever put into wow, and it also had unique-esqe bosses to boot. Essentially it was the predecessor for the Wrath dungeons in total sum, but they made them cheaper and shorter with less detail.
Jesus u are talking about dungeons that would takes bloody hours to do, and blood tediuos, anyone that thinks UBRS, and LBRS was fun to do needs a brain check, the only dungeon that was even remotley fun was DM north. Yes there were nice dungeosn to explore, but nothing more. Anyoen that wants to go back to the days of getting 20 mans to do UBRS, and doing it for 3 hours or whatever, and LBRS may as well just stick needles in their eyes. |
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1/16/09 4:59:54 AM#10
Originally posted by Ahiles
Get a spellcheck dude. I guess I hit a nerve, you are a huge fan of the Wrath "dungeons" and don't like any of the old world instances at all. Let me make another guess about your preferences: You use questhelper or some other like add-on. ___________________ http://www.penny-arcade.com/comic/2006/12/13/ |
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1/16/09 5:02:21 AM#11
Originally posted by Gazenthia
Get a spellcheck dude. I guess I hit a nerve, you are a huge fan of the Wrath "dungeons" and don't like any of the old world instances at all. Let me make another guess about your preferences: You use questhelper or some other like add-on.
You hit a nerver with what excatly? get a grip please. The days of grinding and grinding UBRS and LBRS dungeons are over, deal with it and get a grip. Nobody wants to spend tediuos hours in a dungeon anymore. |
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1/16/09 5:06:58 AM#12
Originally posted by Ahiles
You hit a nerver with what excatly? get a grip please. The days of grinding and grinding UBRS and LBRS dungeons are over, deal with it and get a grip. Nobody wants to spend tediuos hours in a dungeon anymore. I agree. I've had my time of ploughing through content for hours and hours for nothing. I much prefer a short, sweet instance I can tackle in 1-2 hours. I don't have all the time in the world like I did as a teenager, I want something simple, non-taxing and accessible. Games shouldn't cause you stress, they are meant to be a relaxing hobby. |
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1/16/09 5:07:38 AM#13
Originally posted by Ahiles LoL. Numerous errors, failure to address all or even... any of my points, tends to indicate a rushed response. If you're a big fan of the Wrath dungeons, and use questhelper, you have already won this argument so you have absolutely nothing to worry about. I agree. I've had my time of ploughing through content for hours and hours for nothing. I much prefer a short, sweet instance I can tackle in 1-2 hours. I don't have all the time in the world like I did as a teenager, I want something simple, non-taxing and accessible. Games shouldn't cause you stress, they are meant to be a relaxing hobby. Wrath instances are 45 minutes long. Old world were 1-2 hours long per, except Uldaman, Gnomer, and BRD. ___________________ http://www.penny-arcade.com/comic/2006/12/13/ |
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1/16/09 5:08:24 AM#14
Originally posted by Gazenthia Not a single instance have I found, outside of Naxx, that can be considered long. They are all hit and run quickies, and that is exactly why there are so many of them. You're meant to do them all within one day, you're limit to prevent you from doing EVEN MORE within 24 hours is a raid ID. Raid IDs for 5 man dungeons.
You're comparing 5-man content with 10/25-man content. It's good if you have a decent group of competent people, but most people will run these dungeons with random individuals. What you may be able to do in 20 minutes with your buddies decked in 25-man gear and experience, might take hour(s) for a group that just hit 80 and is using leveling gear, leveling talents, bad gear, improper talents and so on. You need to look at the bigger picture, which includes all these people that really don't have more than perhaps 1 hour of gametime per day and in that 1 hour they try to tackle content you can do in 20 mins with any random indivudual they can pick up. Organised groups and raiding guilds are stil a minority. The vast majority is doing these dungeons via the LFG channel, where the dungeon run is succesful if you actually manage to complete it. I fear that you are looking things from a very narrow angle, one that gives you a rather distorted view of the whole picture. To sum it up, Violet Hold is a fast run if your group is competent enough to complete it. If not, it's a brick wall, because wiping means starting over from zero. |
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1/16/09 5:09:45 AM#15
Originally posted by Gazenthia LoL. Numerous errors, failure to address all or even... any of my points, tends to indicate a rushed response. If you're a big fan of the Wrath dungeons, and use questhelper, you have already won this argument so you have absolutely nothing to worry about.
K sure thing what ever you say m8. Porbably best for eevryone fi you go back to Warhammer, im sure you will enjoy it better, What amazes me if you are going back to warhhamer why you keep posting anyhtign about wow. |
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1/16/09 5:11:56 AM#16
Originally posted by Xasapis
I cut you off here. I did PUGs until I was ready to raid. PUGs cleared these instances quickly with very few exceptions. 90% of my time relating to instacing had to do with finding people. None of you will accept that these instances are too short, or you will defend it because it caters directly to your style of more immediate gratification. ___________________ http://www.penny-arcade.com/comic/2006/12/13/ |
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1/16/09 5:16:11 AM#17
Originally posted by Gazenthia LoL. Numerous errors, failure to address all or even... any of my points, tends to indicate a rushed response. If you're a big fan of the Wrath dungeons, and use questhelper, you have already won this argument so you have absolutely nothing to worry about. I agree. I've had my time of ploughing through content for hours and hours for nothing. I much prefer a short, sweet instance I can tackle in 1-2 hours. I don't have all the time in the world like I did as a teenager, I want something simple, non-taxing and accessible. Games shouldn't cause you stress, they are meant to be a relaxing hobby. Wrath instances are 45 minutes long. Old world were 1-2 hours long per, except Uldaman, Gnomer, and BRD.
lets see, UBRS 2 hours for sure, LBRS hell u could do it in 45 mins to an hour, if your grp was proper pro, and no whipes and everyone knew everything and u moved at an extremee pace, BRD, dont get me started, scholo dont get me started, strat anothe tediuos crawl. Like i said the only bearable run was DM north. DM west long and just sick. Dm east 1 hour maybe. So please dotn sya anyone wants to go back to countless hours dungeoons raiding.
Its funny how Wow is called world of grindcraft, and peopel whined for years about they dont want to grind for hours and hours, and they dont want to play the game as it if was a job, now blizzard have streamlined the game alot more, and peopels till whine. Guess some peopel are never happy. |
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1/16/09 5:21:13 AM#18
Originally posted by Gazenthia I haven't completed a Wrath dungeon in 45 minutes. The mininum has been an hour. The majority of Pre-TBC took me 2-3 hours at best. Raids ... well I never raided because the time/dedication needed is ridiculous for a computer game. Each to their own. |
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1/16/09 5:21:35 AM#19
You and I are raiders. We sum up to maybe 1% of a server's population. People that have a basic clue of what their class can do or can't do or what the synergies are with other classes amount to maybe 5% of the total population. The majority of the server population is not yet 80 and I doubt it will be for the next 6 months, if the levelling speed of 60-70 was any indication. So the PUGs you're getting are usually with half competent people. I say half competent because I've been running with people doing half the damage I was doing in their shoes with similar gear, and yet we didn't wipe. These dungeons are not meant for people that will eventually move to raids, beyond preliminary gearing. They are meant for people that will probably never set foot in a raid dungeon. When you accept that, you'll understand why they are balanced the way they are. |
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1/16/09 5:22:22 AM#20
Originally posted by Ahiles
They took care of the reputation thing. That was a large part of the grind right there. I agree with how they handled that problem. ___________________ http://www.penny-arcade.com/comic/2006/12/13/ |
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