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Darkfall

Darkfall 

General Discussion  » darkfall it's one major mistake

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43 posts found
  stayontarget

Guide

Joined: 10/04/08
Posts: 5819

Girlfriends come and go but Epic battles are Soulbound

1/14/09 2:44:22 AM#21
Originally posted by Razimus

darkfall...

destroyable housing will destroy this game, wait 3 months after release to see what I'm talking about, I can see the future.

comment positive negative it matters not to me, but I will re-visit this thread or make a new one quoting this thread 3 months after the release of darkfall to prove those who disagree wrong.

No its fine as it is. I have no problem with the proposed content of the game and how its implemented.

The only problem is there should have been no NDA, The game should have been open for all to see from Alpha to Beta to Live.

Sure they would have been flamed at each step but as they improved the game in an open setting they would have gotten some form respect and praise in the end. And the gamers would have known what they where vested in.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  Thoric485

Novice Member

Joined: 7/01/08
Posts: 543

1/14/09 2:45:29 AM#22
Originally posted by Razimus

 I can see the future.

No.

Well it's all for me grog, me jolly jolly grog,
all for me beer and tobacco!

  Ashrik

Novice Member

Joined: 1/05/09
Posts: 387

Protector, Romancer, Dynamite Dancer

1/14/09 2:46:13 AM#23


Originally posted by Zerocyde

Originally posted by LoGic_p

Why even have a house....lo



 
I'm assuming that OP is refering to guild cities when he says houses.

Weird, I assumed he was referring to houses when he said houses, and then I said houses, and then you said houses.
HOW 'BOUT U DO SOM RSEARCH IN2 READING BE4 U COMMENT?!!?

  Hives

Novice Member

Joined: 1/29/04
Posts: 173

1/14/09 3:14:40 AM#24
Originally posted by Zerocyde

 


Originally posted by Razimus

 

darkfall...
destroyable housing will destroy this game, wait 3 months after release to see what I'm talking about, I can see the future.
comment positive negative it matters not to me, but I will re-visit this thread or make a new one quoting this thread 3 months after the release of darkfall to prove those who disagree wrong.


 

You've never played a real pvp mmo. Trust me as someone who has, it's what is gonna make the game great. Put it this way, Darkfall is basically Shadowbane 2. Making another players HP drop to zero is NOT pvp. You will know true pvp the day you are in a fight and you have something real to lose.

Are you sure that you've played a MMO before? If you have then you would realize that destroyable housing isn't going to work for many reasons...  Next you will be telling me perma-death would be a good idea also. We will see a change in this if the game does come out because money talks and bs walks so the first time a person logs and returns to find out his/her house is gone we will see the domino effect in complain/quit.

How hard is it to copy old UO? but instead we get companies that want to be ground breaking and fail miserably. I don't think we will have to worry about this anyways on the 22nd ...

 

  daarco

Apprentice Member

Joined: 12/19/06
Posts: 4493

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

1/14/09 5:35:02 AM#25
Originally posted by Hives
Originally posted by Zerocyde

 


Originally posted by Razimus

 

darkfall...
destroyable housing will destroy this game, wait 3 months after release to see what I'm talking about, I can see the future.
comment positive negative it matters not to me, but I will re-visit this thread or make a new one quoting this thread 3 months after the release of darkfall to prove those who disagree wrong.


 

You've never played a real pvp mmo. Trust me as someone who has, it's what is gonna make the game great. Put it this way, Darkfall is basically Shadowbane 2. Making another players HP drop to zero is NOT pvp. You will know true pvp the day you are in a fight and you have something real to lose.

Are you sure that you've played a MMO before? If you have then you would realize that destroyable housing isn't going to work for many reasons...  Next you will be telling me perma-death would be a good idea also. We will see a change in this if the game does come out because money talks and bs walks so the first time a person logs and returns to find out his/her house is gone we will see the domino effect in complain/quit.

How hard is it to copy old UO? but instead we get companies that want to be ground breaking and fail miserably. I don't think we will have to worry about this anyways on the 22nd ...

 


 

You cant burn down a house if the owner is offline. This is not Shadowbane.

  damian7

Apprentice Member

Joined: 4/20/06
Posts: 4514

why must i be nice to people that have no clue, are lying, or are just stupid?

1/14/09 5:45:18 AM#26
Originally posted by Zerocyde
Originally posted by Ashrik

 


Originally posted by Zerocyde

Originally posted by Ashrik

 

 



Ultima Online did not have destroyable houses but you could break and enter and steal everything in the houseFull disclosure, I never played UO.
 
But seriously- I fail to see the difference.
They can get into your house and steal the actual items that have personal value and maybe even memories attached to them and that is fine.
But if they can break the trophy case (as opposed to just taking everything inside of it), which is all a house seems to be, then that's too harsh and will be bad for the players?
Can the OP explain themself at all?
You've never played a real pvp mmo. Trust me as someone who has, it's what is gonna make the game great. Put it this way, Darkfall is basically Shadowbane 2. Making another players HP drop to zero is NOT pvp. You will know true pvp the day you are in a fight and you have something real to lose.

 

 


Real PVP is me burning your house and looting it at 5AM of your timezone?
 


 
Wow, do a little research on the game before making claims about it...


The devs have stated that guild cities will only be assaultable at previously known times (though they haven't gone into the mechanic behind which this will operate). Is this what you're thinking I should have done research about?

 

 

Yea. When a guild declares war on another, the one being attacked decides the time of the war.


 

 

sounds pretty carebear to me tbqh.   and if it's only guilds and their cities, and NOT private housing off on its own someplace -- then it's a watered down version of pos warfare tyvm.

 

 

could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

1/14/09 7:31:45 AM#27
Originally posted by Razimus

darkfall...

destroyable housing will destroy this game, wait 3 months after release to see what I'm talking about, I can see the future.

comment positive negative it matters not to me, but I will re-visit this thread or make a new one quoting this thread 3 months after the release of darkfall to prove those who disagree wrong.


 

Considering that the Feature you are talking about has not been tested, and is not implemented... it will most likely not even be in the game come Release.

If it makes it into the game 3 months from Release I'd be surprised. 

 

So, you will probably lose this argument by default... considering what you think will destroy the game... probably won't even be IN the game in the first place. 

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4055

1/14/09 7:35:51 AM#28
Originally posted by daarco
Originally posted by Hives
Originally posted by Zerocyde

 


Originally posted by Razimus

 

darkfall...
destroyable housing will destroy this game, wait 3 months after release to see what I'm talking about, I can see the future.
comment positive negative it matters not to me, but I will re-visit this thread or make a new one quoting this thread 3 months after the release of darkfall to prove those who disagree wrong.


 

You've never played a real pvp mmo. Trust me as someone who has, it's what is gonna make the game great. Put it this way, Darkfall is basically Shadowbane 2. Making another players HP drop to zero is NOT pvp. You will know true pvp the day you are in a fight and you have something real to lose.

Are you sure that you've played a MMO before? If you have then you would realize that destroyable housing isn't going to work for many reasons...  Next you will be telling me perma-death would be a good idea also. We will see a change in this if the game does come out because money talks and bs walks so the first time a person logs and returns to find out his/her house is gone we will see the domino effect in complain/quit.

How hard is it to copy old UO? but instead we get companies that want to be ground breaking and fail miserably. I don't think we will have to worry about this anyways on the 22nd ...

 


 

You cant burn down a house if the owner is offline. This is not Shadowbane.


 

What no middle of the night wall bashing parties? This game is gonna suck. Damn Carebear developers.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  kdparton

Apprentice Member

Joined: 1/07/09
Posts: 60

1/14/09 7:37:13 AM#29
Originally posted by Thoric485
Originally posted by Razimus

 I can see the future.

No.


 

j00 winz

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

1/14/09 7:44:41 AM#30
Originally posted by Volkmar

EVE has it but just for player stations, a colossal effort usually footed by corporation, so losing one is not like losing your "own" cottage.

 

Justg a point of order, Player Owned Stations (POS) in EVE come in many sizes and many players personally own and maintain small POS's with no help from anyone. 

True, large POS's with many defenses are usually a corp effort, as are player owned bases in 0.0, but I wanted to set the record straight that players in EVE do sometimes own their own stations.

As for destroyable housing being a major mistake, I can think of a few others Aventurine is making that are higher on the list and more likely to impact the success or failure of the game.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  mrw0lf

Hard Core Member

Joined: 4/09/05
Posts: 2244

1/14/09 7:50:27 AM#31

 
» darkfall it's one major mistake »

Ironically grammatically incorrect for your use, but just about spot on for how things will most likely end up?

-----
“The essence of the independent mind lies not in what it thinks, but in how it thinks.”

  User Deleted
1/14/09 8:01:59 AM#32
Originally posted by Zerocyde

 


Originally posted by Razimus

 

darkfall...
destroyable housing will destroy this game, wait 3 months after release to see what I'm talking about, I can see the future.
comment positive negative it matters not to me, but I will re-visit this thread or make a new one quoting this thread 3 months after the release of darkfall to prove those who disagree wrong.


 

You've never played a real pvp mmo.

I just love when a post opens with an assumption.

Trust me as someone who has, it's what is gonna make the game great.

It's what's gonna make the game great... to you... and to others who share your tastes.

Put it this way, Darkfall is basically Shadowbane 2.

... and we all know how well Shadowbane has done.

Wolfpack went out of business. The game's been limping by on a minimal player-base of only those who actually do enjoy that style of PvP. Excellent example of just how "in demand" a wide-open FFA full-looting PvP MMO is in the genre.

(fully expecting a certain type of response to that last paragraph; we'll see if it happens)

Overall, I don't know if I'd use "Shadowbane" to describe DF; you might have just jinxed it.

Making another players HP drop to zero is NOT pvp.

Actually it is. The act of competing with other players where both are trying to win is PvP; Player versus Player.

From there it's just variations on a theme. What you're describing is one type of PvP (FFA PvP with looting).

There is no one official ruleset that defines "real PvP", nor any one "authority" that dictates it. If you believe otherwise, then please provide me a link.

You will know true pvp the day you are in a fight and you have something real to lose.

Really? So you've played a PvP MMO where if you lose, someone comes and burns down your house/apt, or steals all your stuff, etc in real life?

Amazing. Who'd a thunk such a thing was even legal?

"Your honor, I was not stealing. I was farming his house." - Suplyndmnd

Sorry.. you have nothing "real" to lose in a video game. Ever. Except the time spent p laying it. All you're "losing" are pixels on a screen.

Your perspective seems a bit off.

 

  rileyman1211

Novice Member

Joined: 4/01/05
Posts: 66

"Lift your head look around, can't you see? We were born into, a world so bleak."

1/14/09 8:02:03 AM#33

You guys need to realize something, this game is for a whole seperate community of MMO gamers.  I'm talking about people who WANT the thrill against losing it all, and gaining a lot from other players, rather than all these other games that make sure you keep all your loot.  I would assume that Aventurine knows that they will not have such a large playerbase due to the significant differences between Darkfall and other MMOs.

“Wakka wakka wakka” - Pac-Man

  DFOracle

Novice Member

Joined: 1/14/09
Posts: 36

1/14/09 9:06:14 AM#34

Hum... Destroyable player houses aren't going to break this game precisely because player houses are just pixels.

The full PvP / sandbox crowd has nothing against loosing pixels, be them loot or houses. In a true sandbox player constructions are logically just ... sand castles.

There are a thousand things aventurine has done or may do that can be "major mistakes" and make dfo lose its public (or just fail at release, if the game is to be released one day).

Full open loot / full pvp / destroyable houses / killable mounts etc... are not in the list. They are base features of the game and define which kind of gamer may be interested (and actually the UO pre-trammel / SB / EVE crowds and other tough guys not worried about pixels loss are a public more than sufficient to make DFO a niche success) 

 

 

 

 

  Zerran

Novice Member

Joined: 12/10/08
Posts: 7

"HOST, god damn it you have HOST!!!"
"Chris... we're on the same X-box."

1/14/09 8:29:06 PM#35

If housing wasn't destroyable there woudn't be any sense of accomplishment in having, and keeping/defending it. Frankly, I don't want to see houses all over the place because any 10 year old who can farm can get enough money and buy one. This isn't WoW where if you die you just run back to your body. Sick of people who haven't ever played a game like EVE, where you can actually lose months of work, complaining about a 5 gold repair bill.

  Razimus

Apprentice Member

Joined: 3/07/06
Posts: 96

 
8/08/09 9:05:39 PM#36

Any way you slice it, looks like I was right, they fudged what their engine was capable of, they and their fans boasted the next UO, not only is it not the next UO, but it's not even close, when will a company copy UO? that's what I want to know, they all are copying something, and their copying the wrong thing, I can see a whole new crop of WoW clones, a clone of a clone of a xerox of a xerox of a clone of a clone, WoW sucks, so assume I've ever been a wow fan and you'd be wrong, I would like to see the following impossible currently maybe in 10 years it won't be impossible but considering it's my preferences, what I look for in an mmorpg and have yet to see, I consider it currently impossible, apparently I have impossible standards but this is what I will be looking for...

NPCs that have daily schedules, they work in the day, they go to sleep at night in their individual NPC houses and sleep in their beds (yes very Black Gate/Serpent Isle).

A housing system, rentable, purchasable, strict one per account, houses are not destroyable, they are decayable but you can purchase in game with gold to have your house maintained by a housekeeper npc for up to 6 months, I've been guilty of forgetting about a game for 1 month but anyone who forgets up to 6 months deserves to have it fall, housing should only be for the rich players, the houses are *NOT* instanced, seriously whats the point of a house if only you can see it, a house cannot play a role in the enviornment of the game if it is instanced, if you don't know what instanced means please don't bother reading further.

Automated quests, the exact opposite of wow-style automated quests, if you enjoy doing the same quest over 1,000 times you are retarded, this is my opinion, I personally can think of 1,000 different, unique quests, I'm not gonna list them out, want to hear them? hire me to work for your bigshot game company, some quests should be enviornmental while some should be personal per player while some should be NPC automated, but there need to be quests that challenge the gamer, mazes, complicated puzzles, translating languages, and not having these things done by themself, quests that force the mindless to think and if they can't think they fail, these quests I have yet to see in any mmorpg to date.

Complex crafting system, many crafting classes and countless, hundreds of thousands of items, some useful, some useless.

Clothing and avatar customization, clothing should be endless in color and combinations if it's not you will end up with WoW, everyone looks like the clone they are, players should have the choice of making their characters fat, skinny, tall, short, old, young, on and on, most games today have everyone at the same age, height and weight, maybe I want to be a short fat guy, since the choice doesn't exist in most mmorpgs everyone ends up looking the same.

Complex magic system, different magic classes, etc etc, I've already typed too much, but this is just an example of what I'm looking for, if any game even has a majority of these things I would be interested in buying it. I would make this game myself if I were rich but I'm not, I know if this game existed it would blow every mmorpg out of the water.

--- Razimus

  mannyman

Apprentice Member

Joined: 6/23/09
Posts: 66

8/08/09 9:37:47 PM#37

You make some good points, but they have nothing to do with your original post, at all.

So, good on you for last post, but erm, "I can see the future" in your original post, well, that's just laughable.

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4055

8/08/09 9:56:06 PM#38

Holy thread necromancy batman. Oh and i's seven  months later and destroyable housing did  not destroy the game OP. Prognostication failure of epic proportions.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  thinktank001

Advanced Member

Joined: 12/13/08
Posts: 1191

8/08/09 9:58:36 PM#39
Originally posted by mannyman

You make some good points, but they have nothing to do with your original post, at all.

So, good on you for last post, but erm, "I can see the future" in your original post, well, that's just laughable.


 

Nice sig ...... it makes me wonder what happened too newegg, darkstar, and a few others that stood by this game.  

 

On topic:

 

Destructible housing never did it make it into the game; unless you consider a destructible door as a type of destructible housing.  

  Loke666

Elite Member

Joined: 10/29/07
Posts: 13305

8/08/09 10:05:36 PM#40
Originally posted by Razimus

darkfall...

destroyable housing will destroy this game, wait 3 months after release to see what I'm talking about, I can see the future.

comment positive negative it matters not to me, but I will re-visit this thread or make a new one quoting this thread 3 months after the release of darkfall to prove those who disagree wrong.

I would say it was the early release but you have a point.

 

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