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1/13/09 11:38:58 PM#41
Originally posted by Faxxer
Okie even the fanbois have to find that paragraph pretty funny. Even Gaute fessed up to the fast leveling curve, of course he claimed it was to get everyone to that s00per d00per action packed end game content ASAP. Oh boy .... |
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1/13/09 11:54:00 PM#42
this game is interesting. but some technical support need the upgrade of my computer. i think i do need to consider if it is worthy. |
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1/14/09 7:12:13 AM#43
People blame on Funcom the status of the game, but reading the patch notes you can't help to think the programmers and professionals that work with AoC can't really comprend or use the code to make modifications to the game. It feels like the game has been developped somewhere else, and Funcom is the one that maintain it. That feeling is enforce by the inhability by Funcom to make trivial changes. Funcom needs like 4 months to write the code equivalent of "Hello world". Maybe the original developpers have resigned, or the game has been developped in assia, or something else. The game is good, but It don't feel like the current developers have created it. Or have become very stupid (that is something strange) and can't dig a way out a paper bag to save his life. I am programmers myself, so this is blatant to me. As I can almost see the code, wen I read a bug or a patch report. Anyway thats how it worked, maybe is fixed by now whatever was broken. |
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1/14/09 7:18:16 AM#44
The reason people are leaving AoC has nothing to do with hate for Funcom, bugs or high system reqs. The people that leave for those reasons are a small minority. The real reason people having been leaving since day 1 is that the game is not really an mmo. People bought AoC thinking it would be the next big PvP mmo but instead what they got was a multiplayer game with no thought out pvp. Maybe its better now but the fact is still there, its not an mmo. |
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1/14/09 7:32:17 AM#45
1. you have to go through tortage with every new char (yaaawn!) 2. the new combat system is nothing special (using 3-5 keys for one attack instead of one key wtf ... try the combat system of tcos, this is really a new and intresting combat system) 3. the world (the setting and the feeling of it) is not really conan like - at least for me 4. the quest are lame like hell ... kill 20 of these, fedex ... all the same i found 100 x innovations in tcos then in aoc (but be warned tcos is not ready for release, i found to much bugs in 3 weeks play time) only my opinion and my reasons why i cancled aoc. |
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1/14/09 9:00:36 AM#46
Precisely, people left AoC because it is, and will probably continue to be a for long time, nothing more than a multiplayer-fps-like game with a monthly fee. It just simply doesn't feel like an MMO and the majority of MMOers will not accept that, NO MATTER HOW GOOD THE COMBAT IS. |
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1/14/09 9:48:19 AM#47
Originally posted by Krewel Thats another problem, the game was enhanced to become .... more linear. I remenber patchs adding invisible walls to stop people from climbing mountains to get to interesting areas. Or high level people stuck in ONE map, keshata, that is not a good map for PVP there are good maps for pvp, and bad maps, and keshate is bad, has like only two chocke points, and nothing else interesting pvpwishe. Is like Counter-Strike releasing with only one map, the worst one. And thats is another reason to quit AoC. You want the game to become open ended, with more stuff to do, flexibility. While the dev's modify the game removing freedom and interactivity. I will not be surprised If jumping is removed from this game. To stop people from playing how people want to play the game, and force the people to play how the dev's want to play the game. Most people voted with the foot, and quit AoC. Maybe we overreacted to something wrong on the game, as not everything is wrong on it, but something is very wrong.
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1/14/09 10:08:34 AM#48
To the "5 level 80s": There were guilds like Mirmidons in PvP who grinded as a team through the content, with the goal of the whole guild reaching level 80. They did it for the siege warfare that was supposed to be so awesome. When it turned out to be broken(Funcom admitted this, fanbois), and end-game content didn't match their needs, they got bored. Most of the ganking you saw wasn't just retards ganking for fun. It was players bored off their asses, either solo with the level 45-60 grind, or level 80s in these guilds who couldn't do what they BOUGHT THE GAME FOR! My personal favorite was feeling like I was playing in an f'in valley everywhere I went. Amazing how every map has mountains around it. I guess there are no flatlands in Hyboria o.O A pretty blunt way to send you where they want you to go. |
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1/14/09 10:16:53 AM#49
AoC is still an MMO, but people don't like instances or lack of content. I don't blame them for their taste, but AoC was never developed to be just like every other MMO due to the graphics, and the content is about the same as every game 6months in. Remember when in WoW the only endgame there was were 40man raids?
Currently playing Rift |
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Azrile
Advanced Member
Joined: 7/29/08
Any new or returning player to WOW, send me a PM for some help getting started. |
1/14/09 10:24:15 AM#50
Originally posted by xpiher
Yep, this is true. WOW had no endgame whatsoever, that is why 90% of it's players quit the first few months. /sarcasm WOW had multiple levels of 'endgame'. Yes, it had a few 40 man raids for the raiders, but it also had a lot of 5 man dungeons, 10 man dungeons and about 6 zones full of quests that were meant for lvl 60 characters along with reputations. If you want to make AOC look good, compare it to Warhammer. WOW doubled it's population every month for the first 6 months. If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available |
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1/14/09 11:04:37 AM#51
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1/14/09 11:09:33 AM#52
The mass exodus happened a long time ago (including myself). What's left are the stragglers that are holding out some kind of hope that the game improves. If a game doesn't have me in the first 30 days...I never come back. Too much other stuff to try. |
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1/14/09 11:36:08 AM#53
AoC released when there were no real alternatives other than WoW. They tried to time it for that purpose, to beat the release dates of WAR and WoW expansion. Soon after AoC's release, alternatives came, and they were much better. Throughout 2009, even more alternatives will be released that will offer genuinely new experiences and gameplay, causing still more players to leave AoC behind. Even a monkey could be successful at a business if there is little to no competition. AoC at release proves this. But when people have options, they leave the worst and migrate to whats better. AoC just happens to be the worst. Too bad for Funcom. No one will miss them. Waiting for: A skill-based MMO with Freedom and Consequence. |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
1/14/09 12:21:35 PM#54
Originally posted by Thradar
Funny that the so called stragglers are a decent number and experiences changes and improvements for the better. Such a loss for those - oh so many in this thread who left half a year ago. AoC is a viable alternative now to the same old newly released stale formatted games.
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1/14/09 12:27:47 PM#55
Well the server merge should have happen just after launch and we all new it would happen but Funcom just took its time. It means nothing now. I have seen more people joining than leaving which is a good thing. I dont mean masses joining but slowly. |
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1/14/09 12:38:39 PM#56
Originally posted by Zeblade
I understand how one can see people joining, because unfamiliar names and low levels will start showing up in game and in chat. But how do you see people leaving? Half the server could up and leave and most wouldn't realize it, in large part due to instancing cutting up the populations anyway. Usually those that leave just stop logging in - they don't leave signs that they have done so. Waiting for: A skill-based MMO with Freedom and Consequence. |
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1/14/09 2:09:57 PM#57
Originally posted by Grunties
I understand how one can see people joining, because unfamiliar names and low levels will start showing up in game and in chat. But how do you see people leaving? Half the server could up and leave and most wouldn't realize it, in large part due to instancing cutting up the populations anyway. Usually those that leave just stop logging in - they don't leave signs that they have done so.
You have to remember your talking about people on the internet. They leave signs of everything they do because they think everyone cares what they do. In every MMO theres always "I'm leaving because" threads lol. Just kidding but man I really hate those things. |
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Battlekruse
Novice Member
Joined: 12/28/06
"Enough research will tend to support whatever theory.." |
1/14/09 3:14:54 PM#58
Because Funcom has lost our trust. Doesnt matter if the game is awesome now or not. They played us around before the launch promising alot and delivered nothing in the end.
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1/15/09 9:20:18 AM#59
Along with the problems others mentioned, lack of end-game, crafting sucking, lame economy, I'll add that the pve leveling to 80, while fun, was limited. You had to do almost all the quests available to get to 80. Which meant if you re-rolled, you were going to be doing for the most part all the same quests all over again. |
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1/15/09 9:23:09 AM#60
I admit the game could be better, hell for all I know it could be awesome, but based on the way FC conducts itself you be a fool to pay to find out. If the game is better, let FC back it up with a free client/trial period. Not linked to buddy keys. |
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