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1/14/09 1:14:47 AM#21
Originally posted by xpiher
The outfitting system isn't new to FC. They have it in AO and it will probably be added to AoC, but more content should be added before fluff. Thats why I voted for end game content. The itemization is fine IMO. I could care less if gear means something and if I want to I can look different than other people, but its not the WoW modle of "wellfare epics/phat loot" that everyone can get solo.
The 'outfitting' social clothes system was a long running player suggestion that took FC over 5 yrs to implement in AO, so keep paying your sub waiting on that in AoC. ' Welfare ' Epic farming no longer exists in WoW, use up to date facts please. |
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1/14/09 1:34:42 AM#22
BUG FIXES! my favorite class is teh HoX and they're buggy as hell. most i've seen is only graphic but they annoy the crap out of me.i know its only graphic but thats what made me quit the first time.i'm back now and playing on a pvp server this time having fun but the HoX bugs are still killin me |
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1/15/09 1:47:36 AM#23
I think the PvP in AoC could benifit from some more love from the Dev staff after the next major PvE content patch is introduced. AoC PvP can have more meaning introduced into PvP with the addition of Blood Money. Blood money would be used to purchase PvP gear, pots, feats, extra stuff like titles, a PvP spec, ect. Each player would start off with say 100 BM Coins. When a player dies, he/she loses a percentage of their money based on reputation as well as producing a minor amount (can't have the stuff run out). Reputation would be based on K/D ratio, murder system, mini game results, and sieging (W:L). Blood money would also be produced and lost in mini games and sieges with a certain percentage of the winnings taken from the other players (to make these things more viable but to also allow PvE players to use the system just as effectively) plus some tacked on by the game system (participation reward). In addition, blood money could be traded among players like regular in game gold. What this would do is allow the economy to have a bigger markets while at the same time allowing pure PvPers to need to PvE less." If the Blood money system was introduced in tandem with the partial loot system coming into the game I think AoC would have found a happy medium between a "care bear" PvP system of no risk with a full risk system found in game like UO.
Hmm really. From what I hear PvE is easiest its ever been and people are QQing about how it doesn't take any skill to get the new Epics in the game which are currently the best avaible. Sounds like Welfare epics to me. Perhaps you shouldn't be such a WoW fanboy and actually look at your game objectively just like I look at AoC objectively and can say "the game sucks to a lot of people and needs improvement but I'm having fun ."
Currently playing Rift |
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1/15/09 3:29:25 AM#24
It's usually not a great thing to start a counterpoint with "I heard" as leading with hearsay doesn't make for a compelling case. In regards to the term Welfare Epics, it's a misnomer at best when you're referring epic loot systems like those found in WOW; and elitist at worst. They all require effort and time, though in varying doses and to different degrees. Whether you raid frequently or do dailies, get a few pieces a night or over several weeks; they all require persistence and a particular amount of invested time in your particular path for accomplishing that item. That's the thing about the term. There's some individual out there that feels because he put in the time during a raid that no one else is deserving of those items; despite the rampant and often seen issues with putting an instance on farm status, hooking up friends, etc. Like anything, it can and is often abused and very often takes a lot of the "oomph" out of a raid once you got it down to a science. As for the alternative, if someone puts in 3-4 weeks of their lives into an alternative path to that and scores an epic piece; then more power to them. They're not part of the raiding community, thus not taking away from their accomplishments; and raiders don't often see doing these "mundane" tasks as rewarding as raiding a few times a week with better odds. Everyone wins, and if a person sees something wrong with that; then they represent the worst in all of us, as virtual items and individual invested time somehow takes their own individual accomplishments and makes them diminished in their eyes because they don't meet their standards of "hardcore". The MMO community has become more mainstream and a good development team doesn't alienate casual or hardcore players if they can help it these days; and instead provides each with perks and rewards that suit each of those demographics' play styles. These systems are not perfect in either case, but they're a step in the right direction in my view. I don't have an issue with a game that rewards everyone; and I'm certainly not going to throw around negative terms as a means to diminish anyone's individual accomplishments, game design or as a means to lift my own accomplishments into some form of virtual: "My internet life is better than your internet life!"
That's just asinine in my view. |
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1/15/09 9:48:24 AM#25
I want to see the pve aspect of the game boosted to be on par with Tortage. - voices for all NPCs. - night quests for all three major cities, with engaging single-player night plots that further your characters destiny story.
Just the voices would make the game incredibly more appealing all the way through. Making more use of the night time mechanic developed in Tortage would make levelling to 80 as much fun as levelling to 20 is in Tortage. Finish the game you started Funcom. |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
Thats some decent constructive feedback so far! Does anyone else have anything to add? Maybe some of the new faces around here that just started or came back would like to add something? The dev's are reading and taking notes! They just ask that people can do it constructively within the present opinons. I especially like what "thehorror" says above with reference to the night time quests in the capital cities - nice idea! Cheers!
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AricB
Novice Member
Joined: 1/11/06
"At an end your rule is, and not short enough it was." |
1/23/09 5:28:43 PM#27
I have something that I would like to add and this has been bugging me since I pre ordered the game. Oh why oh why can't I have a dark-skined Barbarian or Conqueror and add more pants into the game as armor. I know that they had kilts and everything back then but I also know that they did were pants also I have seen the movies and looked at the pics from a few books lol and I think pants would be more of heavey armor then a kilt would is all. I said this already in some other forum I think but I forget which one. |