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The Chronicles of Spellborn

The Chronicles of Spellborn 

General Discussion  » Warning - proxy users billing is now blocked!

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58 posts found
  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3447

1/19/09 10:31:01 AM#41
Originally posted by Aganazer
Originally posted by Guillermo197

Well you are right on that one.

There are basically only 2-3 guilds with some actual active and subscribed members on the two International servers.... and guess what? They are basically dutch lol.

From now on I already gave up on this game.

Either Acclaim takes over and distributes to WHOLE Europe. Or they can go ***** themselves.

As at this point I cannot see any reason why they would keep these 6 servers up and running for much longer.

With the amount of subscribed users at the moment they cannot even cover the server maintenance. 

And with that... I or any other person in my region would be out of their mind to keep paying and investing a jitload fo time in their character(s), while knowing the servers can be shut down at any moment in the very near future.

Cheers

Lets sum this up...

  • Predictions of doom
  • Unsubstantiated claims
  • Threats of abandonment
  • Anger and swearing

Good job!

 

Dude, you are not even from Europe!

I am actually from Europe, played for about a month on the EU PVE International server.

So I have pretty much a very clear picture about the situation.

The servers are dead! Period!

On average there are about 10 or so people running around in the two Free 2 Play areas during EU Primetime.

And when you are subscribing and leave those two areas.... well then you are lucky if you stumble upon someone once in the couple days.

So it's not about doom, threats and anger. These are the realistic facts!

Even if they have (in the utmost optimistic prediction) around 100 subscribers per server, and lets say 200 on the German ones....

... then you got about 800 actual subscribers total.

As an IT professional I can tell you that 12000 euros a month isn't even enough to keep 6 game servers (wich are gigantic clusters) running with their maintenance, bandwith, IT personel (even if it's one person lol), etc.

Because that 12000 euro BRUTO income (taxes have to go off) also have to be split between Frogster, Mindscape and Spellborn NV.

 

 

Tabula Rasa had still about 30k subscribers end last year, had less servers and is been shutdown in February this year!

You get the picture now?

Cheers

  Aganazer

Novice Member

Joined: 11/20/08
Posts: 1328

1/19/09 10:56:06 AM#42
Originally posted by Guillermo197
Originally posted by Aganazer
Originally posted by Guillermo197

Well you are right on that one.

There are basically only 2-3 guilds with some actual active and subscribed members on the two International servers.... and guess what? They are basically dutch lol.

From now on I already gave up on this game.

Either Acclaim takes over and distributes to WHOLE Europe. Or they can go ***** themselves.

As at this point I cannot see any reason why they would keep these 6 servers up and running for much longer.

With the amount of subscribed users at the moment they cannot even cover the server maintenance. 

And with that... I or any other person in my region would be out of their mind to keep paying and investing a jitload fo time in their character(s), while knowing the servers can be shut down at any moment in the very near future.

Cheers

Lets sum this up...

  • Predictions of doom
  • Unsubstantiated claims
  • Threats of abandonment
  • Anger and swearing

Good job!

 

Dude, you are not even from Europe!

You don't need to be from Europe to play on the live servers.

I am actually from Europe, played for about a month on the EU PVE International server.

So I have pretty much a very clear picture about the situation.

The servers are dead! Period!

On average there are about 10 or so people running around in the two Free 2 Play areas during EU Primetime.

And when you are subscribing and leave those two areas.... well then you are lucky if you stumble upon someone once in the couple days.

I don't doubt that there is a very small spread out population playing the game.

So it's not about doom, threats and anger. These are the realistic facts!

Actually, those are observations, not facts. There is a big difference.

Even if they have (in the utmost optimistic prediction) around 100 subscribers per server, and lets say 200 on the German ones....

... then you got about 800 actual subscribers total.

As an IT professional I can tell you that 12000 euros a month isn't even enough to keep 6 game servers (wich are gigantic clusters) running with their maintenance, bandwith, IT personel (even if it's one person lol), etc.

Because that 12000 euro BRUTO income (taxes have to go off) also have to be split between Frogster, Mindscape and Spellborn NV.

That is all speculation. You have no idea what their servers are like or how much it costs to run them. As a professional application developer I can tell you that servers vary widely in their structure and cost.

You get the picture now?

Yes, you're angry about the state of the servers in your region. You have every right to be.

There has been zero marketing effort. Then again, it only makes sense to invest in marketing after the NA release. There will also be lots of reviews and fan sites as the game opens up to more regions of the world. Those reviews and fan sites will effectively market the game to some extent.

No doubt its a slow start, but its a bit premature to be making predictions of doom just yet. Its common for MMOG's to hit their stride as much as a year after release.

Just out of curiosity, have you tried to calculate the revenue generated by any of the free MMOG's these publishers are used to releasing?

  Aganazer

Novice Member

Joined: 11/20/08
Posts: 1328

1/19/09 11:05:58 AM#43
Originally posted by Guillermo197

Tabula Rasa had still about 30k subscribers end last year, had less servers and is been shutdown in February this year!

TR also cost roughly double what a game of its quality should have and I doubt RG is cheap to have on board. It was also said in the interview of a NetDevil developer that it never makes sense to shut down a MMOG. You can always scale back the resources dedicated to it until it is profitable. And Jumpgate is still alive! Just be glad that NCSoft isn't the game's publisher.


  Zeblade

Novice Member

Joined: 1/10/06
Posts: 692

1/19/09 11:43:34 AM#44

Sorry OP you cant play any more..

Do some of you really believe Accliam has its own DEV team? lol like they can change any part of the game. My hope is they are just waiting for the patch that fixes the starting area.

See this game is FREE to lvl 7 and everyone wants to TRY a MMO before they pay and here we have one yet its EMPTY dead. Go read the forums over there. The starting area kills the game. The game just feels like a free to play. And the lack of people .. its like a solo game.
 

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3447

1/19/09 12:10:28 PM#45
Originally posted by Aganazer

 

Dude, you are not even from Europe!

You don't need to be from Europe to play on the live servers.

I am actually from Europe, played for about a month on the EU PVE International server.

So I have pretty much a very clear picture about the situation.

The servers are dead! Period!

On average there are about 10 or so people running around in the two Free 2 Play areas during EU Primetime.

And when you are subscribing and leave those two areas.... well then you are lucky if you stumble upon someone once in the couple days.

I don't doubt that there is a very small spread out population playing the game.

So it's not about doom, threats and anger. These are the realistic facts!

Actually, those are observations, not facts. There is a big difference.

Even if they have (in the utmost optimistic prediction) around 100 subscribers per server, and lets say 200 on the German ones....

... then you got about 800 actual subscribers total.

As an IT professional I can tell you that 12000 euros a month isn't even enough to keep 6 game servers (wich are gigantic clusters) running with their maintenance, bandwith, IT personel (even if it's one person lol), etc.

Because that 12000 euro BRUTO income (taxes have to go off) also have to be split between Frogster, Mindscape and Spellborn NV.

That is all speculation. You have no idea what their servers are like or how much it costs to run them. As a professional application developer I can tell you that servers vary widely in their structure and cost.

You get the picture now?

Yes, you're angry about the state of the servers in your region. You have every right to be.

There has been zero marketing effort. Then again, it only makes sense to invest in marketing after the NA release. There will also be lots of reviews and fan sites as the game opens up to more regions of the world. Those reviews and fan sites will effectively market the game to some extent.

No doubt its a slow start, but its a bit premature to be making predictions of doom just yet. Its common for MMOG's to hit their stride as much as a year after release.

Just out of curiosity, have you tried to calculate the revenue generated by any of the free MMOG's these publishers are used to releasing?

Last thing I am is angry. Dissapointed yes. Angry no. Only time I was angry about an MMO was with Age of Conan (and I surely wasn't the only one on that lol).

So that aside.

They haven't even bothered to market or ship boxes to whole Scandinavia. Simple, because Mindscape doesn't even have Scandinavia on their distribution map. Baffles me how they got Scandinavia in their deal in the first place?? 

The first reviews have already been (in Holland and Germany) and they weren't that good. As they all talked about that the game was pretty okay, but the population on the servers being pretty dead.

There are more people quiting the game (the batch that joined end november, early december) then new people joining the game or actually bother subscribing to it. Seeing how little people roam around in the FREE 2 Play starter areas.

They all say the same. The game is fun, but the dead population is killing it! So not worth paying for it.

So we are already in a downwards spiral here in our released region.

Just have a look at the European forums (if you are able to access it). Just as dead basically. The same handful of people posting there now and then.

 

And Free 2 Play MMO's are setup completely different! You cannot even compare those to PAY 2 Play MMO's like TCOS is suppose to be.

Free 2 Play MMO's earn their revenue through Item Malls (you know... RMT crap). That's where there revenue comes from.

Cheers

  User Deleted
1/19/09 12:48:43 PM#46
Originally posted by L0k1-
Originally posted by Guillermo197

So then they wait a little longer.

I think we have seen our fair share of examples in 2007 and 2008 why it's not wise to release a half finish product and start charging a monthly fee for it.

Cheers


Well if you're running out of money, waiting isn't always an option. Employees aint gonna work for free you know :)


Originally posted by Zorvan
Originally posted by L0k1-

so wait... you broke their rules... and you expect to get thanked by them?

and acclaim dumping the game? before saying something like that gives us some proof.... otherwise stop making stuff up.

Depends. If someone using a proxy was able to purchase the game and pay a months sub, and then the next month they couldn't pay because the proxy was blocked, guess who get their money back? the guy who used the proxy. Whether blocked or not, if the company accepted any money beforehand, then they have accepted him as a legitimate customer and will owe him a refund of all monies paid.


Depends, they'll probably covered themselves in the EULA that you accept when playing probably somethine like, "if you're from outside the allowed countries, you play at your own risk and can be denied access without a refund"

 

 

Except they weren't denied. Otherwise they wouldn't have been playing. if they wanted to use a "denied" clause in the EULA to keep from having to give money back, then they should have blocked proxies BEFORE taking money from someone using a proxy. Once you accept a persons' money, you have accepted that person as a customer. You don't get to say "Oh, yeah. I took his money, but then I blocked him because of where he's from." You block him first, or you pay his money back.

You know the first ting a court would ask?

"So, you can determine if a person is using a proxy for billing, and you can block a persons ability to pay if using a proxy. Yet, you accepted money from a proxy user? Obviously, you or your billing service knew he was on a proxy. But you accepted his money anyway. And now, after receiving his money, you wish to block him?"

Guess what the ruling would be after a very short deliberation?

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3447

1/19/09 12:54:28 PM#47
Originally posted by Zorvan

Except they weren't denied. Otherwise they wouldn't have been playing. if they wanted to use a "denied" clause in the EULA to keep from having to give money back, then they should have blocked proxies BEFORE taking money from someone using a proxy. Once you accept a persons' money, you have accepted that person as a customer. You don't get to say "Oh, yeah. I took his money, but then I blocked him because of where he's from." You block him first, or you pay his money back.

You know the first ting a court would ask?

"So, you can determine if a person is using a proxy for billing, and you can block a persons ability to pay if using a proxy. Yet, you accepted money from a proxy user? Obviously, you or your billing service knew he was on a proxy. But you accepted his money anyway. And now, after receiving his money, you wish to block him?"

Guess what the ruling would be after a very short deliberation?

 

Dude. The money wasn't even taken. Because if they did, then that person wouldn't be complaining as he would be silent and playing.

The fact on this matter is, that billing was denied. So no money was taken at all.

Cheers

  User Deleted
1/19/09 12:57:25 PM#48
Originally posted by Guillermo197
Originally posted by Zorvan

Except they weren't denied. Otherwise they wouldn't have been playing. if they wanted to use a "denied" clause in the EULA to keep from having to give money back, then they should have blocked proxies BEFORE taking money from someone using a proxy. Once you accept a persons' money, you have accepted that person as a customer. You don't get to say "Oh, yeah. I took his money, but then I blocked him because of where he's from." You block him first, or you pay his money back.

You know the first ting a court would ask?

"So, you can determine if a person is using a proxy for billing, and you can block a persons ability to pay if using a proxy. Yet, you accepted money from a proxy user? Obviously, you or your billing service knew he was on a proxy. But you accepted his money anyway. And now, after receiving his money, you wish to block him?"

Guess what the ruling would be after a very short deliberation?

 

Dude. The money wasn't even taken. Because if they did, then that person wouldn't be complaining as he would be silent and playing.

The fact on this matter is, that billing was denied. So no money was taken at all.

Cheers

 

Dude, read the frakin' rest of the thread, particularly my posts and the posts of those I am replying to, before typing. I didn't say money was taken. It was all in reference to IF someone managed to pay before being blocked.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3447

1/19/09 1:04:55 PM#49
Originally posted by Zorvan
Originally posted by Guillermo197
Originally posted by Zorvan

Except they weren't denied. Otherwise they wouldn't have been playing. if they wanted to use a "denied" clause in the EULA to keep from having to give money back, then they should have blocked proxies BEFORE taking money from someone using a proxy. Once you accept a persons' money, you have accepted that person as a customer. You don't get to say "Oh, yeah. I took his money, but then I blocked him because of where he's from." You block him first, or you pay his money back.

You know the first ting a court would ask?

"So, you can determine if a person is using a proxy for billing, and you can block a persons ability to pay if using a proxy. Yet, you accepted money from a proxy user? Obviously, you or your billing service knew he was on a proxy. But you accepted his money anyway. And now, after receiving his money, you wish to block him?"

Guess what the ruling would be after a very short deliberation?

 

Dude. The money wasn't even taken. Because if they did, then that person wouldn't be complaining as he would be silent and playing.

The fact on this matter is, that billing was denied. So no money was taken at all.

Cheers

 

Dude, read the frakin' rest of the thread, particularly my posts and the posts of those I am replying to, before typing. I didn't say money was taken. It was all in reference to IF someone managed to pay before being blocked.

 

They aren't. So there isn't an IF. The subscription module does a check (probably on creditcard origin). 

  User Deleted
1/19/09 1:07:38 PM#50
Originally posted by Guillermo197
Originally posted by Zorvan
Originally posted by Guillermo197
Originally posted by Zorvan

Except they weren't denied. Otherwise they wouldn't have been playing. if they wanted to use a "denied" clause in the EULA to keep from having to give money back, then they should have blocked proxies BEFORE taking money from someone using a proxy. Once you accept a persons' money, you have accepted that person as a customer. You don't get to say "Oh, yeah. I took his money, but then I blocked him because of where he's from." You block him first, or you pay his money back.

You know the first ting a court would ask?

"So, you can determine if a person is using a proxy for billing, and you can block a persons ability to pay if using a proxy. Yet, you accepted money from a proxy user? Obviously, you or your billing service knew he was on a proxy. But you accepted his money anyway. And now, after receiving his money, you wish to block him?"

Guess what the ruling would be after a very short deliberation?

 

Dude. The money wasn't even taken. Because if they did, then that person wouldn't be complaining as he would be silent and playing.

The fact on this matter is, that billing was denied. So no money was taken at all.

Cheers

 

Dude, read the frakin' rest of the thread, particularly my posts and the posts of those I am replying to, before typing. I didn't say money was taken. It was all in reference to IF someone managed to pay before being blocked.

 

They aren't. So there isn't an IF. The subscription module does a check (probably on creditcard origin). 

NOW it does a check. Before it didn't. So yes, there can be an IF.

Oh, and read the OP very first post in this thread. He managed to register AND PAY. Then it was blocked.

So it's not an IF, it's an IS!

  Alengwan

Novice Member

Joined: 7/12/06
Posts: 54

1/20/09 10:05:43 AM#51

Actually, it does not matter if the money were taken or not. The mere fact that a person used proxy is a proof that a person knew about IP ban and cheated the way around it. You can't go to court pretending to be an ignorant victim this way - you knew that you go against the rules, you knew that you risk a ban and that company does not provide a service to your region.

If the service does not work in the country which is not officially supported, it is not the company problem, especially not when a customer knows that a product is not supposed to work in his/her region.

  Alengwan

Novice Member

Joined: 7/12/06
Posts: 54

1/20/09 10:16:46 AM#52
Originally posted by Aganazer
That is all speculation. You have no idea what their servers are like or how much it costs to run them. As a professional application developer I can tell you that servers vary widely in their structure and cost.

Actually you do not need to have super-duper knowledge to calculate an estimated costs. The game costs 15 euros per month (excluding all CEs, since part of the price of course is printing, publisher's cut etc.). They have mentioned that they have at least a team of 50-100 Devs working on a project + the average office expenses, server maintenance and publisher cuts, as well as taxes. Each Dev would cost them at least about 1500-2000 euros per month (considering that a minimum wage in the Netherlands is something around 1300 euros, so they can't earn less than that). So do the math - Devs alone already wuld cost them at least about 130.000+ euros - so that is roughly about 10.000 subscribers. Add twice that for the tax cuts, servers, office space, licences and what not else and you have 20.000-30.000 subscribers just for monthly expenses.

And those 30.000 means that you do no make any profit to pay back the investors. When realistically now they have more like 3000 subscribers.

  someforumguy

Elite Member

Joined: 1/25/07
Posts: 2730

1/21/09 4:58:31 AM#53
Originally posted by Alengwan
Originally posted by Aganazer
That is all speculation. You have no idea what their servers are like or how much it costs to run them. As a professional application developer I can tell you that servers vary widely in their structure and cost.

Actually you do not need to have super-duper knowledge to calculate an estimated costs. The game costs 15 euros per month (excluding all CEs, since part of the price of course is printing, publisher's cut etc.). They have mentioned that they have at least a team of 50-100 Devs working on a project + the average office expenses, server maintenance and publisher cuts, as well as taxes. Each Dev would cost them at least about 1500-2000 euros per month (considering that a minimum wage in the Netherlands is something around 1300 euros, so they can't earn less than that). So do the math - Devs alone already wuld cost them at least about 130.000+ euros - so that is roughly about 10.000 subscribers. Add twice that for the tax cuts, servers, office space, licences and what not else and you have 20.000-30.000 subscribers just for monthly expenses.

And those 30.000 means that you do no make any profit to pay back the investors. When realistically now they have more like 3000 subscribers.

The devs dont host the servers, the publishers are responsible for that and its costs. TCoS devs earn from boxsales and probably a cut on the subs. You've put all costs on one heap and simply assume that the dev team has to handle that.

Also now that the game has been released, I wonder if they keep the same high amount of devs working on it.

Your post is nothing but poor speculation.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3447

1/21/09 5:29:48 AM#54
Originally posted by someforumguy
Originally posted by Alengwan
Originally posted by Aganazer
That is all speculation. You have no idea what their servers are like or how much it costs to run them. As a professional application developer I can tell you that servers vary widely in their structure and cost.

Actually you do not need to have super-duper knowledge to calculate an estimated costs. The game costs 15 euros per month (excluding all CEs, since part of the price of course is printing, publisher's cut etc.). They have mentioned that they have at least a team of 50-100 Devs working on a project + the average office expenses, server maintenance and publisher cuts, as well as taxes. Each Dev would cost them at least about 1500-2000 euros per month (considering that a minimum wage in the Netherlands is something around 1300 euros, so they can't earn less than that). So do the math - Devs alone already wuld cost them at least about 130.000+ euros - so that is roughly about 10.000 subscribers. Add twice that for the tax cuts, servers, office space, licences and what not else and you have 20.000-30.000 subscribers just for monthly expenses.

And those 30.000 means that you do no make any profit to pay back the investors. When realistically now they have more like 3000 subscribers.

The devs dont host the servers, the publishers are responsible for that and its costs. TCoS devs earn from boxsales and probably a cut on the subs. You've put all costs on one heap and simply assume that the dev team has to handle that.

Also now that the game has been released, I wonder if they keep the same high amount of devs working on it.

Your post is nothing but poor speculation.

 

Seriously. He is pretty much spot on. And I already explained it in a previous post.

As IT professional myself (I am a Systems Engineer) I have dealed with Hardware and Software on daily basis for the last 8 years (now Im working for a ERP development company).

So I DO know what hardware costs. And what the maintenance costs are to maintain complex infrastructures.

And I can tell you that MMORPG game servers are VERY complex Infrastructures and you REALLY need some decent qualified and experienced guys on the job to maintain them. And they are simply NOT cheap.

As there is NO marketing whatsoever, you can pretty much rely on TCOS forum activity to see how active the servers are.

And on the international section alone there are basically only a handful of the same people posting now and then.

The forums itself are pretty much dead as well. Perfectly reflecting the ingame situation. Wich is DEAD too!

 

You don't have to be a rocket scientist to see and comprehent that at this moment these 6 servers are costing both the publishers AND the Spellborn Dev team a shitload of money every month!

They are running the game at a LOSS at the moment. Pure and simple!

 

So at this moment it all comes down to:

1. How patient are the publishers? How long are they willing to continue operate these servers who are running at a montly LOSS and thus costing them lots of money!

2. How long can Spellborn NV continue to operate WITHOUT income. You can keep pouring money into the black hole just that long, before investors and banks say: Enough is Enough!

Cheers

  Aganazer

Novice Member

Joined: 11/20/08
Posts: 1328

1/21/09 9:55:12 AM#55
Originally posted by Guillermo197

Seriously. He is pretty much spot on.

Yes, arbitrarily doubling his already sketchy estimate is a sure way to get the right numbers.

As IT professional myself (I am a Systems Engineer) I have dealed with Hardware and Software on daily basis for the last 8 years (now Im working for a ERP development company).

So I DO know what hardware costs. And what the maintenance costs are to maintain complex infrastructures.

And I can tell you that MMORPG game servers are VERY complex Infrastructures and you REALLY need some decent qualified and experienced guys on the job to maintain them. And they are simply NOT cheap.

Oh so you've run some MMO game servers before?

As there is NO marketing whatsoever, you can pretty much rely on TCOS forum activity to see how active the servers are.

And on the international section alone there are basically only a handful of the same people posting now and then.

The forums itself are pretty much dead as well. Perfectly reflecting the ingame situation. Wich is DEAD too!

 

You don't have to be a rocket scientist to see and comprehent that at this moment these 6 servers are costing both the publishers AND the Spellborn Dev team a shitload of money every month!

They are running the game at a LOSS at the moment. Pure and simple!

Well duh! The game is released to 2.5% of the world population! There aren't many companies that can turn a profit by excluding 97.5% of their potential customers.

So at this moment it all comes down to:

1. How patient are the publishers? How long are they willing to continue operate these servers who are running at a montly LOSS and thus costing them lots of money!

Long enough for the publishers to finish the release cycle at a minimum I would assume.

2. How long can Spellborn NV continue to operate WITHOUT income. You can keep pouring money into the black hole just that long, before investors and banks say: Enough is Enough!

Cheers

 

I really do sympathize with the people in the current release territories. In the end, those are the ones who will suffer as a result of this wacky release. It  wouldn't surprise me at all if Frogster/Mindscape or whoever is publishing in those territories had some trouble with the game. It might even be best if they did have trouble and those regions were taken over by Acclaim.

It seems obvious that 6 servers is simply way too many for such a small region. That was a mistake IMO, but the predictions of DOOM are undeserved considering that we aren't even in closed beta yet for the games biggest release territories.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3447

1/21/09 12:57:22 PM#56
Originally posted by Aganazer

 

I really do sympathize with the people in the current release territories. In the end, those are the ones who will suffer as a result of this wacky release. It  wouldn't surprise me at all if Frogster/Mindscape or whoever is publishing in those territories had some trouble with the game. It might even be best if they did have trouble and those regions were taken over by Acclaim.

It seems obvious that 6 servers is simply way too many for such a small region. That was a mistake IMO, but the predictions of DOOM are undeserved considering that we aren't even in closed beta yet for the games biggest release territories.

 

Dude, whatever!

We were always talking about OUR region. Nothing else! Never about Acclaim!

There is plenty of Tech information on the internet about how the average MMO cluster is setup. Like proxy servers, zone servers, databases, login servers, chat servers, IIS server (forums), etc. To get a pretty clear idea about the amount of hardware that is involved to setup a single MMO game server.

And like I said. With the current player population in OUR region, you don't have to be a rocket scientist to see that both Frogster and Mindscape are losing a lot of money each month right now.

And that does also affects Spellborn NV itself, as they still don't receive any income either.

Sure when Acclaim launches and everything goes well for you guys, it will also be okay for Spellborn NV.

 

But we will still be screwed on OUR region and face an eventual inevitable shutdown.

And it all comes down how the contracts are setup, that even if the game will be shutdown in OUR region, that Acclaim will be even able to lift the IP bans nor able to take us over at all.

Cheers

  Aganazer

Novice Member

Joined: 11/20/08
Posts: 1328

1/21/09 3:53:10 PM#57
Originally posted by Guillermo197

Sure when Acclaim launches and everything goes well for you guys, it will also be okay for Spellborn NV.

Okay now we're getting somewhere! So is Spellborn NV going to go out of business or aren't they?

But we will still be screwed on OUR region and face an eventual inevitable shutdown.

And it all comes down how the contracts are setup, that even if the game will be shutdown in OUR region, that Acclaim will be even able to lift the IP bans nor able to take us over at all.

Okay so lets assume that Acclaim saves the day and Spellborn NV doesn't go out of business. Do you think they'll just hang you guys out to dry if the EU servers have low pops? Or do you think they would consider server merges down to a more reasonable level? Maybe they'll transfer your accounts to Acclaim's servers if the publishers in your region bail? No matter what happens I'm not coming up with many realistic situations that screw you guys over.

The worst thing I can think of is that you'll be stuck with 6 dead servers, which is no different than right now.

 

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3447

1/21/09 5:00:32 PM#58
Originally posted by Aganazer
Originally posted by Guillermo197

Sure when Acclaim launches and everything goes well for you guys, it will also be okay for Spellborn NV.

Okay now we're getting somewhere! So is Spellborn NV going to go out of business or aren't they?

But we will still be screwed on OUR region and face an eventual inevitable shutdown.

And it all comes down how the contracts are setup, that even if the game will be shutdown in OUR region, that Acclaim will be even able to lift the IP bans nor able to take us over at all.

Okay so lets assume that Acclaim saves the day and Spellborn NV doesn't go out of business. Do you think they'll just hang you guys out to dry if the EU servers have low pops? Or do you think they would consider server merges down to a more reasonable level? Maybe they'll transfer your accounts to Acclaim's servers if the publishers in your region bail? No matter what happens I'm not coming up with many realistic situations that screw you guys over.

The worst thing I can think of is that you'll be stuck with 6 dead servers, which is no different than right now.

 

 

And that is why many (including me) have already given up on the game and quit already.

As now it's just completely pointless and a waste of time to play anyway. As you have no clue if the population is ever going to pick up or that we are going to be shutdown.

As even if they merge it down to a single server, there will still be not enough people to fill it up. Simply because they don't bother to distribute boxes nor advertise the game in our region.

And Spellborn NV going out of bussiness or not.... well.... it comes to two things really:

1. How much of a financial buffer have they left? As the release in our region is draining their financial buffer as well now.

2. How long is it going to take for Acclaim to launch the game? And will it be popular enough to gain enough income.

Cheers

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