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MMORPG.com's V D writes this shield and armor pricing guide for the classic MMORPG, Ulitma Online.
Read the Shield and Armor Pricing Guide Cheers, |
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1/10/09 4:18:15 PM#2
Horrible. I want my plain heater shield back !!! Or buckler of hardening. Thats all !!! Look at that freaking guide. Why does it have to be so complicated now. Here was my pricing when I was a GM Smith on Chesapeake back in 1998. Heater Shield: Iron 100 gold Dull Copper / Copper / Bronze 150 gold. Shadow 200 gold Agapite 300 gold Verite 400 gold Valorite 500 gold. Magical shields: (when i looted them off players Defense 100 gold Guarding 200 gold Hardening 300 gold Forification 400 gold Invulnerability 750 gold. What a great system back then, Thanks for reminding how much the game sucks now.
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1/10/09 5:11:36 PM#3
Boy do I second that opinion.....Nothing wrong with change when it is for the good, but this game really degenerated with the Age of Shadows expansion and it is unrecoverable. |
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1/11/09 7:17:30 AM#4
Originally posted by GungaDin from my todays carebear perspective I would agree, but still, I have to ask how you are reasoning, because the "standard troll comments" regarding changes, nerfes, patches is somethin in the likes of "bah, too easy now, stupid carebears, I want my old UO/EQ1/SWG-preCU". "Finally" something is more complicated and it becomes horrible. Oh well, the fate of all MMO developers - you can never do it right for all. |
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1/11/09 7:21:35 AM#5
125.k xtra for a nice piece if it got 20 LRC? Thats not right... Playing: League of Legends! |
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1/11/09 8:30:36 AM#6
Pre Age of Shadows, a smith had a very steady income because everything stays on your body when you die. A smith could make alot of decent weapons and armor fast and not have to worry about all this specialized equipment. The purchaser could find a ready supply of cheap items to replace what they lost. Now everything is insured, smiths are constantly replacing the expensive items needed to turn out fancy weapons and items. Everyone now wants the top end stuff, a good elite item without fancy bonuses is undesirable. Pre Age of Shadows you did not run around with really good items, it was too easy to lose them, hence most fights were pretty even, you used good quality, but replacable equipment. Now you have no idea what your opponent has and fights are determined by who has the better equipment, throw skill out the window. Heck I can play Wow for that kind of an experience, why play UO with it's ancient engine? |
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1/11/09 10:46:27 AM#7
Originally posted by docminus from my todays carebear perspective I would agree, but still, I have to ask how you are reasoning, because the "standard troll comments" regarding changes, nerfes, patches is somethin in the likes of "bah, too easy now, stupid carebears, I want my old UO/EQ1/SWG-preCU". "Finally" something is more complicated and it becomes horrible. Oh well, the fate of all MMO developers - you can never do it right for all.
Your looking at it wrong. SWG Pre-Cu had the best crafting i've eve encountered. But it was simple and well thought out. Nothing wrong with a few modifiers, but this is getting ridiculous. Plus, too easy, carebear relates to gameplay (pvp, pve, quests etc). No one calls crafting carebear. Crafting should be important above all else. And in early UO and SWG Pre-Cu. It was. Thats the point ! |
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1/11/09 4:09:11 PM#8
Originally posted by GungaDin
ah, I get you. sorry, but I had to ask. |
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