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Cryptic Studios has released several new screenshots from Star Trek Online. Follow the link for more Star trek Online Screenshots. |
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Link no workee.
Edit: Ahh, all betta now :P Edit Edit: If I hover over the screenshots it says "Earthrise Screenshot". Weird, no? Asheron's Call. The one open world, classless progression, live team content oriented game that ALL game sites and developers show little respect for as a template to pattern future MMOs after.
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Awesome! Nice shots. |
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Still pisses me off that you can't be apart of a crew ( I know it would be difficult to pull that off). The screens look nice though. Ill try it once its on Trial. Why would I play a pathetic MMO when I could enjoy a masterpiece like Mass Effect, Oblivion, Fallout 3 and Dragon Age? |
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I'm loving this game for two reasons. Cryptic is devloping it, and they are giving the finger to the PE philosophy and the tards from STO.net. |
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I'm still amazed that Cryptic insists that stylized or fantastical realism is the hallmark of the Star Trek universe as stated in a recent interview. I'm still trying to think of a single movie or tv series where this was the case. |
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3 of those 5 were released in November last year. I won't insult Keiths intelligence by explaining why having 'Earhtrise Screenshot' as the images alt text is a bad idea for all to see, and I'm sure he'll make the necessary alterations soon. Oh, and it still looks bloody awful to me |
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Originally posted by metalhead980
I think the biggest problem with this would be that everyone would want to be "Captain". How much fun would it be to play the guy that has to stand around waiting to transport the away team, sweep the corridors or cook the food? In theory, when people imagine a fully-crewed ship, it's the "other people" playing the game who would fill in the boring roles. |
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Originally posted by dodsfall
I think the biggest problem with this would be that everyone would want to be "Captain". How much fun would it be to play the guy that has to stand around waiting to transport the away team, sweep the corridors or cook the food? In theory, when people imagine a fully-crewed ship, it's the "other people" playing the game who would fill in the boring roles.
Actually, quite the opposite. In every game there is a Guild leader, doesnt he represent the "Captain" of the ship. It would be nice if small groups of friends played that way. I would like to be the leader personally. Probably like Defense Commander or Weapons Specialist (I don't know the ST universe so I don't know what their real positions are) |
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spdkilla
Novice Member
Joined: 3/01/05
A child of science gone awry. If anyone gets in your way, they get smacked into next week. |
Originally posted by metalhead980
You know the guy with 5hp.
Sorry couldn't resist..... |
Originally posted by dodsfall
I think the biggest problem with this would be that everyone would want to be "Captain". How much fun would it be to play the guy that has to stand around waiting to transport the away team, sweep the corridors or cook the food? In theory, when people imagine a fully-crewed ship, it's the "other people" playing the game who would fill in the boring roles.
I'm surprised that this strawman argument continues to make the rounds. "Let's pick the worst possible crew position on a starship, show rightly how this would be boring, and then use that as proof that all starship crews would be boring and thus not implemented." There's a way to design this feature that would make it fun. All it takes is a designer and an audience with the creativity to imagine it. For one, you WOULDN'T implement the boring positions -- the same reason you don't implement the stable boy class in Fantasy MMOs. So there would be no transporter operator. The Crew positions would be those such as Weapons Officer, Helm, Doctor, Engineer, etc. You know, the Iconic Star Trek Crew. If you have a ship, but not the Crew to man it, then NPC crew could take over. Someone PM me when STO has Crewed ships with explorable interiors. Then I'll give it a try.
_____________________________ Games I'm watching: Infinity: The Quest for Earth, Force of Arms. Find the Truth: http://www.factcheck.org/ |
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Originally posted by Cerion
I'm surprised that this strawman argument continues to make the rounds. "Let's pick the worst possible crew position on a starship, show rightly how this would be boring, and then use that as proof that all starship crews would be boring and thus not implemented." There's a way to design this feature that would make it fun. All it takes is a designer and an audience with the creativity to imagine it. For one, you WOULDN'T implement the boring positions -- the same reason you don't implement the stable boy class in Fantasy MMOs. So there would be no transporter operator. The Crew positions would be those such as Weapons Officer, Helm, Doctor, Engineer, etc. You know, the Iconic Star Trek Crew. If you have a ship, but not the Crew to man it, then NPC crew could take over. Someone PM me when STO has Crewed ships with explorable interiors. Then I'll give it a try.
This. Nothing further to add. Well said. When www met dot , they then stumbled upon Secret Society , wich happened to be a Guild , wich in turn told dot about the net . |
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Originally posted by spdkilla
You know the guy with 5hp.
Sorry couldn't resist.....
Dude I want to be scotty!!!!! Why would I play a pathetic MMO when I could enjoy a masterpiece like Mass Effect, Oblivion, Fallout 3 and Dragon Age? |
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Originally posted by Cerion
I'm surprised that this strawman argument continues to make the rounds. "Let's pick the worst possible crew position on a starship, show rightly how this would be boring, and then use that as proof that all starship crews would be boring and thus not implemented." There's a way to design this feature that would make it fun. All it takes is a designer and an audience with the creativity to imagine it. For one, you WOULDN'T implement the boring positions -- the same reason you don't implement the stable boy class in Fantasy MMOs. So there would be no transporter operator. The Crew positions would be those such as Weapons Officer, Helm, Doctor, Engineer, etc. You know, the Iconic Star Trek Crew. If you have a ship, but not the Crew to man it, then NPC crew could take over. Someone PM me when STO has Crewed ships with explorable interiors. Then I'll give it a try.
My thoughts as well. I want to be part of a crew, not a damn ship. If i wanted to be a ship, i would play EVE. Have they ever watched Star Trek, a show about a crew working together in different roles, not 100 people in 100 different ships.
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There is nothing wrong with what Cryptic is doing and actually they have gotten far more praise from the people when they took the idea away that People would play a role on a starship at a station to what it is now.. Being a Capitan You will be able to explore your ship. And you have a crew that you put together which will be AI. You can also bring other players (friends) from another ships to yours. Its all on thier website under the Q&A. I for one would have hated to play this game having to not be in charge of the ship... Also You are a person in the game not a ship.. The ship is just your weapon/instrument while in space.. This is not eve where you are the ship and thats it.. You can leave the ship and go to planets and what not. The whole everyone would be on one ship and have a station wouldn't work And if they were able to throw something together in the end it would have been boring... Even if the a npc was to take over a station that wasn't being used by a real person... The environment / interaction with people would be like D&D online... you would have to also look for a "ship" to join. lol I like the openness and I will take the game as is. They have yet to do anything really wrong. There is still a crew.. So thats there.. And you will still be a specialist of a station your just the caption of a ship. One thing I didn't understand was if they went the way of perpetual worlds.. how would you go anywhere. Who would order everyone around.. I for one don't like to be order.. or told that i have to do something in a game.. I like my options and if someone told me to do something I'd like to have the choice to do it or not and how to it if I was. No limits is the best path To each his own. |
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sorry I messed this up. I ment to quote someone's post. |
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firefly2003
Advanced Member
Joined: 1/16/08
EVE, Saga Of Ryzom,Star Quest Online,SWG, Ultima Online, Fallen Earth, Darkfall |
Looking good so far, some more ground shots would be nice, and the lore they are building on from nemesis is shaping out well, looking forward to more info
For the number of times that SOE has destroyed the game I loved, even after it was very clear it was not what the majority wanted, I feel that they should start making donations to us- Paradox (SWG) http://www.fragglerockforever.com/swg/antiTCGloot.gif |
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zeedaam
Novice Member
Joined: 2/24/05
Democracy is 4 wolves and a sheep voting on what`s for dinner. |
Originally posted by Cerion
I'm surprised that this strawman argument continues to make the rounds. "Let's pick the worst possible crew position on a starship, show rightly how this would be boring, and then use that as proof that all starship crews would be boring and thus not implemented." There's a way to design this feature that would make it fun. All it takes is a designer and an audience with the creativity to imagine it. For one, you WOULDN'T implement the boring positions -- the same reason you don't implement the stable boy class in Fantasy MMOs. So there would be no transporter operator. The Crew positions would be those such as Weapons Officer, Helm, Doctor, Engineer, etc. You know, the Iconic Star Trek Crew. If you have a ship, but not the Crew to man it, then NPC crew could take over. Someone PM me when STO has Crewed ships with explorable interiors. Then I'll give it a try.
A - effing- men. Why not let people play parts of the bridge crew, of course everyone can still have and captain their own ship, when they want to solo. Then when someone isn't playing a bridge position, get an NPC to fill the role. Then if you're playing solo, you'll have an all NPC crew. |
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permster
Novice Member
Joined: 10/03/04
If women don't find you handsome, they should at least find you handy. |
Transporter operator would be cool. I would infiltrate the ship as just another crew member and then sabotage the transporter to materialize people in the wrong places or in the middle of a sun. How fun would that be? Or to infiltrate someone elses ship as part of a boarding party for either PvE or PvP action would be neat. Imagine fighting your way to the bridge and commendeering the ship. |
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1. There are people who want to play a cook, like there were many many people playing a cook in SWG. It doesn't necessarily have to mean, you stay on the same spot all day and push 3 buttons by operating the microwave. To be honest I played a doctor in SWG beta and the first day I was standing 8 hours on the same spot in the hospital making medicine and healing people (medic was not just a buff bot at that time) and it was the best day of my SWG life. I was dead after that day IRL and i slightly understood, how possibly does feel a doctor in real life working in a hospital.
2. It is a misconception to believe, everybody wants to fight and all classes have to have fighting skills and only fight is fun in an MMO. I never understand, why a ranger has skills like "bunny skinning" and this skill gives you a +10% damage over time on all melee hits.
3. I don't play shooter games, but as far as I know, there is a very popular game called Battlefield 1942 where people are part of an army and some of them fly helicopter, some of them are field medics, some of them are snipers etc and everybody has to play coordinated as a team to wint the actual battle. There are vehicles (like fighters and helicopters ie) where 2 or more people are sitting in one vehicle and one is flying, one is shooting and so on. In SWG you could fly the falcon and other ships with your mates. One of you was flying and the other 2 shooting. Battlefield is even a very popular game not just a niche game for hardcore players.
4. But if you want it hardcore, there are people, who play MS flightsimulator with google earth and other support tools and they communicate like real flight captains and operators. There is no LOL and AFK and such. You need to know real flight language and many people are flight captains and operators in real life. You can find videos about it on youtube.
So I think, just MMORPG players are stupid like a brick and believe, a game is only fun if you have the best uber item and have the max possible damage and can one hit kill the biggest bossmob ever. And this is why todays MMOs look all the same and infinitelly stupid. Because they were made for stupid people, because stupid people pay for simpleminded action, where they can feel themselves being heroes just because they had the ass to sit around for months waiting for the uber drop.
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What would the Weapon Officer do when you're not in combat? What would the Helm Officer do when you're in orbit? What would the Doctor do when nobody is injured? What would the Engineer do when nothing is broken? What would the Captain do in *any* scenario? Bark orders? Furthermore, how much depth and fun can you put into any of these roles without extending development tenfold? |
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Originally posted by hanshotfirst
How about living their regular mmo lives? Exploring the world, buying new items, talking with friends in the cantina, outfitting their player houses, crafting, upgrading their ships etc. I think either you didn't play many MMOs and for sure no RPGs (no, WoW is not an RPG) or you are the one, who has no imagination. Or both.
You are exactly that kind of gamer, which I mentioned above. You believe, a game is only fun if you are fighting. |
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Yeah the crew concept is a nice thing to dream of until you really you sit down and think about it. I can see it now, you ship and crew sit in dock because you have not found a doctor yet or better yet you are in the middle of a battle and the weapons officer has to go to dinner. If you can't see the impractibility of those common scenarios, I can think of a few more, all of which make your crew dream just that a dream. Any developer is going to see those huge holes in your wishes and avoid it like the plague. So dream on dreamers until reality slaps you up the side of the head........ |
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permster
Novice Member
Joined: 10/03/04
If women don't find you handsome, they should at least find you handy. |
Everyone keeps talking about the positions in the crew like they are your class as compared to other MMO's. Imagine if you could be any position on the ship and switch freely between them. So you are in orbit, let the AI take over for helm control while you take control of an away missing. Who says your position in the crew needs to remain static? I for one would enjoy messing around in engineering reconfiguring the shield harmonics every once in a while. |
Originally posted by Ozmodan
Please never try to design a game! If I would be you, i would be even thinking about not making children
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