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MMORPG.com Starquest Online Correspondent Allen Richardson writes this informative guide to starship operations in the space-based MMO.
Read the Starship Operations Guide Cheers, |
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daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
1/08/09 11:45:32 AM#2
This sounds really fun. No any moron can fly a ship. To bad its p2p. |
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AlloughN
Novice Member
Joined: 12/13/07
A team can never lose, even if it is defeated, as long as it remains a team. |
1/08/09 12:32:28 PM#3
Originally posted by daarco
There is no way a indie can go free to play without having tons of VC money, or a publisher CastleThorn opted to build the game with its own resources, with the intent of slowly building up the playerbase as they go, rather than accept VC money. Either VC money or a publisher would force them to dumb the game down, and thats not the objective of StarQuest. I for one am glad they chose the hard way to make a MMO. ((I realize VC doesn't necessarily mean the game will be dumbed down to mass market, but the only other option seems to be to move to Greece and develop it for 8 years while taunting superior features...... Sorry, couldn't resist that. ![]() |
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daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
1/09/09 5:49:24 AM#4
I think i respect CastleThorn even more now. |
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3/24/09 12:44:13 AM#5
Auxiliary engines do burn up yes buy with any skill increase they are easy to repair, assuming he is flying the starter ship, a duchess, replace the "b" version (10 power units) with AFG-J (600 power units), they'll compliment the reactor very nicely and not use a drop of fuel. TBJ |
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AlloughN
Novice Member
Joined: 12/13/07
A team can never lose, even if it is defeated, as long as it remains a team. |
3/24/09 1:09:41 PM#6
That is true, however the ship I was flying at the time was a Atlas Class Cargo ship. H reactor and G engines gives me power to burn without having to repair the aux gens ever. I removed them to lighten the ship. Fill up the cargo hold and add two 690 unit pods to it and even with G engines it takes almost 3 (real time) minutes to accelerate to standard sublight speed. Hopefully that "heavy hauler" GalTrans is working on now will have more engine slots, or at least some type of perpituary engines with higher thrust output. (thrust, not power generation for all those of you who are rabid engineers. Last time I got those two terms mixed up some foaming-at-the-mouth Starfleet engineer nearly bit my head off :P) ![]() |