| 38 posts found | |
|---|---|
|
1/08/09 5:09:19 AM#21
Originally posted by ScamMan
I am not playing WAR atm, but 2 of my RL friends are, and they are loving it, so while I do not play WAR atm, I do feel that WAR did innovate. You yourself are the perfect example of nr 3
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : |
|
|
1/08/09 5:20:40 AM#22
I'm pleased with the result and believe it is worthwhile because it's the one feature that can be seamlessly added to other MMOs. Quests have been static for such a long time with every NPC wanting the same thing, usually to kill some small number of mobs. This feels a lot more artificial than to walk in on a battle in progress. I hope we see a lot more shared quests like this, maybe handled in a different way, maybe combined with the traditional type as well. So "collect 5 sticks" becomes "collect at least 5 sticks of the 1000 we need with increasing rewards for more sticks". Questing needs to evolve and public quests are a great first step. |
|
|
1/08/09 6:11:40 AM#23
PQs aren't anything new to the MMO market, although WAR did make them more avaible. FFXI had them to some extent, other games have done server vs server contest like the PQs done in WAR. I guess people's memories are short term.
Currently playing Rift |
|
|
1/08/09 6:43:48 AM#24
Originally posted by namelessro
Go back and read this: Remember, invention is coming up with something entirely new, while innovation is a cahnge to something already existing. For example, the telephone was an invention, call waiting, or call display were innovations to the telephone. -Stradden Reading comprehension -1. I'm not saying that PQ's should have won necesarily, but it IS an innovation (not an invention) just like combat in AOC was an innovation, (not an invention.) No one is going to agree with this 100%. Just like not everyone votes for the same candidate for president...but regardless, one of them will win the polls.
|
|
|
1/08/09 8:09:55 AM#25
What a joke! PQ's are a means of making mmos even more easy to play than they already are so they are hardly a great addition to the mmo genre. If developers take a look at PQs and think "Yeah we need more of that in our games" then its a step backwards for the mmo genre in general. They minimise the need for any social interaction which kind of defeats the point of online ROLEPLAYING games. I participated in a number of PQs and there was absolutely no need to talk to anyone at all and as a result few people did. It only helped to reduce the feeling that my actions mattered in any way. PQs only help to strengthen the single player mindset that many gamers have and many mmo developers tend to base their game design on. Why are developers trying to appeal to the lazy crowd anyway? Why are they trying to draw in the type of player who cant be bothered to use their brain or their social skills? Oh yeah thats right its because they want more money. Although I can sympathise with this (afterall everyone wants to make money) it also means that mmos are becoming more and more mainstream and simplistic. Warhammer Online is a casual easy game aimed at casual players who arent looking for any level of complexity, realism or challenge. Having said that I can see that PQs can have their uses in online gaming but maybe more in FPS or strategy types but not really for RPGs. With the way things are going with the simplification of mmos they may as well completely ditch the whole roleplaying aspect and just make massively multiplayer FPS games instead and stop trying to tell us stories like they are single player games. |
|
|
1/08/09 8:15:25 AM#26
Originally posted by neonwire
In all reality, they should have made the PQ's much harder, and made the rewards much greater. The whole point of the PQ was to give people an easy way to work together and interact, hoping that you would then talk to each other, form friendships and groups to do other things with. This obviously needs improvement, but this was not geared towards the solo game. Seriously, how jacked up is your mental process that you think a PQ, (most of which there is no way you could complete by yourself, other than grinding stage 1)is geared towards solo?? Like I said, they need lots of work, but the core idea is solid. It's the implementation that is lacking at this point, and that is due to the fact that you can get decent rewards from grinding out stage 1, instead of having to get the loot bags for decent reward.
|
|
|
1/08/09 8:36:47 AM#27
PQ's are good in theory and I enjoyed them at the start but the amount available coupled with the option of scenarios makes them pretty useless. So good idea? Yes but fail due to poor implementation. After the starting area I never did another PQ and if I tried it would only be one or two people. So like the rest I line up for scenarios.... |
|
|
1/08/09 12:28:04 PM#28
Originally posted by brihtwulf
Thing with WAR is you don't usually need to work together for PvE, as PvE is that shallow in WAR that it's not funny. PQ's were a very innovative feature, but would of worked much better in a game that isn't a PvP niche game... PQ's are probably another thing that a game like LoTRO could rip off but perfect, along with the WAR's tome of knowledge. The Scenario grind is long over, most of the time it's just log in, find an open RvR group, cruise around killing for a while. Weekends = taking keeps with guildies, whatever. I left the game in the first month due to Scenarios because I hate them, I consider them kiddy carebear PvP. But now that I've returned it seems much better, the crowd who thought the game was 'zomg teh w0w killr' have left and I myself am quite happy to see them go. Tried: WoW |
|
|
1/08/09 1:51:04 PM#29
Originally posted by namelessro
OK this is not about how good the game is or is not , so stop being fanboys or haters and address only the PQs. (to the other many posts of this mind-set) Two to be innovative you do NOT have to create somethign entirely new. It simply mean a new way of doing something, which PQ's clewarly fall under. (Wow quest and easy leveling was innovative,etc. That is what the word means and how it is used). So never before has a game had a system of quests/open encounters to be done ad hoc wby any number of random people in the area as a staple or intergral part of the leveling/gaming experience; this as mythic did this and in a way that it was new was a innovation. Good or bad well ill let the votes speak to that. REally did it have much competition? "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
|
|
1/08/09 2:44:00 PM#30
Public quests in concept are nice, but the execution is just aweful for many reasons. From simplisitic repetative gameplay to yet another feature that breaks down community building by removing player communication. I even question if public quests are really innovative over previous games efforts with public quest style mechanics (yes they have been done before) or instead they are just such a large part of Warhammer that they seem new, because they are litterly everywhere. Good concept, poor execution.
I think this poll missed some of the better innovations like phasing in WoW and legendary weapons in Lotro and instead picked some very lackluster choices like ship combat and the council in Eve. Neither of which is really worth mentioning as they have existed already.
Sidenote: ZOMG eve didn't zerg win a poll!?!?!?! |
|
|
Gravarg
Advanced Member
Joined: 8/24/06
"Wardens only port the people we need for a fellowship." |
1/08/09 2:46:33 PM#31
yay WAR, but winner isn't the right word. More like number 1 in a year of craptacular non-innovativeness.
|
|
1/08/09 4:41:51 PM#32
The biggest failure of the Public Quest system in WAR was the way other quests were linked into them. I have no problem with PQs being hard/impossible to do solo, but the seeding of other quests in the PQ areas made it a nightmare for soloists/small groups - bad enough that you couldn't complete the PQ, but to have to slog through it anyways to get to some other quest item/person just added insult to injury. As a game design idea though the PQ is a great addition to MMOs and one of the better ways to deal with "open" raids.
|
|
|
1/08/09 10:22:47 PM#33
I think some people here kinda miss the point of the vote. It's not about whether or not you personally like the feature. It's not about whether or not the feature was embraced the way it was intended. It's not about how the players use (or don't use) the feature. Not whether you personally think they're a good idea or not. It's about the feature itself; the concept of Public Quests, or any of the others were nominated. In this case, yes, Public Quests are an innovative feature in MMORPGs that has not been done before in that format... and that's what the vote is about - which of the innovations - in concept - are better than the others. Most people voted for WAR. |
|
|
1/10/09 1:13:28 AM#34
a well deserved award.
Public Quests were indeed a good and innovative feature. It was quite fun to join in with random people without having to join some queue and wait for ages. Granted (past level 12 at least) there were more public quests then there were players doing them at the time, i am sure with a little tweaking it will become a widespread feature MMO wish list: -Changeable worlds |
|
|
1/11/09 12:49:24 AM#35
Originally posted by WSIMike
Probably the issue is how different people define innovation. Is it really something new.. or just doing something else slightly different. LIke taking contested encounters from another game and making them a co-op version *ta da* PQ's. Regardless they won and that is that. /congrats *edited to make the first line clear*
|
|
|
1/13/09 1:28:03 AM#36
Originally posted by WSIMike QFT. As for Innovation not being clear enough (lol.): It's not complicated really. Innovation = A new Idea. PQs are one of the things Mythic did well, and I hope they get even better when integrated into other MMOs in the future. Just a matter of time IMO. |
|
|
1/13/09 10:16:58 AM#37
Originally posted by WSIMike
Even ignoring the debate over how innovative this feature was, the second half of the puzzle is the word best. The list offered was flawed in many peoples eyes and left out some of the better innovations in other mmos this year. Was this really the best innovation overall or just from the list? On paper it is a fine concept, but the execution leaves so much to be desired that it is hard to believe this is award worthy. The "best" innovation of last year lays around empty the majority of the time, because players are busy playing other features[which are standard mmo features in other games] I think that points out just how bad last year was and just how much of a "winner" this feature is.
Please don't get me wrong, I think there is merit in the PQ system just as there is in the many incarnation of it prior to Warhammer, but just not anything like Mythic implemented it.
|
|
|
1/14/09 12:04:06 AM#38
I'm shocked that the Level Sync feature in FFXI wasn't even mentioned within choices... shocked. |
|