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2 posts found
Stradden

Managing Editor

Joined: 7/08/05
Posts: 6043

 
1/06/09 9:06:46 AM#1

Today, we here at MMORPG.com continue our series of Atlantica Online Dev Journals with Kim Tae Gon, the Producer of Atlantica Online. Today, we present a look at the game's Mercenary System.

Happy new year! For this first developer's journal of 2009, I'd like to continue from my last entry, and go into more detail about Atlantica's mercenary system; more specifically, how we're going to add new mercenaries as the game evolves and hopefully, with players' help, grows.

But before doing that, let me remind you that Atlantica's mercenary system is the second of the two main features we devised to make our game different from most of the MMORPGs out there. The first is the turn-based action, and the combination of turn-based combat and multiple characters to manipulate and move, we thought, would add a new level of strategy and tension into our gameplay, making Atlantica more fun and exciting in the process.

Read The Mercenaries of Atlantica

Cheers,
Jon Wood
Managing Editor
MMORPG.com

b003

Apprentice Member

Joined: 5/17/07
Posts: 8

2/11/09 5:17:38 PM#2

I'd like to see a wider variety of low level mercs. Something that would make single play more easier. All that work to get one of the higher level special mercs, (Shadow Dungeons)? I could spend the money and maybe buy one but the you have to fire one you've started with. Unless you spend an ungodly amount of money for a permanent merc room license