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1/06/09 10:35:06 AM#21
STOP READING THIS FORUM AND PLAY AGE OF CONAN YOU IDIOTS. |
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1/06/09 8:17:02 PM#22
Originally posted by SuperNick
Cute, but no soup for you. You know what I meant.
And who cares about the entire community of all servers. You only play on one server at a time. ____________________________________________ |
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1/06/09 11:08:04 PM#23
Well I think their is a great line up. SW TOR is looking good(each player does get to have a small impact on the game world forgot where I read that) most likely a Rohan x-pac to LOTRO if they keep with the yearly x-pacs like they said they wanted to do. STO looks cool with all the worlds to explore. Guess Im just one of those simple minded folk is kind of fun is not getting PK'd anywhere at any time, losing XP at death, having items stolen, or exploreing a world that, that, that looks every other fantasy world to ever come out........ Im sorry but I just don't get how that keeps people from playing a game. LOTRO is pretty big IMO and I love seeing the land marks from the book so friggin kick ass. Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time. If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day. AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD |
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1/06/09 11:13:16 PM#24
The only MMO that I have heard of that does not have static mobs waiting to be aggroed is Darkfall. They say their mobs move through the world with a purpose. Since it is not out yet I can't say how well they accomplished this though. |
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1/06/09 11:24:39 PM#25
Originally posted by AntiFear
I have been casually playing it and having a blast. |
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needalife214
Hard Core Member
Joined: 11/30/06
Big Bang happened. And life happened. Then you trolls somehow got here? |
1/06/09 11:32:15 PM#26
MMOs used to be made for gamers by gamers.....now it is made by anyone who has the money and made for the masses which blow BTW.....
give me an Old School MMO or at least pre-cu swg |
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Skuz
Elite Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
1/07/09 12:04:44 AM#27
A lot of the "static-ness" of MMO's has to do with the limitations of the technology. Ideally creators of MMO's (at least the sandbox variety) could truly build a living breathing world. By that I mean a world that had: Dynamic landscape with geological (earthquakes, volcanic eruptions, continental drift), meteorological (seasons, weather patterns, freak storms, tides, floods etc), & cosmological (day, twighlight, night cycles, aurora borealis, meteor showers the odd asteroid, star systems rotating planet & moon cycles) events. Differing climates, terrains, deserts, forests, frozen wastes, river hewn canyons, glacial mountainscapes, lush jungles, plains, plateaus, hills, estuaries, swamps, grasslands, underground cave systems, geothermal areas, & combinations of all these all in a seamless zoneless world with rivers, lakes, seas, oceans, continents, islands, atolls, coral reefs. Hamlets, villages, towns, cities, outposts, trade lodges, mountain cabins, military encampments, castles, forts, brick shithouses...... Animals, creatures, humanoids, birds, other flying crap, burrowers, nesters, insects, mutants, dwellers suited to their environments, bands of creatures, lone creatures, swarm creatures, armies of creatures...all of varying evolutionary states & intelligences, some with pack behaviours, some with mob mentalities some with strategies. Multiple races, varying levels of AI. And all of them leading existences with purposes, like meeting a Goblin band that are out at night trying to ambush lone travellers, or an Orc Warparty ransacking a village just after you arrive & you have to help defend it, or you're asked to go kill some livestock killing wolf-pack or a man-eating lion. Some villages/races will treat you well or try to recruit you to their cause to craft/farm/defend for them, or a band of robbers that want you to help them steal some artifact or kill some sherrif. And about a billion other things that would eat up too much processing power to even attempt in a poor facsimilie. Dungeons that had puzzle-based sections for additional bonuses, find a piece of a key, find another piece, figure out where they go, what it unlocks, traps, hazards, (Raiders of the Lost Ark dungeon my inspiration here). One day some of those things will be possible, but in the meantime, I think MMO need to look at "scaling", scaling what the game environment does in relation to who is in it, and what is to be achieved, like a WAR ublic quest that knows who is in range & adjusts how many mobs are around, adjust how hard they are, & what rewards they will give all based on what classes are near, what rank they are, what gear they wear, how skilled they play. |
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1/07/09 12:07:42 AM#28
Vanguard is probably the best MMO on the market right now, which isn't saying much. But its a very good game, compared to the others. |
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Skuz
Elite Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
1/07/09 12:09:14 AM#29
Originally posted by SignusM
Why? |
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1/07/09 12:14:14 AM#30
Originally posted by AntiFear Why would I do that? Its a failed, overinstanced, buggy, poor performing, shallow, and empty excuse for an MMO. And I guess its filled with people that are yelling at me to shut up and hop on the sinking ship? Well, the ship is already underwater, I'd have to get my scooba gear on first. |
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1/07/09 12:22:51 AM#31
Originally posted by Skuz
Why? 0 instances or load screens, best graphics on the market, BIGGEST and most detailed game world to date, much like an Elderscrolls game in design. There are great quests at EVERY level. I once had an absolutely cinematic encounter in a tomb in the desert, with one of the most challenging boss battles I've ever had, and it was just a level 20 dungeon. There are dozens of those. There are hidden details all over the world, some dungeons that players haven't even found yet. And... I know this is going to be hard to believe, but Vanguard has some of the best classes ever designed in an MMO. I've ALWAYS played a tank in MMOs, tried many casters but it never took, but man, Vanguard changed my mind. Then you have the rangers, where you really do feel like a ranger. Charing pets, making your own arrows, creating camps in the wilderness. Its great. Also, their dungeons are massive in size, and beautiful in art direction. Best dungeons I've ever played.
Now you might color me a fanboy of this game, but hey, I'm not playing now. I'm just giving credit where credit is due. |
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1/14/09 6:13:21 PM#32
Originally posted by SignusM 0 instances or load screens, best graphics on the market, BIGGEST and most detailed game world to date, much like an Elderscrolls game in design. There are great quests at EVERY level. I once had an absolutely cinematic encounter in a tomb in the desert, with one of the most challenging boss battles I've ever had, and it was just a level 20 dungeon. There are dozens of those. There are hidden details all over the world, some dungeons that players haven't even found yet. And... I know this is going to be hard to believe, but Vanguard has some of the best classes ever designed in an MMO. I've ALWAYS played a tank in MMOs, tried many casters but it never took, but man, Vanguard changed my mind. Then you have the rangers, where you really do feel like a ranger. Charing pets, making your own arrows, creating camps in the wilderness. Its great. Also, their dungeons are massive in size, and beautiful in art direction. Best dungeons I've ever played.
Now you might color me a fanboy of this game, but hey, I'm not playing now. I'm just giving credit where credit is due.
In normal circumstances, 0 instances would generally make a game worse, not better. But since Vanguard is a veritable ghost town, instancing would probably be redundant. Can you post some screens of these beautiful dungeons? ____________________________________________ |
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1/14/09 6:21:40 PM#33
Other than maybe Aion i don't see anything special listed on the boards. Maybe some mmo will suprise us this year but for now it looks bleak. |
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1/15/09 3:22:22 PM#34
Originally posted by Rekindle
However difficult it is to program a line of sight or a hearing range? That is OLD technology done in many SP games. The issue is not that we cannot do better AI. The issue is whether we want better AI. Make it too difficult for players will just drive them away. Remember hack-n-slash games (like most MMOs & Diablo) exist to let players butcher through a large number of creatures, not to kill the player every 5 min. I think the aggro range of mobs are intentionally being kept low so that dungeon runs are manageable. It would not be fun if every time a party of 5 shows up to a dungeon, all 200 mobs inside rushed out right after the alarm is sound.
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1/15/09 3:24:28 PM#35
Originally posted by downtoearth
When? |
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