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Don't wanna play another "tank and spank"-MMO thank you very much, it makes sense in a high fantasy-type of game maybe, but in a Star Wars-setting the classic "tank"-archetype wouldn't really make much sense so I really hope they ditch the whole tank/dps/healer-system and come up with other ways to make questing and killing in groups interesting and dynamic. If they do all of that, then I might be tempted to give this game a go :) |
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1/04/09 8:17:11 AM#2
The Healer/Tank/DPS setup is known as the MMO Holy Trinity and has endured for a reason; because it works well and there are no real alternatives to group-vs-boss PVE gameplay. I suppose you could possibly do away with "bosses" that need to be tanked and have all fights be group-vs-group; i.e. instead of having 1 "boss" Dark Jedi to kill, you have a squad of 20 Stormtroopers; I know I wouldn't fancy trying to keep alive a half-dozen ballistic DPSmonkeys There have been games out there that have designed "combat healers" that heal passively as they fight, reducing the "healbot" effect to virtual non-existance. I wouldn't get your hopes up though; the Holy Trinity is still the preferred method for PVE gaming and is almost certainly going to represented in TOR somehow. For my part, I hope they make the "tanking" focus on avoidance rather than mitigation; I really detest the thought of stabbing "a boss" through the chest with a lightsaber and them only losing 1% of their life. Sadly, immersion often has to sacrificed for the sake of basic gameplay sometimes. |
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1/04/09 1:08:05 PM#3
I would like Hybrids with a choice of what you wanted to do like if all the classes were Druid from WoW. |
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1/04/09 4:59:21 PM#4
I'd really like to see healing tied into equipment...say for an example as a soldier or engineer type character you'd pretty much expect to have a suit, be it armour or utility suit. Classic example would be something like Bobba and Jango's Mando suits.
Now those suits didn't come like that off the peg. They were modified and had all kinds of gadgetry hidden away.
So, what I'd love to be able to do is buy an armour suit chassis with the basic protection on it with a series of slots for different hardware...a bio-monitor/bacta injector for self-healing, sealed joints to give chemical/radiation/environmental protection, targettting computer to aid in ranged combat etc etc...however, each chassis only has a certain amount of slots for these addons...much like gem sockets in WoW or talisman slots in WAR...the number of slots would then vary with the quality and rarity of the chassis.
Kind of wandered from the path a bit there but I think you get what I'm aiming for. |
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1/04/09 6:47:09 PM#5
Agree with the OP completely. Archetypal gaming is a dinosaur notion that has long since run it's course. If it still exists today it's simply because true inovation is rare and development houses (and their financeers) are afraid to step outside the box. If this game includes a "taunt" agro tool I can honestly say without a hint of hyperbole or melodrama that I will not be playing it. |
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1/04/09 6:51:30 PM#6
As far as I know Stargate worlds isn't having a tank/dps/healer system |
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1/04/09 6:52:07 PM#7
Sounds cool. |
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1/04/09 9:30:43 PM#8
couldnt agree more. i would love to see healers disappear completely. group combat would be more on what you do and less on what "classes" you have. the only reason tank/healer/dps has endured is noone has tried anything different and that is also the direct reason why most modern MMO's are falling short of expectations. nothing but reskins of old games. hopefully SW:TOR will bring something new to the way mmo's are played outside of their emphasis on story, which is most welcome btw. |
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1/04/09 9:43:17 PM#9
Innovation in MMOs have gone out the window for several years now. Nobody's trying to do anything special or unique with their MMOs. At least with the big recognizeable titles. Everyone's so busy trying to mimic WoW and try to dethrone the reigning king like that. Don't expect a this game to be much different. It it isn't following the standard Class+Level+Cookie Cutter Roles, then I would be very surprised. Developers promoting their upcoming MMOs like to make out how special or unique their game will be, but when it comes down to it, they fall in the same very common category. Innovation and differing gameplay has long been dead in MMORPGs. Some of us miss them dearly. May they RIP. "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
1/05/09 3:27:23 AM#10
Originally posted by Ilvaldyr
You really make me sad with this statement. Do you really think there are no alternatives? There must be hundred of alternatives. The tank/dps/healer system is something unheard of in reallife and are artificially made to make it very simple. The healer we can dith right away. Doctors should take care of the living, after combat. And that should be a real challence. Tank and dps are the same, who would split it? Its called a fighter, soldier, warrior. Armour for protection and weapons for damage.
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1/05/09 7:55:25 AM#11
I'm really hoping they do what they say and make it story / quest driven and not a "whack-a-mole" PvE game. I'm kind of tired of the go kill 10 of these and click on 12 pf those kind of quests. Strategy fighting, puzzle solving, and making your own storyline like KOTOR but in an MMO environment is what I am looking forward too. |
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1/05/09 8:51:25 AM#12
no worries. this is Bioware making the game. not some no name game company. Bioware is known for stories and lore etc. the holy trinity is nothing near star wars lore, and i don't see bioware following its role.
but people speak as if theres gonna be WoW type boss's in this game, which is untrue unless bioware strays off its known projected path. |
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1/05/09 8:59:13 AM#13
If you dont have tank/healer/dps system the only other option is to have everyone the same, every character a jack of all trades. I am a fan of the old ways.. |
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DuraheLL
Novice Member
Joined: 12/14/05
** Ooh theeres aaa monkey in my pocket and hes stealing all my change ** |
1/05/09 9:28:31 AM#14
I doubt we will see something different in this game other than choosing a pre-set class that has it's job to do. But all I hope is that there will be enough customization within each seperate class to make them variating enough for everyones needs.
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1/05/09 11:31:48 AM#15
Originally posted by daarco Remove the mechanics of tanking/healing and you destroy tactical MMO grouping. You made the statement "There must be hundreds of alternatives", well .. give me a couple. Bearing in mind: No character can be better able to withstand damage than another (as this would be a tank). In fact, imagine your 5 man group is comprised of 5 x Han Solo clones; wearing leather jackets and wielding blaster pistols. How would they kill a krayt dragon? And Tank/DPS are not the same thing; a fast and lightly-armoured swordsman would have the speed and mobility to cut down opponents way faster than a ponderous yet well-defended knight wearing 50lbs of steel. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
1/05/09 11:51:51 AM#16
I have to agree, I'd love to see a new system put into play, the holy trinity has been done and redone more than enough. I recall Lineage 1, there was no healer class. Everyone used potions to heal themselves, however then battles sometimes came down to who could spam the strongest potions the quickest. Perhaps this wasn't a great alternative, but it was an alternative. And while they had fighter classes, with armor, you'd frequently find a Wizard's pets or even an Archer on the front lines. Well, if anyone can come up with something new, Bioware might be the group who can do it. But will they?
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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1/05/09 11:58:35 AM#17
Originally posted by Ilvaldyr
I have to interject here. How would 5 Han Solo’s kill a Krayt? Well I think it’s a safe bet that one Han Solo wouldn’t call the Krayt unpleasant names and somehow magically keep it’s attention completely transfixed on the one person in the room NOT doing tons of damage to it while the other 4 shoot it down. That’s a fairly safe bet I’d think. And here’s the million dollar question; if 5 Han Solo’s did encounter a Krayt dragon.. What do they do?
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1/05/09 12:00:17 PM#18
Originally posted by MasterCrysis
this is true bioware did say somewhere they are not planning on typical style raids because it doesn't fit with the lore to have a bunch on people wailing on one foe. PvE group dungeons will be bunches of foes most likely and smaller group pherhaps. hopefully totally unlike the typical PvE because it bores my pants off. |
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1/05/09 12:13:47 PM#19
Originally posted by Arremess I think you have it entirely backwards; you're suggesting "alternatives" without considering how they could be represented inside a game environment. MMOs are entertainment, and for them to be entertaining there needs to be more depth than "just shoot it 'til it's dead". While I agree that it would be nice to ditch the established tank/healer/damage archetypes, I've never seen or heard of any system that could replace it while still retaining its variety and challenge. |
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1/05/09 12:58:02 PM#20
Less complex? For my money having 4 "blasters" playing drag and bag with a Krayt dragon sounds quite involved. Perhaps you have had different experiences with the technique. And while we’re on that topic, players should get just as much experience for eluding/avoiding, trapping/fooling the dragon as they did for killing it. But that’s a rant for another day |
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