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1/06/09 1:00:16 AM#41
Originally posted by mieko
Oh yes you are so much better than a WoW troll aren't you? You sound just like them so maybe I'll start calling you the WAR troll.
It's time to get over yourself, WAR is based almost ENTIRELY off WoW! Before you pull out your pitchfork I hope you realize I'm a WAR player and I see the truth because I don't give a damn about WoW being over played. WoW deserves respect as an extremly successful game that, unlike most games, is fairly bug-free. I'm sorry WoW broke your heart and you can't stand it anymore, but that doesn't change it's success. The fact that you love WAR shows you must of loved WoW anyways.
at least hes trolling in the war section and is a war fanboy and is not the typical wow fanboy who is trolling the war forums. and yes i do play war on and off but right now i am playing wow |
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1/06/09 1:06:04 AM#42
I never was a big fan of PQs in warhammer but I think it is still a good concept. Maybe have them more like world bosses seen in many mmorpgs including wow and eq. That way, it cuts down on the aoe factor. Also, every class can properly fulfill its roll as dps, tank, or healer. (May be harder for multiple tanks...) One thing that also got on my nerves as a healer in a pq was watching all the dps around me take out mobs much faster then i could. No point in healing for those early mobs because they go down so fast. I basically had to wait till the elites popped up before i felt useful. "The WoW forums are and have always been, the true heartbeat of the game. Having said that... RIP wow. You had a good run." - MAnalog 10/13/10 So WoW is dead? |
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1/06/09 1:25:37 AM#43
Originally posted by waveslayer Yes,it's an innovation but it should be as "How to mute an online community in a MMO".The concept was great but the implementation is like a half baked bread In the land of Predators,the lion does not fear the jackals... |
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1/06/09 1:44:27 AM#44
Originally posted by trozyxxx The MMO industry is indeed on it's way down and is following the same path that the music industry has taken.They are doing the same shit over and over again with different name but each time doing it poorly than the previous one...just look at all the MMO casualties who has been emulating WoW for the last 5 years,they all peaked at launch and tanked after 2 months. In the land of Predators,the lion does not fear the jackals... |
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1/06/09 8:46:55 AM#45
Originally posted by waveslayer
A group of people can come together to kill spawn until boss spawns and then get 'randomly' (you have to make some damage to the boss spawn) rewarded. Just in UO you can kill the other players you don't want to have at that spawn. I have not played who, but public quests do not sound that innovative. |
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Rydran
Novice Member
Joined: 2/25/08
Rydran aka Cyber-1 aka Nergal aka Psyclon |
1/06/09 2:07:38 PM#46
Look I am not trying to troll. I just get really erk'd when WoW kid's think that just because half the planet plays there game that it is awesome and the rest should bow down. Good for Blizzard!! Give them a cookie. I know that WoW's engine is the standard now (if you don't want point and click). WADS controlls were around long before WoW and same with their whole interface. The point I was trying to make is that the player makes the toon in war not the gear making the toon. In very rare times you will come across a skilled PvPer in WoW. WoW Has its good points to but I am not here to defend WoW. I am here to defend WAR from flamers. Not everyone will like WAR. Thats the great thing about games is that they are not for every mutant that desides to play.
"Arguing with me is like winning a gold medal in the special olympics, even if you win your still f*#$ing retarded." |
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1/08/09 4:16:39 PM#47
Someone please explain me how the hell can a quest that one takes as he enters the relative zone instead of one taken earlier off an NPC be considered innovative , and not seen for what it is, a puerile scam to have you eat recycled poo disguised as rustic chocolate muffin ? MMo's aren't dead because nobody plays them, they are because no intelligent person plays them |
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1/08/09 5:07:53 PM#48
PQ's = a group quest that resets every 30 minutes. So you do "a quest" (?), kill the boss and a few minutes later he's back there and you do the kill again and again and again... Talking of grind ... As a solo trip this could work for some (to gain a reputation something, but even then it kills all adventuring), but as a group quest it is horrible. And then they wonder why no one does PQ's ? The same with scenarios: you take the quest, do the scenario, bring it in, take the quest, do the scenario, bring it in, do the quest, do the scenario, bring it in, take the quest, bring it in, do the scenario, bring it in, take the quest .... All in one sitting . Brrrr. Did they even consider a daily or weekly cycle which at the very least can be put into a believable story line (like Hi we killed those nasty XXX, but their brothers slipped back in tonight and now we need to defeat them again). Daily or weekly resets can be included in Lore story telling. But you can hardly believe you are in a RPG doing repeatable PQ's like WAR designed them ....
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1/08/09 5:21:32 PM#49
Originally posted by Gylfi
You don't take the quest. Its an event. Its state is not based on the person. If it needs 100 rats killed and you kill 90 then leave and never login again. Someone else can still finish it by just killing 10 more rats. Aslo by design you should not have to repeat any of the PQs. You can max an chapters influence by doing all 3 PQs. Which are generally different in character and story except for stage 1 kill X parts.
Also the PQs themselves, while usually being pretty boring kill X type things in Stage One are much more event driven in Stage 2 and Stage 3. And much more variable. Stage 3 is always a Boss battle, but those boss battles vary qutie a lot and some of them have multiple events in them as well. For example the Lord of Change Stage 3 in Troll country requires you fight the boss, then he retreats and heals himself off of stones that make him invulnerable so you have to destroy the stone. Stage 2 in one of the Elf Land PQs is to defend 4 siege engine for a period of time in a massive attack that has wave after wave of orcs. That one was really hard.
Are the elements of any these different than a WoW quest? No not when you take the "epic" quests into account. I have had WoW quests which culminated in fighting off wave after wave of mobs and that had various event triggers. But expecting them to be different is silly. They both rely on similar scripting.
The PQs merely offer a group activity canvas with multiple levels of scripting. They are a social play area, not a quest. They are meant to be somethign like a persistent PvE battlefield with objective based on the field of battle not yourself personally.
If it triggered at random times instead of resetting every 3 minutes then I suppose it would be more clear.
You are really just indulging in reducing it to the level absurdity. I can say I don't see how people pay money for good food, it is all jsut a bunch of stuff made of long chain carbon molecules. Don't you realize they are just charging you tons of money for what is esssentially charcoal?
Yes PQs and all events are made up of the same components as normal quests. But they do have important differences in state and as events have considerably more scripting and the scripting is much more tailored to the environment. |
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1/08/09 10:28:59 PM#50
Doesn't anyone realise the irony that a pvp/rvr game is being praised for it's pve content and NOT it's RvR ? |
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1/08/09 10:33:35 PM#51
Originally posted by Greenie
Out this whole thread...THIS comment was probably the most innovative. I see the irony in that as well. To be fair, though, even if the RvR was superawesomecool....it still wouldn't classify as innovative (since, ya know, that company already did this sort of thing once before) and, thus, be unable to get any amount of acclaim for such in a poll about innovative content. |
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1/09/09 7:22:25 PM#52
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1/10/09 11:50:19 AM#53
Post farming today Tyvo?
1:12 1:15 1:16 1:16 1:17 1:18 1:19 1:21 1:23 1:24 1:25 1:27 1:28 1:28 1:29 1:30 1:31 1:31 1:32
That's just sad to be honest.
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1/10/09 12:26:26 PM#54
I think its obvious this gives clear evidence he's a deep thinker, always gives a thoughtful and insightful reply and just expressing what's inside his mind. Kudos for excellent points! EDIT: He didn't post any green or purple smiley face.. apologies Ty for the misquote. Added blackeye/teeth smiley emote and WAGGGGGH shout instead. |
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1/10/09 7:14:14 PM#55
wish they could also rate their effectiveness I did a lot of PQ's and while they were innovative they were
A. Boring as Hell B. Mythic pushished you if you grouped up C. TONS of bugs on PQ's in order for something to be innovative it has to be able to work properly and it doesnt |
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1/10/09 8:18:04 PM#56
Originally posted by Tyvolus1 You know what else is cool ? The Dictionary !!! 1 : the introduction of something new You should reference one before you make yourself look stupid in the future. Some of you people need to think a second or maybe even two before you hit that Post Message button. Innovative A word that was once used to be used to describe things that are new, and different. Now it's just marketing term that is used to describe pretty much everything, regardless of whether or not it deserves to be called innovative. http://www.urbandictionary.com/define.php?term=innovative Btw: Calling ppl stupid just because you don't share their opinions, clearly shows what a mindless fanboy you are. |
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1/10/09 8:32:41 PM#57
Lol.. clever link. Well played sir.^^ |
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1/11/09 3:11:19 AM#58
Originally posted by popinjay 1. PQ = daily/weekly group quests without the time limit. You can redo them forever every 30 minutes. Daily quests already exist for years in other games. The only extra that PQ added, is they kill story/adventuring even more. 2. Leveling through PvP may look marvellous, but this mechanism also kills further PVE story/adventuring, just like PQ's do. Be it RvR or scenarios. Conclusion: The daily quests farming and PvP farming can only be included in the end game, or else they kill the PvE story telling and open world feeling of an MMORPG. That's why some people say: I rather play a FPS if this is what new MMO's are offering now.
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1/11/09 3:14:28 AM#59
Originally posted by ScamMan It is a unique feature. Its a very small feature, barely noteworthy in games of yesteryear, but sadly its the best thing thats come out this year. There haven't been many innovations at all since WoW (and considering WoW has NO unique features to speak of...I can see why) |
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1/11/09 3:16:07 PM#60
Originally posted by SignusM It is a unique feature. Its a very small feature, barely noteworthy in games of yesteryear, but sadly its the best thing thats come out this year. There haven't been many innovations at all since WoW (and considering WoW has NO unique features to speak of...I can see why) OK let's analyse what was in WotLK. 1. Phasing: changing world according to what the individual player does and sees. A new feature in middle and end game on any MMORPG. In the future Wow will change worlds according to what players do as quests. This is very new (and LotrO had only an intro model at level 5 of this, a somewhat "introduction" to the real game). In WotLK it is happening multiple times in the game - even in its end game. The world changes to each inidivual player in relation to what he does or doesn't do. WOW. 2. Large ingame cinematics according to the quests line - such as the death of Bolivar. 3. Destructable walls, manned combat tanks, mobile Siege engines and Artillery which actually lay a castle in complete rubbles. Tank to tank combat. And don't say tanks aren't in War TT Lore . they are, just like flying units. But it costed too much to develop them for Mythic. (just like real flight paths or underwater worlds ...) Some more but I think these techniques far outweigh any PQ (which are simple group quests over and over again). The daily group quests and daily open world PvP quests in Wow are far more interesting than the stale PQ's without time limits (daily/weekly).
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