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1/05/09 4:09:05 PM#61
I agree with most of what the review had to say, Blizzard is very good at delivering a polished game... Though like many others I'm awaiting the new content and hoping it will be harder. I do understand why they made WotLK version of Kara(Nax) easier for new comers who have never raided, but I think they could have tweaked it up a little. Arthas should be quite contenting. Played: EQ,EQII, Lineage, Lineage 2, GW, EVE, Vanguard, AoC, DoAC, UO, iRO, Rappelz, Archlord, RF Online, SWG, WAR, Ryzom, Anarchy Online, AC, AC2... |
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1/05/09 11:00:41 PM#62
Originally posted by Guillermo197
How ironic! The same can be said of Raiding. If I wanted to have better gear (read clothes) then I'd do so IRL and go to a shop and buy me some new fancy clothes. So your point is pretty mute.
I don't think my point is moot at all. I never said I was a raider. In fact, I don't raid. Closest I came to it was my friend came over once and logged in his character and let me Frost Bolt the Fire Lord for five minutes. Cool, but... meh. I do my own thing in mmos. Housing just doesn't seem epic. Sounds rather lame. "Ooh, let's decorate my house!" Sounds like something out of Neopets. Me, I just like killing monsters. If there were zombies invading, I wouldn't even play games. I'd be out there killing those damn-dirty zombies. [They're trying to take our jobs, you know?] What Happened With SWG Went Down YEARS AGO! Please Try To Stop Whining About It In Every Thread I Read. Mourn It, And Finally MOVE ON With Your Lives! Thanks A Heap. |
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1/05/09 11:15:22 PM#63
Originally posted by Sanguinia
I think that sums up the problem right there. You have no problem with the endless repetition of killing monsters, so you can't appreciate anything not associated with combat. MMOs were once upon a time focused more on creating a vibrant community with as many opportunities to fight as to so socialize, craft, and feel like you were apart of and shaped the world around you, rather than riding themepark rides. |
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1/05/09 11:42:00 PM#64
Originally posted by Daedalus732
I think that sums up the problem right there. You have no problem with the endless repetition of killing monsters, so you can't appreciate anything not associated with combat. MMOs were once upon a time focused more on creating a vibrant community with as many opportunities to fight as to so socialize, craft, and feel like you were apart of and shaped the world around you, rather than riding themepark rides.
Meh, when I was younger I was a role-player. AD&D for ages. [the real role-playing] That's immersive. This is a video game. Most people [WoW numbers] just play to relax. Sure, some socialize and blah blah blah, but that's not for me. Ever try to hold a conversation with people in an mmo? UGH! Between the kids who think saying "Vagina" in public chat = comedy, or the PvP'ers who hop constantly and aggro an entire room full of mobs only to complain when we all die, or the blind invites for no reason and the gold farmers... UGH! And the spammers! Constant. Freaking. Spam! Socialization is what ruins the immersion and feel of the world you're playing in. Other than that, there's only so much you can do to feel like part of the world around you. In my opinion, that'd be more of an immersion thing than a socialization/crafting issue. Those things wouldn't make someone feel like part of a world just.. part of a guild, or something. And to me, it's not just combat, it's how it's done. I have a Druid in WoW, and he has Cat Form. Meaning, he can turn into a "panther" [I don't know what the damn thing is supposed to be. It's some kind of cat.] And I imagine him to be developing animal instincts. Especially since I have him mostly fight in Cat Form. So, he spends less time in his normal Elven form. And that type of little thing amuses me. But, when I approach NPCs nine times out of ten, I'll switch out of Cat Form because to me they'd figure he was some damn "panther" or whatever, just coming out of the forest at them. And even if they would figure that it's a Druid, how would they know which one? All of the Cat Forms look alike on the same faction. So, that's the type of thing I do. It's not just about swinging a sword or slinging a spell. [Though, my Warlock does have macros for most of his casting time spells! One spell I even took portions derived from the Necronomicon! That is where I get my fun! That's where I'm coming from. It's not just "kilz more monstars plz!"] What Happened With SWG Went Down YEARS AGO! Please Try To Stop Whining About It In Every Thread I Read. Mourn It, And Finally MOVE ON With Your Lives! Thanks A Heap. |
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1/05/09 11:46:02 PM#65
Originally posted by Bravnik
Great post, actually more informative than the original review, which I agree is a joke. People that say this game is easy to play, hard to master are delusional. There was a time when this may have been more true, but the game has been cooked down to the easiest common min/max denominator. The new dungeons are uninspired, the quest flow completely compartmentalized, and the old world of the game, which was very well done, completely trivialized. Sure it gives everyone who is casual, or came late to the game, a mee too I am a badass feeling. But truly talented hardcore players? Meh, get off my lawn! |
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1/05/09 11:53:52 PM#66
I agree to a certain point, but compared to the Burning Crusade and the original game release, this is by far the best pack they have come out with to date. Blizzard has been able to take the normal everyday grind and bring it to a level that is just overall enjoyable. If you know anything of the Warcraft series, the story of the Lich King, and the creation of the undead prevails as one of the most enthralling and engrossing aspects of the game. I am hoping this is a turnaround to the direction that the Blizzard games has been taking. Since the release of Diablo 2 I have thought that their quality has been going downhill. Their games are always good for at least 10 years if not more which is a heavy reputation to carry. I am finally glad to see that one of their recent games has been given a good review. The only problem here is that it will take you some time to get your toon to level 68 to actually play the game. And it will cost you quite a bit of money. But the price of the original game and the Burning Crusade expansion has come down. So you will be saving alot more then those of us who have been with it since the beginning. Slowly, Blizzard has turned the MMO into an online amusement park. Which explains the large attraction to the game for people of all ages. It still has the grind that most MMOs have but it has taken it one step further by introducing amusement type park things to do. (i.e. leaping on the backs of giants, taking control of robots, flying dragons into battle). For me, going from level 70-80 has probably been the most enjoyable thing I have done in an MMO so far, though I have only played 6 or 7 of them. Also the instances seem more centralized as in most players can go into them, including the heroics level once they reach level 80. Some of the players I have talked to complain about this saying that they are too easy but I dont see it that way. I guess if you plan to play this game as a life long game and it being the only game that you play that would be annoying. Only problem I had personally with them is that they were too short. There are many subplots or chains off the original story to get involved in and don't forget to team up with somebody though they have made it so in most cases you can solo many of the quests. It will make it that much more enjoyable. The soloing prolly came from the complaints that you can not get things done in the other packs without grouping. I highly recommend this game. ---------------------------------------------------------------------------------------------------------------------------- On the down side I have a few complaints. I would imagine that Blizzard made the game to be family oriented, just as the team who is putting together Star Trek Online plans to do. Well WOTLK looks it. To me it looks so family oriented as to almost be a saturday morning kiddie cartoon. I am not saying it is not fun, it is alot of fun. I am just saying per the artwork and the overall design, its appears to me to be a bit more geared towards the kiddies. I see that in the artwork, and I see that in the gameplay as well. Now I could get into a discussion of what I consider to be mature or non-mature artwork but I am just mentioning this briefly. Afterall, Blizzard designed this game to be family oriented. Which by far it is. Far from me to say that their should be different styles of artwork in a game for the money that is paid out. The instances are too short. Compared to the past instances in BC and WOW, they are maybe 1/2 the distance and time for completion. They are immense and huge as are with most WOW instances but to complete them for your quests or dropped itmes it takes far less time. Oh and I have to mention the crowd, I have maybe 10 servers with characters on them, both alliance and horde and have to say that WOW players are still some of the most greedy, self-centered and rude individuals I have ever played with. It is not unusual for a 25. 10 or 5 man team to kick someone because they do not like the damage they are doing or the way they are playing. Plus, they act as if they would kill someone in real life over the attainment of one elite item. The language, attitudes, and overall consciousness of the players seems almost to be in league with the Lich King himself. Also with an extreme gang appeal. Lastly I have to mention the battlegrounds. With games like Team Fortress, Battlefield 2, Enemy Territories Quake Wars I find it uncomprehensible to see that WOW has only 5 battlegrounds if you include the new Wintersgrasp. True their seems to be different arenas that you can enter to PVP in but if you compared what WOW is offering to play against other players and games like those I mentioned above, for the money that I have payed out you would think they would have maybe 50 or 60 arenas and battlegrounds. It just does not make sense. I have to give credit to Guild Wars for having the system that they do over WOW. ----------------------------------------------------------------------------------------------------------------- The reviewer here gave it a 9.2 and called it fantastic. I am sorry but I can't go that high. To me an MMO should last a lifetime. I have already spoken to individuals that that appeal does not hold for WOW. Level to 80, get what you can and quit. Partly I blame this on the price. I find it sad that games like Guild Wars will be adhering to $14.99 or so a month with the release of GW2 following in the footsteps of WOW. As I said, I feel an MMO should be a hobbie, lasting for a long time, much like collecting trains, model airplanes, or cars. I dont feel that WOW has that sort of appeal. The games is turning into a buy the 'in' sneaker or cellphone that their friends have that seems to happen amongst most groups or high school crowds. Most of the people that seem to be playing it is because their friends are playing it, as if they 'have' to play it because their friends are. I really wonder just how many people actually like it. I hate to give out numbers but if I have to with this I would give it a 'good' rating of 8.0. It is by far the best of the 3 but the overall childish feel that the game has which the players also help to create, the rigid artwork, and strict "don't go off the bleedin' track" gameplay gives it that score for me. Plenty to do, lots of fun to have, but once finished my interest drops to 0 and the boredom rate happens real fast. At least for this player it does.
GlassEye |
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1/05/09 11:54:32 PM#67
Get off my lawn you kids! What Happened With SWG Went Down YEARS AGO! Please Try To Stop Whining About It In Every Thread I Read. Mourn It, And Finally MOVE ON With Your Lives! Thanks A Heap. |
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1/06/09 4:04:28 AM#68
Critics ratings of Lich King pwns WoW haters. To Crybabies: Uhm...if a game pisses you off, don't play it - duh. |
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1/06/09 4:58:48 AM#69
the review was like done by someone who started gaming a year ago. |
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1/06/09 5:41:34 AM#70
Originally posted by Bravnik
I see your point. Luckily for me, I don't raid anymore due to the time requierements (I don't do PUGs) and the fact that patched can nerf a lot of work (i.e. special gear not being special anymore). So with my 2 - 3 h max a day it is really okay, since I will never get to see all contents anyway. the typical problem of all MMOs - casual versus hardcore.... why don't you try EQ1 or L2 ? you'll get some raiding there which is not possible with PUGs. |
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1/06/09 7:37:35 AM#71
Originally posted by Sanguinia
I don't think my point is moot at all. I never said I was a raider. In fact, I don't raid. Closest I came to it was my friend came over once and logged in his character and let me Frost Bolt the Fire Lord for five minutes. Cool, but... meh. I do my own thing in mmos. Housing just doesn't seem epic. Sounds rather lame. "Ooh, let's decorate my house!" Sounds like something out of Neopets. Me, I just like killing monsters. If there were zombies invading, I wouldn't even play games. I'd be out there killing those damn-dirty zombies. [They're trying to take our jobs, you know?] He never said you were a raider. He was applying your view of housing to other aspects of the game, specifically raiding for better gear. Nowhere does he say "You're a raider", or even imply it. That said, the larger point I think you're missing (and many players, in their rather short-sighted view of "what a game should be") is that just because *you* personally wouldn't enjoy it doesn't mean there aren't many, many others who would. Don't like private housing? Don't get a private house. Simple. What he says about older MMORPGs is true as well - regardless of your personal experiences with AD&D. Before WoW came along and stripped out almost all the aspects of a player-influenced-world, many MMOs were focused on things like housing, a deeper crafting system, and other elements that made building and nurturing a community as much part of the game as going out and slaying beasts. Just because it doesn't appeal to someone like yourself, or to someone else who'd rather spend their time killing mobs, doesn't mean it would be useless. Would you seriously want to deprive numerous others something they'd personally enjoy, simply because you don't? That would be a bit selfish, wouldn't it? There's a certain response that last bit that I'm almost anticipating.. but I don't want to seem like I'm putting words in anyone's mouth.. so I'll wait and see if someone actually says it before commenting on it :-p
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1/06/09 8:04:01 AM#72
Originally posted by Kalay
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1/06/09 8:43:17 AM#73
Originally posted by Conley
As a healer, I haven't noticed this so-called nerf. I've been playing a priest since day one and have never had to downrank spells. I didn't even realize that downranking spells saved mana, until the so-called nerf. I have always topped healing done, had lowest over heals, and never have a mana problem. I rarely used potions, so 1 potion a fight limit isn't really a limit to me either. It's all in how you play the game I guess, in my personal opinion the uprank spells have always served me better. |
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1/06/09 8:45:44 AM#74
Originally posted by Overpower
Some day, you will learn that a Critic's review doesn't always hold true for a person's personal opinion. Every critic on the planet could get down on their knees in front of Blizzard for this expansion, and I would still not be able to stomach this game. |
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1/06/09 8:57:00 AM#75
Originally posted by Sanguinia
I play to have fun more than anything else, and if there's anything I learned about WoW from almost day 1, is that I probably wasn't going to have fun in the long run because I just couldn't get into the game, and part of that is that most people give themselves rediculous names and talk about the stupidest things in chat. And this holds true for RP servers as well. This wasn't a problem for me when I played SWG. Probably because SWG was a much harder game and kept the kids away. I actually DID hold good conversations in SWG, sometimes with people who just killed me on the opposing faction to discuss their tactics, weapons, armor, etc. That's certainly not something you could ever do on WoW. Most likely the person who killed you will type in some stupid laughing macro, accompanied by some weird posturing. Video games are not a place for me to relax. If I want to relax, I will get a snack and watch television. When I play a video game, I want to be actively thinking and engaged, not mindlessly hitting a button over and over again. |
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admriker4
Apprentice Member
Joined: 10/26/06
"Give me control of a nation''s money and I care not who makes the laws" |
1/06/09 3:01:37 PM#76
I quit WoW recently. The expansion made an easy game even easier. Take a look at wowjutsu ratings and you'll see guilds that couldnt complete Kara having cleared all raid content for WOLK. My guild had completed all 25 man and 10 man raids within 4 weeks from launch. And because Bosses drop 3-4 epics each, everyone in our guild is fully epic equipped. For Molten Core and other classic raids it took us 6-12 months to finish gearing a tier set. Many of us completed our tier 7.5 sets in 3 weeks. Blizz even made pvp easier. If you suck at pvp just do 25 man raids and then spend those badges buying epic pvp gear set pieces. Heck you dont even have to raid to get tier armor. You can now buy tier 7 gloves and chest piece with heroic 5 man badges. Personally Ive already managed to get the best possible fist main hand, best possible fist offhand, all 5 pieces of t7.5 armor, 3/5 offset t 7.5 armor, 3/5 pvp armor (without ever having to do any pvp outside of wintergrasp). I have all the cooking recipes possible (all daily cooking done). I finished the rep grind for exalted with sons of hodir, the fishing epic item, head enchant, and more. There is absolutely nothing left for me to do in this game. Im not going to pay Blizz $15 a month to sit around and pat themselves on the back. I sure do miss Star Wars Galaxies. That was a rare MMO experience where the game had no ending. I miss my houses. The player cities. The deals with crafters to hunt resources for them. The complexity. A true Steak amongst MMO's. WoW is just hamburger |
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1/06/09 6:28:36 PM#77
First of all the community is not the website and forums, is how people act in game and generally how the average wow player acts. But I guess since that is just a big black hole of misery I guess you happened to fail to mention that. As for PvP it is impossible to have good pvp in a game where there are no risk or consequences for pvping. It will always no matter what they do feel dull and pointless, because it is. |
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Slider7
Novice Member
Joined: 7/31/07
You are so lucky that they revoked my double-o license! |
1/07/09 2:14:25 PM#78
I have to agree with the last part of the review about the queues. I know that on the Icecrown server the queues have been really bad the last couple of weeks...of course it was the holiday break for most so there would naturally be an influx of players to the game. But even before the holiday break there has been queue times that have been upto 2 hours for some. I know that Blizzard is doing what they can to fix this issue but...I know that is starting to turn off some of the fan base from playing the game or even coming back to the game from an extended break. WotLK is a good expansion for the series but I was disappointed that there was no real new content for the the folks that want to start new character up. I know that the Death Knight is the new class but you start out at level 55 with that new character. That brings me to my next point. With the new Death Knights running around the low level areas they have to start their profession skills from zero and work their way up. This I think is great, but on the PVP and PVE servers it is disruptive for those that are playing their low level characters to having to fight off a level 55 for a herb or mining node so that they can level up their professions as well. I found the new content refreshing but put me back into the same old grind. Grind the character up to level 80. I also was looking at the instances that are in the Northrend area and they are well designed. Just would have like to see more of them. There is a lot of things to do for soloing and there are a few group quests out there but I was hoping for more group quests to run on the progession to level 80. I think that is where the biggest downfall of the game is at and when you finally hit level 80 then you have to start working as a group again to get through the new raiding content. I think that Blizzard should have worked this angle more and made it more challenging to get to level 80 by working in groups as you level up. Mostly, WotLK is a good expansion, but there is room for growth.
Cerabellem - Icecrown Server US -Slider7 Looking for that next MMO |
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1/07/09 6:17:59 PM#79
Wrath is a mixed bag. It doesn't ruin WoW but doesn't really improve it either. If you love playing WoW, then Wrath will keep you happy. If you hated WoW, then Wrath does not offer you anything new. Not sure about Alliance side, but on Horde the Taunka and Hand rep are meaningless. They serve no purpose. As of right now, there is no quartermaster for either so what's the point of having them a seperate rep? Why not just make Hand be normal Undercity rep? This is purely cosmetic, but I find it unacceptable there are so few armor models. I mean virtually every blue plate helm looks exactly like every other blue plate helm. Sometimes I can see a slight change in tinting, but that's about it. I don't want my character to be in xmas colors like in BC, but I look exactly like everyone else. Heck when my DK changes from his dps to tanking gear there is no visual change except for his weapon. |
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1/12/09 11:39:08 AM#80
First of all, its a cool review, and for me its %90 true. TBC was a little failed. And when i saw Outland first time I wasn't surprised at all, only place I liked was Nagrand. It was kinda boring for an expansion back, I didnt get what I wanted, there was only less action on more lore. Even Illidan became a farm boss. But now WotLK seems like more developed unlike TBC. I think the game itself is always enjoyable, but the rate changes by showing something new to players, and WotLK was a whole new experience and its the point where I could really see lore and game merged. Well, about customer support, I didnt have any problem, in fact that depends on ppl. I believe Blizz is making the best to help to customers. |
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