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It started out as just another romp, marking defeats toward a badge for an alt. The badge was the Volcanic badge, which would make a pretty cool title for this alt, who boasted fire-based power sets. I needed to defeat 200 Igneous bosses. As far as I know, they're found out in the open only in Grendal's Gulch, in The Hollows.
It had been a while since I spent any kind of time in The Hollows, so I was a little surprised to see the Igneous laying-in-wait below ground are marked by little fires burning on the surface. A toon need only saunter within agro range of the fires to get the attention of what lies beneath, or hit the flames with a non-targeted attack. What jumps up out of the ground is usually just more Pumacites, but sometimes you get a boss. See the big bad dude in the screenie, above. By the way, if you really tick him off, he can hold you fast in a formation of molten lava that is most deadly. Anyway, like I said, it used to be that SOMETIMES you got a boss... oh... maybe two or three bosses out of every 10 fires? No more! I recently spent three different sessions in Grendals Gulch, one day after the other, each session about two hours each. I shot up countless Pumacites, stirred up all kinds of flames, and got exactly twelve bosses. TWELVE, when I needed TWO-HUNDRED. I think I am going to bug it. Has anyone else noticed a definitve decline in Igneous Bosses? Any info at all on their spawn rate? Has it changed in the last couple years from what it used to be previously? |
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1/01/09 10:11:16 PM#2
There on holiday, maybe? |
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1/01/09 10:29:17 PM#3
All the spawns in The Hollows were redone in i12 (along with adding a repeatable mission contact). You may have noticed that instead of big-team sized groups it's now possible to find small spawns of 2-3 in many places - especially on the closer to entrance side. Igneous were no doubt included. If you want that badge, grab a team of other badge hunters and run the Cavern of Transcendence trial. Not only are there a decent number in there, but the ones you take out from the center will respawn if the team leaves the area. Nice effort with the image though! Currently playing: |
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Ahhhh... Now that you mention it, I do remember reading about changes... things like less intense agro and shorter agro range, and the introduction of different mobs (not new ones, but different ones) into The Hollows. Since I didnt have any Hollows-level toons at the time, I didnt pay too much attention. I don't recall seeing anything about spawn triggers. Thanks, Amarsir. I'm going to go research that some more. That's a good idea, too, about the Cavern trial. As it happens, this toon needs that badge too. =) |
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