Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,593,292  Online:0
Guests:0  Posts:4,846,635
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Darkfall

Darkfall 

General Discussion  » DarkFall Scenario questions

2 Pages « 1 2 Search
31 posts found
  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

1/02/09 2:20:21 PM#21
Originally posted by frosthart

We will all be Monk type toons with very little armor...Imagine "bum fights"

 

Forget very little armor, just fight naked. It will be like naked bum fights.

  Makestro

Novice Member

Joined: 7/21/04
Posts: 223

1/02/09 2:25:56 PM#22
Originally posted by Ihmotepp
Originally posted by frosthart

We will all be Monk type toons with very little armor...Imagine "bum fights"

 

Forget very little armor, just fight naked. It will be like naked bum fights.

 

If you don't have armor on then anyone who gets close to you with a good melee weapon will most likely destroy you.

www.scarybadguys.com

  Roosevelt

Novice Member

Joined: 8/23/08
Posts: 348

1/02/09 2:40:08 PM#23
Originally posted by xzyax

Scenario #1:

 

You are at the Bank with a couple of your buddies dropping off some of your recent loot you've acquired.  Suddenly, you are ambushed by another group of players.  You and one of your buddies is killed, as well as a couple of the attackers.  Your last buddy then tries to frantically loot you and your buddies corpses before they are picked clean by the other players that stood by and watched the fight. 

 

How often will something like that happen?

Probably alot!

What could you do to prevent it?

If there is still going to be player cities then I would hope this would encourage the big clans to make cities and have them well fortified.
 

Would you try and take vengance on anyone that looted your corpse?  (The Devs have said we will be notified somehow when other players loot our corpse).


 I will and I think this will also give leave to have huge "Mecernary for hire" clans that will kill other PKers for a set amount of money and get your stuff back!

Scenario #2:

 

You are with a decent-sized group of your Clan down in a dungeon.  After a few hours of working your way down to the Lair at the bottom you finally kill the mob and take your rewards.  On the journey back out of the dungeon, you encounter a larger Clan that tells you they own this dungeon and your Clan will need to pay them a "FEE" for entering it.  The "FEE" is all the Rewards that you just spent the last few hours trying to aquire.  Knowing that your Clan will all die in trying to escape without paying the "FEE"... you reluctantly hand it over.

 

How often will something like that happen?

Hopefully not as often as other may think. If the game has a large enough amount of dungeons then it wont be a big deal. Also you have to think, in this game a small group if well skilled should be able to take out a much larger group.

What could you do to prevent it?

Always group with a good, but also safe amount of people. To me the less attention you bring upon yourself and your clan the better.


 

Scenario #3:

 

Your group has just ambushed a small party of Enemy Faction players as they were leaving a small dungeon.  Each of the players you've killed has quite a stash of decent loot on them.  You notice a couple members of your group are looting each body in turn as they die rather than wait until everyone is killed.  They are taking only the loot that sells for the highest amount as well as any other very nice items.  By the time you and the rest of the group finally finish killing the entire party... there isn't much left to loot except for some very heavy items that don't sell for much.

 

How often will something like that happen?

Often but this would in my opinion get you removed from my clan. I think that the strong noble clans with friend in real life will not have to worry about these things. It will encourage better behavior if anything.

What could you do to prevent it?

Boot any clan members that do this sort of unfair act.


Scenario #4:

 

Your large Clan has just entered a large-scale battle with an Enemy Clan.  The numbers of dead are starting to mount up on both sides as the battle wages.  During the battle you notice several groups of players roving the battle-field cleaning out the bodies of the dead.

 

Do you ignore the scavengers and concentrate your forces on defeating your designated Enemy?

I would take out the enemy first but send someone to gather than names of everyone that stole. As soon as possible I would put them on a Clan "Hit List" and have them taken out on sight.

Will you commit a decent-sized group of your Clan to kill the scavenger groups and recover the items of your slain members?

IT would be top priority once the original battle is finished.

Would you still commit a force to kill the scavengers even if it meant possibly loosing the battle with your Enemy Clan?


 No I would only deal with them after the fact, simply because it would cause too much clan confusion to take on two different groups at the same time.

Just something different to think about for a change. 

 

Edit:

Decided to change the title to the thread, as I was going to originally ask about some Ninja-looting type scenarios... but then went down a related, but different path.

 

Edit #2:  Added a poll for those that didn't want to have to type in any kind of an answer. 

 

 

_____________________________
At the turn of the century...
In 2008...
Cracked.com voted Roosevelt as the most badass President of all time.

This is his story....

  Shadowhand

Novice Member

Joined: 5/22/03
Posts: 100

1/02/09 3:13:55 PM#24

With the exception of scenario 1, I think thats the stuff that makes the atmosphere have a dangerous feel to it. It makes people think twice about fighting/ganking, It makes clan wars actually have risk to them, Something worth fighting for. It makes people think twice before declaring them aswell. It makes victory that much sweeter.

 

Kinda off topic here, but thats what I liked about UO. Was the whole "danger" thing. An example of the opposite i'll give is Warhammer. Although I like WAR, I don't like this. People will go running into enemy territory and attack keeps with out thinking twice. I've been in keep raids where i'll die 10+ times and not really care. Sometimes I wont even defend our keep because I know I wont lose anything even if the keep is lost. That sort of takes all the excitement out of it for me. With all the full looting/Clan cities and such going on, it will hopefully force comradery between people. Having them band together to face certain situations, creating a gaming experience. Its those little experiences created by players that make a mmorpg fun to me.

 

I've been reading up on Darkfall for the past few days, I've read most of the dev stuff and such. The only redflag i'm seeing so far, is that it just seems to good to be true.( if it seems to good to be true it probably is? ) How can a small company produce a game with that many features? It totally sounds like "The Holy Grail" of mmorpgs. Truly sounds next-gen. But my head tells me its not possible, I want to, and will continue to hope DF is that game because this genre is so lacking as of late.

 

Even if Darkfall does not turn out to be what its hyped up to be. I respect what their trying to do.

S H A D O W H A N D



Which Final Fantasy Character Are You?
Final Fantasy 7

Played - All mainstream MMORPGS/Many others.

Favorites- Dark Age of Camelot/mordred,Shadowbane , Old school Ultima Online

  Roosevelt

Novice Member

Joined: 8/23/08
Posts: 348

1/02/09 10:02:05 PM#25

This post reminds me of exactly the reason why I love the idea of Darkfall. It lets you have an imagination and gives you hope of a game thats actually a living breathing world. Full of Danger around every corner. Please everyone do not let this thread die so quickly, it has so much to offer. Huge appreciation for the OP.

_____________________________
At the turn of the century...
In 2008...
Cracked.com voted Roosevelt as the most badass President of all time.

This is his story....

  Araun

Novice Member

Joined: 1/02/09
Posts: 2

1/02/09 10:56:38 PM#26
Originally posted by xzyax

Scenario #1:

 

You are at the Bank with a couple of your buddies dropping off some of your recent loot you've acquired.  Suddenly, you are ambushed by another group of players.  You and one of your buddies is killed, as well as a couple of the attackers.  Your last buddy then tries to frantically loot you and your buddies corpses before they are picked clean by the other players that stood by and watched the fight. 

 

How often will something like that happen?

Quite a lot in the start, just because you can. BUT I don't think it will hold enough profit for it to get something that will happen all the time after people have tried it.

What could you do to prevent it?

As player you can wear a robe and not stand afk with all your awsome stuff showing. looting a corpse will flag you as outlaw, so if you loot some1 that is not outlawed already, in this case you and your buddies since you were the ones getting attacked, you become an outlaw yourself and that's not good in a busy town since both guards and players will be after you then.

Would you try and take vengance on anyone that looted your corpse?  (The Devs have said we will be notified somehow when other players loot our corpse).

hmmm, not sure. guess I would since the person that looted me is not flagged for free kill even in towns.


 

Scenario #2:

 

You are with a decent-sized group of your Clan down in a dungeon.  After a few hours of working your way down to the Lair at the bottom you finally kill the mob and take your rewards.  On the journey back out of the dungeon, you encounter a larger Clan that tells you they own this dungeon and your Clan will need to pay them a "FEE" for entering it.  The "FEE" is all the Rewards that you just spent the last few hours trying to aquire.  Knowing that your Clan will all die in trying to escape without paying the "FEE"... you reluctantly hand it over.

 

How often will something like that happen?

not too often, the world is big and the chances of 2 guilds running into the same dungeon at the same time should be pretty low, unless the larger guild has scouts hanging around the dungeon and actually preys on smaller guilds for "fees"

What could you do to prevent it?

get bigger and/or better than the other guild, as it has been said it due to friendly fire a small but skilled/well coordinated group should be able to take out a larger group


 

Scenario #3:

 

Your group has just ambushed a small party of Enemy Faction players as they were leaving a small dungeon.  Each of the players you've killed has quite a stash of decent loot on them.  You notice a couple members of your group are looting each body in turn as they die rather than wait until everyone is killed.  They are taking only the loot that sells for the highest amount as well as any other very nice items.  By the time you and the rest of the group finally finish killing the entire party... there isn't much left to loot except for some very heavy items that don't sell for much.

 

How often will something like that happen?

hmm, not very often if you're in a good guild/group. maybe the looting "system" will still be there but the players that loot will share the loot after and only looting to ensure that the best items are "safe"

What could you do to prevent it?

"friendly fire" :P


Scenario #4:

 

Your large Clan has just entered a large-scale battle with an Enemy Clan.  The numbers of dead are starting to mount up on both sides as the battle wages.  During the battle you notice several groups of players roving the battle-field cleaning out the bodies of the dead.

 

Do you ignore the scavengers and concentrate your forces on defeating your designated Enemy?

Depending on how the battle is comming along I might consider dispatching some people to just kill scavengers, maybe pull back a bit making the scavengers kind of a distraction for the opposing force.

Will you commit a decent-sized group of your Clan to kill the scavenger groups and recover the items of your slain members?

see the above :)

Would you still commit a force to kill the scavengers even if it meant possibly loosing the battle with your Enemy Clan?

again I'd try and use the scavengers in my favor, don't think I'd risk the overall victory to kill off some scavengers. Maybe making a small truce could be an option as well, getting rid of the scavengers before continuing the battle


 

Just something different to think about for a change. 

 

Edit:

Decided to change the title to the thread, as I was going to originally ask about some Ninja-looting type scenarios... but then went down a related, but different path.

 

Edit #2:  Added a poll for those that didn't want to have to type in any kind of an answer. 

 

  Dameonk

Hard Core Member

Joined: 3/30/04
Posts: 1928

1/03/09 3:16:50 AM#27
Originally posted by Xiliaro

I wonder if there will be any combat resurrection regarding the last two scenarios.  Can you wake up half looted!? 

 

This is how death will work according to what we know so far:

When you get reduced to between 0 and -9 health you will not be dead, simply unconscious. If a player hits you again, you will die.  It is possible to hit someone with enough force to kill them instantly, though.  Once you are dead (not just unconscious) you will automatically return to your bind point.

During this time of unconsciousness you can be revived by a heal or if not reduced to -10 health you will start to regain health after a period of time automatically until you get back to 1 health and can get up.

Unless you are dead your body can not be looted.

 

"There is as yet insufficient data for a meaningful answer."

  Kasmos

Apprentice Member

Joined: 12/11/08
Posts: 564

1/03/09 10:26:10 AM#28
Originally posted by Dameonk
Originally posted by Xiliaro

I wonder if there will be any combat resurrection regarding the last two scenarios.  Can you wake up half looted!? 

 

This is how death will work according to what we know so far:

When you get reduced to between 0 and -9 health you will not be dead, simply unconscious. If a player hits you again, you will die.  It is possible to hit someone with enough force to kill them instantly, though.  Once you are dead (not just unconscious) you will automatically return to your bind point.

During this time of unconsciousness you can be revived by a heal or if not reduced to -10 health you will start to regain health after a period of time automatically until you get back to 1 health and can get up.

Unless you are dead your body can not be looted.

 

 

This is how I understood it as well, although I'm not quite sure on the "number" aspect of it. Basically there ARE resurrection spells, but only if your teammate (or enemy if you misfire) is unconscious.

  User Deleted
1/03/09 11:21:59 AM#29

Scenario #1

This can happen alot i dunno maybe maybe not nobody knows but with 10k people it will be busy server so when this happen posible outcome is that by standers try loot corpses yes.

Scenario #2

Thiss will happen maybe even alot.

Its also posible that your clan make it up to some boss cleared whole dungeon a enemy clan comes and kill you all and they just need to kill the boss only.

Well many ways of clan wars in dungeons will happen thats good part of darkfall its all open no exclusive instance:P

Scenario #3

Yes ninja looters will be alot and happen alot BUT GUES WHAT NOW YOU CAN KILL THE NINJA LOOTERS!!!!!

Scenario #4

Becouse this game is not realy item based and CLANWARS are more importend then loot corpses, i think most clans go for win the clan war not kill some scavengers looting the battlefield corses.

You can maybe always kill some but the CLANWAR is more importend to WIN i gues.

  Mwaji

Novice Member

Joined: 5/04/08
Posts: 249

1/03/09 4:34:29 PM#30

Funny I plan on doing most of the things on your list, dungeon camping is always a good

way to make EZ money.

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

 
8/24/09 3:10:25 PM#31

Since I created this thread before the game came out, all the scenarios and the answers to them were done from a purely speculation stand-point. 

I found it interesting to read back through the questions and the answers now that that game has been out for 6 months.

 

 

2 Pages « 1 2 Search