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1/01/09 7:10:51 PM#101
Originally posted by Cynthe
Who ever said this was ever supposed to be unique? No one. Do your homework and then come back and talk. :) The game has always been a composition of different ideas from a few well known MMOs, WoW, EQ2, Lineage ect... It is not a copy of these games, it is an assembly of them in one package. Therefore in a way it is unique, but in another way it is not at all. And most of us here love this. Booksy: Leveling system is the same as WoW, quest. If you run out of quest you can kill. But after max level the game is grind Abyss points to become higher rank PVP. First rank is not too hard, second is a long time, rest is weeks and weeks of grind. Casual players have no chance. I plan to play as a casual player who doesn't even PvP very much. Yes I have no chance. No chance at what? As a casual player I enter the game knowing full well what I can and cannot do. Can I ever be a hero? Hell no, why would I want to? Being hunted down by raiding parties is not appealing to me at all, that said I can still contribute to my group and have fun in the game by dungeon running, crafting ect... Heh guess what? In an MMO you cannot achieve everything unless you put in the time and effort, and if you are unwilling or unable then you live with it and become the best at something else. This is not and I WIN button game and quite frankly it distresses me and how big of a push there is for such a game. One that would be extremely boring imo. You seem to think this feature will somehow unbablance something, all I've seen so far are reports of jealous players. Why should grinding points bother anyone? There isn't supposed to be 1000's of heroes, how else would NC ensure only a few ever gains the title? And if you had it what would you do with it?
I did do my research. Aion is a them park Korean MMO meaning at its core, there isn't anything new, and since you don't PvP I don't think you understand exactly why the PvP are complaing about the hero status and need for grind. The inherent flaw in the system is that the hero class is buffed to such a level that he/she can grind out 100s of nubs to remain the hero forever. If the hero didn't get as much buffs as it apparently does have, then there wouldn't be a problem with the system since the hero would change hands every other week or so. From the looks of it, thats not going to happen.
Currently playing Rift |
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1/01/09 7:19:06 PM#102
Originally posted by xpiher
I did do my research. Aion is a them park Korean MMO meaning at its core, there isn't anything new, and since you don't PvP I don't think you understand exactly why the PvP are complaing about the hero status and need for grind. The inherent flaw in the system is that the hero class is buffed to such a level that he/she can grind out 100s of nubs to remain the hero forever. If the hero didn't get as much buffs as it apparently does have, then there wouldn't be a problem with the system since the hero would change hands every other week or so. From the looks of it, thats not going to happen. Really? So, How many other MMORPG's have a fully dynamic AI system which is an entire faction? Also, you're jumping ahead of the facts. Who is to say the Hero can just go ahead and kill noobs? Obviously killing the Hero is worth a lot of points so you can bet a lot of people will go after the hero |
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1/01/09 7:38:00 PM#103
Originally posted by Gameloading
I did do my research. Aion is a them park Korean MMO meaning at its core, there isn't anything new, and since you don't PvP I don't think you understand exactly why the PvP are complaing about the hero status and need for grind. The inherent flaw in the system is that the hero class is buffed to such a level that he/she can grind out 100s of nubs to remain the hero forever. If the hero didn't get as much buffs as it apparently does have, then there wouldn't be a problem with the system since the hero would change hands every other week or so. From the looks of it, thats not going to happen. Really? So, How many other MMORPG's have a fully dynamic AI system which is an entire faction? Also, you're jumping ahead of the facts. Who is to say the Hero can just go ahead and kill noobs? Obviously killing the Hero is worth a lot of points so you can bet a lot of people will go after the hero
The person to reach hero first own words, and the videos of him killing 100s of nubs is the proff of that. I've heard of the AI system, sound like PvE will actually be fun and somewhat challanging, but the story line and quest system looks the same as everything else. Not a bad thing if you are used to it or don't mind it, but PvP is what keeps me playing a game for the most part. If the PvE in this game is as dynamic as its claiming to be, then it won't be boring, but currently PvP is unbalanced and thats the best part of a game for me. Edit: PS an unique AI system doesn't make a game completly unique.
Currently playing Rift |
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1/01/09 8:26:36 PM#104
Originally posted by xpiher
I'm not sure how many times we can say this whithout going insane, but those who have been awaiting the game a long time understand this and don't find anything wrong with that.
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1/01/09 8:30:09 PM#105
"""currently PvP is unbalanced and thats the best part of a game for me."
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
1/01/09 8:33:06 PM#106
blaaa hero my azz, I have been to the 1st and 2nd abyss lvl and have not seen 1 hero yet, so how does that effect me. I'm still ganking ppl. I'm still getting abyss points. screw the hero, I don't need him. I DON'T SEE HIM SO HOW DOES THIS EFFECT MY GAME PLAY. your all noobs over reacting. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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1/01/09 8:39:35 PM#107
Originally posted by xpiher Really? So, How many other MMORPG's have a fully dynamic AI system which is an entire faction? Also, you're jumping ahead of the facts. Who is to say the Hero can just go ahead and kill noobs? Obviously killing the Hero is worth a lot of points so you can bet a lot of people will go after the hero
The person to reach hero first own words, and the videos of him killing 100s of nubs is the proff of that. I've heard of the AI system, sound like PvE will actually be fun and somewhat challanging, but the story line and quest system looks the same as everything else. Not a bad thing if you are used to it or don't mind it, but PvP is what keeps me playing a game for the most part. If the PvE in this game is as dynamic as its claiming to be, then it won't be boring, but currently PvP is unbalanced and thats the best part of a game for me. Edit: PS an unique AI system doesn't make a game completly unique. Ofcourse you're talking about "nubs" but I'm not talking about "nubs", I'm talking about higher level players. |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
1/01/09 8:59:14 PM#108
A hero is not going to waste his time killing noobs, he does not get ap from that. that videos you saw showed him attacking npc's, and killing npc's will get you the most ap points. Even players killing players 10 lvls lower will not give you squat so why waste ur time. And if said player does happen to die from lower lvl peeps then he will lose lotz of ap. best go gank on your own lvl. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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1/02/09 1:19:29 AM#109
Originally posted by xpiher Really? So, How many other MMORPG's have a fully dynamic AI system which is an entire faction? Also, you're jumping ahead of the facts. Who is to say the Hero can just go ahead and kill noobs? Obviously killing the Hero is worth a lot of points so you can bet a lot of people will go after the hero
The person to reach hero first own words, and the videos of him killing 100s of nubs is the proff of that. I've heard of the AI system, sound like PvE will actually be fun and somewhat challanging, but the story line and quest system looks the same as everything else. Not a bad thing if you are used to it or don't mind it, but PvP is what keeps me playing a game for the most part. If the PvE in this game is as dynamic as its claiming to be, then it won't be boring, but currently PvP is unbalanced and thats the best part of a game for me. Edit: PS an unique AI system doesn't make a game completly unique.
That's not a hero, he is a lieutenant, 100 people on his server can achieve the same rank as him, 40ish can be higher. And those 100 people are picked within the Majors who have the best D:K ratio and enough points to become lieutenant. If a Lieutenant kills 300 people and dies 6 times, I can kill 51 people and become lieutenant as long as I don't die. If I have better K:D as rank 2 than the hero, I'll become hero, and trust me, rank 2 is also quite powerful, it's just a matter of doing it better and knowing when the odds arent favorable. |
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1/02/09 1:55:00 AM#110
Originally posted by Ephimero Really? So, How many other MMORPG's have a fully dynamic AI system which is an entire faction? Also, you're jumping ahead of the facts. Who is to say the Hero can just go ahead and kill noobs? Obviously killing the Hero is worth a lot of points so you can bet a lot of people will go after the hero
The person to reach hero first own words, and the videos of him killing 100s of nubs is the proff of that. I've heard of the AI system, sound like PvE will actually be fun and somewhat challanging, but the story line and quest system looks the same as everything else. Not a bad thing if you are used to it or don't mind it, but PvP is what keeps me playing a game for the most part. If the PvE in this game is as dynamic as its claiming to be, then it won't be boring, but currently PvP is unbalanced and thats the best part of a game for me. Edit: PS an unique AI system doesn't make a game completly unique.
That's not a hero, he is a lieutenant, 100 people on his server can achieve the same rank as him, 40ish can be higher. And those 100 people are picked within the Majors who have the best D:K ratio and enough points to become lieutenant. If a Lieutenant kills 300 people and dies 6 times, I can kill 51 people and become lieutenant as long as I don't die. If I have better K:D as rank 2 than the hero, I'll become hero, and trust me, rank 2 is also quite powerful, it's just a matter of doing it better and knowing when the odds arent favorable.
still imbalancing unless the game takes into account that slaughering nubs is different that killing people of equal rank or higher. Also, I don't think it should be based on K:D since most systems K:D is determined by final blow. Now if Aion does it where its most dmg done, or most utility for a party ect (a Healer LT shouldn't be based on K:D since they don't do dmg much) then that lessens the imbalance further. just from what I've seen, read, and been told it doesn't do these things.
Currently playing Rift |
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1/02/09 2:02:27 AM#111
Originally posted by xpiher
The person to reach hero first own words, and the videos of him killing 100s of nubs is the proff of that. I've heard of the AI system, sound like PvE will actually be fun and somewhat challanging, but the story line and quest system looks the same as everything else. Not a bad thing if you are used to it or don't mind it, but PvP is what keeps me playing a game for the most part. If the PvE in this game is as dynamic as its claiming to be, then it won't be boring, but currently PvP is unbalanced and thats the best part of a game for me. Edit: PS an unique AI system doesn't make a game completly unique.
That's not a hero, he is a lieutenant, 100 people on his server can achieve the same rank as him, 40ish can be higher. And those 100 people are picked within the Majors who have the best D:K ratio and enough points to become lieutenant. If a Lieutenant kills 300 people and dies 6 times, I can kill 51 people and become lieutenant as long as I don't die. If I have better K:D as rank 2 than the hero, I'll become hero, and trust me, rank 2 is also quite powerful, it's just a matter of doing it better and knowing when the odds arent favorable.
still imbalancing unless the game takes into account that slaughering nubs is different that killing people of equal rank or higher. Also, I don't think it should be based on K:D since most systems K:D is determined by final blow. Now if Aion does it where its most dmg done, or most utility for a party ect (a Healer LT shouldn't be based on K:D since they don't do dmg much) then that lessens the imbalance further. just from what I've seen, read, and been told it doesn't do these things.
Then you're in for good news, the ammount of AP obtained shrinks as the ranks difference grows. Oh, healers do a lot of damage, in fact, the first Lieutenant is a Cleric. K:D Ratio is there only to prevent people farming each other, I would be able to arrange a fight against a Lieutenant and kill each other till we get enough points to become a hero, but then a guy who did it fighting fairly would beat me, cause he didn't die that much. I dont think it's the killing blow, considering that I, as Chanter, got 53 kills after a massive PvP. |
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1/02/09 2:15:11 AM#112
Originally posted by Ephimero Originally posted by xpiher
So what this means is that a person will have to kill other players to get good AP, but can slaughter nubs to maintain a good K:D ratio. How much AP must be maintained to remain your rank, that's the question. Is it possible to just grind the NPCs and lobbies a lot, or are people forced to attack other things. If not, then a simple fix would be diminishing returns, after a certain number of kills the player stops getting AP or only getting a min amount. A diminishing returns system, plus a steep curve, works well in AoC.
Currently playing Rift |
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1/02/09 2:21:43 AM#113
Originally posted by xpiher
Many details are still unknown for us, specially since nobody has achieved the top rank yet. A Comander-in-chief (top rank) gets 24 points every time he kills a noob, and looses 13K if he dies, rank 17 is about as powerful as the rank 18, meaning, 2 rank 17 players should take down a rank 18 with ease, considering how players of the opposite faction receive a warning and a location in the map whenever someone uses the guardian transformation skill, that means CoIs will have to be careful also, or they'll loose a good ammount of AP, so going midlessly for noobs in order to keep a good K:D ratio will only end up with rank 17 players gathering to fight him. Being exposed using the guardian skill once every 80 minutes might actually have negative consequences when there will be 144 people with the same transformation skill on the opposite side. |
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1/02/09 2:27:46 AM#114
Alright, so its like PvP leveling in other games. Not to bad then. What I'd like to see is for nubs to be able to kill the top ranked players somewhat easier. As it stand there is a steep time curve in the system due to the buffs these ranks give and the required AP. What this mean is that a player who gets to end game pvp first will have the advantage over any new/later comer to the system. While the ranks may switch hands often, it may only be the same 110 odd people going from one rank to the next. Is there a set amout of AP required to advance to a new rank, or is it based on who has the most points.
Well I just started looking at these forums, I haven't been following the game very long, and wanted some more info. When I started looking at this game is because everyone says this game is really unique and different, not like WoW at all, but from the PvE side of things I don't see the difference between this game and other Korean games, except its more quest based, and has great customization. Now, I heard something else about the game and I'd like one of you fans to show me the link to it so I can read about it. According to a person in AoC, the world is suppose to be affected by players actions. How is this done. Is it somewhat like WAR but PvE based, is it like FFXI, or it more involved. This, the advance PvE AI, and amount of grind will be the deciding factor, after trying the game of course, on whether or not I buy it
Currently playing Rift |
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1/02/09 2:46:59 AM#115
It would be great if someone could "stick" this Thread. More and more informations, a nice discussion (as it should normally be) and very good to read for everyone who wants informations about AION. For all new AION - Fans or for those who are interested in AION: Read this Thread, especially the Dualog your pain
When the war of the beasts brings about the world’s end, |
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1/02/09 6:35:14 AM#116
As I have said before the hero will not only be decided by abyssal points - but by the player with enough abyssal points who has the best k/d ratio. Although, I do see where you are comming from that the hero will be able to maintain a much higher k/d ratio anyway due to all the buffs. Still - best thing to remember is that if there is a problem - it will be fixed. The game hasn't even been out a month yet lol. There is already a system where the abyssal points you gain on a kill / death depends on the difference in rank between the players. Perhaps the k/d system will scale with difference between ranks too. I.e killing someone your level adds one kill - killing someone a rank above gives 1.5 etc. ------------------------------
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1/02/09 8:54:37 AM#117
Wall of quotes crits for 5000..... :) Could you guys just quote the latest one you are replying to? Pretty please? Thanks for the info Ephi. <3 (,,,)=^__^=(,,,)Game Latte Vidcast |
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1/02/09 11:38:16 AM#118
That's made me think twice about looking into this game. I know you're limited to a certain amount, but that's just lame. I've never been one who agrees with over powered limited things. It's just silly because it's all dedication to the game, what about the people who actually have a life, job and a family? Fair to say that's their problem, but that's probably a large sum of an mmos sub base anyways. I guess we'll just have to see.
As for "PvP is not equal" I have to say I don't think ANY mmo out there has equal PvP, closest one I can think of would be Guild Wars.
I like cookies. |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
1/02/09 12:11:55 PM#119
Still have not seen any hero yet. For such a game breaker you would think I would get pwned every two min's. Its hard to understand any type of game play when you are standing outside looking in. Are there a few things they could do better or need fixing >>> yes there are, and they should look into these issue's. But its not gonna stop me from playing because its the most fun i have had in a long time. PVP in the game is fun, alot of fun. Its hard to tell if a class is op just by pvping in the abyss because you don't know the lvl or gear of the other player. The best way to test balance of the classes is to duel in the arena. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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1/02/09 12:43:46 PM#120
Originally posted by narakuu
put no work in? oh im sorry... i thought they advertised this as a game, not a job... and second of all, playing a game online 12 hours a day does not make you a hard worker... you figure out yourself what it makes you.
Pwned. Best counter i read in this thread. You made my day. Played DF trial for 2 weeks none stop. Check out my pvp video during trial.http://www.youtube.com/watch?v=gJnU_JEqKRM |
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