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12/31/08 12:59:55 AM#161
Originally posted by xfrozenx
See what I mean, people assume because I like a chat system I'm a new school gamer. Wow, how about you stfu. Maybe I'm more of a social guy than you are. I've been playing mmorpg's since Asherons Call first came out. That isn't exactly a new school gamer.
It's annoying getting onto IRC, Irc is a pain in the ass. Ventrilo is fine but if Darkfall doesn't put in the right methods for getting into guilds it'll be a royal pain in the ass finding a guild without grouping 24/7, lol. I just think out of the box, how about you do the same here and stop being a little dick.
P.S. You call me a new school gamer. I just like to chat, I just want a chat system because it feels good having one. I don't know why I feel that way. That's one of many reasons. I truly think though that World Of Warcraft ruined the mmorpg world and made every mmorpg player lazy. That's my honest opinion. You want new school gamers, go on the wow general discussion. Gtfo my nuts, thanks. lol You say you are a very social guy and like to chat... yet you solo to max level and then join a guild? I have a suggestion - join a guild earlier. Another suggestion... don't be a ****. I can imagine you only solo because no one can tolerate being around you. |
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12/31/08 1:16:07 AM#162
Originally posted by Entreri28 Agreed - and thanks for keeping an open mind about the way games are designed and how different mechanisms affect the world - you shared some good insights. To anyone reading this thread - don't bother reading any other posts as the majority are closed minded. Oh, except for mine ;) And just to add... You can access the DF forums in-game. I'm not sure if there will be limitations on this, however you can theoretically post about pkers, lfg, lf help/advice, etc in the forum. Maybe this thread should serve as an example why people shouldn't always see things as black and white - specific game features aren't all good or bad, but have pluses and minuses. You have to think outside the box, and realize the implications and effects of each feature in the context of the other features.
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
12/31/08 1:23:38 AM#163
How about releasing the client first before we start bitching about the lack of global chat. MMORPG and the rest of these clowns should be getting to the bottom of all the issues revolving around DF and there Dev team. Get off your azz ppl and do some snooping around and tell us the truth of the state of this game. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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12/31/08 1:27:03 AM#164
Originally posted by Slampig
...Seriously, have you seen Barrens chat in WoW? That's exactly why I hate global chat channels. It has nothing to do with being 'leet' or 'hardcore'. |
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12/31/08 1:29:24 AM#165
I'm not a fan of global chat channels either but they're not a game breaking feature / loss by a long shot. This thread is creating a "storm in a teacup". Global chat (or lack thereof) is not what defines Darkfall or any other game for that matter. People keep stressing that sandbox style games are about freedom and choice. Hence if you don't like the global channel, trade channel, LFG channel then turn them all off. Practice what you preach people. "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." |
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12/31/08 2:20:42 AM#166
Originally posted by dave6660
Except that other people using those channels will ignore local and proximity chat. So it's not as simple as turning it off. If the feature is available, lazy ass people will use it. Which isn't to say global chat is never a good thing, the point is that not having it leaves people with less options that don't involve direct contact (via avatar) ingame. By having less options to circumvent social interaction, we create a better social environment which, incase you didn't realize, is a good thing for an MMORPG. |
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sorahitoshi8
Apprentice Member
Joined: 12/29/04
If you believe in Jesus Christ as your savior and aren't fraid to admit it, put this in your siggie. |
12/31/08 3:49:05 AM#167
eve doesn't have golbe chat it has local chat foe eatch area plus isn't everyone going be on one sever if so golbe chat well be bad because your have over 1,000 people spamming the chat. i hope its like eve were when u change areas you changed local chats. you could also tell who was in the area. so knew if was safe to be there or not.
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12/31/08 3:56:08 AM#168
Originally posted by xantho10
This is fine and I can understand how Global chat with 1000 people would be unmanageable. However EVE does have around 20 or so channels that you can see the exact number of people in it and the topic. So although it does have local channel people can still subscribe to a large channel if they feel chatty. Its a good system as it divides but does not take away the option of mixing with other people.
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12/31/08 4:16:40 AM#169
Originally posted by nogardnaz
Except that other people using those channels will ignore local and proximity chat. So it's not as simple as turning it off. If the feature is available, lazy ass people will use it. Which isn't to say global chat is never a good thing, the point is that not having it leaves people with less options that don't involve direct contact (via avatar) ingame. By having less options to circumvent social interaction, we create a better social environment which, incase you didn't realize, is a good thing for an MMORPG. I think I'm missing something here, how can removing avenues of communication cause people to socialize more? Taking away the global channel is not going to make these so called "lazy ass people" turn into social creatures. In fact it may have the opposite effect on a lot of them. The direct avatar contact is meaningless. It does not have the same effect as face to face communication in real life. It's still communication through a chat box. The only good arguement against the global channel I've seen so far is people giving away the location of thier enemies. Even that though, between Vent / TS, guild channel, region channel and PM's you can get the word out pretty easily. "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." |
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12/31/08 4:42:39 AM#170
Originally posted by Wagoner
Yeah, because a massive wall of overlapping text so that you couldn't see anything or click on anything made gameplay sooooooo much fun. Yeah, it was more immersive, but there's a reason vendors were added fairly quickly to cut down on this. (Not to mention the immense lag and stuttering you got whenever there were large numbers of people on-screen, or the fact people would make alchemist mules, grind some purple potions, and blow themselves up in the bank so that their 'blue' allies could loot the fallen -- this was before looting flagged you in any way.) |
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12/31/08 5:09:57 AM#171
You are correct. |
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SupderD
Novice Member
Joined: 11/10/08
Life, left untouched, rewards. Death, left untouched, kills |
12/31/08 9:53:41 AM#172
Originally posted by mrw0lf
You wouldn't have to do anything, you could turn the channel of if that was your wish.
No. It would be one more tool where my location could be given away by someone who felt the sting of my blade. And, like was mentioned, I shouldn't have to be at a disadvantage by not knowing when someone is coming for me, or my position is given away, and have to deal with stupid people.. Global chat is not just a GIANT chat room, it is a giant message board of "XX is at the goblin mounds!!" as well as "STFU, *** NUB"; and "Chuck Norris' tears cure cancer, too bad he's never cried" Sorry, but turning it off is not an option.
So basically you don't want an area wide alert channel because the carebear version of PK'ing you seem to feel you are going to get your kicks from, relies on the fact that you and your croonies can camp and gank the same poor bastard over and over with no way for the solo'er to call help into the area. As for the second paragraph, yes turning it off would solve all of those concerns you seem to have.
So you are going to whine about being ganked.. LOL.. And now you call me a carebear.... Look in the mirror. Join a guild.. then when you get ganked, repeatedly.. you call THEM for help.. And read my other posts about ganking.. Then you may repond again.. until then.. your responces are nothing more than some *uber* chat room dude hanging out behind a computer screen. "Luckily I know that while you make nonsnese baiting threads that get locked....threads I make get sticked by the mods on this forum...." -imbant (greatest board warrior EVER) |
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12/31/08 10:14:02 AM#173
Originally posted by SupderD
No. It would be one more tool where my location could be given away by someone who felt the sting of my blade. And, like was mentioned, I shouldn't have to be at a disadvantage by not knowing when someone is coming for me, or my position is given away, and have to deal with stupid people.. Global chat is not just a GIANT chat room, it is a giant message board of "XX is at the goblin mounds!!" as well as "STFU, *** NUB"; and "Chuck Norris' tears cure cancer, too bad he's never cried" Sorry, but turning it off is not an option.
So basically you don't want an area wide alert channel because the carebear version of PK'ing you seem to feel you are going to get your kicks from, relies on the fact that you and your croonies can camp and gank the same poor bastard over and over with no way for the solo'er to call help into the area. As for the second paragraph, yes turning it off would solve all of those concerns you seem to have.
So you are going to whine about being ganked.. LOL.. And now you call me a carebear.... Look in the mirror. Join a guild.. then when you get ganked, repeatedly.. you call THEM for help.. And read my other posts about ganking.. Then you may repond again.. until then.. your responces are nothing more than some *uber* chat room dude hanging out behind a computer screen.
Thats a yes then? ----- |
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12/31/08 10:14:08 AM#174
There is local area chat man. There just isn't a way to talk and have the whole world or whole region hear you. It is a much more realistic chat system especially with the pvp rules. How realistic is it if you were in an alley and I came up to shank you and steal your goodies that you could yell loud enough for the entire city to hear you even miles away and come to your rescue. |
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12/31/08 10:44:46 AM#175
Originally posted by xfrozenx
lol? big lol?
Remember Asheron's Call?
Remember Neocron? (if you ever played it)
Face Of Mankind?
LOTRO?
Lineage2 (Currently playing)
I can keep going....
lol most if not all mmorpgs have some sort of chat system, most having a general chat at the miminum. Not having a trade chat, general chat, or global chat will really turn alot of people off. I'm still probably going to try the game out and see how it is and how the gameplay is with the chat system they put out. I've been watching Darkfall like I watched wow for 2 years. Except, I don't go crazy over games anymore. Some people go overboard and then come release feel like they were cheated. I keep my expectations low at the moment. Except, Aion is a game I'm really looking forward to.
All I know is, after getting Warhammer and feeling alone in Warahmmer and having to deal with memory leakage, I quit and said it didn't even feel like it should have been out of beta. Darkfall better be way different and better produce. I'm looking forward to the graphics and shit but they better not disappoint.
Your playing Lineage2, wich has the pretty much EXACT same chat system DF is gonna use, and your actually saying DF will suck but not Lineage2? Or where you saying Lineage2 chat system sucked to? I dont follow here.
There is NO GLOBAL in Lineage2 except for the Hero chat, and thats for a choosen few, and its pretty much always was spammed with kiddy smacktalk and WTB/WTT spam.
The way i read it your contradicting yourself here.... FagerCraft - Feeding the trolls on mmorpg.com since 2005. |
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12/31/08 10:54:47 AM#176
This is going to add an awesome element to the game. I'm all for this no chat channel idea! It's bogus being able to speak to EVERYONE in the zone at the same time, and this is going to be very interesting (in a good way) to see how this plays out. Points again for Tasos and crew breaking new barriers, this is exactly the kind of momentum a game needs to push the entire genre to new territories. Darkfall's subs may not top industry giant World of Warcraft, but these ideas they have are definately raising the bar in every way/shape/form. |
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12/31/08 10:56:48 AM#177
On a side note: How many of you WoW players out here would want the General chat to become a true general chat that both Ally and Horde can talk in and understand eachother. On a PvP server with alot of ganking. How many of you would think that a GLOBAL serverwide chat that both Horde and Ally could talk and understand in would be a good option for WoW.
There is a reason why WoW DOES NOT have a GLOBAL General chat, it has a GLOBAL FACTION/GENERAL FACTION chat. Theres ahuge difference, especially concerning you are locked to your faction and cant change.
Blizzard avoided crossfaction talking by ANY MEANS, its even a bannable OFFENCE to circumvent that system!
Those are some interesting thoughts for the naysayers. Its true that no global chat forces people to join guilds and communities if they want fast ingame global chat. The soloists will if they actually enjoy soloing in a game like this (its not WoW PvE server here) have to find information outside of the game, or build up a decent friendlist, or go to hubs to ask questions, or take the riskt of stepping up to randoms in the world and hope for the best when asking a question. But this is like Lineage2, its geared towards having a guild, having lots of friends and enemies, playing in groups. This is not a singleplayer until max levels, heck there is no maxlevel - so for the people here saying they enjoy playing solo unthil max level and feel they cant in DF couse of no global chat... newflash! youll be playing solo forever! Riddiculus! Same rules you play by in WoW/EQ type of games does not apply to games like Lineage2/DF/EvE where in general there is no maxlevel (i know Lineage2 has a theoretical one, but none bothers to reach it, not even the cheaters).
Food for thought, enjoy FagerCraft - Feeding the trolls on mmorpg.com since 2005. |
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12/31/08 10:59:21 AM#178
Originally posted by Gaurdian2
Good to see not all people new to this type of thing sees its as a bad thing. You should know thou that before the WoW era, many games choosed not to have general/global chats. Its not breaking any new territories. But i can see how it looks like that in this age of MMO-games. FagerCraft - Feeding the trolls on mmorpg.com since 2005. |
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12/31/08 11:04:06 AM#179
Originally posted by fagercraft
Good to see not all people new to this type of thing sees its as a bad thing. You should know thou that before the WoW era, many games choosed not to have general/global chats. Its not breaking any new territories. But i can see how it looks like that in this age of MMO-games. The only thing I don't understand is why people feel like they have to force everyone else to play by their rules. Isn't choice good? So, say you're anti-Global Chat. You don't want everyone communicating instantly. That's fine. Why not turn the chat off so that other people who DO like it can enjoy it? More complicated, why not have a server with no global chat and one with? Honestly at this point, you've made some interesting arguments, but it feels like anything that has to do with Darkfall is GOOD and RAISING TEH BAR. It's pretty cheesy. |
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12/31/08 11:31:43 AM#180
Originally posted by Bruticus_XI The only thing I don't understand is why people feel like they have to force everyone else to play by their rules. Isn't choice good? So, say you're anti-Global Chat. You don't want everyone communicating instantly. That's fine. Why not turn the chat off so that other people who DO like it can enjoy it? More complicated, why not have a server with no global chat and one with? Honestly at this point, you've made some interesting arguments, but it feels like anything that has to do with Darkfall is GOOD and RAISING TEH BAR. It's pretty cheesy.
I cant say how it will be in darkfall, and accordingly to the newest thenoob preview it seems some sort of general chat is in anyway. So rejoice people who likes this feuture, hope you dnt go saying DF sucks couse of the "community" in global is childish - a la AoC. But when i played AoC, i hated the global - so much spam i had to see all the time. But turning it of meant that id miss out on any talk about forming groups for hard quests, couse they wher not done throu pms, friendlists and what not. And people wasnt joining guilds atleast not in the start alot since there was no need to when you had a global chat to find help in. Wich meant i had to live with all the childis smacktalk to enjoy the games most used party match making system. Turning it off was not an option unless my irl friends that where at my level was online, assuming they also had not joined a random PuG already. Im not trying to force other people to play by my rules, im hoping aventurine chooses a chat option that would bing out the most of the game. And im trying to tell people why global chat is not the be-all most evolved type of system. Its a good system when its used right, like in FvF - where everyone in said global is of same faction. In games with faction global chats i enjoy them to like in WoW (with exceptions of the old barrens chat and the likes) - since there is little whining and most talk about ganks is ppl asking if theres highlevels to take care of allys. The rest of the chat is always ppl looking for groups for elite quests or chitchatting. Im not against Global chat at all, if its put into a system that it works good with. In faction games Global chats are chats of ppl of the same faction, allies. In open PvP games global chat is a place you can gloat at your enemies from a safe distance. Whine at gankers from a safe distance. Smacktalk in general from a safe distance. And its very easy to form groups, make friends and such without a global chat too. People make it sound like its impossible without a global. I wonder how games like Lineage2 and from what i can hear FFXI (never played it, sry if im mistaken) managed so good being Group based and soloist-hostile games (Lineage2 is very different nowadays with dualboxing and botting thou) - when they had no global chat but a /yell chat to go by. P.S - I do understand that it takes away some good parts for soloists by not having a global - But in a open PvP games a global chat brings in so much trash, it will overflow the good parts. AoC and L2 Hero chat is perfect examples. And the fact that a game like DF is not a solo-friendly type of game. Youll need friends sooner or sooner or earlier. FagerCraft - Feeding the trolls on mmorpg.com since 2005. |
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