| 41 posts found | |
|---|---|
|
12/27/08 2:26:24 AM#21
Originally posted by Honkie The "UK" part doesn't only consist of the UK. My country, South Africa, for example, is included in the UK along with a number of other countries. So the fact that it hasn't been released in the UK is rather significant. Couple that with the fact that NA and UK fall under the same publisher and the reason for the apparent empty servers is quite obvious.
Also, for a game recently launched it does have quite a number of servers. |
|
|
12/27/08 9:17:51 AM#22
Originally posted by Honkie
I dont know how many people will play from UK ...but I do agree that the launch so far has been fubared. Acclaim is really screwing this game over....not even being in beta yet And this is truely a shame because this game is really good coming from a indie company This games combat can truely be considered revolutionary IMHO auto attack is gone.....the massive amount of icons from skills on your ui is gone what ya have instead is a revolving skill deck with up too 6 skills per swing every skill turns the dial to the next 6 you have loaded and so on w and s moves toon foward and back a and d strafes holding left mouse button turns toon hitting right mouse attacks scroll wheel moves you thru your 6 skills per attack...well ya start with 3 per attack but eventually get 6 all this combined with opening skills and finishers (later in career) makes for some nice strafe/dodge/positioning fighting....the packs of mobs are even using this on you. the casters will continue to back away from fight and range you...and the archers try too kite ya as well.......some of this causes the mobs to bug out sometimes,but the game is new and it rarly happens. IMHO this game is very good...but if know one shows up too find out...i guess thats a shame |
|
|
12/27/08 11:28:22 AM#23
Originally posted by Honkie
The UK and US subscriptions won't make situation on EU servers better, quite the opposite, people who proxy now probably will leave. Also, Acclaim is one month behind the promised schedule already and it does not look like they will be launching their beta any time soon. So if it will ever get released there, it probably will not be January as promised, but rather March or something like that. On other hand, low pop on EU servers can make some of their investors to pull back and cut the money for development team. For example publishers like Frogster had their people working with TCoS Devs (when they had that network code issue) and if they do not like the money from EU servers (they don't care about NA, since it is not their income) they can cancel contracts with Devs and that can wreck whole game. |
|
|
12/27/08 11:34:07 AM#24
Originally posted by jagorhigh
Yeah dude, quit whining. Don't claim a game is dead, cause you can't connect to the server. ^-This guy knows what I'm talking about. _______________________________ |
|
|
12/29/08 12:20:59 PM#25
Guys you are missing the point of the post. The servers being down wasn't the only reason why he claimed it was 'dead on arrival' (DoA for those haven't pick that up yet o_O) There is no word from the developers, none said anything about the servers being down. There was no advertising at ALL, some never even knew this game launched. Most servers are already dead. Those were his reasons, they are pretty good ones, personally I don't agree with his prediction, but some are getting the wrong message Current: DDO |
|
|
12/29/08 2:01:18 PM#26
Do you read the forums? Simply browsing through them I see dev posts relating to down time etc, so I'm not sure what the problem is there. |
|
|
12/29/08 2:47:59 PM#27
No, the only thing that that confirms is that Germany, France and the like are not strong gaming territories and are not interested in Spellborn, as opposed to the US, UK, Australia, South Africa and the likes. |
|
|
12/29/08 2:59:09 PM#28
I can give you a good possibility. Frogster has made jack squat from almost no sales of a game that's consuming bandwidth every day for trials that go nowhere, mostly people who are proxy users. So now those with proxy access play the trial, don't like it, and won't be there for when their country get access. And Acclaim has seen this. As much as I despise Acclaim as a publisher, it would make total sense to me for them to pull out at this point. This may be why they have delayed beta in NA. If the game they are going to market/publish is tanking in the places it has already released, and that's with the help of NA and EU players proxying to pad the numbers, why would they think the game would do any better anywhere else? Spellborn being made by "nobodies" ( in a game developer sense), I am sure both Frogster and Acclaim have very liberal pullout clauses in their contracts. Most importantly, I would suspect Acclaim for one would have a clause for canceling the contract based on inital release success in the starter territories. I watched the streaming video of a player in another thread yesterday off and on for a few hours. There was maybe two or three people around besides himself the whole damn time. That is a game ready to die, not a game being born |
|
|
12/29/08 2:59:57 PM#29
Originally posted by Lydon
Germany is the biggest EU country and usually the single biggest gaming territory within the EU. Even in TCoS right now probably about 70% of the players are from Germany I suppose. The territories that are currently able to play gota population of about 180 million people. And you're lucky to see any players online after you left the F2P zones which aren't really filled with players themselves. If you can't get players to try TCoS for free something is wrong. |
|
|
12/29/08 3:07:00 PM#30
TCoS has always seemed to be a little shaky anyway as far as marketing and getting their product out to the public go.....Heck it took them forever to even get Acclaim as a publisher in the US.......When I was trying ot get into beta the game just struck me as a game that should be f2p...I just dont see it competing with the p2p titles....... |
|
|
12/29/08 4:41:03 PM#31
Originally posted by mrigns
I agree with this - france, germany, benelux and scandinavia all have decent gamer population, but they are not interested/do not know about the game. IP ban disaster of course did not help, but I doubt that it is the only cause - after all normally there are a lot of people who just try random games without their guild or buddies. Even trial zones are not crowded, what says enough. |
|
|
12/29/08 7:29:21 PM#32
Alot of my M8's who can play it have never heard of it. Playing Darkfall EU1 Server |
|
|
12/31/08 7:25:20 AM#33
At least the trolls have discovered this game now. |
|
|
12/31/08 9:13:55 AM#34
Originally posted by Delanor
And even they aren't playing it. Hell, TCoS can't even attract the early-bird gold farmers or the grind monkeys. |
|
|
1/01/09 6:42:49 AM#35
Originally posted by mrigns Or, as I said, maybe they're simply not countries that like to game. If you compare the same number of Germans and Americans, I'm sure you'll find the latter nation is more of a gaming nation. For the life of me I hardly ever see Germans playing the games I play, but there are plenty of Americans, Brits etc. |
|
|
1/01/09 7:29:48 AM#36
Originally posted by Lydon Or, as I said, maybe they're simply not countries that like to game. If you compare the same number of Germans and Americans, I'm sure you'll find the latter nation is more of a gaming nation. For the life of me I hardly ever see Germans playing the games I play, but there are plenty of Americans, Brits etc. This is probably because Germans usually have their own, localised Servers for almost any MMOG. So unless you're playing on German servers you'll hardly find any of them. |
|
|
1/01/09 6:18:07 PM#37
Originally posted by Delanor
I was wondering how long that was going to take :D Must mean people are starting to know about this game at least a little bit.
|
|
|
1/01/09 9:11:57 PM#38
DoA = Death upon Arrival?
If so, I agree. |
|
|
1/02/09 5:29:40 AM#39
Originally posted by Leoj I was wondering how long that was going to take :D Must mean people are starting to know about this game at least a little bit. That was my point, but, of course, some troll had to make fun of it. Btw, on a completely different note, before this game was released it was argued that this game would have to get its players by word of mouth advertising by the players. The game is really good, but all I see here is complaining about too few people playing, which, although it is correct, is driving away the players from this game and continuating the problem at least up till the American release of the game. I think that not releasing this game world-wide at the same time is at the heart of the problem, and I can only hope that when Acclaim finally will distribute this game that that problem will be solved. A bit more then just releasing the game will be needed though. |
|
|
1/02/09 11:45:01 PM#40
I am still wondering what these guys was going to reach by selling game only to chosen customers. To example if you are from Denmark you are OK, if you are from some other country = we spit on you. That is not best way for any company, maybe for some radical nazi groups it works. I was really happy when i readed info about releasing TCoS (finally), but now ..... , well, I feel someone blaming me, they lost chance. KKTHXBYE ;> |
|