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General Discussion  » WAR the next generation MMORPG?

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41 posts found
  Yamota

Elite Member

Joined: 10/05/03
Posts: 4838

Money in politics is the root of all political evil. It is corruption at it's worst.

 
12/25/08 10:20:51 AM#1

I know all new MMORPGs claim to be the next generation MMORPG but I think WAR has quite alot going for it to be able to claim that:

  1. PvP centered advance system. Get exp while you advance and not as en "end game" like all other MMORPGs.
  2. Tanks are actually useful in PvP and not only for PvE. They can guard and taunt that works on other players.
  3. Healers are not heal bots. Archmages and Zealots (dont have experience with Shamans and Rune Priests) can actually dish out a decent amount of damage and can also buff and crowd control to some extent. First MMORPG I played where I actually enjoyed playing an healer.
  4. Morale. Gives you extra powers depending on how well its going for your team. Definetely innovative.
  5. Build up attacks. Classes like Archmages, Bright Wizards and Sword Masters can build up to stronger attacks by performing either one type of spells/abilities or a combination of spells/abilities. Again innovative.

However I feel there are some areas that they taken the easy way out:

  1. Hardcoded teams. This is not good and defeats the purpose of MMORPG where you should be free to choose your allies and not have the devs do it for you. This has been done in basically all MMORPGs, new approach maybe?
  2. Same class types as all other MMORPGs. Healers, tank, dps, CC are all here and act pretty much the same as in other classes (specially the nukers). Can someone invent a new system? Getting tired of the same type of classes in all MMORPGs.
  3. Weak/no death penalty. Turns the game into an FPS when death have no consequences and takes away alot of the excitement when fighting. WoW started it and all other MMORPGs are following suit.
  4. RvR doesnt go all the way. By that I mean that there doesnt seem to be a real sense of victory or defeat if you lose a region/scenario, just some bonuses. In a real war then a defeat could be devestating, not so in WAR. Again turns the game more into an FPS and it feels like a threadmill that can never end.

Anyway, as a whole I am very pleasently surprised on how innovative the game is and I recommend others who havent tried to give it a shot. I will be subscribing soon and then, hopefully, I will get some EU trial keys to give away

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4838

Money in politics is the root of all political evil. It is corruption at it's worst.

 
12/25/08 10:28:30 AM#2

Almost forgot something: Public Quests! Another innovative feature which lets several players, independent of each other, contribute to finish a quest and then get a reward based on the contribution.

Really I think people are not giving enough credit to this game for all its innovative features.

  markoraos

Novice Member

Joined: 10/06/05
Posts: 1621

My dog ate your homework.

12/25/08 12:44:56 PM#3

Well I called WAR a "next-gen" game when I saw the open beta but was shouted down by misinformed trolls hell-bent on proving it is a "wow-clone".

Imo WAR could be called next-gen from the most general POV you can possibly take - that of game motivation and goals. It "feels" quite different from other mmos, when you really get into it that is. Playing it to grind up levels or get teh bestest gear (the staple of mmos) will get you nowhere - except ragequitting and trolling these forums. The closest to describing it is a crossover between an online FPS (easy to get in and out) and EVE online (your actions COUNT in a persistent world). It could be called a "persistent massively multiplayer online fantasy shooter with mobs and stuff"... maybe. 

The point is that although playing for individual rewards plays a part in the game, it is not THE game. It requires different thinking - old mmos are " I kill enemies to get gear" WAR is "I get gear so I can kill my enemies better." Additionally it is very very free with rewards - so much so that you don't care about them that much and are free to do what is enjoyable to you, virtual disappearance of gold-sellers is a case in point. Gold is so easy to acquire there is no NEED for gold selling.

Oh well, I don't know really what my point is - I simply cannot put my finger on what this different "feel" comes from. Maybe it's general light heartedness and casualness? You might be fighting tooth and nail in some open RvR engagement for hours and hours but there is no feeling of compulsion to keep playing it when you see it's past your bedtime. The sense of guilt is generally missing. In fact I believe my WAR playtime is about 50% of what I used to spend in older games but I'm getting at least as much gaming satisfaction.

The other thing is that it is... not bent on punishing you. Even when you loose a scenario or a keep you get this "good show!" feeling - I have yet to see any serious abuse between the players like in the games I used to play before. Not to say that there is no sense of victory or defeat or that people don't try hard to win ... it's just.. more friendly. In WoW when your group wiped you were angry because you'll  have to do tedious tasks to compensate (get money for repairs, pots, general time loss because the whole raid thing is such a hassle)... but here you just go "oh good show! We'll get them next time!" - you don't have to "earn your right to have fun" - compensating for a defeat is as much fun as winning. In fact, the game has managed to do away with so many timesinks we've been taking for granted it is amazing... No mana is just an example. Lol, how many hours of my WoW playtime was spent sitting down in mud waiting for my mana to regen...

Oh and PQs and ToK are definitely next-gen. Imo they should become a regular feature in all upcoming mmos. It is amazing that no one thought of them before because they embody the essence of mmorpg genre.

  Azrile

Advanced Member

Joined: 7/29/08
Posts: 2316

Any new or returning player to WOW, send me a PM for some help getting started.

12/25/08 3:11:00 PM#4
Originally posted by Yamota

Almost forgot something: Public Quests! Another innovative feature which lets several players, independent of each other, contribute to finish a quest and then get a reward based on the contribution.

Really I think people are not giving enough credit to this game for all its innovative features.


 

Public quests are not innovative.  UO has had them for years (called champion spawns).   WOW also had them very often with events, like the AQ gate opening event and the scourge invasions.

Warhammer really is just DAoC gone wrong.  Combat isn't as fluid and the seige mechanisms are much simpler.. you can't even move your seige weapons.  Then they tack on things like scenarios, which are just copies of the most boring battlegrounds from WOW and DAoC.

People who have very limited experience ALWAYS think of their game as innovative.

If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available

  markoraos

Novice Member

Joined: 10/06/05
Posts: 1621

My dog ate your homework.

12/25/08 3:49:17 PM#5
Originally posted by Azrile
Originally posted by Yamota

Almost forgot something: Public Quests! Another innovative feature which lets several players, independent of each other, contribute to finish a quest and then get a reward based on the contribution.

Really I think people are not giving enough credit to this game for all its innovative features.


 

Public quests are not innovative.  UO has had them for years (called champion spawns).   WOW also had them very often with events, like the AQ gate opening event and the scourge invasions.

Lol, have you played the game at all? There is no comparison whatsoever - it's like saying EVE online is nothing special cause you know Space Invaders had spaceships shooting lasers. And comparing PQs with the AQ event in WoW is completely laughable - there is absolutely NOTHING to link the two, nothing whatsoever - this just shows that you have no idea whatsoever what you're talking about.

Warhammer really is just DAoC gone wrong.  Combat isn't as fluid and the seige mechanisms are much simpler.. you can't even move your seige weapons.  Then they tack on things like scenarios, which are just copies of the most boring battlegrounds from WOW and DAoC.

People who have very limited experience ALWAYS think of their game as innovative.

Lol. Just lol. Had to end it on a personal note didn't you? "Whoever doesn't agree with me is obviously of very limited experience." Pathetic rhetorical tricks - nothing that isn't normally expected from you.

Please go back to whatever game you're ACTUALLY playing at the moment and that you have real knowledge of. And we know what that game is.

 

  Newhopes

Novice Member

Joined: 9/21/08
Posts: 464

12/25/08 6:37:19 PM#6
Originally posted by Yamota

Almost forgot something: Public Quests! Another innovative feature which lets several players, independent of each other, contribute to finish a quest and then get a reward based on the contribution.

Really I think people are not giving enough credit to this game for all its innovative features.


 

Public quests are in no way innovative there just the clever way mythic have covered up the fact this game  has rep grinding, instead of haveing to grind rep in war it's called influence and have to grind that to get your items it's basically the same thing just done differently.

I wouldn't really call war next-gen either the game while decent isn't really doing anything that we haven't seen in other games before.

  demonic87

Novice Member

Joined: 5/15/06
Posts: 404

12/25/08 6:41:30 PM#7

Its not next gen because its not sandbox, i would call old SWG  next gen compared to mmo's today.

  Anofalye

Apprentice Member

Joined: 11/19/03
Posts: 7423

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

12/25/08 7:01:37 PM#8
Originally posted by Yamota

I know all new MMORPGs claim to be the next generation MMORPG but I think WAR has quite alot going for it to be able to claim that:

  1. PvP centered advance system. Get exp while you advance and not as en "end game" like all other MMORPGs.
  2. Tanks are actually useful in PvP and not only for PvE. They can guard and taunt that works on other players.
  3. Healers are not heal bots. Archmages and Zealots (dont have experience with Shamans and Rune Priests) can actually dish out a decent amount of damage and can also buff and crowd control to some extent. First MMORPG I played where I actually enjoyed playing an healer.
  4. Morale. Gives you extra powers depending on how well its going for your team. Definetely innovative.
  5. Build up attacks. Classes like Archmages, Bright Wizards and Sword Masters can build up to stronger attacks by performing either one type of spells/abilities or a combination of spells/abilities. Again innovative.

However I feel there are some areas that they taken the easy way out:

  1. Hardcoded teams. This is not good and defeats the purpose of MMORPG where you should be free to choose your allies and not have the devs do it for you. This has been done in basically all MMORPGs, new approach maybe?
  2. Same class types as all other MMORPGs. Healers, tank, dps, CC are all here and act pretty much the same as in other classes (specially the nukers). Can someone invent a new system? Getting tired of the same type of classes in all MMORPGs.
  3. Weak/no death penalty. Turns the game into an FPS when death have no consequences and takes away alot of the excitement when fighting. WoW started it and all other MMORPGs are following suit.
  4. RvR doesnt go all the way. By that I mean that there doesnt seem to be a real sense of victory or defeat if you lose a region/scenario, just some bonuses. In a real war then a defeat could be devestating, not so in WAR. Again turns the game more into an FPS and it feels like a threadmill that can never end.

Anyway, as a whole I am very pleasently surprised on how innovative the game is and I recommend others who havent tried to give it a shot. I will be subscribing soon and then, hopefully, I will get some EU trial keys to give away


 

1- Already the case in City of Heroes/Villains.

2- Already the case in City of Heroes/Villains.

3- Already the case in City of Heroes/Villains.

4- Already the case in City of Heroes/Villains, in a variant form as a side bonus for the whole zone.

5- Already the case in City of Heroes/Villains.

 

Yet, CoH/V success is mostly due to it PvE, not it PvP.

 

I guess this invalide your argument...yet I have always said CoH/V was 10 years ahead of all competitors, PvP and PvE wise...yet too casual, but...eh, that is kinda cool I guess.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

  7Fold

Apprentice Member

Joined: 4/16/04
Posts: 318

Achiever 40.00%, Explorer 13.33%, Killer 100.00%, Socializer 46.67%

12/25/08 10:57:20 PM#9

All those waiting for the next big thing after WOW are going to be in for a long long wait, maybe your grandkids will play it. Face it WoW clones are comine, in different flavors and colors.

WAR is a good game, I like I play it and so do others that realize that the next big thing isnt around the corner and find the game fun. Of course theirs problems with the game, but it had a great launch for an MMO, not to mention the reviews of the game are all good, out of 40 some reviews on review sites the lowest I saw was a 7/10 most were 80+ with some 5/5.

As for the Daoc comparison, thats a personal decision. I played DAOC from launch in a 40 man guild and I thought it was quiet boring compared to WAR, and travel was borderline retarded. But hey we all have our on opinion,.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 13305

12/25/08 11:07:26 PM#10

Wow and DaoC had a baby, it is WAR. It is not a next generation game, public quests and a few more new stuff is not enough for that.

The only possible next gen MMOs I read about are Mortal online, Guildwars 2, TOR and World of darkness online. The last one is the one I think will be the next gen of them, CCP are good on thinking out of the box .

Tor are working on a new way for character development. Mortal went back to UO and then try to rethink the MMOs based on UO instead of EQ and GW2 are taking massive PvP to a new level.

WODO however are making a leveless RPG based game that sounds really good, they are looking back to what happened with the pen and paper games and try to evolve MMOs in the sane direction.

  brostyn

Novice Member

Joined: 1/29/04
Posts: 3120

Cynical? Me? Never.

12/25/08 11:15:05 PM#11

WAR's character system is amazing(aside from a few balance issues). I won't argue about that. The problem is when gameply is concerned its taken two steps back.

The RvR is inferior to DAoC, the world is not immersive, there is no lore, and the quest are unimpressive. I found no reason why I should continue to log in. I  saw nothing to look forward to by leveling up.

  Nightbringe1

Novice Member

Joined: 12/23/07
Posts: 686

12/25/08 11:25:02 PM#12
Originally posted by brostyn

WAR's character system is amazing(aside from a few balance issues). I won't argue about that. The problem is when gameply is concerned its taken two steps back.

The RvR is inferior to DAoC, the world is not immersive, there is no lore, and the quest are unimpressive. I found no reason why I should continue to log in. I  saw nothing to look forward to by leveling up.


 

The character system was decent, but the real killer for me was the lack of community. There was no incentive in game for players to cooperate with each other, so no one did. It was just a buch of solo players leveling as fast as they could in the scenarios with no need to even talk to each other.

Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin

  Nightbringe1

Novice Member

Joined: 12/23/07
Posts: 686

12/25/08 11:28:58 PM#13
Originally posted by Yamota

Almost forgot something: Public Quests! Another innovative feature which lets several players, independent of each other, contribute to finish a quest and then get a reward based on the contribution.

Really I think people are not giving enough credit to this game for all its innovative features.


 

Public quests past tier 1 were DEAD, as you NEVER saw anyone doing them.  The concept was good but the incentive was just not there to get the crowds away from power leveling in scenarios and out actually doing the content.

Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin

  markyturnip

Apprentice Member

Joined: 11/03/05
Posts: 839

12/26/08 12:03:30 AM#14

It simply does not feel very next gen to me, but who knows... maybe it will improve over time.

With the wards system it has already made it clear that this is fundamentally a gear grind game.

Combat is OK, but hardly inspiring.

The ORVR is improving, but pretty featureless.

The PVE is empty. And it is a world full of mobs standing around in the middle of fields wairing to die, much like other MMOS. What's worse, the mobs behave like total morons.

The scanarios are rather simple. When you compare with the new WOW scenario... well, this is hardly next gen by a long way.

Fun enough, but not enough new.

  Timmy2012

Apprentice Member

Joined: 11/30/04
Posts: 55

12/26/08 2:38:43 AM#15

PQ's might have used to be dead but so far they haven't been for me at all

  Axxar

Advanced Member

Joined: 12/09/08
Posts: 718

"Go inside. Tell them you are the Avatar."

12/26/08 4:43:45 AM#16

WAR is an evolutionary game. They take mostly concepts that have been used before and improve on them. To this they add a few innovative features - just enough to keep things interesting.

"Next-gen" is a useless buzzword that doesn't really mean anything. Therefore no one can really stateas a fact whether something "next-gen" or not.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4838

Money in politics is the root of all political evil. It is corruption at it's worst.

 
12/26/08 5:03:47 AM#17
Originally posted by Nightbringe1
Originally posted by Yamota

Almost forgot something: Public Quests! Another innovative feature which lets several players, independent of each other, contribute to finish a quest and then get a reward based on the contribution.

Really I think people are not giving enough credit to this game for all its innovative features.


 

Public quests past tier 1 were DEAD, as you NEVER saw anyone doing them.  The concept was good but the incentive was just not there to get the crowds away from power leveling in scenarios and out actually doing the content.

 

Yeah this seems to be a problem, scenarios is by far the most popular way of leveling, but that could easily be rectified if they put more inventives to do open RvR and PQs. Right now I can get alot more exp from scenarios than anything else so naturally this is what most people will do.

But if they bump the rewards for PQs and open RvR (or penalties for not doing them) I think more people would do it.

For example, right now all you get is some bonuses if you take over something in open RvR. If they increased those bonuses and also put penalties (maybe world wide so all players would get involved) then I think more people would get involved because then it would affect them more.

The devs simply need to grow some **** and stop playing it safe.

  markoraos

Novice Member

Joined: 10/06/05
Posts: 1621

My dog ate your homework.

12/26/08 8:39:32 AM#18
Originally posted by Yamota
Originally posted by Nightbringe1
Originally posted by Yamota

Almost forgot something: Public Quests! Another innovative feature which lets several players, independent of each other, contribute to finish a quest and then get a reward based on the contribution.

Really I think people are not giving enough credit to this game for all its innovative features.


 

Public quests past tier 1 were DEAD, as you NEVER saw anyone doing them.  The concept was good but the incentive was just not there to get the crowds away from power leveling in scenarios and out actually doing the content.

 

Yeah this seems to be a problem, scenarios is by far the most popular way of leveling, but that could easily be rectified if they put more inventives to do open RvR and PQs. Right now I can get alot more exp from scenarios than anything else so naturally this is what most people will do.

But if they bump the rewards for PQs and open RvR (or penalties for not doing them) I think more people would do it.

For example, right now all you get is some bonuses if you take over something in open RvR. If they increased those bonuses and also put penalties (maybe world wide so all players would get involved) then I think more people would get involved because then it would affect them more.

The devs simply need to grow some **** and stop playing it safe.

 

I'm sorry but this is simply no longer true. Since patch 1.1 open RvR has been crawling with players. Actually the best way to level atm is to open RvR.

Additonally keep defense gives you much better xp, rp and inf rewards over time than keep taking. Besides killing massive amounts of enemies (you are at advantage for being on defense) you get huge periodic lump rewards based on how many enemies are attacking, state of the door etc etc.

Scenarios have become what they originally were supposed to be - a sideline. You queue for scenarios if you're doing solo PvE or just want a quick match to take a break from open RvR madness.

Have you played the game since the last patch? Maybe you did - I hear that there still are servers with some degree of keep trading but I can't fathom why. Maybe the news hasn't reached them yet that keep defense is the way to go (unless you want that final chest piece for your set ). Atm - the more enemies around = better rewards. Taking undefended keeps is pretty meager - unless you're seriously outnumbered and want to set up a defense of your own.

  Raiz1

Apprentice Member

Joined: 1/28/08
Posts: 181

12/26/08 9:26:21 AM#19
Originally posted by Yamota

I know all new MMORPGs claim to be the next generation MMORPG but I think WAR has quite alot going for it to be able to claim that:

  1. PvP centered advance system. Get exp while you advance and not as en "end game" like all other MMORPGs.
  2. Tanks are actually useful in PvP and not only for PvE. They can guard and taunt that works on other players.
  3. Healers are not heal bots. Archmages and Zealots (dont have experience with Shamans and Rune Priests) can actually dish out a decent amount of damage and can also buff and crowd control to some extent. First MMORPG I played where I actually enjoyed playing an healer.
  4. Morale. Gives you extra powers depending on how well its going for your team. Definetely innovative.
  5. Build up attacks. Classes like Archmages, Bright Wizards and Sword Masters can build up to stronger attacks by performing either one type of spells/abilities or a combination of spells/abilities. Again innovative.

However I feel there are some areas that they taken the easy way out:

  1. Hardcoded teams. This is not good and defeats the purpose of MMORPG where you should be free to choose your allies and not have the devs do it for you. This has been done in basically all MMORPGs, new approach maybe?
  2. Same class types as all other MMORPGs. Healers, tank, dps, CC are all here and act pretty much the same as in other classes (specially the nukers). Can someone invent a new system? Getting tired of the same type of classes in all MMORPGs.
  3. Weak/no death penalty. Turns the game into an FPS when death have no consequences and takes away alot of the excitement when fighting. WoW started it and all other MMORPGs are following suit.
  4. RvR doesnt go all the way. By that I mean that there doesnt seem to be a real sense of victory or defeat if you lose a region/scenario, just some bonuses. In a real war then a defeat could be devestating, not so in WAR. Again turns the game more into an FPS and it feels like a threadmill that can never end.

Anyway, as a whole I am very pleasently surprised on how innovative the game is and I recommend others who havent tried to give it a shot. I will be subscribing soon and then, hopefully, I will get some EU trial keys to give away


 

With all the positives about WAR, it is NOT an nexgen mmo.

Nexgen cannot be defined but it can be easily recognized. WAR has the same systems, and implementation as most any other game out there. It is just fun as hell to play.

My personal definition of nexgen gaming revolves around the intuitive nature of digital life-forms and terrain.

  demonic87

Novice Member

Joined: 5/15/06
Posts: 404

12/26/08 10:10:12 AM#20

Well then we should all hope for darkfall, mortal online, maybe Starwars TOR and any other mmo trying to go for sandbox to suceed, it will be technically 1 gen back but its still a gen better than this one.

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