Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,593,608  Online:0
Guests:0  Posts:4,846,852
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

EverQuest

Everquest 

Hogcaller Inn (General)  » What Expansions ruined EQ1 for you?

3 Pages « 1 2 3 Search
59 posts found
  teromous

Novice Member

Joined: 1/02/06
Posts: 12

1/26/09 6:07:20 AM#41

SoL was probably the expansion that did it for me.  I was already thinking about leaving the game (not enough time to play it) but adding the Nexus and the Bazaar took a lot away from the game.  The cat people on the moon bothered me as well.

 

Later my friend tried to get me to return and play with PoP.  That was the last straw.  Everything that I enjoyed from the original game was gone.  People used to trade with each other, travel by boat or by wizard and druid ports...they even changed the graphics of the game.  Now I read about what happened to the game and it's slowly being dismantled into a dumbed down MMO.

  Binny45

Apprentice Member

Joined: 5/26/04
Posts: 399

1/26/09 6:09:55 AM#42

Aye, Shadows of Luclin is what spelled the beginning of the end for me.  Even now, the mobs from that expansion, up to the GoD expansion are ridiculously overpowered and just not fun to fight at all.

  RPGPorkster

Novice Member

Joined: 9/26/02
Posts: 64

1/26/09 7:02:36 AM#43

Partly agree.  SoL was also lacking graphical splendor. 

  smut

Novice Member

Joined: 10/28/06
Posts: 252

1/26/09 6:10:30 PM#44

I quit EQ after playing LDoN for months. I got burnt out running the same dungeons over and over. Then my PC stopped working and I didn't really have a great income at the time (I was 17 or 18 at the time). Add into the mix of a highly active social life and you have a few of the reasons I left EQ. I can't really blame one expansion on it.

 

Wow not logging on for awhile really hurts your rank.

  ZANGFEI

Novice Member

Joined: 3/20/05
Posts: 443

I am HighElfiner or something of the sort. :)

1/26/09 6:13:06 PM#45
Originally posted by Binny45

Aye, Shadows of Luclin is what spelled the beginning of the end for me.  Even now, the mobs from that expansion, up to the GoD expansion are ridiculously overpowered and just not fun to fight at all.


 

hehe. :) thats when SMOKE was SMOKE......

  Goldknyght

Apprentice Member

Joined: 1/12/06
Posts: 1460

It''s one thing to have a opinion, but enforcing one is unconstitutional.

1/29/09 10:30:27 AM#46

Expansions didn't ruin the game for me it was actually High Levels that ruined it for me. When I got up to 50 the game really slows down and its just not as fun anymore like it was. Raids can be fun but they can also be boring to a point to where u just dont want to play. So i dwithered away due to the higher levels.

  Eronakis

Spotlight Poster

Joined: 12/17/08
Posts: 1872

1/30/09 12:09:56 PM#47

You know, I don't think any expansion ruined it for me. Maybe the Prophacy of Ro, with all of the old zone revamps! Bah I liked the old zones, North Ro, Freeport and the Eastern and Western Commonlands the way they were! But I did quit after Depths of Dark Hollows. I think I got sick and tired of buying expansions every 5 months.

  UbahNecro

Novice Member

Joined: 8/01/08
Posts: 188

2/03/09 2:17:17 PM#48


Originally posted by declaredemer

Originally posted by UbahNecro

 
EverQuest has been a raid-focused game balanced around raid progression since Kunark.



 
You are right and wrong.
 
You are right that EQ began to become a raid-focused game beginning with Kunark, but you were still able to progress effectively, and in a meaningful way, without having to raid.  Even epic Quests required raid elements to them, which forced people to either (1) give-up on the Quest or (2) join a raid guild.
 
The game became so raid focused, however, probably with Velious in which it became undesireable to even play without joining some sort of guild that at least raided, successfully, some of the time.  The game became so raid-focused with PoP and GoD that many people, INCLUDING THE RAIDERS, quit.

The raiders quit in GoD because Uqua was balanced for level 70 characters and not 65 (which was the max level). Only one guild was able to beat it before SOE revamped it and nerfed it down so that end-game guilds of level 65 players could successfully beat it. By that time, the new expansion was near, so most guilds just leveled up to 70 and then rolled throug it (especially those that had a lot of Time and Pre-Uqua gear already). I was there when Uqua was "hard" and the mobs 1-2 rounded most people who got agro and weren't tanks. A lot of end-game guilds quit as a result of it.

It had nothing to do with the game being raid-focused, and more to do with the fact that even a full guild of hardcore raiders with top gears not being able to beat a zone that isn't even end-game. Uqua is a mid-GoD progression Zone. It was not supposed to be that damn difficult...

Vxed/Tipt -> Kod'Taz -> Ikkinz -> Yxxta -> Uqua (Sorry, Cannot Pass) -> Qvic -> Inktu'ta -> Txevu -> Tacvi

See... Uqua... Right in the middle. There was issue with other expansions and bosses being unbeatable in the past also. People just got fed up with SOE releasing expansions with unbeatable bosses until they could fix the encounters in them.

GoD was a hard expansion. I honestly think SOE underestimated how fast guilds would progress through GoD content. It was really challenging, and fun. But they dropped the ball @ Uqua. They should have put the roadblock in Tacvi at the first boss. That would have given them enough time to get the expansion out. They could have kept the difficulty up a bit high to slow down guild progression a bit, but unbeatable mid-progression content is not acceptable.

  Lidane

Apprentice Member

Joined: 1/08/07
Posts: 2251

2/03/09 2:33:58 PM#49

What killed EQ for me wasn't a particular expansion. It was the fact that I'd had to take a break due to school and work commitments only to come back a few weeks later to find my guild 20+ levels above me and doing nothing but raiding every night.

The thought of spending 20+ levels on my own trying to catch up while they were still advancing at the same time was the last straw. I quit and never went back.

Oddly enough, for all the hate that the PoP expansion gets, I loved it. My Druid was no longer swamped with tells demanding that I stopped what I was doing to port someone across the world. I could just play the game in peace. Also, the books made it much, much easier to play non-porting classes, and for my boyfriend and I to try different race/class combos rather than starting in the same area. It was great, and really opened up the game world, IMO.

  UbahNecro

Novice Member

Joined: 8/01/08
Posts: 188

2/03/09 2:38:00 PM#50

I am looking forward to the progression server. These more recent games are boring. EQ is the only game that mixes grouping/solo/raiding at an acceptable level for me. I won't quit my other game, but I'll definitely cut my time dedications to it dramatically to play on the progression - hopefully in a guild that is willing to do ALL the content and not skip stuff.

  qombi

Apprentice Member

Joined: 7/09/04
Posts: 1112

2/06/09 7:15:03 AM#51
Originally posted by Lidane

What killed EQ for me wasn't a particular expansion. It was the fact that I'd had to take a break due to school and work commitments only to come back a few weeks later to find my guild 20+ levels above me and doing nothing but raiding every night.

The thought of spending 20+ levels on my own trying to catch up while they were still advancing at the same time was the last straw. I quit and never went back.

Oddly enough, for all the hate that the PoP expansion gets, I loved it. My Druid was no longer swamped with tells demanding that I stopped what I was doing to port someone across the world. I could just play the game in peace. Also, the books made it much, much easier to play non-porting classes, and for my boyfriend and I to try different race/class combos rather than starting in the same area. It was great, and really opened up the game world, IMO.

 

Yes it did make things more convenient but I don't play games just for convenience sake. PoK, books, Luclin Spires, Nexus, Bazaar, Cats on a Moon, etc etc .. all poor design descisions and poor lore decisions. These things killed the wonderful feel of EQ. For you it appears if they add something that makes the game more convenient no matter what it is then it is welcomed. For me it is how does it fit in the world and does it enhance the lore or make it absurd.

Say they decided to make travel easier by adding big slingshots you get into to shoot you across to world or expanded the world by making planet stinky with aliens that fling poo. Yes this stuff would add to the game but would it fit in, I don't think so. My question is if they wanted some instant travel that didn't hurt the world, and wasn't obtrusive in the wonderful fantasy landscape EQ had, why not add some wizards to each city to transport you instead of the horrid books? Why add PoK at all to kill the wonderful cities the game started with and faction system?

That is my thoughts. I think they could have added some instant travel but they should have been more careful on implementing it.

 

  csthao

Advanced Member

Joined: 11/07/06
Posts: 958

2/16/09 3:45:02 PM#52

Velious was the killer for me...The fun was just gone...All my hard work with getting the nice gear in Kunark and the original EQ was nothing special anymore.

  User Deleted
2/17/09 3:11:02 PM#53

First, an admission-- I have a love-hate relationship with EQ. I've been mad about some changes, I've been one to hit a ceiling on advancement sans raiding, I've sworn I'd never play again... but I always come back.

 I hated PoP, but stuck around because I was raiding at the time, and some of the raids were really fun... the first 50000 times we did them. GoD made me quit. I came back around DoDh and found that I really liked a lot of the changes that had been made. I adored TSS-- I thought it brought back a lot of the things I really loved about early EQ... And I am not just talking about kiting. 

I have been in and out since then because of RL and relationship issues (My husband takes his EQ too seriously, and that drives me up a wall!) I think some of the choices they've made have been disappointing, but others have gone a long way toward making the game fresh and fun again.

The game isn't really ruined for me. It's just different. It's not even the same animal as the original game, back when it was, "Here's your guild tunic and a dagger-- good luck, kid!" Even with all the changes, I still find it a far more interesting game than EQ2 or WoW. I liked the original experience, and I like the game now, but they aren't the same game by any stretch of the imagination.  If you only like the original game, I can totally see where an easy plat, no corpse run, quick-to-level EQ is a ruined EQ. 

  Lucrecia

Elite Member

Joined: 6/23/04
Posts: 430

Monopoly is a WoW clone

2/24/09 2:46:33 AM#54

As stated earlier: I was not a fan of the PoK books. I did not liek the world shrunk to such a degree. The wizard spires and teleporting spells were enough.

As far as expansions go...Shadows of Luclin. I hated the theme, the look, the class/race introduced, the layout. Despite this I played until Omens of War and then quit. I could not stand the constant release of expansions instead of fixing and/or improving current content. I came back when Secrets of Faydwer was released. I even tried starting over since I was returning with an EQ virgin. Man...what a waste of $50+.

 

I guess I was just trying to recapture those long lost memories from way back when...I still hum the theme song every once in awhile. I should have left it buried...back when Verant was calling the shots. Back when 3D environment MMORPGs were new and fresh.

Join <Steadfast>
Casual, Multi-purpose Horde Guild on (US) Steamwheedle Cartel.

  bambook

Novice Member

Joined: 11/16/08
Posts: 184

2/24/09 2:47:47 AM#55

Planes of Power ruined it , the most fun in EQ1 was running, teleportation just ruined it for me

  thorwood

Novice Member

Joined: 10/04/07
Posts: 473

2/24/09 3:21:33 AM#56

Gates of Discord. 

That is the expansion where Sony made all raid bosses virtually immune to cold and fire damage.  My druid was an evocation druid (cold and fire nukes), so this change wrote my toon out of the game.  I liked the role of damage dealer/backup healer,   Switching to full on healer build was not the type of class I wanted to play and a druid healer is  a second rate healer.

WIth about 900 AA's, that is a lot of leveling that went down the drain.

  mylin1

Novice Member

Joined: 5/30/06
Posts: 138

2/24/09 3:27:25 AM#57

LDON, took the vibrant world questing and grouping in open zones and hid them away in 6 person instances, made the world seem dead.  I couldnt find a soul out in KC or DL or anywhere I was running with alts and some of them (esp my cleric) were not solo friendly.

Although POP zones were not that much fun the nexus and POK pulled poeple together so at least once you were high enough to get to POK the game was more alive with people (KEI at bank!) etc

 

I think that kunark was my fav expansion. - was sooo disapointed how EQ2 did it, making all those zones crapy quest chains for solo play /meh

 

 

 

  Honos

Apprentice Member

Joined: 4/13/07
Posts: 77

3/03/09 12:57:24 PM#58

Shadow of Luclin was the expansion that ruined it for me... 

come'on, going to the moon was retarded.

Past: EQ, EQ2, DAoC, SWG, WoW, LotR, VG, WAR
Present: N/A
Future: DAoC: Origins??

  UncleSanta

Novice Member

Joined: 7/22/05
Posts: 99

3/08/09 7:30:44 AM#59

GoD ruined it for me.

All of a sudden my main (shaman) wasn't wanted in EXP groups but my alt (enchanter) was since slow really was useless on the mobs anyway.

3 Pages « 1 2 3 Search