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MMORPG.com's Carolyn Koh presents this first part of a developer roundtable interview that she conducted while attending the recent Fan Festival. Today, we present Part Three, she tackles Game Systems & World Questions This Developer Roundtable Q&A report combines a group session as well as exchanges I had with members of the media from other groups and a public Q&A session. Developers in attendance: Read the Developer Roundtable Q&A, Part Three Cheers, |
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12/23/08 12:22:56 PM#2
"We'd like to add new things, but system wise, it is very very difficult to do so." or "Nah, mang... I ain't ganna do no work haha what were you thinkin'?" -Computer specs no one cares about: check. -MMOs played no one cares about: check. -Xfire stats no one cares about: check. -Signature no one cares about: check. ------------------------------------------------------------ |
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12/23/08 12:38:36 PM#3
Originally posted by gtwhalley
Heh, cute. Except that with the amount and scale of new content they do add, that "translation" is hardly an accurate way to characterize it. Overall, it was an interesting read. It would be nice if changes were made to make older leveling areas "feasible" again.. or at least more attractive, as they are still feasible. I don't know how much it would help since "where to level" is more a product of how players approach the game than how it's designed. They'd have to make all areas equally adjusted, similar respawn times, similar xp rewards, etc.. It might help to clear up some of the problems with areas being overcamped that currently occur - especially in ToAU areas. Then all that's required is a change in the way some players behave.. ie... instead of following the bandwagon, actually break away and choose their own direction.
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Wizardry
Apprentice Member
Joined: 8/27/04
Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not. |
12/24/08 8:42:25 PM#4
Originally posted by gtwhalley You know i have to agree here.I mean it is no secret ,EVERY game removes most of there working staff from the original project,so making new things happen is VERY hard. I think when the big boss decides on an expansion,that staff will be dedicated to it,but as far as the little things and changes to already in place content,i think there manpower is VERY limited.This is why you won't see any major changes,unless it is part of the expansion teams work.This is also why the q/a answer guy here sort of keeps saying,well it is do able but we can't.Simple it has not been drawn out for the expansion staff to work on,if it is,then you will see him respond differently.I am sure he has the power to implement a new idea,but it would have to be agreed upon by the heirarchy and would mean increasing the budget,not an easy sell i would think. Square is HUGE they have projects going everywhere for every platform,i am sure they are not going to dedicate a bunch of people to making subtle changes to ffxi,everytime the public asks for it. I wish the Q/a asked one VERY big question because it has bothered me for years>>>>>Why has the developer continually alienated the noobs and new players ,while ONLY making content for high end players?They have furthered there attempt to move high levels away from noobs and giving noobs nothing to cling to.Heck they have given vets nothing to go back to?the same old scenery,the same old crabs and beetles,why do nothing? Who knows how there inner workings are handled,one can only speculate,but they have a definite approach to there system ,one to witch i don't agree,and there lack of keeping new subs ,proves it is a wrong decision,one that baffles me. Everyday i was out there helping new players,and heck they seem to be enjoying the game,i added countless players to my friends list,then all of a sudden the vanish into thin air.I can again specualte by the chat i have with new players.They often are disgruntled by the lack of new players to party with and the fact the noob zones are completely dead.Look no further tha nthe forums,the most common question is "How is the player base in this old game",i think the problem is obvious,maybe i played too much and notice too much,i guess the devs are too busy in there workshop.
http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |