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12/22/08 7:01:47 PM#21
Solo-player Someone who doesn't have time to find a group. This is typically the guy that can get in 30 mins to an hour of gaming. Or someone who just hates grouping in general. Hardcore Focused on rising to the "top". This person wants to experience all the content the game has, and at least claim to have defeated the final "boss" of said game/expansion Grind Grind is when you are doing something for a lengthy period of time for some goal. IE PvP grind for several days/weeks to get certain gear in WoW. Grinding isn't just for monster killing anymore.. RMT Another model used by companies to pay for the cost of upkeep of their servers. It has both advantages/disadvantages to the subscription based model. It's biggest downfall is the "stigma" effect it has on American gamers. Community The Community is dead. Sandbox MMORPGs hold peoples hands too much these days for a true sandbox. PvP Ganking, zerging, griefing, and smack talking are the most important features for a MMORPG PvP player, though yes it should be like you said. 90% of the time it isnt though.Not my answer, but a perfect one. PvE : Adventure/Exploring/challenge are the most important features for a MMORPP PvE player. PvE has no adventure/exploring in the sense of feeling like you've uncovered secrets deep within some dungeon or some other locale. If you're not using feint, you're not doing enough damage. Author of http://themmoexperience.blogspot.com and writer for http://www.negativegamer.com |
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12/22/08 7:46:54 PM#22
Originally posted by Reklaw
This is my take on,"SOLO-PLAYER" and I'm adding a new term into the list as well,"GROUPER!" SOLO-PLAYER: A) Someone who has not joined a group yet.* GROUPER: A) Someone who has joined a group.* *May or may not be a part of a Guild. |
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12/22/08 8:02:43 PM#23
1. Solo Player People who have destroyed the whole idea of a multiplayer game 2. Hardcore Some one with no life who has turned gaming into a job. 3. Grind Does not exist if you enjoy the game . 4. RMT A lazy way for Devs to make money from lazy people. 5. Community What MMO's used to have that no longer exists (see solo player) 6. Sandbox A game allows you to do what you wish. 7. Linear What most MMO's have become. 8. PVP A method by which some players make life miserable for others. 9. PVE Fighting NPC's to level
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12/22/08 8:19:38 PM#24
1- Solo-Player: Someone who is either a casual player and doesn't get to group much or someone who never cared for the MMO part of the game. 2- Hardcore: The contrary of casual. The kind of people who has/takes the time to dedicate to MMOs and likes to compete with others, either being having the most gear, knowing the most bout the game or just pwning the most in PvP. 3- Grind: An annoying,repetitive, yet effective way by the devs to keep the players playing a game long enough to get a good chunk of money from the subs. 4- RMT: An even more annoying way to suck money out of players. Potential to suck more cash, but usually abhorred by most MMO players. 5- Community: What differentiate a RPG from a MMORPG. 6- Sandbox: Type of game who just gives the basic tools of character creation and development to the players, giving these the freedom to do what they want in-game. 7- Linear: A way for devs to give players an idea of how to progress deeper into the game (instead of letting them figure it out) and at the same time an excuse to reduce the amount of content they need to put in a game. 8- PvP: One of the reasons of why MMOs became so famous: having other people to compete against. 9- PvE: The other reasons of why MMOs became so famous: having other people to play alongside them.
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12/22/08 9:59:47 PM#25
So because someone decides that spending 2 hours grinding solo is more time-efficient than sitting in town posting LFG messages for the same length of time they're destroying the idea of the multiplayer game? |
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12/22/08 10:39:10 PM#26
Solo Player - Someone who would rather play the game by themselves.
Hardcore - Someone who plays too much and takes the game way too seriously. Unfortunately, developers usually cater to these people the most. Because it's "hard work" (I guess) to sit at your computer all day and play a game. So, to make them feel better about themselves, devs make certain aspects of the game only realistically available to them. This can come in several forms - loot drops that only the most hardcore players will ever have a (not even realistic) chance of looting, unrealistic raid content length times that no normal person would ever realistically be able to enjoy (or beat for that matter), insanely rediculous criteria for trophies that may or may not add advantages to gameplay but usually do, otherwise what would the point be, unlocking an Alpha Class.... like Jedi... Ironically, the first few who unlocked their Jedi, actually did less work than those who came after them - go figure.
Grind - The part of the game that takes up too much of your time to enjoy. It's not the fact that the game isn't fun... it's the fact that doing the same thing over and over and over and over and over and over and over and over and over... makes it not fun.
RMT - A con artist's legal business plan.
Community - A group of people who share like minded qualities or social behaviors.
Sandbox - Something that will never be mainstream again, because the majority of players no longer Role Play. Thus, the need to build tools for them to use for RP value are no longer necessary. Plus, to be completely honest - the idea that Sandbox has only been used in this manner is somewhat rediculous. Someone mentioned earlier that Simgle Player Sandbox titles are successful because they give you lots to do, but don't force you to do any of it at any time - MMO's should do exactly this. A Sandbox SHOULD mean that it caters to a lot of different playstyles and has a lot of different outlets to enjoy the game. A Sandbox should be what ever MMO SHOULD strive to be - but the developers limit themselves because they put too much attention on one or two aspects of the game.
Linear - Every player has the same experience in the game, but is usually broken up between faction alliance. Also, if you were to repeat one activity, it would be exactly the same as before. There is only one way to do any activity. There is only one outcome to the activity (if you don't include the outcome of your failure.)
PvP - A waste of time, unless there is something worth fighting over - like land or something everyone needs in the game. Sadly, this is never the case. However, I am willing to take that statement back, if the gameplay alone, warranted the need to have meaningless PvP, simply because it's so fun. I'm a firm beleiver that if your game is so much fun, that people want other ways to play it, then you should allow them to play it in any manner they want - such as meaningless arena PvP if you have to. But, to be honest... until MMO's manage to actually put a whole lot more "action" into the gameplay and get off this whack-a-mole Skill Hotbar crap... PvP is a waste of time unless there is somethign worth fighting over. By the way... a grind would never suck if your gameplay was fun. Just food for thought.
PvE - What you do to level up. The most important part of the game - so it better be good. |
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12/22/08 10:42:31 PM#27
Originally posted by Reklaw
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12/22/08 10:55:25 PM#28
Don't take offense at this.. its kinda what I think but with a slant. Solo Player: Person who likes to get things done and avoids groups which normally waste their time. Hardcore: Person who thinks they are better than someone else but has no idea how to "play the game". Usually groups so they can zerg through content they could never figure out solo. Has every website with a "spoiler" on favorites so they won't get lost. Grind: A repetitive action that is supposed to lead to a wonderous destination. Its purpose is to distract you from the fact the game was not worth the money you paid. RMT: That thing you wish you were on the other side of. So you could upgrade your real life gear. Community: That which does not exist in most MMO's. Sandbox: I could get really sarcastic with this one and it would be accurate with my point of view. To me it basicly means I can do anything or nothing. See my Lego blocks signature... to me EQ -> WoW would be "lego kits". Linear: Any non sandbox MMO. The better ones lead you to believe you actually made choices along the only path you could follow anyway. PvP: The anti community. I actually used to like it especially in UO but now it feels mostly like 3rd party program users trying to prove something. If you kill anyone else.. you will be nerfed. PvE: That thing you do and eventually realize that mobs can do everything... and don't pay a monthly fee. You on the other hand will be repeatedly nerfed.. and every thing in the game you enjoy will be removed. Do not underestimate the power of NPC.
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Reklaw
Hard Core Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
Thank you all, it is interesting to read others opinions on these words, some seem to be similar, some have very different views. To @ Venger: You said my comment about a PVP made you laugh, but did you understand that this is the way I view PVP?, which does not mean everyone into PVP does it that way, and it also could explain why I hardly PVP with MMORPG as most I encountered over the years didn't have that view I have of PVP. To Capn23: Why would you find it funny when a gamer uses the word Hardcore? you do understand that HARDCORE can be used for many different activities? To Antarious: of course I take NO offense on what you said, I ask for people's opinion, you shared it, thank you for that. To @ Master_Razor: I know it's not cool if someone might perceive the solo player as the one who ruins this genre, BUT, I was asking people's opinion on the matter and kb4blu just felt the way towards that word. And perhaps KB4BLU might have read more of the replies and figured out that many have a different view on the solo player then the view he had on the solo player. Overall I am happy to see this topic stick to the topic, hopefully some more people might want to share their thoughts on those words.
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12/23/08 2:53:31 AM#30
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12/23/08 9:21:28 AM#31
Originally posted by Reklaw Well reading that I kind of agree with you in a way. Problem is people that always fight for pvp take this point of view in arguments which is completely contradictory to reality, which now I see you are not one of them. Unfortunately pvp in mmos has usually been about the easy kills. |
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12/23/08 9:27:59 AM#32
There you go. |
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12/23/08 9:44:27 AM#33
Originally posted by Reklaw
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