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The Pub at MMORPG.COM  » What do these following words mean to YOU within the MMORPG genre?

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33 posts found
  Danshir

Novice Member

Joined: 12/11/08
Posts: 42

12/22/08 7:01:47 PM#21

Solo-player

Someone who doesn't have time to find a group. This is typically the guy that can get in 30 mins to an hour of gaming. Or someone who just hates grouping in general.

Hardcore

Focused on rising to the "top". This person wants to experience all the content the game has, and at least claim to have defeated the final "boss" of said game/expansion

Grind

Grind is when you are doing something for a lengthy period of time for some goal. IE PvP grind for several days/weeks to get certain gear in WoW. Grinding isn't just for monster killing anymore..

RMT

Another model used by companies to pay for the cost of upkeep of their servers. It has both advantages/disadvantages to the subscription based model. It's biggest downfall is the "stigma" effect it has on American gamers.

Community

The Community is dead.

Sandbox

MMORPGs hold peoples hands too much these days for a true sandbox.

PvP

Ganking, zerging, griefing, and smack talking are the most important features for a MMORPG PvP player, though yes it should be like you said. 90% of the time it isnt though.Not my answer, but a perfect one.

PvE : Adventure/Exploring/challenge are the most important features for a MMORPP PvE player.

PvE has no adventure/exploring in the sense of feeling like you've uncovered secrets deep within some dungeon or some other locale.

If you're not using feint, you're not doing enough damage.

Author of http://themmoexperience.blogspot.com and writer for http://www.negativegamer.com

  redcap036

Elite Member

Joined: 8/19/07
Posts: 1140

12/22/08 7:46:54 PM#22
Originally posted by Reklaw

Of course you may question my opinion and discus it, but what I am asking  pure out of curiosity is what these highlighted red words mean to YOU, so I'm NOT asking what actual true definition is of those words highlighted red, but pure what they mean to YOU.

Solo-player : Someone who isn't in a Guild/Clan, but still involved with the social aspects of a MMORPG

Hardcore : Someone very involved with EVERYTHING within the game, very helpful towards the community, but also very critical towards a game when needed with very constructive feedback.

Grind Someone that is playing a game like a Job and In my opinion someone that lacks imagination.

RMT : A lazy way for game company to gain more profit from their customers.

Community : The SOUL foundation of a MMORPG.

Sandbox : a gaming environment where any type of player would be able to enjoy themselves,  not geared to wards 1 or 2 play styles.

Linear : Main world story and optional if wanted profession stories this excludes leveling meaning from level 1 till cap should NOT be a linear experience.

PvP : Respect Honour Courage Challenge are the most important features for a MMORPP PvP player.

PvE : Adventure/Exploring/challenge are the most important features for a MMORPP PvE player.

So please keep in mind these are not facts but pure personal opinions regardless the true definition of these words or regardless HOW it is used these day's.

Hope YOU will share your opinion on the highlighted red words and what they mean to YOU

 


 

This is my take on,"SOLO-PLAYER" and I'm adding a new term into the list as well,"GROUPER!"

SOLO-PLAYER:

A) Someone who has not joined a group yet.*
B) Someone who doesn't have time to group.*
C) Someone who might join a group latter or when they need to or even when asked to.*
D) Someone who doesn't want to join a group at all, for what ever reason they choose.*
E) Someone who just enjoys playing the game by themself.

GROUPER:

A) Someone who has joined a group.*
B) Someone who dose have time to group.*
C) Someone who always try's to join a group, even when it's not needed, will always ask to join.*
E) Someone who just enjoys playing the game with other players.*
D) Someone who doesn't like playing solo.*

*May or may not be a part of a Guild.
 

  kb4blu

Advanced Member

Joined: 9/10/03
Posts: 530

12/22/08 8:02:43 PM#23

1. Solo Player   People who have destroyed the whole idea of a multiplayer game

2. Hardcore   Some one with no life who has turned gaming into a job.

3. Grind  Does not exist if you enjoy the game .

4. RMT  A lazy way for Devs to make money from lazy people.

5. Community  What MMO's used to have that no longer exists (see solo player)

6. Sandbox  A game allows you to do what you wish.

7. Linear  What most MMO's have become.

8. PVP  A method by which some players make life miserable for others.

9. PVE Fighting NPC's to level

 

  Hellscream07

Apprentice Member

Joined: 4/01/05
Posts: 120

12/22/08 8:19:38 PM#24

1- Solo-Player: Someone who is either a casual player and doesn't get to group much or someone who never cared for the MMO part of the game.

2- Hardcore: The contrary of casual. The kind of people who has/takes the time to dedicate to MMOs and likes to compete with others, either being having the most gear, knowing the most bout the game or just pwning the most in PvP.

3- Grind: An annoying,repetitive, yet effective way by the devs to keep the players playing a game long enough to get a good chunk of money from the subs.

4- RMT: An even more annoying way to suck money out of players. Potential to suck more cash, but usually abhorred by most MMO players.

5- Community: What differentiate a RPG from a MMORPG.

6- Sandbox: Type of game who just gives the basic tools of character creation and development to the players, giving these the freedom to do what they want in-game.

7- Linear: A way for devs to give players an idea of how to progress deeper into the game (instead of letting them figure it out) and at the same time an excuse to reduce the amount of content they need to put in a game.

8- PvP: One of the reasons of why MMOs became so famous: having other people to compete against.

9- PvE: The other reasons of why MMOs became so famous: having other people to play alongside them.

 





  Master_Razor

Novice Member

Joined: 2/17/08
Posts: 226

I win.

12/22/08 9:59:47 PM#25


Originally posted by kb4blu
1. Solo Player  People who have destroyed the whole idea of a multiplayer game
 


So because someone decides that spending 2 hours grinding solo is more time-efficient than sitting in town posting LFG messages for the same length of time they're destroying the idea of the multiplayer game?




  User Deleted
12/22/08 10:39:10 PM#26

Solo Player - Someone who would rather play the game by themselves.

 

Hardcore - Someone who plays too much and takes the game way too seriously.  Unfortunately, developers usually cater to these people the most.  Because it's "hard work" (I guess) to sit at your computer all day and play a game.  So, to make them feel better about themselves, devs make certain aspects of the game only realistically available to them.  This can come in several forms - loot drops that only the most hardcore players will ever have a (not even realistic) chance of looting, unrealistic raid content length times that no normal person would ever realistically be able to enjoy (or beat for that matter), insanely rediculous criteria for trophies that may or may not add advantages to gameplay but usually do, otherwise what would the point be, unlocking an Alpha Class.... like Jedi...  Ironically, the first few who unlocked their Jedi, actually did less work than those who came after them - go figure.
 

 

Grind - The part of the game that takes up too much of your time to enjoy.  It's not the fact that the game isn't fun... it's the fact that doing the same thing over and over and over and over and over and over and over and over and over... makes it not fun.

 

RMT - A con artist's legal business plan.

 

Community - A group of people who share like minded qualities or social behaviors.

 

Sandbox - Something that will never be mainstream again, because the majority of players no longer Role Play.  Thus, the need to build tools for them to use for RP value are no longer necessary.  Plus, to be completely honest - the idea that Sandbox has only been used in this manner is somewhat rediculous.  Someone mentioned earlier that Simgle Player Sandbox titles are successful because they give you lots to do, but don't force you to do any of it at any time - MMO's should do exactly this.  A Sandbox SHOULD mean that it caters to a lot of different playstyles and has a lot of different outlets to enjoy the game.  A Sandbox should be what ever MMO SHOULD strive to be - but the developers limit themselves because they put too much attention on one or two aspects of the game.

 

Linear - Every player has the same experience in the game, but is usually broken up between faction alliance.  Also, if you were to repeat one activity, it would be exactly the same as before.  There is only one way to do any activity.  There is only one outcome to the activity (if you don't include the outcome of your failure.)

 

PvP - A waste of time, unless there is something worth fighting over - like land or something everyone needs in the game.  Sadly, this is never the case.  However, I am willing to take that statement back, if the gameplay alone, warranted the need to have meaningless PvP, simply because it's so fun.  I'm a firm beleiver that if your game is so much fun, that people want other ways to play it, then you should allow them to play it in any manner they want - such as meaningless arena PvP if you have to.  But, to be honest... until MMO's manage to actually put a whole lot more "action" into the gameplay and get off this whack-a-mole Skill Hotbar crap... PvP is a waste of time unless there is somethign worth fighting over.  By the way... a grind would never suck if your gameplay was fun.  Just food for thought.

 

PvE - What you do to level up.  The most important part of the game - so it better be good.

  User Deleted
12/22/08 10:42:31 PM#27
Originally posted by Reklaw

Solo-player : A person who prefers to find their own way, even though it may not be the fastest or most effective way of doing things.

Hardcore : Someone who's concept of fun depends on being good at the game and able to demonstrate in some fashion that they are, indeed 'better' than players X and Y and inferior to player Z

Grind : An long, repetitive, uninvolving, boring task that has been placed before you for no reason other than to make you waste time while the devs try to think  up something for you to do.

RMT : A bugbear that devs are forced to deal with in a balanced manner, as demand for RMT will never go away and if it's not dealt with in an acceptable manner (which varies from game to game), the Asian Hordes will solve the RMT problem for the devs, to the annoyance of the playerbase who will now have to deal with a borked economy and tons of spam.

Community : The overall playerbase of a game.  Usually overrun by GIFs and examples of Godwin's Law.  Forums are best avoided if you don't have a thick skin and/or flame retardant suit.

Sandbox : A game style that allows multiple, freely mix-and-matchable, styles of gameplay and advancement.  Generally has more liberal pvp mechanics than linear games and harsher death penalities, as well as much more vibrant economies, little segregation by 'level' or other overt, built-into-the-character indicators, and a world that the players can exert real influence over.  Usually lacks a cohesive storyline (except as backstory) as players are expected to 'write the story', or any sense of direction for new players.

Linear : A game that players more like a traditional single-player RPG.  There's a well-defined progression, well-written storyline, and plenty of very obvious things to do.  Generally much more friendly to newbies and casual players than sandbox games, though many find the style of linear games to be too restrictive (which keeps the sandbox community alive), and old content tends to fall by the wayside as it becomes increasingly irrelevant as it ages.

PvP : A contest between two or more players on two or more sides.  Can take many forms, from a simple duel, to huge battles over territory, to control of resources, markets, etc.

PvE : Activities where players work together against NPCs, or a player is alone and faced with no opposition from other players.  Can be combat against NPCs, exploration, gathering resources in uncontestable areas, crafting (again, if no ability to contest the construction is present), etc.

 

  User Deleted
12/22/08 10:55:25 PM#28

Don't take offense at this.. its kinda what I think but with a slant.

Solo Player:  Person who likes to get things done and avoids groups which normally waste their time.

Hardcore:  Person who thinks they are better than someone else but has no idea how to "play the game".  Usually groups so they can zerg through content they could never figure out solo.  Has every website with a "spoiler" on favorites so they won't get lost.

Grind: A repetitive action that is supposed to lead to a wonderous destination.  Its purpose is to distract you from the fact the game was not worth the money you paid.

RMT:  That thing you wish you were on the other side of.  So you could upgrade your real life gear.

Community:  That which does not exist in most MMO's.

Sandbox:  I could get really sarcastic with this one and it would be accurate with my point of view.  To me it basicly means I can do anything or nothing.  See my Lego blocks signature... to me EQ -> WoW would be "lego kits".

Linear:  Any non sandbox MMO.  The better ones lead you to believe you actually made choices along the only path you could follow anyway.

PvP:  The anti community.  I actually used to like it especially in UO but now it feels mostly like 3rd party program users trying to prove something.  If you kill anyone else.. you will be nerfed.

PvE:  That thing you do and eventually realize that mobs can do everything... and don't pay a monthly fee.  You on the other hand will be repeatedly nerfed.. and every thing in the game you enjoy will be removed.  Do not underestimate the power of NPC.

 

  Reklaw

Hard Core Member

Joined: 1/07/06
Posts: 4588

Freedom is the will to be responsible to ourselves.

 
12/23/08 2:40:45 AM#29

Thank you all, it is interesting to read others opinions on these words, some seem to be similar, some have very different views.

To @ Venger: You said my comment about a PVP made you laugh, but did you understand that this is the way I view PVP?, which does not mean everyone into PVP does it that way, and it also could explain why I hardly PVP with MMORPG as most I encountered over the years didn't have that view I have of PVP.

To Capn23: Why would you find it funny when a gamer uses the word Hardcore? you do understand that HARDCORE can be used for many different activities?

To Antarious: of course I take NO offense on what you said, I ask for people's opinion, you shared it, thank you for that.

To @ Master_Razor: I know it's not cool if someone might perceive the solo player as the one who ruins this genre, BUT, I was asking people's opinion on the matter and kb4blu just felt the way towards that word. And perhaps KB4BLU might have read more of the replies and figured out that many have a different view on the solo player then the view he had on the solo player.

Overall I am happy to see this topic stick to the topic, hopefully some more people might want to share their thoughts on those words.

------------------------------------------------------------
YOU do not need to agree with me as I am only SHARING my own opinion which can be different from yours. Thanks to forums we can share our opinions and discus them.

  Zayne3145

Novice Member

Joined: 6/28/07
Posts: 1461

May contain nuts.

12/23/08 2:53:31 AM#30

Solo-player : Someone who prefers to quest alone for various reasons.

Hardcore : Someone who plays the game as if it is a job, rather than a hobby. Is often quite pretentious and obnoxious as they feel their style of play is superior.

Grind : A repetetive and cheap form of gameplay/content.

RMT : The scourge of MMORPGs. Causes imbalance and cheapens game value (in all senses)

Community : The social interaction within a game. Will always have bad elements.

Sandbox : Open-ended game with no specific goals. Can lead to lack of direction for some.

Linear : A style of gameplay that focuses more on story-driven and directed gameplay, with specific goals.

PvP : Eternally unbalanced gankfest. Lorded over by an elitist few.

PvE : A story and lore driven style of gameplay that can feel like an epic story is unfolding if done correctly.

 

  Venger

Elite Member

Joined: 8/03/04
Posts: 1142

Help Fight Global Warming
Shut Your Mouth :D

12/23/08 9:21:28 AM#31
Originally posted by Reklaw

To @ Venger: You said my comment about a PVP made you laugh, but did you understand that this is the way I view PVP?, which does not mean everyone into PVP does it that way, and it also could explain why I hardly PVP with MMORPG as most I encountered over the years didn't have that view I have of PVP.


Well reading that I kind of agree with you in a way.

Problem is people that always fight for pvp take this point of view in arguments which is completely contradictory to reality, which now I see you are not one of them.  Unfortunately pvp in mmos has usually been about the easy kills.

  rejad

Novice Member

Joined: 1/22/08
Posts: 349

12/23/08 9:27:59 AM#32

Solo-player : Someone who should have bought a console and saved a lot of money.

Hardcore : People who want to get to the top, ASAP.  Once there they whine a lot about being bored before moving on to a new game.  The only good thing about them is that they only stick around about 3 months after new expansions hit.

Grind : Anything that is repetitive and isn't fun but is between the player and the things that are fun.

RMT : A business model that works great in Asia where most people don't use credit cards, thus making subs inconvenient.  Coupled with the fact that most RMT games sell game cards in vending machines that sell all kinds of cards and are everywhere, it works very well in Asia.  Not so much here.

Community : Source of support and fun or high school popularity contest.  There is varying degrees.

Sandbox : A game environment where the players move the story.  The upside is that content only needs tools and not constant injections of new story.

Linear : A game environment where the story moves the players.  The upside is that you don't have to think about what to do next

PvP : The best way to be challenged and to develop skills and reflexes.  Or a way to compensate for being stuffed in your locker every day at school.  It always seems one or the other.

PvE : A way to meet new players and learn the game.  Can be challenging when the players are out-classed.

 

There you go.

  dterry

Novice Member

Joined: 1/03/07
Posts: 457

"Inanimate objects must pay for their insolence"

12/23/08 9:44:27 AM#33
Originally posted by Reklaw

Of course you may question my opinion and discus it, but what I am asking  pure out of curiosity is what these highlighted red words mean to YOU, so I'm NOT asking what actual true definition is of those words highlighted red, but pure what they mean to YOU.

Solo-player : Someone who isn't in a Guild/Clan, but still involved with the social aspects of a MMORPG

-A player who often adventures in the world without a group, I would argue many solo players belong to guilds.

Hardcore : Someone very involved with EVERYTHING within the game, very helpful towards the community, but also very critical towards a game when needed with very constructive feedback.

-Someone who plays 40 or more hours per week.

Grind Someone that is playing a game like a Job and In my opinion someone that lacks imagination.

-The carrot used by lazy Dev's to keep people playing their games when their gameplay is lacking in fun.

RMT : A lazy way for game company to gain more profit from their customers.

-Evil... get ready to pay property taxes on your level 70 toon some day.

Community : The SOUL foundation of a MMORPG.

-The people playing the game, solo-ers included (unless they won't even talk to anyone else-most solo-ers I know take part in the community they just don't like adventuring in groups all the time).

Sandbox : a gaming environment where any type of player would be able to enjoy themselves,  not geared to wards 1 or 2 play styles.

-A gaming environment where the players craft and develop the physical and political world in which they play.

Linear : Main world story and optional if wanted profession stories this excludes leveling meaning from level 1 till cap should NOT be a linear experience.

-A single main storyline exists and your character is expected to progress through it, little attention has been payed to alternatives to this storyline.

PvP : Respect Honour Courage Challenge are the most important features for a MMORPP PvP player.

-I can kill other players including those on my side. I would add RvR in here defined as: I can kill other players but not those on my side.

PvE : Adventure/Exploring/challenge are the most important features for a MMORPP PvE player.

-The game includes a highly developed AI with numerous enemies I can fight, most likely to include quests.

So please keep in mind these are not facts but pure personal opinions regardless the true definition of these words or regardless HOW it is used these day's.

Hope YOU will share your opinion on the highlighted red words and what they mean to YOU

 

 

dave1972 Xfire Miniprofile
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