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12/21/08 6:00:39 PM#21
Even? You act like it hasn't already FAILED...which to me it has seeing it's taken over 7 years and the game still isn't released. |
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12/21/08 6:02:39 PM#22
Originally posted by Vidir Well AC playerbase was about 150000 players as best and it had 8 servers only one was pvp, Darktide.
again, this is a new generation of gamers, and also, thie game is arguably more casual friendly than AC darktide, as player skill plays a much larger role. Note that DF's forums have 250k (and growing) registered with no ads in its 7 year development (really 5 yr, but that number sounds cooler) EDIT: @alienshirt, this is assuming you're not trolling of course... which you probably are, but anyway, alienshiert, a long dev time is not an omen to a bad game, neither is bad PR. When I'm energetic I'm: When I'm at default I'm:
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12/21/08 6:06:10 PM#23
Originally posted by Eyrothath
Stargate worlds is developed in mind that it eventually be released on consoles the controls and movement characters are same as in most consoles games and its 100% themepark, get your facts straight:P Why should Darkfall fail if hardcore realy love to play game like darkfall i dont see why it should? Or its so buggy so laggy and with empty world not much to do then maybe but come on this game ahs been developed sinds 2003, its ready and its succes if they get at least 75k to 100k players, but i think even more but lets not drool on that hehe. |
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12/21/08 6:11:03 PM#24
Originally posted by AlienShirt
Its 5 years they had a idea how game should be in 2000 then they reveal game with interview IGN with CLAUS lead designer. In 2002 aventurine merge with razorwax and they start from scratch in 2003 with the ideas how they want the game to be and start developing in 2003. And even it was 7 years some major companys also develope 5 years or longer so its not that uncommon, its an indie developer so give them some slack will yah:) |
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12/21/08 6:12:27 PM#25
Originally posted by Evasia
bugs and lags won't be a problem, they've been professional testing for a year, and the graphics have been (obviously if you've seen any videos) to minimize lag. what the df devs CAN screw up on is the content When I'm energetic I'm: When I'm at default I'm:
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12/21/08 6:25:03 PM#26
Originally posted by rageagainst Well AC playerbase was about 150000 players as best and it had 8 servers only one was pvp, Darktide.
again, this is a new generation of gamers, and also, thie game is arguably more casual friendly than AC darktide, as player skill plays a much larger role. Note that DF's forums have 250k (and growing) registered with no ads in its 7 year development (really 5 yr, but that number sounds cooler) EDIT: @alienshirt, this is assuming you're not trolling of course... which you probably are, but anyway, alienshiert, a long dev time is not an omen to a bad game, neither is bad PR.
I'm not trolling, I surely hope DF will do great since I beleve a game like this would add a dimension yo mmorpg's. |
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12/21/08 11:24:55 PM#27
The OP doesn't make any sense. Pre-WoW there were a lot of sandbox games. All of which only appealed to a niche market of gamers while other genres like FPS, RTS, single-player RPGs were making games that brought in MILLIONS. These pre-WoW MMORPGS were considered a joke by the rest of the gaming industry as far as sales. WoW comes along and finally shows that a MMORPG can attract millions of players - it does this by throwing out the timesink mechanics of those previous games and ignoring any kind of sandbox mechanic. And yet the OP is suggesting a game that goes back to those previous mechanics that FAILED for a decade to attract signicant numbers will somehow now manage to outsell WoW? I don't like WoW, I stopped playing it but MMORPGs have evolved and only developers who are willing to accept a niche market will look to game mechanics from older MMORPGs. |
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Originally posted by Alienovrlord
Ya, what I am saying is.. Take Star Wars Galaxies for example.. It came out before WoW and it had lots and lots of players, a good massive amount! Then World of Warcraft comes out, Star Wars Galaxies hangs in there.. But they completey re-vamp the entire game and it has a more theme-park approach rather than their sandbox one.. And then all the players left the game..... I think they lost players because they didn't like what the game had become... Not because they wanted to go play WoW.. |
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KrystDaymen
Novice Member
Joined: 12/19/08
"No one ever lost a dime underestimating the taste of the american public" P.T. Barnum |
12/22/08 11:16:51 AM#29
Originally posted by Alienovrlord As far as wow goes, read P.T. Barnum's quote <----that way. WoW only got a lot of players because UO refused to advance their graphics. Then when WoW came out with better graphics and was 3d to boot it got players that were amazed by the grahphics as well as a flood of gamers that were used to good graphics from the solo games...so along comes an mmo with appealing graphics and boom, players move to that. Then when WoW started getting all the business UO decided to completely change the game systems to add stats to weps armor etc. Thus the death of the sandbox game. I can't speak for Eq cause I never played it, but I would have played UO for more than I did if they had just redone the graphics...I loved the systems. Do I think that DF will outsell wow? no. Am I sad about that? no. The servers are only expected to hold 10,000 each at max capacity and as long as it's 10,000 like minded people as me, i.e. people that loved UO and that type of game, that will be juuuuussst fine. Krystar Daymen (Old School UO player baby) |
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12/22/08 12:35:16 PM#30
Originally posted by Eyrothath
Why would people that like to play a themepark game want a sandbox, just because you want a sandbox game? |
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12/22/08 12:49:51 PM#31
I thinks thats kinda of Utopic.I dont see it happening.As many developers have stated before and i agree with them.WoW's killer which will have more Subscriptions than WoW is propably Blizzard's next MMO.Lets pray that they are looking into doing something different than WoW.Especially now after WoW they have all the resources in the world to build the true next generation MMO and since its not in Warcraft or Starcraft universe(which they stated on Blizzcon) but a new IP,lets also pray that its not a 12yo cartoon. |
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12/23/08 3:22:29 PM#32
Your prediction seems legit, were entering the cycle of an era where people are cutting back on costs, and it's making them very detailed on what they are willing to pay for, and if a game doesn't hold up to even a bit of their needs, forget it. Myself, if Darkfall does not prove worthy of my 2 days lunch money I will looking forward to the re-release of Anarchy Online, which "states" the DX9 Engine "should" be completed by the end of 2009 hopefully. AO was the first MMO I felt 110% about my fun factor with, the only problem is I played it so long and gained all the stuff I needed and many friends of mine went to other games because of other friends etc. The graphics are dated but once DX9 comes out for it and if darkfall fails or not, it'll be a good secondary solution for server downtimes and such. To be honest, I'm TIRED of all the new games recently, they don't copy wow, but they copy the modernized idea of an MMO. Health/Mana/Energy, Action bar, a few skills to put on bar, point and click autoattack, kill mob around your level. It seems Darkfall is ready to change that mode and I applaud the Dev team for at least attempting the Idea, the MMO community has needed it and the AoC team was a nice attempt but the head boss's of the group had a serious problem with Q&A. |
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12/23/08 9:04:11 PM#33
This is a general response to a number of posts in this thread, not any one in particular. 1. I love it when WoW Fanbois throw out the numberz. It happens a lot. WoW is the greatest evah! They gotz teh most subz! Hey, everyday millions of people get their lunch from McDonald's. That doesn't mean it's good food. 2. (Insert name of game here) is gonna steal bunches of subz from WoW! Lawllerz!!!1!!1 The only game that will "kill" WoW is WoW Redux with better GFX. It's like the new sitcom taking the reigns from the old sitcom. It's not any better. In fact it's the same show with different actors. 3. Darkfall is bound to suffer a similar fate to WAR: all the Uberleet Arena Season Who Gives a **** Shoulders wearing kiddies are going to show up in the latest and greatest Hardcore PvP game and get their faces owned, cry about the OMGWTF imbalance, and unsub when the devs don't change everything so they can WTFPWN. --------------------- That said, I think Darkfall will do fine as long as they keep the server numbers at a good ratio to players, so that the PvP is frequent and fierce. And I don't care if it has 11,000,000 subs or 11,000 subs, as long as it is fun. WoW is the new MUD. |
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