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Darkfall

Darkfall 

General Discussion  » Even if Darkfall Online fails..

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33 posts found
  AlienShirt

Apprentice Member

Joined: 7/01/04
Posts: 599

12/21/08 6:00:39 PM#21

Even? You act like it hasn't already FAILED...which to me it has seeing it's taken over 7 years and the game still isn't released.

  rageagainst

Novice Member

Joined: 11/15/08
Posts: 621

12/21/08 6:02:39 PM#22
Originally posted by Vidir
Originally posted by rageagainst
Originally posted by Vidir


 

I think Darkfall will succeed,but I dont think it will ever have a huge playerebase, reason: DF is a ffa pvp game and I think 80-90% of mmo gamers dont play pvp.

 

I DONT KNOW if df will succeed and I also can't say anything definitive about the playerbase other than it is much bigger than the estimate you gave. Sure 80-90% of the people don't pvp in the current mmos, b/c the current mmo's have sh!t pvp and are focused primarily on pve. We don't know how many people DF has the potential to market.

There was a void left in mmos after AC darktide, and DF is trying to make a game that appeals to pre-trammel UO players and AC darktide players in a NEW generation of gamers. A lot of people like pvp though, that's for sure, otherwise fps' wouldn't be popular :P. The question is, will DF be good enough to net those people? There have been games that tried, (planetside, neocron) and failed, will DF's immersion allow it to net this untapped market? Time will tell.

Oh and keep in mind that DF will be the only 3d fantasy sandbox game on the market when it comes out, and it, if it lives up to its promises, will have one of the robust pve systems in mmo's.

Well AC playerbase was about 150000 players as best and it had 8 servers only one was pvp, Darktide.
 

 

again, this is a new generation of gamers, and also, thie game is arguably more casual friendly than AC darktide, as player skill plays a much larger role. Note that DF's forums have 250k (and growing) registered with no ads in its 7 year development (really 5 yr, but that number sounds cooler)

EDIT: @alienshirt, this is assuming you're not trolling of course... which you probably are, but anyway, alienshiert, a long dev time is not an omen to a bad game, neither is bad PR.

When I'm energetic I'm:


When I'm at default I'm:


WHITE/BLUE


Lol according to this I'm bipolar :O

  User Deleted
12/21/08 6:06:10 PM#23
Originally posted by Eyrothath

The topic says it all.. Even if Darkfall Online does not succeed, which I hope it does, even if the game does not come out.. There are other games in the making that will eventually appeal to this group of hardcore gamers such as Mortal and Earthrise.. Here is what I am expecting to happen....

Something happened when World of Warcraft came out.. Every game was the releasing tried to be like it.. (Age of Conan, Warhammer and a lot more games.) Had all the same features as World of Warcraft, I believe this is because everyone has to compete with WoW to succeed.. But that does not look like it is bound to happen..

Before World of Warcraft, we had a great many sandbox games that people played such as Shadowbane, Star Wars Galaxies, Dark Age of Camelot, and they were all really great games, and appealed to the hardcore gamer.. But latley these game have tried to be more like WoW in order to compete with this monster.. But when that happened, all these games lost a lot of their subscribers, when they were hoping to gain more..

I think game companies realize this, and we will see a new generation of sandbox games, even if Darkfall does not succeed, eventually there will be one which we all love.. (Mortal Online, Earthrise, Fallen Earth.) Even Stargate Worlds looks like it might have Sandbox features... 

So what I see happening is this.. Darkfall comes out first, this game will be the World of Warcraft of Sandbox games, it will have a subscription number that is so high, because I believe that the only game that can compete with WoW is a sandbox game, it looks like Darkfall is the first to be released.. It will take huge chunks out of exsiting games like DAOC, SWG, UO, AC, because the players who all played these games, miss the way they use to be.. So they will all go over to Darkfall(which is similar), giving it HIGH numbers.. I even predict that it will take a huge chunk out of World of Warcraft..

Then other games will soon follow like I said before (Earthrise, Mortal Online, Fallen Earth.) These will be the Age of Conan's and the Warhammer's that try to compete with Darkfall Online..

This is just my prediction..


 

Stargate worlds is developed in mind that it eventually be released on consoles the controls and movement characters are same as in most consoles games and its 100% themepark, get your facts straight:P

Why should Darkfall fail if hardcore realy love to play game like darkfall i dont see why it should?

Or its so buggy so laggy and with empty world not much to do then maybe but come on this game ahs been developed sinds 2003, its ready and its succes if they get at least 75k to 100k players, but i think even more but lets not drool on that hehe.

  User Deleted
12/21/08 6:11:03 PM#24
Originally posted by AlienShirt

Even? You act like it hasn't already FAILED...which to me it has seeing it's taken over 7 years and the game still isn't released.


 

Its 5 years they had a idea how game should be in 2000 then they reveal game with interview IGN with CLAUS lead designer.

In 2002 aventurine merge with razorwax and they start from scratch in 2003 with the ideas how they want the game to be and start developing in 2003.

And even it was 7 years some major companys also develope 5 years or longer so its not that uncommon, its an indie developer so give them some slack will yah:)

  rageagainst

Novice Member

Joined: 11/15/08
Posts: 621

12/21/08 6:12:27 PM#25
Originally posted by Evasia


 

Stargate worlds is developed in mind that it eventually be released on consoles the controls and movement characters are same as in most consoles games and its 100% themepark, get your facts straight:P

Why should Darkfall fail if hardcore realy love to play game like darkfall i dont see why it should?

Or its so buggy so laggy and with empty world not much to do then maybe but come on this game ahs been developed sinds 2003, its ready and its succes if they get at least 75k to 100k players, but i think even more but lets not drool on that hehe.

 

bugs and lags won't be a problem, they've been professional testing for a year, and the graphics have been (obviously if you've seen any videos) to minimize lag.

what the df devs CAN screw up on is the content

When I'm energetic I'm:


When I'm at default I'm:


WHITE/BLUE


Lol according to this I'm bipolar :O

  Vidir

Elite Member

Joined: 1/14/04
Posts: 565

12/21/08 6:25:03 PM#26
Originally posted by rageagainst
Originally posted by Vidir
Originally posted by rageagainst
Originally posted by Vidir


 

I think Darkfall will succeed,but I dont think it will ever have a huge playerebase, reason: DF is a ffa pvp game and I think 80-90% of mmo gamers dont play pvp.

 

I DONT KNOW if df will succeed and I also can't say anything definitive about the playerbase other than it is much bigger than the estimate you gave. Sure 80-90% of the people don't pvp in the current mmos, b/c the current mmo's have sh!t pvp and are focused primarily on pve. We don't know how many people DF has the potential to market.

There was a void left in mmos after AC darktide, and DF is trying to make a game that appeals to pre-trammel UO players and AC darktide players in a NEW generation of gamers. A lot of people like pvp though, that's for sure, otherwise fps' wouldn't be popular :P. The question is, will DF be good enough to net those people? There have been games that tried, (planetside, neocron) and failed, will DF's immersion allow it to net this untapped market? Time will tell.

Oh and keep in mind that DF will be the only 3d fantasy sandbox game on the market when it comes out, and it, if it lives up to its promises, will have one of the robust pve systems in mmo's.

Well AC playerbase was about 150000 players as best and it had 8 servers only one was pvp, Darktide.
 

 

again, this is a new generation of gamers, and also, thie game is arguably more casual friendly than AC darktide, as player skill plays a much larger role. Note that DF's forums have 250k (and growing) registered with no ads in its 7 year development (really 5 yr, but that number sounds cooler)

EDIT: @alienshirt, this is assuming you're not trolling of course... which you probably are, but anyway, alienshiert, a long dev time is not an omen to a bad game, neither is bad PR.


 

I'm not trolling, I surely hope DF will do great since I beleve a game like this would add a dimension yo mmorpg's.

  Alienovrlord

Apprentice Member

Joined: 2/28/07
Posts: 1528

12/21/08 11:24:55 PM#27

 The OP doesn't make any sense.

Pre-WoW there were a lot of sandbox games.   All of which only appealed to a niche market of gamers while other genres like FPS, RTS, single-player RPGs were making games that brought in MILLIONS.  These pre-WoW MMORPGS were considered a joke by the rest of the gaming industry as far as sales.

WoW comes along and finally shows that a MMORPG can attract millions of players - it does this by throwing out the timesink mechanics of those previous games and ignoring any kind of sandbox mechanic.  

And yet the OP is suggesting a game that goes back to those previous mechanics that FAILED for a decade to attract signicant numbers will somehow now manage to outsell WoW?

I don't like WoW, I stopped playing it but MMORPGs have evolved and only developers who are willing to accept a niche market will look to game mechanics from older MMORPGs.   

  Eyrothath

Apprentice Member

Joined: 9/01/08
Posts: 145

 
12/22/08 12:52:38 AM#28
Originally posted by Alienovrlord

 The OP doesn't make any sense.

Pre-WoW there were a lot of sandbox games.   All of which only appealed to a niche market of gamers while other genres like FPS, RTS, single-player RPGs were making games that brought in MILLIONS.  These pre-WoW MMORPGS were considered a joke by the rest of the gaming industry as far as sales.

WoW comes along and finally shows that a MMORPG can attract millions of players - it does this by throwing out the timesink mechanics of those previous games and ignoring any kind of sandbox mechanic.  

And yet the OP is suggesting a game that goes back to those previous mechanics that FAILED for a decade to attract signicant numbers will somehow now manage to outsell WoW?

I don't like WoW, I stopped playing it but MMORPGs have evolved and only developers who are willing to accept a niche market will look to game mechanics from older MMORPGs.   

 

Ya, what I am saying is.. Take Star Wars Galaxies for example.. It came out before WoW and it had lots and lots of players, a good massive amount! Then World of Warcraft comes out, Star Wars Galaxies hangs in there.. But they completey re-vamp the entire game and it has a more theme-park approach rather than their sandbox one.. And then all the players left the game..... I think they lost players because they didn't like what the game had become... Not because they wanted to go play WoW..

  KrystDaymen

Novice Member

Joined: 12/19/08
Posts: 69

"No one ever lost a dime underestimating the taste of the american public" P.T. Barnum

12/22/08 11:16:51 AM#29
Originally posted by Alienovrlord

 The OP doesn't make any sense.

Pre-WoW there were a lot of sandbox games.   All of which only appealed to a niche market of gamers while other genres like FPS, RTS, single-player RPGs were making games that brought in MILLIONS.  These pre-WoW MMORPGS were considered a joke by the rest of the gaming industry as far as sales.

WoW comes along and finally shows that a MMORPG can attract millions of players - it does this by throwing out the timesink mechanics of those previous games and ignoring any kind of sandbox mechanic.  

And yet the OP is suggesting a game that goes back to those previous mechanics that FAILED for a decade to attract signicant numbers will somehow now manage to outsell WoW?

I don't like WoW, I stopped playing it but MMORPGs have evolved and only developers who are willing to accept a niche market will look to game mechanics from older MMORPGs.   

As far as wow goes, read P.T. Barnum's quote <----that way.  WoW only got a lot of players because UO refused to advance their graphics.  Then when WoW came out with better graphics and was 3d to boot it got players that were amazed by the grahphics as well as a flood of gamers that were used to good graphics from the solo games...so along comes an mmo with appealing graphics and boom, players move to that.  Then when WoW started getting all the business UO decided to completely change the game systems to add stats to weps armor etc.  Thus the death of the sandbox game.  I can't speak for Eq cause I never played it, but I would have played UO for more than I did if they had just redone the graphics...I loved the systems. 
 

Do I think that DF will outsell wow? no.  Am I sad about that? no.  The servers are only expected to hold 10,000 each at max capacity and as long as it's 10,000 like minded people as me, i.e. people that loved UO and that type of game, that will be juuuuussst fine. 

Krystar Daymen (Old School UO player baby)

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

12/22/08 12:35:16 PM#30
Originally posted by Eyrothath

 

So what I see happening is this.. Darkfall comes out first, this game will be the World of Warcraft of Sandbox games, it will have a subscription number that is so high, because I believe that the only game that can compete with WoW is a sandbox game, it looks like Darkfall is the first to be released..

 

Why would people that like to play a themepark game want a sandbox, just because you want a sandbox game?

  DiTH

Novice Member

Joined: 1/23/08
Posts: 84

12/22/08 12:49:51 PM#31

I thinks thats kinda of Utopic.I dont see it happening.As many developers have stated before and i agree with them.WoW's killer which will have more Subscriptions than WoW is propably Blizzard's next MMO.Lets pray that they are looking into doing something different than WoW.Especially now after WoW they have all the resources in the world to build the true next generation MMO and since its not in Warcraft or Starcraft universe(which they stated on Blizzcon) but a new IP,lets also pray that its not a 12yo cartoon.

  NeokiNaomi

Advanced Member

Joined: 5/24/07
Posts: 265

In der ruhe kommt die kraft.

12/23/08 3:22:29 PM#32

Your prediction seems legit, were entering the cycle of an era where people are cutting back on costs, and it's making them very detailed on what they are willing to pay for, and if a game doesn't hold up to even a bit of their needs, forget it.  Myself, if Darkfall does not prove worthy of my 2 days lunch money I will looking forward to the re-release of Anarchy Online, which "states" the DX9 Engine "should" be completed by the end of 2009 hopefully.  AO was the first MMO I felt 110% about my fun factor with, the only problem is I played it so long and gained all the stuff I needed and many friends of mine went to other games because of other friends etc.  The graphics are dated but once DX9 comes out for it and if darkfall fails or not, it'll be a good secondary solution for server downtimes and such. 

Darkfall has me spinning in circles after it's LONG development, just like Halo drove me nuts, first it was coming for the Playstation, then the Computer, the Xbox. The Darkfall team has a lot of weight on their shoulders, I feel bad for them to be honest.  As much as I hate waiting, I want a complete and clean launch of the game, I laugh at wow-fanatics because when WoW was released, it was nothing like it is today, it was contentless and just pure grinding and only a few talent specs were available.  If Darkfall comes out clean and Adventurine keeps truth to their words, they will have a mega hit in gaming history as a genre revolutionizer, evening if the subscriptions remain sub-norm.

To be honest, I'm TIRED of all the new games recently, they don't copy wow, but they copy the modernized idea of an MMO. Health/Mana/Energy, Action bar, a few skills to put on bar, point and click autoattack, kill mob around your level. It seems Darkfall is ready to change that mode and I applaud the Dev team for at least attempting the Idea, the MMO community has needed it and the AoC team was a nice attempt but the head boss's of the group had a serious problem with Q&A.

  FolbyOrb

Novice Member

Joined: 12/12/08
Posts: 353

12/23/08 9:04:11 PM#33

This is a general response to a number of posts in this thread, not any one in particular.

1. I love it when WoW Fanbois throw out the numberz. It happens a lot. WoW is the greatest evah! They gotz teh most subz! Hey, everyday millions of people get their lunch from McDonald's. That doesn't mean it's good food.

2. (Insert name of game here) is gonna steal bunches of subz from WoW! Lawllerz!!!1!!1 The only game that will "kill" WoW is WoW Redux with better GFX. It's like the new sitcom taking the reigns from the old sitcom. It's not any better. In fact it's the same show with different actors.

3. Darkfall is bound to suffer a similar fate to WAR: all the Uberleet Arena Season Who Gives a **** Shoulders wearing kiddies are going to show up in the latest and greatest Hardcore PvP game and get their faces owned, cry about the OMGWTF imbalance, and unsub when the devs don't change everything so they can WTFPWN.

---------------------

That said, I think Darkfall will do fine as long as they keep the server numbers at a good ratio to players, so that the PvP is frequent and fierce.

And I don't care if it has 11,000,000 subs or 11,000 subs, as long as it is fun.

WoW is the new MUD.
----------
Playing | PS3, WoW
Wanting | GW2
Watching | ArcheAge
Retired | WAR, Cabal, MO, CO

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