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Darkfall

Darkfall 

General Discussion  » Let's hope DFO is the best RETRO-GEN game out there...

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59 posts found
  User Deleted
12/18/08 4:19:39 PM#41

Someone ask why friendly fire and say its idiotic

Well first of all its a hardcore game and friendly fire just give more realism to the game and you have to play smarter so you dont hit your own clan mates but its hardcore so most will learn this who gonne play Darkfall

Its not some silly themepark game where your protected 100% without any risk:P

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

12/18/08 4:24:57 PM#42
Originally posted by Theodgrim
Originally posted by xzyax
Originally posted by DarthRaiden
Originally posted by Theodgrim

Roma Victor has friendly fire. 

 

has it friendly fire  + mounts  + ships ?

Doesn't WW2 Online have all those?

 

They also have quite a variety of "mounts" as well.  They also have planes to add to the mix.

 

I've never played WW2 Online, so I'm not entirely sure, but it's one that came to mind that had all the things that you mentioned.


 

Huh...not 100% sure (have not played in years) but I dont think WWIIOL has friendly fire.  I do remember being able to kill myself with my own grenades/satchels, but I dont think you could harm someone else in your faction.

According to this site, WW2 Online does indeed have Friendly Fire.  The site below is an article about a mod that someone created to try and counter the effects of Friendly Fire.  So, that seems to indicate that yes WW2 Online does indeed have it.

 

www.hq.wwiionline.com/articles/freezeshooter.shtml

 

So, that would mean that WW2 Online wins the prize then. 

  Theodgrim

Novice Member

Joined: 9/17/06
Posts: 548

12/18/08 4:42:24 PM#43
Originally posted by xzyax
Originally posted by Theodgrim
Originally posted by xzyax

Doesn't WW2 Online have all those?

 

They also have quite a variety of "mounts" as well.  They also have planes to add to the mix.

 

I've never played WW2 Online, so I'm not entirely sure, but it's one that came to mind that had all the things that you mentioned.


 

Huh...not 100% sure (have not played in years) but I dont think WWIIOL has friendly fire.  I do remember being able to kill myself with my own grenades/satchels, but I dont think you could harm someone else in your faction.

According to this site, WW2 Online does indeed have Friendly Fire.  The site below is an article about a mod that someone created to try and counter the effects of Friendly Fire.  So, that seems to indicate that yes WW2 Online does indeed have it.

 

www.hq.wwiionline.com/articles/freezeshooter.shtml

 

So, that would mean that WW2 Online wins the prize then. 


 

I still dont think so.  I believe that article is one of the methods they are/were considering.  Here is the FAQ entry on FF:

Friendly Fire

Friendly fire (FF) means to take damage from the fire of someone on your own team.
The Rats will deactivate friendly fire initially when the game begins - you will not be able to injure people on your own side.
Later, they will adjust this setting based on experimentation.
Friendly fire is a HUGE problem in some games, mostly in FPSs like RS/CS/UT/Quake where you don't have to pay to play.
The main reason for this is that some people, strangely enough, get some sort of kick out of killing people on their own team.
Some people think that not having friendly fire in the game is not realistic.
Other people feel that having friendly fire will cause too many problems.
The Rats are putting a lot of thought into this.
People who like to intentionally aim friendly fire at people are referred to as 'team killers' (TKers) - see below.

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

12/18/08 4:56:31 PM#44
Originally posted by Theodgrim
Originally posted by xzyax
Originally posted by Theodgrim
Originally posted by xzyax

Doesn't WW2 Online have all those?

 

They also have quite a variety of "mounts" as well.  They also have planes to add to the mix.

 

I've never played WW2 Online, so I'm not entirely sure, but it's one that came to mind that had all the things that you mentioned.


 

Huh...not 100% sure (have not played in years) but I dont think WWIIOL has friendly fire.  I do remember being able to kill myself with my own grenades/satchels, but I dont think you could harm someone else in your faction.

According to this site, WW2 Online does indeed have Friendly Fire.  The site below is an article about a mod that someone created to try and counter the effects of Friendly Fire.  So, that seems to indicate that yes WW2 Online does indeed have it.

 

www.hq.wwiionline.com/articles/freezeshooter.shtml

 

So, that would mean that WW2 Online wins the prize then. 


 

I still dont think so.  I believe that article is one of the methods they are/were considering.  Here is the FAQ entry on FF:

Friendly Fire

Friendly fire (FF) means to take damage from the fire of someone on your own team.
The Rats will deactivate friendly fire initially when the game begins - you will not be able to injure people on your own side.
Later, they will adjust this setting based on experimentation.
Friendly fire is a HUGE problem in some games, mostly in FPSs like RS/CS/UT/Quake where you don't have to pay to play.
The main reason for this is that some people, strangely enough, get some sort of kick out of killing people on their own team.
Some people think that not having friendly fire in the game is not realistic.
Other people feel that having friendly fire will cause too many problems.
The Rats are putting a lot of thought into this.
People who like to intentionally aim friendly fire at people are referred to as 'team killers' (TKers) - see below.

You are correct.

 

wiki.wwiionline.com/index.php/Introduction

I found this quote from the link above:

"Because of potential abuse and unruly players this game does not have "Friendly Fire". You cannot kill anyone on your own side. Except for this, this game is the closest to a true full scale war sim ever produced."

 

 

A side-benefit of finding that info though was that I found a map-comparison for MMO's that I remember seeing way back in the day, but had never been able to find again!  

 

 

www.battlegroundtools.com/maps/oldmaps/swgcomparebig.jpg

IT will be interesting to see how DarkFall's claim of being the largest MMO world compares with that.  Hmm... 

In one of the Dev. Journals I remember them comparing DarkFall to SWG, and saying that DarkFall was bigger than SWG.  But dang!  SWG's world looks puny compared to WW2 Online!  I had forgotten just how huge that game was in scope. 

 

Edit: Forgot to add.  That picture is showing it at 120km x 230 km.  Since it's updates it is now 200km x 400 km.  All continuous... no zones! 

Is DarkFall really bigger than that? 

 

 

  Arcken

Apprentice Member

Joined: 8/14/04
Posts: 2577

Lets face it, MMOs today are turning into single player console games with a chat box included.

12/18/08 4:59:14 PM#45
Originally posted by xzyax
Originally posted by Theodgrim
Originally posted by xzyax
Originally posted by Theodgrim
Originally posted by xzyax

Doesn't WW2 Online have all those?

 

They also have quite a variety of "mounts" as well.  They also have planes to add to the mix.

 

I've never played WW2 Online, so I'm not entirely sure, but it's one that came to mind that had all the things that you mentioned.


 

Huh...not 100% sure (have not played in years) but I dont think WWIIOL has friendly fire.  I do remember being able to kill myself with my own grenades/satchels, but I dont think you could harm someone else in your faction.

According to this site, WW2 Online does indeed have Friendly Fire.  The site below is an article about a mod that someone created to try and counter the effects of Friendly Fire.  So, that seems to indicate that yes WW2 Online does indeed have it.

 

www.hq.wwiionline.com/articles/freezeshooter.shtml

 

So, that would mean that WW2 Online wins the prize then. 


 

I still dont think so.  I believe that article is one of the methods they are/were considering.  Here is the FAQ entry on FF:

Friendly Fire

Friendly fire (FF) means to take damage from the fire of someone on your own team.
The Rats will deactivate friendly fire initially when the game begins - you will not be able to injure people on your own side.
Later, they will adjust this setting based on experimentation.
Friendly fire is a HUGE problem in some games, mostly in FPSs like RS/CS/UT/Quake where you don't have to pay to play.
The main reason for this is that some people, strangely enough, get some sort of kick out of killing people on their own team.
Some people think that not having friendly fire in the game is not realistic.
Other people feel that having friendly fire will cause too many problems.
The Rats are putting a lot of thought into this.
People who like to intentionally aim friendly fire at people are referred to as 'team killers' (TKers) - see below.

You are correct.

 

wiki.wwiionline.com/index.php/Introduction

I found this quote from the link above:

"Because of potential abuse and unruly players this game does not have "Friendly Fire". You cannot kill anyone on your own side. Except for this, this game is the closest to a true full scale war sim ever produced."

 

 

A side-benefit of finding that info though was that I found a map-comparison for MMO's that I remember seeing way back in the day, but had never been able to find again!  

 

 

www.battlegroundtools.com/maps/oldmaps/swgcomparebig.jpg

IT will be interesting to see how DarkFall's claim of being the largest MMO world compares with that.  Hmm... 

In one of the Dev. Journals I remember them comparing DarkFall to SWG, and saying that DarkFall was bigger than SWG.  But dang!  SWG's world looks puny compared to WW2 Online!  I had forgotten just how huge that game was in scope. 

 

 

 

Ah we forgot Planetside, friendly fire galore, in fact the more of your own people you shoot the more grief points you get, accrue enough, and your gun wont fire.
 

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

12/18/08 5:05:52 PM#46
Originally posted by Arcken
Originally posted by xzyax
Originally posted by Theodgrim
Originally posted by xzyax
Originally posted by Theodgrim
Originally posted by xzyax

Doesn't WW2 Online have all those?

 

They also have quite a variety of "mounts" as well.  They also have planes to add to the mix.

 

I've never played WW2 Online, so I'm not entirely sure, but it's one that came to mind that had all the things that you mentioned.


 

Huh...not 100% sure (have not played in years) but I dont think WWIIOL has friendly fire.  I do remember being able to kill myself with my own grenades/satchels, but I dont think you could harm someone else in your faction.

According to this site, WW2 Online does indeed have Friendly Fire.  The site below is an article about a mod that someone created to try and counter the effects of Friendly Fire.  So, that seems to indicate that yes WW2 Online does indeed have it.

 

www.hq.wwiionline.com/articles/freezeshooter.shtml

 

So, that would mean that WW2 Online wins the prize then. 


 

I still dont think so.  I believe that article is one of the methods they are/were considering.  Here is the FAQ entry on FF:

Friendly Fire

Friendly fire (FF) means to take damage from the fire of someone on your own team.
The Rats will deactivate friendly fire initially when the game begins - you will not be able to injure people on your own side.
Later, they will adjust this setting based on experimentation.
Friendly fire is a HUGE problem in some games, mostly in FPSs like RS/CS/UT/Quake where you don't have to pay to play.
The main reason for this is that some people, strangely enough, get some sort of kick out of killing people on their own team.
Some people think that not having friendly fire in the game is not realistic.
Other people feel that having friendly fire will cause too many problems.
The Rats are putting a lot of thought into this.
People who like to intentionally aim friendly fire at people are referred to as 'team killers' (TKers) - see below.

You are correct.

 

wiki.wwiionline.com/index.php/Introduction

I found this quote from the link above:

"Because of potential abuse and unruly players this game does not have "Friendly Fire". You cannot kill anyone on your own side. Except for this, this game is the closest to a true full scale war sim ever produced."

 

 

A side-benefit of finding that info though was that I found a map-comparison for MMO's that I remember seeing way back in the day, but had never been able to find again!  

 

 

www.battlegroundtools.com/maps/oldmaps/swgcomparebig.jpg

IT will be interesting to see how DarkFall's claim of being the largest MMO world compares with that.  Hmm... 

In one of the Dev. Journals I remember them comparing DarkFall to SWG, and saying that DarkFall was bigger than SWG.  But dang!  SWG's world looks puny compared to WW2 Online!  I had forgotten just how huge that game was in scope. 

 

 

 

Ah we forgot Planetside, friendly fire galore, in fact the more of your own people you shoot the more grief points you get, accrue enough, and your gun wont fire.
 

LOL!  Of course!

 

I was thinking there was one we were forgetting about.  And they have the "mounts" in vehicles as well.  Plus the "ships" works with the planes/airships... I think PlanetSide had them right?  I did not play Planet-Side.   Was too much into SWG at that time. 

  Theodgrim

Novice Member

Joined: 9/17/06
Posts: 548

12/18/08 5:33:20 PM#47
Originally posted by Arcken
Originally posted by xzyax

You are correct.

 

wiki.wwiionline.com/index.php/Introduction

I found this quote from the link above:

"Because of potential abuse and unruly players this game does not have "Friendly Fire". You cannot kill anyone on your own side. Except for this, this game is the closest to a true full scale war sim ever produced."

 

 

A side-benefit of finding that info though was that I found a map-comparison for MMO's that I remember seeing way back in the day, but had never been able to find again!  

 

 

www.battlegroundtools.com/maps/oldmaps/swgcomparebig.jpg

IT will be interesting to see how DarkFall's claim of being the largest MMO world compares with that.  Hmm... 

In one of the Dev. Journals I remember them comparing DarkFall to SWG, and saying that DarkFall was bigger than SWG.  But dang!  SWG's world looks puny compared to WW2 Online!  I had forgotten just how huge that game was in scope. 

 

 

 

Ah we forgot Planetside, friendly fire galore, in fact the more of your own people you shoot the more grief points you get, accrue enough, and your gun wont fire.
 


 

Yeah, almost forgot about Planetside.  Of course, they have a counter-measure with locking the weapon, so they sorta wimped out.

xzyax - indeed, WWIIOL is HUGE.  IIRC the map is accurate, but half-scale to reality.  Hell, even RV is big, about 8 hours to cross the map.  Starter towns are about an hour apart, so if you want PvP, better get used to travel time.  God help you if you are wounded and want to travel. 

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

12/18/08 6:21:12 PM#48
Originally posted by Theodgrim
Originally posted by Arcken
Originally posted by xzyax

You are correct.

 

wiki.wwiionline.com/index.php/Introduction

I found this quote from the link above:

"Because of potential abuse and unruly players this game does not have "Friendly Fire". You cannot kill anyone on your own side. Except for this, this game is the closest to a true full scale war sim ever produced."

 

 

A side-benefit of finding that info though was that I found a map-comparison for MMO's that I remember seeing way back in the day, but had never been able to find again!  

 

 

www.battlegroundtools.com/maps/oldmaps/swgcomparebig.jpg

IT will be interesting to see how DarkFall's claim of being the largest MMO world compares with that.  Hmm... 

In one of the Dev. Journals I remember them comparing DarkFall to SWG, and saying that DarkFall was bigger than SWG.  But dang!  SWG's world looks puny compared to WW2 Online!  I had forgotten just how huge that game was in scope. 

 

 

 

Ah we forgot Planetside, friendly fire galore, in fact the more of your own people you shoot the more grief points you get, accrue enough, and your gun wont fire.
 


 

Yeah, almost forgot about Planetside.  Of course, they have a counter-measure with locking the weapon, so they sorta wimped out.

xzyax - indeed, WWIIOL is HUGE.  IIRC the map is accurate, but half-scale to reality.  Hell, even RV is big, about 8 hours to cross the map.  Starter towns are about an hour apart, so if you want PvP, better get used to travel time.  God help you if you are wounded and want to travel. 

So then, that begs the question:

 

Will DarkFall's claim of possibly being the largest MMO be accurate then?  Given the scope of that map for WW2 Online... I find that claim to be a bit daunting indeed. 

 

Edit: added possibly in the claim above.  The claim in the FAQ uses the word possibly, so that is only fair.

  Douhk

Novice Member

Joined: 8/19/07
Posts: 1034

12/18/08 6:36:27 PM#49
Originally posted by Evasia

Someone ask why friendly fire and say its idiotic

Well first of all its a hardcore game and friendly fire just give more realism to the game and you have to play smarter so you dont hit your own clan mates but its hardcore so most will learn this who gonne play Darkfall

Its not some silly themepark game where your protected 100% without any risk:P


 

I seriously don't see how it won't create complication.

I don't see how it really makes the game "hardcore", and it's funny that anyone can call any MMO "hardcore". If you're in a group attacking a boss, all this means is that you have to situate all your melee characters at different angles and hope that the swings aren't wide enough to hit your friends. Then you have to make room for that ranger in the back so you don't get arrows up the ass, then you have to worry about your mage's fireball scorching your hair off, and who else knows what, and hope that there's enough space in the special circle for all of the attacks. And with that, you then have to make sure your enemy doesn't move, at all, or your going to have to go through playing musical chairs all over. And with that, there will be arsenals of archers being yelled at by group leaders for inpurposely shooting that arrow up his ass or have that mage sit in the corner and play with the nearby caterpillar over in the meadow, proving himself useless. It has nothing to do with strategy, just makes unnecessary complication.

If only SW:TOR could be this epic...

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 3324

12/18/08 6:42:08 PM#50
Originally posted by Douhk
Originally posted by Evasia

Someone ask why friendly fire and say its idiotic

Well first of all its a hardcore game and friendly fire just give more realism to the game and you have to play smarter so you dont hit your own clan mates but its hardcore so most will learn this who gonne play Darkfall

Its not some silly themepark game where your protected 100% without any risk:P


 

I seriously don't see how it won't create complication.

I don't see how it really makes the game "hardcore", and it's funny that anyone can call any MMO "hardcore". If you're in a group attacking a boss, all this means is that you have to situate all your melee characters at different angles and hope that the swings aren't wide enough to hit your friends. Then you have to make room for that ranger in the back so you don't get arrows up the ass, then you have to worry about your mage's fireball scorching your hair off, and who else knows what, and hope that there's enough space in the special circle for all of the attacks. And with that, you then have to make sure your enemy doesn't move, at all, or your going to have to go through playing musical chairs all over. And with that, there will be arsenals of archers being yelled at by group leaders for inpurposely shooting that arrow up his ass or have that mage sit in the corner and play with the nearby caterpillar over in the meadow, proving himself useless. It has nothing to do with strategy, just makes unnecessary complication.

 

It's all about strategy. I mean re-read what you posted if you don't agree. Positioning, working as a team,  having a plan ready for if things don't go the way you want,  and so on............. and your saying it has nothing to do with strategy?

Was just curious is all.

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4040

i make art,
till someone dies.

Forum Terrorist

12/18/08 6:42:16 PM#51
Originally posted by xzyax
Originally posted by Theodgrim
Originally posted by Arcken
Originally posted by xzyax

You are correct.

 

wiki.wwiionline.com/index.php/Introduction

I found this quote from the link above:

"Because of potential abuse and unruly players this game does not have "Friendly Fire". You cannot kill anyone on your own side. Except for this, this game is the closest to a true full scale war sim ever produced."

 

 

A side-benefit of finding that info though was that I found a map-comparison for MMO's that I remember seeing way back in the day, but had never been able to find again!  

 

 

www.battlegroundtools.com/maps/oldmaps/swgcomparebig.jpg

IT will be interesting to see how DarkFall's claim of being the largest MMO world compares with that.  Hmm... 

In one of the Dev. Journals I remember them comparing DarkFall to SWG, and saying that DarkFall was bigger than SWG.  But dang!  SWG's world looks puny compared to WW2 Online!  I had forgotten just how huge that game was in scope. 

 

 

 

Ah we forgot Planetside, friendly fire galore, in fact the more of your own people you shoot the more grief points you get, accrue enough, and your gun wont fire.
 


 

Yeah, almost forgot about Planetside.  Of course, they have a counter-measure with locking the weapon, so they sorta wimped out.

xzyax - indeed, WWIIOL is HUGE.  IIRC the map is accurate, but half-scale to reality.  Hell, even RV is big, about 8 hours to cross the map.  Starter towns are about an hour apart, so if you want PvP, better get used to travel time.  God help you if you are wounded and want to travel. 

So then, that begs the question:

 

Will DarkFall's claim of being the largest MMO be accurate then?  Given the scope of that map for WW2 Online... I find that claim to be a bit daunting indeed. 

 

WWII is a historical game..this map supposed to be the real map of  a part of Europe in the right proportions and scale.

No fantasy world should  concur that ..

 

 

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Theodgrim

Novice Member

Joined: 9/17/06
Posts: 548

12/18/08 9:05:03 PM#52
Originally posted by DarthRaiden

WWII is a historical game..this map supposed to be the real map of  a part of Europe in the right proportions and scale.

No fantasy world should  concur that ..

 


 

So...because it's theme is history rather than fantasy, it doesnt count?  Really not sure what you are trying to say, as the last sentence is gibberish.

  almerel

Novice Member

Joined: 10/28/06
Posts: 682

My awesomeness shall return...

12/18/08 9:18:39 PM#53
Originally posted by Shannia

OK, for the past few days I've been asking for this magical list that Tasos calls "FEATURE COMPLETE".  Here is what I concluded.  Based on http://www.darkfallonline.com/features/ there is absolutely nothing next gen about DFO.  ALL the features in DFO have been done in other games.  That is a good thing.  Why?  It should have allowed DFO devs to see what worked and what didn't in those other games.  Any good developer  knows to do their research and not to make the same mistakes others have done.  What I did discover looking over the only official FEATURE list we have for DFO is that if the DFO devs can deliver, DFO will be the best RETRO-GEN game out there because they are bringing a lot of the best features in different games together into one game.

 

I applaud you and totaly respect your post. This is the type of thing that get's me behind a game. Truth, not hype. When I was looking for a game like this I wanted a Runescape type game but better.

-Almerel

  ndpunch

Novice Member

Joined: 6/12/07
Posts: 242

12/18/08 10:01:26 PM#54
Originally posted by Douhk
Originally posted by Evasia

Someone ask why friendly fire and say its idiotic

Well first of all its a hardcore game and friendly fire just give more realism to the game and you have to play smarter so you dont hit your own clan mates but its hardcore so most will learn this who gonne play Darkfall

Its not some silly themepark game where your protected 100% without any risk:P


 

I seriously don't see how it won't create complication.

I don't see how it really makes the game "hardcore", and it's funny that anyone can call any MMO "hardcore". If you're in a group attacking a boss, all this means is that you have to situate all your melee characters at different angles and hope that the swings aren't wide enough to hit your friends. Then you have to make room for that ranger in the back so you don't get arrows up the ass, then you have to worry about your mage's fireball scorching your hair off, and who else knows what, and hope that there's enough space in the special circle for all of the attacks. And with that, you then have to make sure your enemy doesn't move, at all, or your going to have to go through playing musical chairs all over. And with that, there will be arsenals of archers being yelled at by group leaders for inpurposely shooting that arrow up his ass or have that mage sit in the corner and play with the nearby caterpillar over in the meadow, proving himself useless. It has nothing to do with strategy, just makes unnecessary complication.


 

This here, ladies and gentlemen, is the modern gamer. Straight from the latest WOW raid, comes and cries if someone makes a sidestep from the beaten path.

Unnecessary complication? What the hell does that even mean here??

Nothing to do with strategy?? Do you have brains? At all?

Number one benefit coming from friendly fire is zergs. Zerg guilds are the ones that lose here. In other games they come, by the hundreds, and spam AOE damage and heal, just in the general direction of the combat, and steamroll everyone. In Darkfall, a small, well organized guild will rape them. Also called strategy.

  almerel

Novice Member

Joined: 10/28/06
Posts: 682

My awesomeness shall return...

12/18/08 10:28:10 PM#55

This here, ladies and gentlemen, is the modern gamer. Straight from the latest WOW raid, comes and cries if someone makes a sidestep from the beaten path.

Unnecessary complication? What the hell does that even mean here??

Nothing to do with strategy?? Do you have brains? At all?

Number one benefit coming from friendly fire is zergs. Zerg guilds are the ones that lose here. In other games they come, by the hundreds, and spam AOE damage and heal, just in the general direction of the combat, and steamroll everyone. In Darkfall, a small, well organized guild will rape them. Also called strategy.

 

You know this how? Have you been in Beta and witnessed this?

Btw, just because he finds something that all your other HC games don't have to be unnecessary doesn't mean he has no brians. You fanboys need to get off the DFpwns all bandwagon until they start letting us in Beta. Your wishing that no one will be able to zerg doesn't mean it wont still be possible with the right... strategy.

-Almerel

  Murdus

Novice Member

Joined: 3/05/07
Posts: 631

we own the sky

12/18/08 10:34:18 PM#56
Originally posted by almerel

You know this how? Have you been in Beta and witnessed this?

Btw, just because he finds something that all your other HC games don't have to be unnecessary doesn't mean he has no brians. You fanboys need to get off the DFpwns all bandwagon until they start letting us in Beta. Your wishing that no one will be able to zerg doesn't mean it wont still be possible with the right... strategy.


 

I am a big Darkfall fan, really wanting the game to come out on time, and how in its 100% quality.

But I agree with you... There is too little information on the gameplay to really know that zerg guilds can do something, small guilds can do it better, yadda yadda.

Don't jump to conlcusions just to find yourself alone on the occassion

Current: DDO
Played: Things
Future: Something fun

  ndpunch

Novice Member

Joined: 6/12/07
Posts: 242

12/18/08 10:44:23 PM#57
Originally posted by almerel

This here, ladies and gentlemen, is the modern gamer. Straight from the latest WOW raid, comes and cries if someone makes a sidestep from the beaten path.

Unnecessary complication? What the hell does that even mean here??

Nothing to do with strategy?? Do you have brains? At all?

Number one benefit coming from friendly fire is zergs. Zerg guilds are the ones that lose here. In other games they come, by the hundreds, and spam AOE damage and heal, just in the general direction of the combat, and steamroll everyone. In Darkfall, a small, well organized guild will rape them. Also called strategy.

 

You know this how? Have you been in Beta and witnessed this?

Btw, just because he finds something that all your other HC games don't have to be unnecessary doesn't mean he has no brians. You fanboys need to get off the DFpwns all bandwagon until they start letting us in Beta. Your wishing that no one will be able to zerg doesn't mean it wont still be possible with the right... strategy.

I've played numerous games with FF, so I know it works and I know you will need more strategy to win when FF is on, than when it's off. Go on, prove me otherwise. I could use a laugh.

I don't know why you think he has no Brians. Who are these Brians?

Definition of 'zerg': "A zerg is a large group of players who rely on their sheer numbers, rather than their superior game skills, to win.

If it makes you feel like you won the internets, fine, I'll admit that a zerg is still a viable option in Darkfall. Happy now?

  Theodgrim

Novice Member

Joined: 9/17/06
Posts: 548

12/18/08 11:06:18 PM#58
Originally posted by ndpunch

This here, ladies and gentlemen, is the modern gamer. Straight from the latest WOW raid, comes and cries if someone makes a sidestep from the beaten path.

Unnecessary complication? What the hell does that even mean here??

Nothing to do with strategy?? Do you have brains? At all?

Number one benefit coming from friendly fire is zergs. Zerg guilds are the ones that lose here. In other games they come, by the hundreds, and spam AOE damage and heal, just in the general direction of the combat, and steamroll everyone. In Darkfall, a small, well organized guild will rape them. Also called strategy.


 

I like you.  Nothing creepy, just cool.

  almerel

Novice Member

Joined: 10/28/06
Posts: 682

My awesomeness shall return...

12/19/08 10:10:16 AM#59
Originally posted by ndpunch
Originally posted by almerel

This here, ladies and gentlemen, is the modern gamer. Straight from the latest WOW raid, comes and cries if someone makes a sidestep from the beaten path.

Unnecessary complication? What the hell does that even mean here??

Nothing to do with strategy?? Do you have brains? At all?

Number one benefit coming from friendly fire is zergs. Zerg guilds are the ones that lose here. In other games they come, by the hundreds, and spam AOE damage and heal, just in the general direction of the combat, and steamroll everyone. In Darkfall, a small, well organized guild will rape them. Also called strategy.

 

You know this how? Have you been in Beta and witnessed this?

Btw, just because he finds something that all your other HC games don't have to be unnecessary doesn't mean he has no brians. You fanboys need to get off the DFpwns all bandwagon until they start letting us in Beta. Your wishing that no one will be able to zerg doesn't mean it wont still be possible with the right... strategy.

I've played numerous games with FF, so I know it works and I know you will need more strategy to win when FF is on, than when it's off. Go on, prove me otherwise. I could use a laugh.

I don't know why you think he has no Brians. Who are these Brians?

Definition of 'zerg': "A zerg is a large group of players who rely on their sheer numbers, rather than their superior game skills, to win.

If it makes you feel like you won the internets, fine, I'll admit that a zerg is still a viable option in Darkfall. Happy now?

Well I'm sorry that your waaaaaaay more hard core than me. I didn't mean to offend someone of your hc caliber. I bet your way sweet at chess with all this strategy talk. I have nothing to prove you wrong nor was I trying to. You seriously need some self confidence in yourself.

Seriously? Your really calling me out on a two swapped letters. Typical fanboy response... Attack those who wish to see something first. 

It wasn't a competion lol. It was a point that apperently your lack of self cofidence couldn't handle. And honestly do we actually know it is a viable option? We don't tbh since none of us have even played the game yet.

-Almerel

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