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Darkfall

Darkfall 

General Discussion  » Let's hope DFO is the best RETRO-GEN game out there...

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59 posts found
  Shannia

Novice Member

Joined: 11/06/05
Posts: 2083

"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen

 
12/18/08 8:07:46 AM#1

OK, for the past few days I've been asking for this magical list that Tasos calls "FEATURE COMPLETE".  Here is what I concluded.  Based on http://www.darkfallonline.com/features/ there is absolutely nothing next gen about DFO.  ALL the features in DFO have been done in other games.  That is a good thing.  Why?  It should have allowed DFO devs to see what worked and what didn't in those other games.  Any good developer  knows to do their research and not to make the same mistakes others have done.  What I did discover looking over the only official FEATURE list we have for DFO is that if the DFO devs can deliver, DFO will be the best RETRO-GEN game out there because they are bringing a lot of the best features in different games together into one game.

Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

http://en.wikipedia.org/wiki/Vaporware

"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  downtoearth

Novice Member

Joined: 2/26/08
Posts: 3704

12/18/08 8:11:28 AM#2

yay so ? should be good still there is some next gen stuff tho

  Shannia

Novice Member

Joined: 11/06/05
Posts: 2083

"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen

 
12/18/08 8:19:13 AM#3
Originally posted by downtoearth

yay so ? should be good still there is some next gen stuff tho


 

name the next gen stuff?  Remember, if it isn't on the official feature list, it can't be included.  What gets mentioned in forums in different places can and will be written off by Tasos as he was misquoted or those were just would of, could of, should of type features that didn't make the cut.  So again, I ask, name the next gen stuff, please.

 

Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

http://en.wikipedia.org/wiki/Vaporware

"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

12/18/08 8:27:01 AM#4

Ah...so I see, you're saying Aventurine is a lot like Blizzard, taking the best features of previous games and improving on them.  I see the coralation.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Sixpax

Advanced Member

Joined: 7/28/05
Posts: 405

12/18/08 8:49:44 AM#5

Well there's only 2 things I can think of that haven't been done before (as far as I know). And I wouldn't really classify either of these as "next-gen"...

 

1) Friendly fire. I'm very skeptical about this being anything other than a lesson in frustration. This is going to be a problem for both melee and ranged as people are moving around to avoid attacks and jump right in front of their own team. What's worse is as a melee you'll be in first person mode and can't see behind you to know if you're moving in front of friendly fire or not. I dunno, I'm having a hard time seeing this as a positive for the game at all.

 

2) Full corpse loot. I know other games have had corpse looting but not to this extent. Again I'm having a hard time seeing this as a positive for the game. I'm all for harsh death penalties (you died, it shouldn't be easy), but losing everything every time you die sounds overboard. Will you even carry that ub3r dragon sword that took you 3 months to acquire? How much fun will it be to die 3+ times in a row as a lowbie and have no money left to buy any equipment? It seems like a hard-core idea but the more I think about it I just forsee people breaking ranks and fleeing the fight to avoid death. There's really nothing hard core about that at all.

MMO games would be pretty cool if it weren't for the people.

  downtoearth

Novice Member

Joined: 2/26/08
Posts: 3704

12/18/08 8:53:02 AM#6
Originally posted by Sixpax

Well there's only 2 things I can think of that haven't been done before (as far as I know). And I wouldn't really classify either of these as "next-gen"...

 

1) Friendly fire. I'm very skeptical about this being anything other than a lesson in frustration. This is going to be a problem for both melee and ranged as people are moving around to avoid attacks and jump right in front of their own team. What's worse is as a melee you'll be in first person mode and can't see behind you to know if you're moving in front of friendly fire or not. I dunno, I'm having a hard time seeing this as a positive for the game at all.

 

2) Full corpse loot. I know other games have had corpse looting but not to this extent. Again I'm having a hard time seeing this as a positive for the game. I'm all for harsh death penalties (you died, it shouldn't be easy), but losing everything every time you die sounds overboard. Will you even carry that ub3r dragon sword that took you 3 months to acquire? How much fun will it be to die 3+ times in a row as a lowbie and have no money left to buy any equipment? It seems like a hard-core idea but the more I think about it I just forsee people breaking ranks and fleeing the fight to avoid death. There's really nothing hard core about that at all.

 

meele is close third no itmes is going tot ake 3 month to acquire granted there will be some rare items but not to that extent >.>

  Makestro

Novice Member

Joined: 7/21/04
Posts: 223

12/18/08 8:54:21 AM#7
Originally posted by Sixpax

Well there's only 2 things I can think of that haven't been done before (as far as I know). And I wouldn't really classify either of these as "next-gen"...

 

1) Friendly fire. I'm very skeptical about this being anything other than a lesson in frustration. This is going to be a problem for both melee and ranged as people are moving around to avoid attacks and jump right in front of their own team. What's worse is as a melee you'll be in first person mode and can't see behind you to know if you're moving in front of friendly fire or not. I dunno, I'm having a hard time seeing this as a positive for the game at all.

 

2) Full corpse loot. I know other games have had corpse looting but not to this extent. Again I'm having a hard time seeing this as a positive for the game. I'm all for harsh death penalties (you died, it shouldn't be easy), but losing everything every time you die sounds overboard. Will you even carry that ub3r dragon sword that took you 3 months to acquire? How much fun will it be to die 3+ times in a row as a lowbie and have no money left to buy any equipment? It seems like a hard-core idea but the more I think about it I just forsee people breaking ranks and fleeing the fight to avoid death. There's really nothing hard core about that at all.

UO had full player loot and ffa pvp. It's been done before lol.

www.scarybadguys.com

  Ikonic

Advanced Member

Joined: 5/05/06
Posts: 269

12/18/08 8:54:39 AM#8
Originally posted by Kyleran

Ah...so I see, you're saying Aventurine is a lot like Blizzard, taking the best features of previous games and improving on them.  I see the coralation.

 


 

So that makes DFO a WoW clone!

  Carthage

Novice Member

Joined: 12/11/08
Posts: 9

12/18/08 9:01:15 AM#9
Originally posted by downtoearth
Originally posted by Sixpax

Well there's only 2 things I can think of that haven't been done before (as far as I know). And I wouldn't really classify either of these as "next-gen"...

 

1) Friendly fire. I'm very skeptical about this being anything other than a lesson in frustration. This is going to be a problem for both melee and ranged as people are moving around to avoid attacks and jump right in front of their own team. What's worse is as a melee you'll be in first person mode and can't see behind you to know if you're moving in front of friendly fire or not. I dunno, I'm having a hard time seeing this as a positive for the game at all.

 

2) Full corpse loot. I know other games have had corpse looting but not to this extent. Again I'm having a hard time seeing this as a positive for the game. I'm all for harsh death penalties (you died, it shouldn't be easy), but losing everything every time you die sounds overboard. Will you even carry that ub3r dragon sword that took you 3 months to acquire? How much fun will it be to die 3+ times in a row as a lowbie and have no money left to buy any equipment? It seems like a hard-core idea but the more I think about it I just forsee people breaking ranks and fleeing the fight to avoid death. There's really nothing hard core about that at all.

 

meele is close third no itmes is going tot ake 3 month to acquire granted there will be some rare items but not to that extent >.>

 

Dont' forget that ALL items can be crafted.

Killer: 100%, Achiever: 47%, Socializer: 27%, Explorer: 27%

  Roin

Advanced Member

Joined: 10/12/03
Posts: 2504

12/18/08 9:05:51 AM#10
Originally posted by Kyleran

Ah...so I see, you're saying Aventurine is a lot like Blizzard, taking the best features of previous games and improving on them.  I see the coralation.

 

 

I peronally think people whine too much about stuff like that.  I don't care what you copy from another game.  The only thing I ask myself when I play a game is " Fun? or Not Fun?".  


In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.

  Sixpax

Advanced Member

Joined: 7/28/05
Posts: 405

12/18/08 9:06:09 AM#11
Originally posted by Makestro
Originally posted by Sixpax

Well there's only 2 things I can think of that haven't been done before (as far as I know). And I wouldn't really classify either of these as "next-gen"...

 

1) Friendly fire. I'm very skeptical about this being anything other than a lesson in frustration. This is going to be a problem for both melee and ranged as people are moving around to avoid attacks and jump right in front of their own team. What's worse is as a melee you'll be in first person mode and can't see behind you to know if you're moving in front of friendly fire or not. I dunno, I'm having a hard time seeing this as a positive for the game at all.

 

2) Full corpse loot. I know other games have had corpse looting but not to this extent. Again I'm having a hard time seeing this as a positive for the game. I'm all for harsh death penalties (you died, it shouldn't be easy), but losing everything every time you die sounds overboard. Will you even carry that ub3r dragon sword that took you 3 months to acquire? How much fun will it be to die 3+ times in a row as a lowbie and have no money left to buy any equipment? It seems like a hard-core idea but the more I think about it I just forsee people breaking ranks and fleeing the fight to avoid death. There's really nothing hard core about that at all.

UO had full player loot and ffa pvp. It's been done before lol.

I knew UO had corpse looting but I didn't know it was full corpse looting.  Thanks for pointing that out.

 

Also, FFA and friendly fire at two different things entirely.

MMO games would be pretty cool if it weren't for the people.

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4040

i make art,
till someone dies.

Forum Terrorist

12/18/08 9:20:22 AM#12

LOL ..i think you choose title to counter next - gen...

Features maybe seen but not put in one place together ...title should be ..."DF is the legal successor of MMO genre"...

Theme parks are single player games with option to play over the net on shared maps..with limit you to max 40 - 80 peeps on an instance its hardly can be called an MMO...those are technically NO MASSIVELY multiplayer online ..DFO don't limit you, and you are able take part on 300 - 1000+ meetings (if you accept lag)  and therefor it is a MASSIVELY multiplayer online game (MMO)

 

 

 

 

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  busdriver

Hard Core Member

Joined: 5/17/06
Posts: 818

12/18/08 9:23:30 AM#13
Originally posted by Sixpax

Well there's only 2 things I can think of that haven't been done before (as far as I know). And I wouldn't really classify either of these as "next-gen"...

 

1) Friendly fire. I'm very skeptical about this being anything other than a lesson in frustration. This is going to be a problem for both melee and ranged as people are moving around to avoid attacks and jump right in front of their own team. What's worse is as a melee you'll be in first person mode and can't see behind you to know if you're moving in front of friendly fire or not. I dunno, I'm having a hard time seeing this as a positive for the game at all.

Yea I know. How dare they even propose something challenging!

 

2) Full corpse loot. I know other games have had corpse looting but not to this extent. Again I'm having a hard time seeing this as a positive for the game. I'm all for harsh death penalties (you died, it shouldn't be easy), but losing everything every time you die sounds overboard. Will you even carry that ub3r dragon sword that took you 3 months to acquire? How much fun will it be to die 3+ times in a row as a lowbie and have no money left to buy any equipment? It seems like a hard-core idea but the more I think about it I just forsee people breaking ranks and fleeing the fight to avoid death. There's really nothing hard core about that at all.

Do you often go around making posts about thing you obviously have no clue of? I usually go and read about things before I comment, I'm odd that way.


 

Anyway, both of those have been done in the past. They work fine, but only if the game is made around these features, like Darkfall.

  asdar

Advanced Member

Joined: 11/07/05
Posts: 338

12/18/08 9:26:58 AM#14

As far as I'm concerned every generation of MMO has gotten worse and not better, so I'd proudly name Darkfall... a negative one generation game.

Asdar

  Sixpax

Advanced Member

Joined: 7/28/05
Posts: 405

12/18/08 11:02:07 AM#15
Originally posted by busdriver
Originally posted by Sixpax

Well there's only 2 things I can think of that haven't been done before (as far as I know). And I wouldn't really classify either of these as "next-gen"...

 

1) Friendly fire. I'm very skeptical about this being anything other than a lesson in frustration. This is going to be a problem for both melee and ranged as people are moving around to avoid attacks and jump right in front of their own team. What's worse is as a melee you'll be in first person mode and can't see behind you to know if you're moving in front of friendly fire or not. I dunno, I'm having a hard time seeing this as a positive for the game at all.

Yea I know. How dare they even propose something challenging!

 

2) Full corpse loot. I know other games have had corpse looting but not to this extent. Again I'm having a hard time seeing this as a positive for the game. I'm all for harsh death penalties (you died, it shouldn't be easy), but losing everything every time you die sounds overboard. Will you even carry that ub3r dragon sword that took you 3 months to acquire? How much fun will it be to die 3+ times in a row as a lowbie and have no money left to buy any equipment? It seems like a hard-core idea but the more I think about it I just forsee people breaking ranks and fleeing the fight to avoid death. There's really nothing hard core about that at all.

Do you often go around making posts about thing you obviously have no clue of? I usually go and read about things before I comment, I'm odd that way.


 

Anyway, both of those have been done in the past. They work fine, but only if the game is made around these features, like Darkfall.

 

Sorry didn't mean to step on your fanboi toes.  I'll be the first to admit there's plenty I have no clue about in DF, thus the reason for forums and discussions... perhaps instead of being a jackass you contribute to the converstation and set me straight.  Just taking shots at me and not showing me where I'm wrong leads me to believe you have nothing useful to add and just want to sound all "cool" by slamming someone else.

MMO games would be pretty cool if it weren't for the people.

  ndpunch

Novice Member

Joined: 6/12/07
Posts: 242

12/18/08 11:05:45 AM#16
Originally posted by Sixpax
Originally posted by busdriver
Originally posted by Sixpax

Well there's only 2 things I can think of that haven't been done before (as far as I know). And I wouldn't really classify either of these as "next-gen"...

 

1) Friendly fire. I'm very skeptical about this being anything other than a lesson in frustration. This is going to be a problem for both melee and ranged as people are moving around to avoid attacks and jump right in front of their own team. What's worse is as a melee you'll be in first person mode and can't see behind you to know if you're moving in front of friendly fire or not. I dunno, I'm having a hard time seeing this as a positive for the game at all.

Yea I know. How dare they even propose something challenging!

 

2) Full corpse loot. I know other games have had corpse looting but not to this extent. Again I'm having a hard time seeing this as a positive for the game. I'm all for harsh death penalties (you died, it shouldn't be easy), but losing everything every time you die sounds overboard. Will you even carry that ub3r dragon sword that took you 3 months to acquire? How much fun will it be to die 3+ times in a row as a lowbie and have no money left to buy any equipment? It seems like a hard-core idea but the more I think about it I just forsee people breaking ranks and fleeing the fight to avoid death. There's really nothing hard core about that at all.

Do you often go around making posts about thing you obviously have no clue of? I usually go and read about things before I comment, I'm odd that way.


 

Anyway, both of those have been done in the past. They work fine, but only if the game is made around these features, like Darkfall.

 

Sorry didn't mean to step on your fanboi toes.  I'll be the first to admit there's plenty I have no clue about in DF, thus the reason for forums and discussions... perhaps instead of being a jackass you contribute to the converstation and set me straight.  Just taking shots at me and not showing me where I'm wrong leads me to believe you have nothing useful to add and just want to sound all "cool" by slamming someone else.

Where did he attack you? Could you point that line for me ty.
 

  Sixpax

Advanced Member

Joined: 7/28/05
Posts: 405

12/18/08 11:09:05 AM#17

His comments to my comments are in red.  This is the line I'm referring to: "Do you often go around making posts about thing you obviously have no clue of?"

MMO games would be pretty cool if it weren't for the people.

  ndpunch

Novice Member

Joined: 6/12/07
Posts: 242

12/18/08 11:12:56 AM#18
Originally posted by Sixpax

His comments to my comments are in red.  This is the line I'm referring to: "Do you often go around making posts about thing you obviously have no clue of?"


 

And that's the line that just broke your heart? You make an argument without knowing basicly anything about the subject (and even admitting it) and when someone tells you that youre doing it wrong, you start QQing?

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

12/18/08 11:15:12 AM#19
Originally posted by ndpunch
Originally posted by Sixpax
Originally posted by busdriver
Originally posted by Sixpax

Well there's only 2 things I can think of that haven't been done before (as far as I know). And I wouldn't really classify either of these as "next-gen"...

 

1) Friendly fire. I'm very skeptical about this being anything other than a lesson in frustration. This is going to be a problem for both melee and ranged as people are moving around to avoid attacks and jump right in front of their own team. What's worse is as a melee you'll be in first person mode and can't see behind you to know if you're moving in front of friendly fire or not. I dunno, I'm having a hard time seeing this as a positive for the game at all.

Yea I know. How dare they even propose something challenging!

 

2) Full corpse loot. I know other games have had corpse looting but not to this extent. Again I'm having a hard time seeing this as a positive for the game. I'm all for harsh death penalties (you died, it shouldn't be easy), but losing everything every time you die sounds overboard. Will you even carry that ub3r dragon sword that took you 3 months to acquire? How much fun will it be to die 3+ times in a row as a lowbie and have no money left to buy any equipment? It seems like a hard-core idea but the more I think about it I just forsee people breaking ranks and fleeing the fight to avoid death. There's really nothing hard core about that at all.

Do you often go around making posts about thing you obviously have no clue of? I usually go and read about things before I comment, I'm odd that way.


 

Anyway, both of those have been done in the past. They work fine, but only if the game is made around these features, like Darkfall.

 

Sorry didn't mean to step on your fanboi toes.  I'll be the first to admit there's plenty I have no clue about in DF, thus the reason for forums and discussions... perhaps instead of being a jackass you contribute to the converstation and set me straight.  Just taking shots at me and not showing me where I'm wrong leads me to believe you have nothing useful to add and just want to sound all "cool" by slamming someone else.

Where did he attack you? Could you point that line for me ty.
 

 

Well, I think he was responding to the previous poster.

Do you often go around making posts about thing you obviously have no clue of? I usually go and read about things before I comment, I'm odd that way.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Sixpax

Advanced Member

Joined: 7/28/05
Posts: 405

12/18/08 11:22:20 AM#20
Originally posted by ndpunch
Originally posted by Sixpax

His comments to my comments are in red.  This is the line I'm referring to: "Do you often go around making posts about thing you obviously have no clue of?"


 

And that's the line that just broke your heart? You make an argument without knowing basicly anything about the subject (and even admitting it) and when someone tells you that youre doing it wrong, you start QQing?

I never said I didn't know anything about the subject.  You're putting words in my mouth.  I've read up a good bit on it but like I said there's plenty about DF I don't know about (just like everyone else on these forums who aren't in beta).  I'm big enough to admit when I'm wrong (see my post above about UO).

He just says I have no clue and that's basically the extent of his post.  Well thanks for contributing to the discussion!  We're so glad you could enlighten us with your expert knowledge... oh wait.

MMO games would be pretty cool if it weren't for the people.

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