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For all those that told us in the closed beta to "go away, TR doesn't need your negativity". For all those that told us the end game was "coming". For all those that cried to that ugly little troll CJ until we got banned, The title of this post is for you.
For those of us that stood up and told them what a crappy single player console game Tabula Rasa is, and how we tried to make them listen to reason so that the game could have been a success, I salute you and may you persevere in your quest to avoid such banal mediocrity (Tabula Rasa) that ends in nothing but over blown hype and huge disappointment.
To NCSoft, WTF were you thinking ? Here's hoping you learned something from this and can get back on track.
To Richard Garriott, you and your brother are thieves and it is my sincere hope that you NEVER get another dollar from a foolish producer that expects you to do something worthwhile after the disgusting disaster you have made out of Tabula Rasa. Goodbye and good riddance, Richard Garriott, go back to being the pajama party queen because the video game industry can't survive any more divas like you. And goodbye Tabula Rasa, I'm not sorry to see you go.
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12/17/08 7:37:47 PM#2
Heres to you "I told you so" messege delivery guy *(musical lyrics)-"I told you so" messege dilvery guy!)* You told them all, but no one wanted to listen to you *(musical lyrics)- nooobody really cared!)* But you had the last word and you were right along *(musical lyrics)- Gooold star for yoooooou!)* I guess in the future people will take you more seriously, so heres to you "I told you so" messege delivery guy *(musical lyrics)-"I told you so" messege delivery guy!!!!!!)* Ten people who speak make more noise than ten thousand who are silent. |
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12/17/08 8:26:26 PM#3
Amazing - I had fun with T.R for 18 months and then moved on to something else. You appear to have let your angst at getting booted from beta consume you until now. |
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12/17/08 9:30:31 PM#4
to Ichijo....
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12/17/08 9:53:14 PM#5
Originally posted by _Shadowmage
Ok you had fun with it for 18 months. You and how many others? Enough to fill a hockey arena? When they announced the shut down they had 28k accounts at most left. I am amazed anyone could enjoy that game for more than 6 months with all the content it had. |
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Originally posted by _Shadowmage
Well, well, well. If it isn't Mr. "Crapula Crasha isn't supposed to have a WoW sized player base and was designed for casual players"... The game just didn't have a chance after the "dream team" of divas left and the original concept was scrapped (which looked like Ryzom/AO with the color palette of the original Endless Ages). All they had on opening day was a crappy TPS running on the auto assault engine. An incredibly limp product that was really nothing more than a weak cover story for an amazing multimillion dollar rip-off of NCSoft by the Garriott Brothers... Tabula Rasa reminds me of a gypsy auto-body job: Looks real slick until you hit a bump and realize that your nice smooth quarter panel is 68% Bondo(tm) and just fell off... Sorry, no refunds. |
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12/18/08 3:41:19 PM#7
Don't mind him. He's a wet nurse and his baby's dying.
Funny you should mention "no refunds"--the other Garriott enterprise, Space Adventures, is accused of taking money from a space tourist and thn giving his ride to a richer investor--look up "daisuke enomoto" who is suing to get a refund. |
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Originally posted by kinglee
Yeah, he's been trying to get the Still Born hellspawn of Richard Garriott to suckle at his bosom of casual gaming since day one. :) Too bad the devs were listening to guys like him blow smoke up their butts rather than those of us that wanted to play a good game. As far as Garriott's trip to space goes he should be locked up for stealing the money from NCSoft by blatantly wasting millions of dollars and years of dev time only to come out with nothing more than a shell of a game that an Asian dev team could have cranked out in a few months.
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12/19/08 11:03:18 AM#9
Originally posted by aleos
I'm not sure what the message was, but the song was interesting. :) |
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12/19/08 11:22:31 AM#10
Originally posted by Ichijo
Yeah, he's been trying to get the Still Born hellspawn of Richard Garriott to suckle at his bosom of casual gaming since day one. :) Too bad the devs were listening to guys like him blow smoke up their butts rather than those of us that wanted to play a good game. As far as Garriott's trip to space goes he should be locked up for stealing the money from NCSoft by blatantly wasting millions of dollars and years of dev time only to come out with nothing more than a shell of a game that an Asian dev team could have cranked out in a few months.
You know odds are pretty good that some corporate executive at NCSoft forced Richard Garriot to drastically change the game into something else that didn't have to compete with WoW. This most likely left RG with a project so screwed up that even a miracle worker could not salvage it.
It is possible the RG had so much creative control that he did this himself, but I seriously doubt he had that much authority to scrap millions and millions of dollars of work. There have been more than a few company executives that have screwed up their games and lead designers visions in reaction to WoWs entry into the market. I don't see why it would be any different here. |
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JustTalking
Novice Member
Joined: 12/18/08
"Ford, you''re turning into a penguin. Stop it." |
12/19/08 2:27:16 PM#11
Once again i find myself in agreement with Daffid, I'm not saying that Lord British hasn't done some shifty things in the past...he has, but to place full and total blame squarely on his shoulders for Tabula Rasa is unfair. Si-Fi MMO's have, for the most part, not fared very well in the industry with the exceptions of EvE Online and AO.......extremely well done SI-FI MMO's like Earth and Beyond, that truly added something new to the market, just failed to appeal to the masses. We can blame the developers, we can blame project leaders...but it breaks down to games simply not appealing to the majority....look at games like The Last Express, arguably one of the finest adventure games ever released, great reviews...did nothing. Planescape:Torment- Again, probably one of the finest RPG's to ever grace the market, received a glowing review across the board....did nothing. Grim Fandango- Hard to believe but true, this game was a a sales flop and was one of the reasons why Lucasarts pulled out of the adventure gaming market. As a former E&B player i know the feeling of watching a game you enjoy fold up into nothing and i could blame EA until i was blue in the face, or i could admit that E&B never really had a large population to begin with and it wasn't really getting any bigger....wiki states that when E&B shut down it had about 22,500 people left, that's not enough to keep up a MMO anymore, not in this market. |
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12/19/08 5:02:52 PM#12
You know odds are pretty good that some corporate executive at NCSoft forced Richard Garriot to drastically change the game into something else that didn't have to compete with WoW.
The CEO of Ncsoft US was Richard's brother, Robert. Kim Taek Jin, the CEO of the whole company, was a Garriott fanboy.
They got seven years, and a blank check. Kim thought the Garriotts were a lot better than they have turned out to be. Two words explain everything: lazy, selfish.
This can't be blamed on corporate stinginess or impatience. This time, they can't blame EA. Who else is vindicated? EA! EA unloaded Garriott and cut their losses.
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12/20/08 2:00:29 AM#13
Originally posted by _Shadowmage
Same I didn't last 18 months but I did play for 12 months and I had some amazing memories. For me TR needed crafting to be 500% more in-depth with open PvP territories with clan owned structures. It still has some of the best ideas I have ever seen in an MMO and ones that should be taken up again. The NPC's in TR actually felt real a lot of the time and reacted to their surroundings. Control point attacks and patrols kept the world feeling alive. I keep asking myself why fantasy games dont have a similary scenario. E.g. If an NPC is telling me that a horde of skeletons are attacking the walls then please have random attacks by skeletons on the freaking walls! I would love to see a horde of NPCs take over a town in a fantasy game forcing players to recapture it. So for me TR was a fun game that may not have held the audience as long as it should have but I don't hold any grudges. |
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Originally posted by chryses
I did play for 12 months and I had some amazing memories.
LOL @ "amazing"...
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12/20/08 6:51:19 AM#15
I thought the crafting sucked. At the time I quit I had a footlocker full of components and bit from critters that I could do nothing with. T.R did away with a lot of the time wasting. I am so sick of riding a horse around in WAR. I would like my portals back. |
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12/20/08 12:14:53 PM#16
Originally posted by chryses
Same I didn't last 18 months but I did play for 12 months and I had some amazing memories. For me TR needed crafting to be 500% more in-depth with open PvP territories with clan owned structures. It still has some of the best ideas I have ever seen in an MMO and ones that should be taken up again. The NPC's in TR actually felt real a lot of the time and reacted to their surroundings. Control point attacks and patrols kept the world feeling alive. I keep asking myself why fantasy games dont have a similary scenario. E.g. If an NPC is telling me that a horde of skeletons are attacking the walls then please have random attacks by skeletons on the freaking walls! I would love to see a horde of NPCs take over a town in a fantasy game forcing players to recapture it. So for me TR was a fun game that may not have held the audience as long as it should have but I don't hold any grudges.
Unfortunately those same NPCs also did some of the dumbest things ever. LIke the medic NPC doing CP attacks would use his repair tool to hit things over the head instead of switching to a weapon. To me CPs were the most exciting part of the game, but they also had problems. The attacks were on timers so if you had a force holding the base easily the game did not adjust and try to throw extra enemies in and root you out. The war to me felt very static and instead of the main part of the game became almost a side story. |
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12/20/08 12:16:28 PM#17
Originally posted by _Shadowmage
Yes TR did away with a lot of the time wasting and it was a good idea, they just needed twice the gameplay area and content to take advantage of that. |
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12/21/08 5:31:35 AM#18
I agree - when people got to the end - there was nothing else to do and almost zero re playability so they left. |
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12/22/08 6:24:53 PM#19
Originally posted by Ichijo
Thanks, you pretty much summed up how I have been feeling. I waited a long time for TR, and was bitterly disappointed with it. Too bad the Devs listened to carebear whiners that didnt want to see the game develop in a way that made it fun and competitive.
So again I wait for my perfect (non-EVE Online) SciFi MMO. RIP TR. Current Games: TERA, D3 |
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12/22/08 6:31:27 PM#20
Originally posted by aleos
You rock so much for doing a "Real men of genious" parody. I don't know how many of you got this but heres a clue. "Mister rolling cooler cooler roller". LoL so much thank you for this creative post. You rock. |
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