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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Populations in War increasing

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57 posts found
  Azrile

Advanced Member

Joined: 7/29/08
Posts: 2316

Any new or returning player to WOW, send me a PM for some help getting started.

12/17/08 12:58:14 PM#41

Mythic is masking the loss of subscribers by merging servers.  Of course if you play on the top 20 servers you think more people are playing the game now.  That is only because the other 35 server's players are being funneled onto your server.

The only reason things are leveling off now is because people who have been playing for 4 months are enjoying the T4 oRvR.    The probelm is that new players are still stuck grinding SC's in T3 because oRvR still has a huge diminishing return and PQs don't happen.

Mythic still has not fixed the endgame content.   Forts still crash every time they are heavily defended.  The only time you can capture one is off-peak hours.   And because of this, most players still have not found out that the great endgame of city seiges is actually 95% a pve experience.

Long-term players will be happy for a few more weeks swapping BO's and keeps.. then the other problems will be much more obvious.

It's like mythic has purposefully set up technical roadblocks to prevent players from seeing the bad endgame

1.  Zones were unlockable (and had vodoo mechanisms), the best way to keep the enemy from locking a zone was to not show up.
2.  Players didn't really RvR anyway because SC's give much better rewards

Those two things combined hide the fact that Server stability was so bad that you couldn't actually take a Fort during prime-time

The Fort Issue is hiding the fact that endgame pvp (city seiges) is actually pve and very underinspired.

So they finally got around to fixing #2, and somewhat #1 (although the best defense is still not to show up).

If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available

  andmiller

Novice Member

Joined: 6/10/06
Posts: 387

Y am I posting here??

12/17/08 1:00:47 PM#42

I hope it stay's stable for a bit.  Maybe I'll re-sub in January to see how it's doing.  The game has potential, just lot's of issues.

  banthis

Apprentice Member

Joined: 3/19/07
Posts: 1914

12/17/08 1:01:38 PM#43

Everyone knows that in order to avoid the Queueing hell that was WoW's launch (it still happened on some servers) they released TO many Servers.  there's nothing wrong with merging a percentage of servers out of the mix.  MY God a small number of servers? oh my god its such a purge! lol  Its not like they're dropping to a measle 4 servers like Turbine's games.

Im not saying there WASN"T a decrease beacuse there was obviously.  But the increase im seeing are mostly NEW players in T1.  Ever since Patch 1.1 went live I've seen dozens of nwe players and fielded dozens of questions.

In the US the server moves already happened over a month ago.

 

  HiGHPLAiNS

Hard Core Member

Joined: 9/27/04
Posts: 2204

12/17/08 4:57:42 PM#44

WAR atleast on my server of Volkmar is jumping once again. T1 to T4 is seeing constant RvRs at peak hours. It was quite amusing to see T1 filled with warbands this past weekend. It reminded me of the BETA days.

1.1 patch has definetly help stir life back into the game once again... believe it or not..

And to be honest, I am glad we have mmorpg's competing for subscribers, its keeping at least the mmorpgs fresh with new carrot tricks or whether they copy each other ideas as well.

 

  wintersclan

Novice Member

Joined: 10/30/08
Posts: 33

12/17/08 5:05:03 PM#45
Originally posted by HiGHPLaiNS

WAR atleast on my server of Volkmar is jumping once again. T1 to T4 is seeing constant RvRs at peak hours. It was quite amusing to see T1 filled with warbands this past weekend. It reminded me of the BETA days.

You just can't compete with the T1 RvR lakes.    You don't know how many toons I created, level it to 11, and then delete, just so that I can continue to play in T1 RvR lakes.    It's the best form of RvR ever, relatively stable, and full adrenaline rush.      After T1, well, eh,...... it all goes downhill.

 

 

  markoraos

Novice Member

Joined: 10/06/05
Posts: 1621

My dog ate your homework.

12/17/08 5:42:44 PM#46
Originally posted by wintersclan
Originally posted by HiGHPLaiNS

WAR atleast on my server of Volkmar is jumping once again. T1 to T4 is seeing constant RvRs at peak hours. It was quite amusing to see T1 filled with warbands this past weekend. It reminded me of the BETA days.

You just can't compete with the T1 RvR lakes.    You don't know how many toons I created, level it to 11, and then delete, just so that I can continue to play in T1 RvR lakes.    It's the best form of RvR ever, relatively stable, and full adrenaline rush.      After T1, well, eh,...... it all goes downhill.

 

 

 

Hmm, I admit I too am guilty of T1 alting :)). Got a T2 alt as well and I can say it's as lively in T2 as in T1 with added bonus of more depth to it due to keeps. T4 is VERY alive - sometimes even too much for me - too many people fighting while I'm partial to more focused play.

Hmm, that being said, T3 might be more problematic with populations - it is in the "dead spot" between carefree fun in T1 and T2 and serious war in T4... and it still IS a pain to level out of. I'll let you know when I get there with my main alt. T2 is way fun though on a well populated server - no need to delete alts when you get 12+.

 

  peaquop

Novice Member

Joined: 6/16/07
Posts: 54

12/17/08 7:48:15 PM#47
Originally posted by Azrile

Mythic still has not fixed the endgame content.   Forts still crash every time they are heavily defended.  The only time you can capture one is off-peak hours.   And because of this, most players still have not found out that the great endgame of city seiges is actually 95% a pve experience.


 

Sounds like another well known game that just came out with a large open PVP zone,

Severe lag, makes it unplayable.

crashing servers,

overpowered buff for low member side,

AOE so no one can cap the relic,

just to name a few problems.

A lot of the players are calling this zone a failure. Maybe you should stop trashing Warhammer and be more concerned about your own game.

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

12/17/08 8:03:25 PM#48
Originally posted by banthis

Everyone knows that in order to avoid the Queueing hell that was WoW's launch (it still happened on some servers) they released TO many Servers.  there's nothing wrong with merging a percentage of servers out of the mix.  MY God a small number of servers? oh my god its such a purge! lol  Its not like they're dropping to a measle 4 servers like Turbine's games.

Im not saying there WASN"T a decrease beacuse there was obviously.  But the increase im seeing are mostly NEW players in T1.  Ever since Patch 1.1 went live I've seen dozens of nwe players and fielded dozens of questions.

In the US the server moves already happened over a month ago.

 

 


For what you say to be true they would have had to launch with over twice the amount of servers they needed.  There is no way that is even possible unless Mythic intentionally was stupid.

Plus that fact that Mythic had to add more servers after launch to handle the volume of people joining shows they didn't have enough servers during release to handle all the people.  That shows they didn't have an overage of servers.  Remember, this game broke sales records and exceeded their expectations.  You can't over plan that much, it just doesn't make sense. 

  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

12/18/08 12:41:59 AM#49
Originally posted by Daffid011
Originally posted by banthis

Everyone knows that in order to avoid the Queueing hell that was WoW's launch (it still happened on some servers) they released TO many Servers.  there's nothing wrong with merging a percentage of servers out of the mix.  MY God a small number of servers? oh my god its such a purge! lol  Its not like they're dropping to a measle 4 servers like Turbine's games.

Im not saying there WASN"T a decrease beacuse there was obviously.  But the increase im seeing are mostly NEW players in T1.  Ever since Patch 1.1 went live I've seen dozens of nwe players and fielded dozens of questions.

In the US the server moves already happened over a month ago.

 

 


For what you say to be true they would have had to launch with over twice the amount of servers they needed.  There is no way that is even possible unless Mythic intentionally was stupid.

Plus that fact that Mythic had to add more servers after launch to handle the volume of people joining shows they didn't have enough servers during release to handle all the people.  That shows they didn't have an overage of servers.  Remember, this game broke sales records and exceeded their expectations.  You can't over plan that much, it just doesn't make sense. 

You have *got* to be kidding me.

 

They just *snapped* their fingers and tripled the servers they had. Rofl, no way.

They always said they had enough, they just kept saying they wanted to take it slowly. Those servers were there and ready, they just didn't use them because they had different plans becuase they wanted to do a staggered release. Problem is, a lot of people didn't like that and actually most of the complaints were aimed at the fact that they didn't announce more servers so people could pick one already for their guilds friends etc.

Underestimate nothing, they overestimated and they clearly showed that hand when they overcompensated and threw in all the servers they had ready instead of stick to their staggering plan.

  Azrile

Advanced Member

Joined: 7/29/08
Posts: 2316

Any new or returning player to WOW, send me a PM for some help getting started.

12/18/08 5:52:34 AM#50
Originally posted by peaquop
Originally posted by Azrile

Mythic still has not fixed the endgame content.   Forts still crash every time they are heavily defended.  The only time you can capture one is off-peak hours.   And because of this, most players still have not found out that the great endgame of city seiges is actually 95% a pve experience.


 

Sounds like another well known game that just came out with a large open PVP zone,

Severe lag, makes it unplayable.

crashing servers,

overpowered buff for low member side,

AOE so no one can cap the relic,

just to name a few problems.

A lot of the players are calling this zone a failure. Maybe you should stop trashing Warhammer and be more concerned about your own game.


 

Are you kidding?  There is absolutely no lag problem or server crashes because of Lake Wintergrasp.   Check the realm status forums on WOW.. not a single mention of a crash.  I've done oRvR in LW almost every night at primetime and never even noticed lag, let alone had a server crash.

Now take a look at this thread, that ironically was started AFTER I made my post here LOL

http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109743737/p1/?20

If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available

  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

12/18/08 6:10:41 AM#51

Rofl, didn't even realize he was talking about LW with that, are you sure he doesn't mean some other game?

  Azrile

Advanced Member

Joined: 7/29/08
Posts: 2316

Any new or returning player to WOW, send me a PM for some help getting started.

12/18/08 6:23:15 AM#52
Originally posted by Pheace

Rofl, didn't even realize he was talking about LW with that, are you sure he doesn't mean some other game?


 

he said something about 'my game' so I'm assuming he means WOW.

Not sure what he is talking about AOEing the relic though.  If you aren't killing the defenders, then you shouldn't be going for the relic anyway.  If that attackers are leaving you alive, of course you should do anything you can to keep them from getting the relic (aoe and cc included).  My guess is some rogue tried to stealth to the relic and got revealed by an AOE and cried on some forum somewhere about it, and the OP read it and decided to use it to show that LW is fail.

If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available

  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

12/18/08 6:34:51 AM#53

I really have a hard time seeing the use of AoE period. If you're not killing the siege tanks you're hardly making yourself useful, if there's that many siege tanks in the relic room you have to AOE.... well you've lost already, lol.

  CyberWiz

Apprentice Member

Joined: 8/21/03
Posts: 917

The price for freedom is eternal vigilance

12/18/08 6:38:20 AM#54
Originally posted by Xhieron

 I'm not seeing this... and frankly, as someone who likes WAR, it scares the bejeezes out of me. Waralytics.com is showing 900k guilded people on all servers now as of about two weeks ago. The previous update (before Thanksgiving) showed 933k, and before that it was over a million. Unless people have rampantly left guilds or deleted alts, this represents a serious stagnancy problem to me. 1.1 may have people playing more often--which is good--but I don't think it's actually increased subscription numbers. Granted the numbers aren't current since 1.1 went live, but I'm skeptical.

Honestly, if they really want a boost, they need to announce an expansion. If I was working on WAR, I'd suggest getting the Choppa and Berserker live by Christmas, and announcing the races for the first expansion by Christmas as well (regardless of how long the expansion takes to develop). Admittedly, WAR is certainly not going to topple WOW, as many of us had hoped, but I think it still stands a chance of sitting comfortably at 1.5mm accounts if Mythic can get its act together.

Here's hoping.


 

I am not sure about the exact timings, but I know that ALOT of people left/lost their guilds with transferring.

I had to disband my guild to be able to transfer it to the more populated server.

Besides this, people are talking again about WAR and the great RvR ( at work there are some guys still playing ), WAR is doing good atm I think.

I am still unsubbed, having fun in EVE Online atm, but I may someday return to WAR if Mythic keeps up the good work. I am still looking to find back the pure awesomeness and best gaming experience I ever had from DAoC SI era.

If WAR is somehow able to capture a part of this again, I will come back.

 

Greetings.

If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://www.mmodata.net
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online

  Ogrelin

Novice Member

Joined: 6/16/04
Posts: 537

MMORPG-Player - Since 1997!
GM of Svea Ulvar

12/18/08 6:46:13 AM#55

I'v seen an increase of people on my server (Karak eight Peaks)as well.

One reason for less characters guilded could be that if you kick out alts from the guild it will level faster...we tried this in our guild and we gained alot more guildlevels after kicking the inactive alts.

ogrelin Xfire Miniprofile
  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

12/18/08 9:10:46 AM#56
Originally posted by Ogrelin

I'v seen an increase of people on my server (Karak eight Peaks)as well.

One reason for less characters guilded could be that if you kick out alts from the guild it will level faster...we tried this in our guild and we gained alot more guildlevels after kicking the inactive alts.

 

Odds are you are seeking that as a result of people moving to the server via transfers and the reputation that server has for being the place to be.

 

Also with the transfers that site will show a dip as people have to reform guilds once they move to the new realm if it still collects data by guiled players only.  It took well over a week for my guild to reform once we moved during the mergers, so there were a lot of "unguilded" people during that time.  If the European mergers are handled the same way, that statistic site may show a decline until everyone gets back together.

 

 

  peaquop

Novice Member

Joined: 6/16/07
Posts: 54

12/18/08 10:19:02 AM#57
Originally posted by Azrile
Originally posted by peaquop
Originally posted by Azrile

Mythic still has not fixed the endgame content.   Forts still crash every time they are heavily defended.  The only time you can capture one is off-peak hours.   And because of this, most players still have not found out that the great endgame of city seiges is actually 95% a pve experience.


 

Sounds like another well known game that just came out with a large open PVP zone,

Severe lag, makes it unplayable.

crashing servers,

overpowered buff for low member side,

AOE so no one can cap the relic,

just to name a few problems.

A lot of the players are calling this zone a failure. Maybe you should stop trashing Warhammer and be more concerned about your own game.


 

Are you kidding?  There is absolutely no lag problem or server crashes because of Lake Wintergrasp.   Check the realm status forums on WOW.. not a single mention of a crash.  I've done oRvR in LW almost every night at primetime and never even noticed lag, let alone had a server crash.

Now take a look at this thread, that ironically was started AFTER I made my post here LOL

http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109743737/p1/?20

Yes I am talking about LW and I did get my information from the WOW forums, Genearal an PVP forums to be exact, plus from friends I know that still play. It is a lag fest with server crashes, check the forums, it is all there for all to see.
 

If you are not seeing these problems I can only presume you are on one of the 50+ low pop servers, go ahead to World of  Warcraft and count them. All this information is available for you to read.

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