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12/17/08 4:07:20 PM#61
Originally posted by Synika
Erm whats to stop someone from just making a crafter that stays in the city or guild city? Whats to stop people from hiring 'mercenary' players to act as body guards and escort them if they don't want to be hassled with PvP themselves? Whats to stop a guild having its PvPers guarding the entrance to a dungeon, whilst the PVErs loot away at the npcs? Think about how EVE works, where most lowsec miners have bodyguard buddies to protect them.
The Pve had better have MASSIVE loot to pay for 2-3 boddy guards... If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen. |
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12/17/08 4:39:58 PM#62
When I'm energetic I'm: When I'm at default I'm:
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12/17/08 5:09:13 PM#63
One thing you fail to realise is that it isn't 1999 anymore. Whos to say that in 2009 a community will form itselfe the same way it did in the late nineties? The Internet/computers and gaming in general have spread like crazy and I think there are more kids and idiots online then ever befor. Not that I'm saying anything against ffa pvp (I'l definately give DF a shot if it comes out) but I'm confident that you will have more immaturity and trashtalk then wow or any other game.
Hell go look at the DF forums and you can see a bunch of grown up men acting like elitist twelve year olds... |
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12/17/08 5:47:07 PM#64
Originally posted by Ekibiogami
The Pve had better have MASSIVE loot to pay for 2-3 boddy guards...
Who do you think runs the majority of the Ecomony in EVE? the majority of hardcore PvPers don't as they are pvping. As long as PVErs play smart and either sell resources or craft or farm valuable weapons/armor there will always be a demand for them! We'll need crafters else most of us will be struggling to find decent weapons to hit each other with! I can guarantee that guilds that are looking for both PvPers and PVErs will be the most successful as they will be self sufficient rather than relying on other players loot ;) There is scope for unguilded and guilded PVErs alike - all we need to be is 1) accepting of them and 2) they need to play smart - Syn |
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12/17/08 5:53:50 PM#65
Originally posted by Forumfall
Hope its not the case with the game's community come lauch, but I do agree with you on the forum - its a complete state. - Syn |
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12/17/08 11:21:24 PM#66
Originally posted by mcpoopypantz
ok obviosily youce never been teamed up with one. ill show you from experince " Hey i called dipps on that "Memory loop" you asshole ive been waiting for that for a long time , give it to me.
" no, you snooze you loose" " Your mums a vagina face, go suck your mums pussy, you bicth,"
“If you make an ass out of yourself, there will always be someone to ride you” - Bruce lee Life Is not about how hard you can hit, It's about hard you can get hit and keep moving forward.- Rocky |
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Shannia
Novice Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
12/17/08 11:33:24 PM#67
Originally posted by altairzq
That sums it up in a nutshell why I have my doubts for DFO. Back in the early days of online gaming it was computer geeks that knew where to go to get their hands on their favorite games. You didn't have shelves dedicated to games in every retail store and D2D. The crowd has changed and I think with today's crowd, alternative rule set servers are a must for ALL games otherwise you are just begging to be a small subscriber/population, niche game. Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |
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12/17/08 11:44:21 PM#68
Notice that in darkfall that you can kill everyone at anytime. Then notice how everyone seems to agree that nowadays the general population of mmo players are idiots. Anyone else here connect the dots? I honestly think In the early years of UO the pking is what brought the community together. It was a progression back then, u were farmed as a newbie, u started to learn how to fight so you helped hunt pks, and then u became a pk. It wasnt for everyone, but it wasnt meant for anyone to "win". It seems nowadays all the mmos are basically a first person shooter with questing. I mean why quest six months to have a new shinny gun of pwnage for counterstrike?? Uo was ruined by not having any risk/reward anymore. It became uo:gangwars. Alot of ppl that are looking at darkfall are old uo players that are looking for that heart pumping moments that used to happen on a daily basis. If I wanted a game I could pause Id be on my xbox not in a mmo. Ive wasted alot of money holding on to the hope they would fix uo to be fun again and trying other games but heres to hoping darkfall delivers on the fun that we once had. |
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12/17/08 11:49:12 PM#69
Originally posted by asdar
i never did see this special community that UO supposedly had....I played for about an hour and after getting killed within seconds every time I took a step outside Brittain I deleted the game.......Yeah I could have probably hunted around for other unfortunates like myself but in general the idiots ruin FFA PVP games....... |
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12/17/08 11:50:57 PM#70
Originally posted by Phallas
ok obviosily youce never been teamed up with one. ill show you from experince " Hey i called dipps on that "Memory loop" you asshole ive been waiting for that for a long time , give it to me.
" no, you snooze you loose" " Your mums a vagina face, go suck your mums pussy, you bicth,"
Incorrect.. I have been teamed with many and I just leave.. not that hard |
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12/17/08 11:57:11 PM#71
if u want to be uber in a game in less then an hour heres a vid for u
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12/18/08 12:07:09 AM#72
just from reading the first post...aren't gankers and carebears really the same thing. carebears supposedly want it easy, minimal risk...and gankers only hit easy targets that present minimal risk? |
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12/18/08 12:11:49 AM#73
Originally posted by Horusra
umm.. that's two different things u just stated |
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12/18/08 12:12:32 AM#74
Gankers are ppl who use numbers over skill.... Carebears are ppl who cry to the devs to make them uber and use the nerf stick on everyone else. |
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12/18/08 12:15:09 AM#75
I see them both as people that the game on easy mode with no risk...they are trying to achieve that goal in different ways, the goal is the same. |
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12/18/08 12:16:41 AM#76
Originally posted by steffan42
Now this is the same thing...Carebears use their numbers to make the devs do stuff instead of skill. |
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12/18/08 5:25:31 PM#77
Originally posted by Synika
The Pve had better have MASSIVE loot to pay for 2-3 boddy guards...
Who do you think runs the majority of the Ecomony in EVE? the majority of hardcore PvPers don't as they are pvping. As long as PVErs play smart and either sell resources or craft or farm valuable weapons/armor there will always be a demand for them! We'll need crafters else most of us will be struggling to find decent weapons to hit each other with! I can guarantee that guilds that are looking for both PvPers and PVErs will be the most successful as they will be self sufficient rather than relying on other players loot ;) There is scope for unguilded and guilded PVErs alike - all we need to be is 1) accepting of them and 2) they need to play smart
Only problem with your plan is that Most basic mats are gatherd in Highsec. Not low sec. and from the sound of this game the best we can get is Low to null sec. I have yet to see any evidance that there will be anything close to Highsec space. In Eve if someone jumps in to the system your on you see them instantly on Local, or your gate sentury warns you of the threat. there are allso enough resources to keep 5-10 people working on any field at a time. With lowsec ore and 5-10 people It can be easy to gather enough people to act as a guard. Unless there are plenty of Nodes or whatever resource generating points are in game to keep several people working you are gana have small bands with boored guards. and thats NOT good for profit margins. If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen. |
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KrystDaymen
Novice Member
Joined: 12/19/08
"No one ever lost a dime underestimating the taste of the american public" P.T. Barnum |
12/19/08 8:59:38 AM#78
My two cents for what it is worth, not much actually but here goes. Some of you who played UO in it's glorious past liked it and some didn't...fair enough. I personally played for five years and enjoyed the hell out of it. The things you must consider about DFO however are this: IF if is true that gamers are not the same as they used to be and IF it is true that games are not like they used to be I submit to you that since DFO is considered "revolutionary" then this means that the people that consider it so, never played UO or any game like it. This is a good thing. One person that was 17 stated at the beginning of this thread that he or she wished that they could experience the UO type games of yore. Well if the gamers have changed as many of you have said, and obviously they have and the games we KNOW FOR A FACT have changed, then that means that the gamers that will mostly be coming to DFO will not have been exposed to this type of game. The ones who did play UO will stay if the game is as good as we have been promised. The ones who want the devs to change things to their advantage will soon tire and quit if the devs hold strong to their convictions (crosses fingers in hope). However the ones we are HOPING will stay, are the ones that have already played this type of game in UO and remember it and want to make this world that is so much like that like the Brittannia of yore. And the other ones that we want to stay will be the ones like the 17 year old who are yearning for something that is "new" to them...and if DFO is half of what we hope it is then it will be new to them. All in all I'd say that we really have nothing to worry about. It boils down to those who want this world will stay, and those who don't will not. Most of you are worried about the game dying before it's even got out of the gate. But consider this: UO...the father of all MMO's is currently celebrating it's 11th anniversary and still going strong. Granted not as strong as it once was but it still remains with MOST of it's original servers still thriving. There has to be something there for it to still be around. Me personally, if UOX had come to fruition I would have stayed a lot longer than I did. Now WoW is boasting 10 million subscribers...but if it's true that gamers and games have changed, and it is, they only have that many because the new gamers have yet to experience what a true immersive world full of community, and yes even danger, can be like...so it's up to those of us who know what a world like this has the POTENTIAL to be to nurture those young and new players when they enter DFO. If you want to bring back the golden age of gaming it can be done folks...it's just going to take a COMMUNITY effort. Come on all you old hardcore UO pvp'rs, crafters, treasure hunters, blacksmiths, tamers, scribes, mages, fishermen, all those of you that sought both evil infamy and good fame....let us unite and be the mentors of the youth so that the spirit of Comraderie will live once again...Let us take this opportunity to create not only a new World...but to bring back a bygone era....the era when Community and honor in battle were KING. Let us teach the youth of gaming what Beauty and Excitement CAN be in this new world. After all...they mechanics of gameplay will be there for it to happen as it did in UO...but it's only a dead world until WE THE PLAYERS breathe life into it!! Origin's motto is "We Create Worlds". Let us make Agon a good one. For we are the only ones that can. Krystar Daymen (Old School UO player baby) |
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12/19/08 9:14:06 AM#79
Originally posted by asdar FInally a good post on this game. |
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Arcken
Apprentice Member
Joined: 8/14/04
Lets face it, MMOs today are turning into single player console games with a chat box included. |
12/19/08 9:31:51 AM#80
Originally posted by Valgar1 FInally a good post on this game.
Banned from respectable guilds? There will be entire guilds built around devious behavior. You say look to EVE, however most of the younger problematic players find EVE to be boring. Thats one of the many reasons it has a good community. Its my opinion that the community will be more like Shadowbane than EVE. As far as having to be close knit within guilds, I agree that will be the case, however its a double edged sword. It seems a very large portion of MMO players now a days are solo players, and they just wont have a place in DFO, theyll be gank fodder. As far as crafting goes, Im on the fence on this one, it might be rough trying to gather materials in such a harsh world. Frankly Id rather kill someone harvesting as opposed to harvesting myself. I think a lot of people will feel this way and people harvesting will be HUGE targets. |