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News Discussion  » The Chronicles of Spellborn: First Patch Content on Thursday

21 posts found
  Szark

News Manager

Joined: 5/02/06
Posts: 4423

 
12/15/08 12:31:29 PM#1

The Chronicles of Spellborn will be receiving it's first patch on Thursday, and the game's developers have posted at a portion of the patches content including a variety of new hoods.

The first content patch of The Chronicles of Spellborn, Patch 1.0.1, is planned to be rolled out to the live servers later this week on Thursday 18th of December, and besides bug fixes, it also contains new and improved content for players to have fun with.

Each day until the patch is shipped, we will reveal some of its content, and today, let's start off with the new Hoods!

Since we introduced them in the game their popularity skyrocketed, thus, in order to offer as much customization options as possible, new Hoods have been designed for the players' needs.

Read more here.

  Arawon

Novice Member

Joined: 6/13/04
Posts: 1108

12/15/08 12:43:59 PM#2

It might be a good idea to mention in the announcement, that the game and patch are available in limited areas....and it is not available in North America.

  Jkooler

Novice Member

Joined: 2/06/07
Posts: 68

12/15/08 1:17:19 PM#3
Originally posted by Arawon

It might be a good idea to mention in the announcement, that the game and patch are available in limited areas....and it is not available in North America.

 

Agree...

A weapon doesn’t make a Warrior Legendary, Is the warrior who makes the weapon.

  AlienShirt

Novice Member

Joined: 7/01/04
Posts: 590

12/15/08 1:32:51 PM#4

I am looking forward to a more polished TCoS when it is released here next month. I just wish Acclaim would communicate more with what is going on with the NA launch.

  toord

Apprentice Member

Joined: 10/30/08
Posts: 139

12/15/08 1:49:02 PM#5

One of the things that bug me about this game si the fact that they are putting so much emphasis on character customization. Mostly because the customization is utterly useless. You can't modify your toon's stats, items have no enhancement on them ... so it's like playing a Barbie MMO. Weak.

  Terranah

Elite Member

Joined: 7/03/04
Posts: 2933

12/15/08 1:55:04 PM#6

The hoods look great.  Can't wait to give this game a try.

  Zayne3145

Novice Member

Joined: 6/28/07
Posts: 1461

May contain nuts.

12/15/08 1:58:13 PM#7
Originally posted by toord

One of the things that bug me about this game si the fact that they are putting so much emphasis on character customization. Mostly because the customization is utterly useless. You can't modify your toon's stats, items have no enhancement on them ... so it's like playing a Barbie MMO. Weak.

Some people like customisation. I haven't played an MMO yet that has the level of customisation I'm looking for. I'd love something on par with The SIms 2.

I don't know what it's like in TCoS but I'll be giving it a try.

  Maarn

Novice Member

Joined: 10/17/08
Posts: 1

12/15/08 2:05:14 PM#8
Originally posted by toord

One of the things that bug me about this game si the fact that they are putting so much emphasis on character customization. Mostly because the customization is utterly useless. You can't modify your toon's stats, items have no enhancement on them ... so it's like playing a Barbie MMO. Weak.

http://spellborn.wikia.com/wiki/Sigils

  severius

Novice Member

Joined: 8/10/04
Posts: 1344

12/15/08 2:10:44 PM#9

Would really like to give this game a shot lol.  Been waiting a good long time now :(

Oh well, some time in 2009 I guess, maybe they can squeeze it out as a christmas gift! :)

  mackdawg19

Tipster

Joined: 5/28/07
Posts: 830

"If men were created equal, then what happened to game developers?"

12/15/08 3:20:28 PM#10
Originally posted by toord

One of the things that bug me about this game si the fact that they are putting so much emphasis on character customization. Mostly because the customization is utterly useless. You can't modify your toon's stats, items have no enhancement on them ... so it's like playing a Barbie MMO. Weak.

 

So your telling us you havent played the game, and don't know what your talking about, so instead of trying the game out come launch, you will instead be putting it down because thats what you like to do, since you have no intrest in actually reading about the game. Sorry for the long ass sentence but it was seriously needed. The guy in quotes is basically half of what this forums and site represents. People who listen to people instead of trying it out themselves. These are the same people who go around saying a movie sucks when in fact they have never seen the movie. 

Toord, you really need to come outside the bubble. Want to know how I know your full of shit. Look here:

" You can't modify your toon's stats, ......................."

Really, so sigils are what? Thats not even the half of it, please do everyone a favor and quit while your behind. I would say ahead, but you were never there. 

 

  toord

Apprentice Member

Joined: 10/30/08
Posts: 139

12/15/08 3:53:00 PM#11
Originally posted by mackdawg19
Originally posted by toord

One of the things that bug me about this game si the fact that they are putting so much emphasis on character customization. Mostly because the customization is utterly useless. You can't modify your toon's stats, items have no enhancement on them ... so it's like playing a Barbie MMO. Weak.

 

So your telling us you havent played the game, and don't know what your talking about, so instead of trying the game out come launch, you will instead be putting it down because thats what you like to do, since you have no intrest in actually reading about the game. Sorry for the long ass sentence but it was seriously needed. The guy in quotes is basically half of what this forums and site represents. People who listen to people instead of trying it out themselves. These are the same people who go around saying a movie sucks when in fact they have never seen the movie. 

Toord, you really need to come outside the bubble. Want to know how I know your full of shit. Look here:

" You can't modify your toon's stats, ......................."

Really, so sigils are what? Thats not even the half of it, please do everyone a favor and quit while your behind. I would say ahead, but you were never there. 

 

 

Ok I deserved your immature response to my immature comment. Now, if you allow me. I've been following this game for a lot longer than than most. Not to say I was there since 2005 but a good 6 months. The game looked promising, the lore looked promising, the combat system looked promising. I'm a huge fan of  Vance fantasy and given that this game was supposed to be somewhat based on Vancian casting and storyline type I was ready to give tis game a try. Now, I'm also a huge fan of D&D and other RPGs. Without true stat customization all toons will be cookie cutter ... but I was ready to make the compromise. Then there's the real-time combat. Looks really cool. It won't work for most people. it's a twitch-based combat not a skill-based combat as they have marketed it. Then there's the, IMO, useless customization ... or cutomization w/o a point. "zOMG! my hood looks really cool" "Sure, buy my puny, tattered sword here can sever your head off on natural 20"

And ... sorry ... won't be quitting posting in this forums any time soon. not for a prepubescent teeny-bopper throwing a fit.

 

Peace.

  Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2763

12/15/08 3:58:41 PM#12
Originally posted by toord

One of the things that bug me about this game si the fact that they are putting so much emphasis on character customization. Mostly because the customization is utterly useless. You can't modify your toon's stats, items have no enhancement on them ... so it's like playing a Barbie MMO. Weak.

Why not go and play one of the many hundreds of MMOs out there that have stats-based clothing and not hound the one that's trying to be different?

  toord

Apprentice Member

Joined: 10/30/08
Posts: 139

12/15/08 4:09:40 PM#13
Originally posted by Lydon
Originally posted by toord

One of the things that bug me about this game si the fact that they are putting so much emphasis on character customization. Mostly because the customization is utterly useless. You can't modify your toon's stats, items have no enhancement on them ... so it's like playing a Barbie MMO. Weak.

Why not go and play one of the many hundreds of MMOs out there that have stats-based clothing and not hound the one that's trying to be different?

 

Hmmm the fact they're trying to be different is not what bothers me. It's the fact that other than aesthetics it's enterily useless. They could have clothing and items have ZERO stat modifications and yet be useful ... for example ... a masked one for rogues so that their skin can't be seen (except when it's too late) ... a caster can't cast when wearing heavy armor ... a melee gets damaged more when wering a robe ... I mean there's lots and lots of possibilities to play with items and clothing w/o affecting stats themselves.

 

Peace.

  mackdawg19

Tipster

Joined: 5/28/07
Posts: 830

"If men were created equal, then what happened to game developers?"

12/15/08 4:41:26 PM#14
Originally posted by toord
Originally posted by Lydon
Originally posted by toord

One of the things that bug me about this game si the fact that they are putting so much emphasis on character customization. Mostly because the customization is utterly useless. You can't modify your toon's stats, items have no enhancement on them ... so it's like playing a Barbie MMO. Weak.

Why not go and play one of the many hundreds of MMOs out there that have stats-based clothing and not hound the one that's trying to be different?

 

Hmmm the fact they're trying to be different is not what bothers me. It's the fact that other than aesthetics it's enterily useless. They could have clothing and items have ZERO stat modifications and yet be useful ... for example ... a masked one for rogues so that their skin can't be seen (except when it's too late) ... a caster can't cast when wearing heavy armor ... a melee gets damaged more when wering a robe ... I mean there's lots and lots of possibilities to play with items and clothing w/o affecting stats themselves.

 

Peace.

 

Wow, just wow. You still didn't even look up what sigils are, did you? Yet im the one whos some pre-whatever teen? Come on man, just say that you don't know crap about this game and have never followed it. Its apparent you havent or you would know this. Seriously, are you blind?

http://www.tcos.com/en/content,11,attributes_states.html

Not only that, but you don't even have to worry about stats as much because of this:

http://www.tcos.com/en/content,12,personal_experience_points_pep_system.html

And here is info on sigils:

http://www.tcos.com/sbforum/viewtopic.php?t=11949

Now besides the fact that you think everyone who shows how much of a dumbass you are must be a teen, its apparent someone who states he follows the game would have known this. Now maybe this game "does" things differently. But in this day in age, thats a good thing. If your not going to play the game fine, but for someone who says they have been following the game, its shocking to find out you never knew this info and didn't pass off this game before hand. You think they would change there game for you or what? Btw, grow up, not everyones a teen or is that your only comeback? See unlike you, my so-called teen ass does research.

 

  Deweycat23

Novice Member

Joined: 3/28/08
Posts: 29

12/15/08 6:13:16 PM#15

There are stats to modify but not the usual stats that you get used to in most mmo's. There are NO attack or defense modifiers. You and only you hit or miss based on how good you can aim with mouse look. Anyway, I prefer to use mouse look and aim with my right hand and dodge with my left hand on the keyboard.  To mitigate damage you Again need to eveade and only you can evade by using your keyboard and learning when the mob/player is attacking. So while there are no attack mods, defense mods or armor mods there are plenty of ways to buff your other stats with sigils. These sigils happen to fit into your weapon/armor. There are also shields in the game but they are purely for show as again armor class is not a part of Spellborn.  Also, all the subclasses are hybrids. Mages can tank, warriors can dps, rogues can heal.

So, armor/weapons are far from worthless as you can add sigils to them and buff your main stats: Body mind and focus.  There are other stats that are influenced by those 3 main stats as well as influenced by personal experience points or PeP. Some of those secondary stats are phyisique (movement speed), morale (damage output) concentration (attack speed as in how fast the skill deck revolves). Sigils will buff this and more and I did not even mention resistances which again are not a dice roll. Thank you Spellborn

That is just the tip of the iceberg. So far after OB and F2P I am really getting the hang of the game and deciding on what classes to play once US release hits. There are a few things that ned polish but the combat is very unique and takes some practice. Some of my impressions have been that the UI could be a bit better (bigger radar). the world could be more interactive. And some are not so happy with the quests but they work well for me. Hey newb quests are just that and some people catch on faster than others. Also, some like the graphics and some do not. Gameplay is far more important to me than looks.

I hope this helped a bit with this mostly off topic thread 

  L0k1-

Novice Member

Joined: 8/28/04
Posts: 240

12/15/08 7:25:58 PM#16
Originally posted by toord

One of the things that bug me about this game si the fact that they are putting so much emphasis on character customization. Mostly because the customization is utterly useless. You can't modify your toon's stats, items have no enhancement on them ... so it's like playing a Barbie MMO. Weak.

 

sigils are actually the items of other MMORPGs. Only difference is that you can have better stats without compromising your look. So you won't be forced to wear some butt ugly armor just because they got double the stats your old armor had :)

  Lokulus

Novice Member

Joined: 12/13/08
Posts: 3

12/16/08 7:45:30 AM#17

´...and that is one reason why i like the game.  They don't have to clone features other average mmos usually offer...

  toord

Apprentice Member

Joined: 10/30/08
Posts: 139

12/16/08 11:51:14 AM#18
Originally posted by Deweycat23

There are stats to modify but not the usual stats that you get used to in most mmo's. There are NO attack or defense modifiers. You and only you hit or miss based on how good you can aim with mouse look. Anyway, I prefer to use mouse look and aim with my right hand and dodge with my left hand on the keyboard.  To mitigate damage you Again need to eveade and only you can evade by using your keyboard and learning when the mob/player is attacking. So while there are no attack mods, defense mods or armor mods there are plenty of ways to buff your other stats with sigils. These sigils happen to fit into your weapon/armor. There are also shields in the game but they are purely for show as again armor class is not a part of Spellborn.  Also, all the subclasses are hybrids. Mages can tank, warriors can dps, rogues can heal.

So, armor/weapons are far from worthless as you can add sigils to them and buff your main stats: Body mind and focus.  There are other stats that are influenced by those 3 main stats as well as influenced by personal experience points or PeP. Some of those secondary stats are phyisique (movement speed), morale (damage output) concentration (attack speed as in how fast the skill deck revolves). Sigils will buff this and more and I did not even mention resistances which again are not a dice roll. Thank you Spellborn

That is just the tip of the iceberg. So far after OB and F2P I am really getting the hang of the game and deciding on what classes to play once US release hits. There are a few things that ned polish but the combat is very unique and takes some practice. Some of my impressions have been that the UI could be a bit better (bigger radar). the world could be more interactive. And some are not so happy with the quests but they work well for me. Hey newb quests are just that and some people catch on faster than others. Also, some like the graphics and some do not. Gameplay is far more important to me than looks.

I hope this helped a bit with this mostly off topic thread 

 

@ Dewey,

Points taken. Not entirely useless ... but you do need a sigil for whatever effect you want? So, instead of grinding for items with effects, you're gonna be grinding for sigils with effects? What's so different about that?

@mackdawg,

Dude, you've got problems. I'm done arguing with such dim-witted character.

 

Peace.

  Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2763

12/17/08 4:26:37 AM#19


It's not a grind. Sigils only come later on in the game anyway. New players don't have to worry about them.

  mackdawg19

Tipster

Joined: 5/28/07
Posts: 830

"If men were created equal, then what happened to game developers?"

12/17/08 4:35:00 AM#20
Originally posted by toord
Originally posted by Deweycat23

There are stats to modify but not the usual stats that you get used to in most mmo's. There are NO attack or defense modifiers. You and only you hit or miss based on how good you can aim with mouse look. Anyway, I prefer to use mouse look and aim with my right hand and dodge with my left hand on the keyboard.  To mitigate damage you Again need to eveade and only you can evade by using your keyboard and learning when the mob/player is attacking. So while there are no attack mods, defense mods or armor mods there are plenty of ways to buff your other stats with sigils. These sigils happen to fit into your weapon/armor. There are also shields in the game but they are purely for show as again armor class is not a part of Spellborn.  Also, all the subclasses are hybrids. Mages can tank, warriors can dps, rogues can heal.

So, armor/weapons are far from worthless as you can add sigils to them and buff your main stats: Body mind and focus.  There are other stats that are influenced by those 3 main stats as well as influenced by personal experience points or PeP. Some of those secondary stats are phyisique (movement speed), morale (damage output) concentration (attack speed as in how fast the skill deck revolves). Sigils will buff this and more and I did not even mention resistances which again are not a dice roll. Thank you Spellborn

That is just the tip of the iceberg. So far after OB and F2P I am really getting the hang of the game and deciding on what classes to play once US release hits. There are a few things that ned polish but the combat is very unique and takes some practice. Some of my impressions have been that the UI could be a bit better (bigger radar). the world could be more interactive. And some are not so happy with the quests but they work well for me. Hey newb quests are just that and some people catch on faster than others. Also, some like the graphics and some do not. Gameplay is far more important to me than looks.

I hope this helped a bit with this mostly off topic thread 

 

@ Dewey,

Points taken. Not entirely useless ... but you do need a sigil for whatever effect you want? So, instead of grinding for items with effects, you're gonna be grinding for sigils with effects? What's so different about that?

@mackdawg,

Dude, you've got problems. I'm done arguing with such dim-witted character.

 

Peace.

 

Why? Oh that's right, because you found out I was right. Next time don't try to ruin a thread with lies. =)

  Noimi

Novice Member

Joined: 11/27/06
Posts: 77

12/17/08 4:45:34 AM#21
Originally posted by toord
Originally posted by Deweycat23

There are stats to modify but not the usual stats that you get used to in most mmo's. There are NO attack or defense modifiers. You and only you hit or miss based on how good you can aim with mouse look. Anyway, I prefer to use mouse look and aim with my right hand and dodge with my left hand on the keyboard.  To mitigate damage you Again need to eveade and only you can evade by using your keyboard and learning when the mob/player is attacking. So while there are no attack mods, defense mods or armor mods there are plenty of ways to buff your other stats with sigils. These sigils happen to fit into your weapon/armor. There are also shields in the game but they are purely for show as again armor class is not a part of Spellborn.  Also, all the subclasses are hybrids. Mages can tank, warriors can dps, rogues can heal.

So, armor/weapons are far from worthless as you can add sigils to them and buff your main stats: Body mind and focus.  There are other stats that are influenced by those 3 main stats as well as influenced by personal experience points or PeP. Some of those secondary stats are phyisique (movement speed), morale (damage output) concentration (attack speed as in how fast the skill deck revolves). Sigils will buff this and more and I did not even mention resistances which again are not a dice roll. Thank you Spellborn

That is just the tip of the iceberg. So far after OB and F2P I am really getting the hang of the game and deciding on what classes to play once US release hits. There are a few things that ned polish but the combat is very unique and takes some practice. Some of my impressions have been that the UI could be a bit better (bigger radar). the world could be more interactive. And some are not so happy with the quests but they work well for me. Hey newb quests are just that and some people catch on faster than others. Also, some like the graphics and some do not. Gameplay is far more important to me than looks.

I hope this helped a bit with this mostly off topic thread 

 

@ Dewey,

Points taken. Not entirely useless ... but you do need a sigil for whatever effect you want? So, instead of grinding for items with effects, you're gonna be grinding for sigils with effects? What's so different about that?

 

The effect of sigils is very minimal in the long run, sort of acts as an extra boost, but the point is for armor to be aesthetically pleasing to the player, instead of forcing people to look the same in end game gear. The prefered method of fighting will always be to not get hit in the first place (maybe with exception).

You don't have to like the sigils, but being able to make your character more pleasent and diverse is a big morale booster for some who are tired of being forced into the same endgame raid gear as everyone else.