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12/16/08 1:13:14 AM#21
Originally posted by Philss
The thing is in tier 4 it will take a player months to grind out all 3 ranks of RvR influence. It takes a good 2 week or so of hardcore RvR in tier 2 and 3 to grind out all the influence. People will be working for their goal for quite a long time. |
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12/16/08 1:24:33 AM#22
Originally posted by IcoGames
True, but if I'm a fan of DAoC why wouldn't I expect Mythic to pick-up where it left off? RvR is THE fundamental mechanic in WAR. How scenarios and all the other issues associated with RvR got out of beta is beyond me. Personally, I thought WAR had a decent enough launch stability wise. If you really look at the state of WAR when it launched you will notice they did pickup, as best they could, where DAOC left off. Things that WAR started with that DAOC didn't. -All player rewards and abilities. DAOC did not have realm ranks or realm abilites on launch. -Scenerios. DAOC didn't have battlegrounds till about 6 or 8 months after launch. -Rewards for PvP. DAOC didn't have these kind of rewards till it released Darkness Falls which was, you guessed it, 6 months after release. -Dungeons with quest. Plenty of quest in each zone. DAOC, had quest scattered about, but nearly all of their dungeons were just grinding zones with literally no quest. Many zones were just areas with bonring grinding spots. -Class balance. You may not think it is balanced but OMG if you see how classes in DAOC were you'd see that this game is lightyears ahead with balance. WAR only has 1 or 2 classes with minor imbalances in damage. DAOC had classes that would require complete rework overs to balance them and tons of nerfing. -Realm buff and bonuses for taking keeps and objectives. DAOC didn't bring this out for 2 months after launch. So taking a keep or objective did nothing at all. The only things that mattered were relics which is the equivilant of a capital city raid. -A complete world with secrets to unlock. DAOc had a big world but a lot of it was dead space with random mobs just wondering about. No quest, no secrets to explore.
Things that DAOC has that WAR doesn't at launch. -a complete crafitng system. WAR is a simple crafting system but there could be many more proffesions added with more depth. -All dye colors, including world drops. WAR seems to only have 5 craftable dye colors and 1 or 2 areas where players can get rare colors like Black.
The reason people complain today about WAR not being complete enough in RvR is because they forgot how incomplete DAOC was at launch. It's kinda the same as the people who compare the current WoW to the newly launched WAR. WoW had 5 years before launch and 4 years after launch to develop. WAR has only 3 years to develop. When you have 9 years against 3 years, theres going to be a huge difference in completion of each game. |
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12/16/08 11:34:37 AM#23
Biggest Hope: 1. Keeps that can be claimed and owned for ages as long as you have the cash. Once you are out of it, the Keep should go neutral to be reclaimed back. 2. Different factions, instead of the current 2, that can form and broke alliances, depending on need. 3. A much bigger world than current, as big as Eve-Online, except in fantasy world.
Biggest Disappointment: 1. Server Lag on RvR lakes. Powerpoint slideshow engine used in the massive RvR fights.
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12/16/08 11:38:45 AM#24
My biggest disappointment was the lag that happens when the fights get really huge, like when the whole server like 100s of people both order and destruction shows up to a fortress or 1 keep or something, there's noticeable lower FPS as the game tries to contain the hundreds of people running around, explosions etc Biggest hope is that they seem to be fixing it, it appears to get better since 1.1a, soon I hope it will get fixed completely.
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12/18/08 5:42:24 AM#25
Biggest hope : - A new world to explore with dangers and fun Biggest disappointement : - A zoned and empty world where you never meet a player from the opposite faction before R40 except in scenarios (can't be fixed) Other disappointements : - Unpolished game, unresponsive combat (can be fixed, still waiting, though) - Graphic requirements too high (could be fixed?), and bland graphics even on high settings (can't be fixed)
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12/18/08 7:21:51 AM#26
My greatest disappiontment was the lack of an open world feel. The fact that you didn't start in a newbie village and find your way to the city, and as you progressed you discovered new areas, all explorable. WAR felt to me like a succession of maps, similar to Tabula Rasa. I wasn't really disappointed in the lack of decent crafting as I didn't expect it. |
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12/18/08 7:33:25 AM#27
My biggest Hope for War, was that there would be 2 sides at perpetual War zone after zone. Realm pride, and a sense of wanting to defend your lands.
My biggest Disappointment was that it turns out both sides are funnelled into separate area's to PVE in peace. And the Keeps and BO's are in No Mans land. Thus you dont feel the need to defend them. |
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12/18/08 9:41:00 AM#28
My biggest dissapointment was that GOA had anything to do with WAR. They couldnt orgnaise a drink up in a brewery! |
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12/18/08 12:48:29 PM#29
The cutting of the other 4 capital cities for launch. |
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12/18/08 1:13:04 PM#30
My biggest dissapointment was Mythic releasing the game too early. Even now, if they had waited 3 months with the new ORvR system they have after 1.1 I believe the retention rate would be much greater. As it is, majority of players that quit will never come back. |
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12/18/08 1:35:12 PM#31
Biggest hope: The amount of fun I had in beta. Good times... :)
Biggest dissapointment: The way people behave when they are not handed a cookie for every move they make. |
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12/18/08 6:41:19 PM#32
my biggest dissapointment is. loged in today, and almoste all the servers are low pop :-((( did not think a second this game would make it this bad, even worse than swg or eq2? |
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12/18/08 8:58:41 PM#33
Biggest Selling Point: As with all mmorpgs, the lore. I need to care about the characters, the themes, the world and the conflicts therein to get "into" a game. I play(ed) WOW for this reason, played AOC for this reason and played WAR for this reason. Love the lore of all three games, but I am an old paper & dice tabletop and rpger and so Warhammer lore excited me more than the other two. Biggest Disappointment: I like pvp and this game was sold as a pvp game. But, for me, the pvp - in the heat of battle - was more limited, restricted and zerg-like than WOW pvp. Pvp was a scenario zerg grind and empty open-world, as I experienced it on Euro servers anyway. The euro server pop seriously plummeted as I played over 2 months (had to change servers 3 times) and so I felt that things could only get worse pvp-wise (pvp needs a healthy pop imo). In europe anyway and I accept that things may be different in the US. Overall: I think they put all their eggs in one basket. If you are going to sell purely as pvp, then the pvp must be fun, varied and meaningful throughout all stages of the game...EVEN AT LAUNCH. Gamers will be happy to overlook crap pve and crafting IF you can get that right. However, if you cannot get that right, then you need a balanced variety of crafting, pvp and pve to keep players occupied in those critical early months. I think I could have forgiven the game a bit more (and would have stayed subbed beyond the 2 months) if they had other cool stuff to do while they sorted the pvp out. In fact, the same thing happened with AOC and that's why it's probably a good idea for future mmorpgs to take crafting and pve a little more seriously, even for a pvp-focused game. Regards Melmoth
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12/19/08 1:25:52 AM#34
My biggest hope was the whole concept of WAR and my greatest disappointment was the game felt stale,the ORvR not working,the world not immersive and Mythic's too much love for Destro...The should have called it Warhammer "The days of Destruction" In the land of Predators,the lion does not fear the jackals... |
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12/19/08 2:48:46 AM#35
from the 2 or 3 weeks I played in Beta and Opening week, the biggest dissapointment was the it felt like the servers were completely empty.
I mean, I lvled up, I would get to open RvR zones, and there would be no one there.
Same thing with Scenarios. It would take hours just to get into one.
I even tried playing on a very populated server, and I still got that.
But overall, the game was fun. Felt hollow though.Stiff. But I may resubb in a few months.See how things are going on it.
Groovy. |
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12/19/08 4:08:37 AM#36
Biggest Hope: nice, active PvP / RvR Biggest disappointment: this game is just a pure ZERG PvP thats, why ive left WAR after 1.1, no, thank you. My Collectors Edition is now useless... |
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12/19/08 8:08:44 AM#37
Biggest hope: DAOC like Biggest disappointment: Wow Like |
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12/19/08 8:37:35 AM#38
Originally posted by ougarit
Well, my biggest HOPE was the same as YOURS. But "WoW like?" ROFL.....in what WAY, exactly? The PvE is terrible, it makes WoW's look GREAT, in my opinion. The PQs were fun, and new, and exciting, that is....until everyone leveled past them rather quickly and then they were abandoned and impossible to complete through the last phase. The only way....I mean the ONLY way....that I found WAR to be "WoW like" is that instead of grinding BGs in WoW (if you're in to that sort of thing), in WAR you're grinding scenarios (smaller BGs), and a lot more OF them (although only a couple of them ever "pop" for you to go in them within a reasonable amount of time). VERY very boring. I guess it was "WoW like" in the boring nature of scenarios as in comparison to the boring nature of BGs.....if that's what you mean....I'd agree with that. But in NO other way is WAR "WoW like," in my opinion. I guess my biggest disappointment was the utter "unworkability" of the open RvR lakes. Everyone was just more interested in rushing to level cap so the "real game" could begin, which left the RvR lakes all but abandoned, making the game seem like a PvP scenario mini-game 24/7, instead of a live vibrant BATTLE all the time. But...those, of course, are just my opinions on it. Loads of people still love it. I'm glad they're happy there. We're all different, we're never going to find a game that pleases ALL of us.
President of The Marvelously Meowhead Fan Club |
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12/19/08 8:43:38 AM#39
Originally posted by girlgeek
Well, my biggest HOPE was the same as YOURS. But "WoW like?" ROFL.....in what WAY, exactly? The PvE is terrible, it makes WoW's look GREAT, in my opinion. The PQs were fun, and new, and exciting, that is....until everyone leveled past them rather quickly and then they were abandoned and impossible to complete through the last phase. The only way....I mean the ONLY way....that I found WAR to be "WoW like" is that instead of grinding BGs in WoW (if you're in to that sort of thing), in WAR you're grinding scenarios (smaller BGs), and a lot more OF them (although only a couple of them ever "pop" for you to go in them within a reasonable amount of time). VERY very boring. I guess it was "WoW like" in the boring nature of scenarios as in comparison to the boring nature of BGs.....if that's what you mean....I'd agree with that. But in NO other way is WAR "WoW like," in my opinion. I guess my biggest disappointment was the utter "unworkability" of the open RvR lakes. Everyone was just more interested in rushing to level cap so the "real game" could begin, which left the RvR lakes all but abandoned, making the game seem like a PvP scenario mini-game 24/7, instead of a live vibrant BATTLE all the time. But...those, of course, are just my opinions on it. Loads of people still love it. I'm glad they're happy there. We're all different, we're never going to find a game that pleases ALL of us.
I guess its a good thing most of those issues are ... well quite frankly no longer true. RvR lakes are busy and bustling thanks to patch 1.1 while now the still boring Scenarios pop less but you still get most often the same couple of ones. The PVE is still the same...honestly I didnt' expect much on that front considering their major focus was never PVE. The dungeons are still awsome though...they could do without the rest or atleast make their PQ's dynamic. When the game launched I was happy after the first month my happiness steadily declined. My original disappointments in the fact the RVR Lakes were dead and worthless have been handled. Right now my only disappointment is the long grind that awaits me when my new toon reaches T3...they really need to give more XP or requireless XP to get out of T3 its like EQ1 hell levels all over again. My biggest hope was to get away from the WoW mentality of game playing. Unfortantly WoW has trained people well .... they play every MMO it seems the exact same way "grind to end game". Personally I see no fun in that. I'm old school I enjoy the journey. ((btw the person complaining about Zergs...try playing with a dedicated group of friends / guild mates or atleast a PUG thats into communication and team play less Zerging though to be honest what do you expect....when there's more than 6 people it will always be Zerg, btw i love patch 1.1 ...maybe your on a crap server because mine is constantly bustling)) |
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12/19/08 1:54:08 PM#40
Originally posted by theratmonkey
Im curious what server you were on that felt empty in the first few weeks. I was on alow population server and have since transfered but never had problems in the first few weeks with getting scenarios to pop. |
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