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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » The video you have all been waiting for (well most of you)!!!

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91 posts found
  tillamook

Guide

Joined: 9/14/05
Posts: 4812

 
12/12/08 8:33:06 PM#61
Originally posted by girlgeek
Originally posted by Squitty
Originally posted by SaintViktor

Well if you compare a WOW character to a SW:TOR character you will see they look nothing alike.

Quests are a staple of linear games but with Bioware they won't be asking you to collect 10 rose petals for x amount of XP. Chances are judging from previous and current Bioware games you will be asked to complete assignments/missions for xp which is a heck of a lot better than running around killing mobs all day just for quest items.

This is just a small portion of gameplay and I am sure at a later date they will get deeper into the combat system.  I like the story emphasis because in Star Wars Universe there is always a story to tell and Bioware is great at doing such things. To me it is a no brainer that Bioware is the perfect fit for a Star Wars themed mmo.


I never said that SW:TOR characters looked like WoW characters.

What kind of assignments and missions are there really besides killing things, gathering things and running to talk to npc's?  I fail to see how Bioware will revolutionize quests in MMORPG's.

When they announce something spectacular that will make the game fun for a long time I will pay attention.  Otherwise there is nothing new to see here.  It's just another quest driven MMORPG...... with lightsabers.

 

Wow.  Did you actually watch the WHOLE video and listen to the commentary???  O.o  Their "questing dynamic" sounds MUCH more along the lines of "ala Fable" then "ala WoW," to ME, anyway.

It does NOT sound like a linear sort of game.  They SAID...if you listened...that you make decisions that actually change the course of your characters development and destiny within the world.  It sounded very "Fable-ish" to me, which I personally don't think is a BAD thing.

Let me guess....you're just waiting for Darkfall and no other game is ever going to be anything "new to see?"  Just guessing, but I bet I'm right. :)

I'm looking forward to this one, IF....IF....they do what they sound like they're talking about doing.  Linearity does indeed get old, old, old.

 

It does sound Fable-ish, And Darkfall is going to FAIL bad, that's why we call it Darkfail. Just wait, early February you'll see their forums turn to complaints and they'll come back here in time to try to elbow their way into a beta spot for TOR.

 


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  User Deleted
12/12/08 8:55:57 PM#62

You know the best thing to do is just read the faq in their forums at www.swtor.com/ because so many jump to conclusions without knowing much about it. I mean really, I can see already that most of us are going to read posts like...

1. This is a WOW clone!

2. What ?? I can make a jedi/sith from the very beginning ? Blasphemy! I'm going to waste my time yelling at Smedley to bring back pre-cu SWG!

3. What no fedex quests ? This is horrible, i'm going back to WOW!

4.  I don't care I want my sandbox!

5. EA is horrible because they want my money. Guess I'll give my money to someone else because they hold out their hands with a smile instead.

I'm sure there will be a whole list of other things people can complain about and thats fine but the game was only announced not too long ago and already some are just assuming. Too silly in my opinion.

  tillamook

Guide

Joined: 9/14/05
Posts: 4812

 
12/12/08 9:00:34 PM#63
Originally posted by SaintViktor

You know the best thing to do is just read the faq in their forums at www.swtor.com/ because so many jump to conclusions without knowing much about it. I mean really, I can see already that most of us are going to read posts like...

1. This is a WOW clone!

2. What ?? I can make a jedi/sith from the very beginning ? Blasphemy! I'm going to waste my time yelling at Smedley to bring back pre-cu SWG!

3. What no fedex quests ? This is horrible, i'm going back to WOW!

4.  I don't care I want my sandbox!

5. EA is horrible because they want my money. Guess I'll give my money to someone else because they hold out their hands with a smile instead.

I'm sure there will be a whole list of other things people can complain about and thats fine but the game was only announced not too long ago and already some are just assuming. Too silly in my opinion.

lol calm down, most of the people complaining either just like to complain, or never planned on playing anyways.

 


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  Sidereus

Apprentice Member

Joined: 9/12/08
Posts: 315

12/12/08 9:01:06 PM#64

I didnot like the video but I liked the Lore of the first KOTOR ( never played the second) ...so will see but since it is star wars I will surely give the game a try if/when it comes out

 

+ like I said before :  bioware + lucasart = win.....at least at the moment

QUESTION:
Quote:
Originally Posted by Xridnasa:
-
What's a "grocery store"? Is that like McDonald's?
-
ANSWER:
Quote:
Originally Posted by sidimazz:
-
Kind of, just without the rapist.

  Punk999

Novice Member

Joined: 10/26/04
Posts: 514

12/12/08 9:10:38 PM#65

Nice video.

  User Deleted
12/12/08 9:34:43 PM#66

I just hope they don't make a jedi-only playground of the whole thing. While jedi's will be the most popular choice, there are people who prefer to play other things aswell, like bounty-hunters, medics, smugglers, soldiers and so on. The graphical style of the game is a mixed pot. While I understand their reason for it, it just reminds me of that horrible animated thingie they did for Star Wars a while back. The cartoony look will turn away alot of potential subscribers though, I'm quite sure of it.

This game's on my radar though, that's for sure.

  User Deleted
12/12/08 9:48:03 PM#67

I HATE the cartoony direction.

  's too bright and cheerfull. A definate WOW influence (MISTAKE) The game format is loosing me too although I don't have enough information to come to any conclusion.

The micro transaction format makes me want to

Classes, linear storyline leveling, cartoony MMO. I hope they prove me wrong,

If not, EVE's avatar system looks to be a very realistic looking nice addition to a already great SANDBOX MMO. With games on the horizion like Mortal, Darkfall, Earthrise, Fallen Earth, lets hope atleast 1 of these turns out to be a good new open persistant world skill based Sandbox.

 

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 6155

12/12/08 11:17:14 PM#68

I can share neither the doomsaying nor the hyping. As usual.

It has some very good aspects, the landscapes are nice enough and the combat looks like a good start. I dont like the simplified clothing, but its still early, so we gonna see. The iconic... err unique character design is kinda lacking. I mean, its functional, but we really need a VAST variety of choice to create our characters really unique in all possible ways. I dont see anything decisive for good or ill here yet. Good potential, but enough detail to make either a killer game or trash.

Only time will tell, but we need more visuals. ;)

  Ravanos

Apprentice Member

Joined: 3/10/07
Posts: 912

12/12/08 11:43:11 PM#69

sounds like a game filled with instances to me. Sorry boys and girls but you can't have deep storytelling without heavy use of instances.

they shouldn't have called this game The Old Republic, because the graphic "style" doesn't even match the KOTOR title. call it ...

Star Wars Some crappy WOW wannabe or SW:SCWW

  Distaste

Advanced Member

Joined: 10/03/06
Posts: 633

12/13/08 2:33:25 AM#70
Originally posted by Arcanthis
Originally posted by CujoSWAoA

And when are lightsabers going to be taken true-to-theme? Sitting there whacking repeated at that giant spider creature and you're not cuting it to pieces with each swing? I'm sick of that in Star Wars games. Lightsabres are supposed to cut things to shreds, not beat them to death like brightly colored baseball bats. One swing, one kill. Thats how lightsabers roll, damnit.

 

I was thinking the exact same thing which leads me to expect it's probably going to be another grind fest.

Talking about cutting things to shreds, I tried a free to play game recently called Bloodymare which uses ragdoll physics and has dismemberment (upon death). If F2P games can do this why not the big commercial ones?

I'm not sure about the cannon but is there light saber resistant things?

Also  that "spider" thing looked like Acklay in SWG, which would make it a more Boss type monster. On top of that I think the video of that was set up specifically to show some PvE combat...not actual speed of killing things.

As for dismemberment/blood/etc its all about rating. LA probably want a Teen rating so that stuff isn't possible. Not to mention the technical aspect depends on the game engine. Bloddymare uses a different engine that does certain things better and others worse.

Remember that F2P games are usually Asian games that get licensed by another company for NA/International. They spend YEARS in development and make just as much money in their home markets as ours do in our home markets. The NA F2P is just to milk some extra cash from the cow so to speak. So any game being F2P doesn't mean that devolopers/coders aren't top notch. They are just as commercial in their home markets as ours are here.

  tillamook

Guide

Joined: 9/14/05
Posts: 4812

 
12/14/08 1:04:11 PM#71
Originally posted by Ravanos

sounds like a game filled with instances to me. Sorry boys and girls but you can't have deep storytelling without heavy use of instances.

they shouldn't have called this game The Old Republic, because the graphic "style" doesn't even match the KOTOR title. call it ...

Star Wars Some crappy WOW wannabe or SW:SCWW

 

wrong, loadless server zones , no load time, and you will be able to fly from ground to space without seeing a load screen. It will all be seamless, no walls ect. One world will feel a part of the other


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  Loke666

Elite Member

Joined: 10/29/07
Posts: 13305

12/14/08 1:37:35 PM#72

Great Video

  FreddyNoNose

Novice Member

Joined: 8/06/05
Posts: 1564

12/14/08 10:35:25 PM#73
Originally posted by demented669

i have no idea why that guy said in mmo of the past you didnt have a lot of choises ? wth back when swg was out all you had was to chose what to do that day, every day was somthing new to do had 30+ classes to mix and match at will and once you had a good combo or a class picked all you had to do was chose what to do next,  there was tonnes of shit to do, i never even did any quest till the CU poped up with that village befor that i was happy hunting mobs and harvesting stuff to build stuff, then i started  to HOLO grind see if i could unlock the force that was a lot of stuff to do all the time! guess he thinks most new gamers are to stupid to play games that let you chose, they have to show you A or B or you just stand there doing nothing... wow unreal how Dev think we are all a bunch of drooling morons i am totaly insulted by that video... UNREAL!


 

What he is talking about with choices isn't so much the choices but the consequences.  IMO, many mmorpgers won't like having consequences.  They will demand respecs or some other way to undo a bad choice they made.  Personally, I think it's way past time for this type of game play.

  imp0

Novice Member

Joined: 12/13/08
Posts: 53

12/15/08 2:25:43 PM#74

what a crappy art style.

  Craz_z

Novice Member

Joined: 10/17/08
Posts: 34

12/16/08 1:28:08 PM#75

I adamantly dislike the art. I like the gameplay though. However, it's like sleeping with a chick because she has a "good personality". Doesn't happen (unless you're loaded) and since I don't plan on being in a constant state of alcoholism, I probably won't play this game. (I'll pay for it and play it for a month or two before I stop though)

Star Wars, at least in it's most preserved form, was quite a gritty world. It had flourishes of unique characters, optimistic dialouge, and the quintessential "white knights" trying to dissolve a fundamentally evil empire. The theme was shifty, dangerous and suspenseful. It was a perverse world, and I oppose the derision of the pragmatic stylism that the original movies, and games for that matter, possesed. That's what made it, the originals, so great.

Jedi Knight = win
 KOTOR = win

 Why this? Why? 

"Woah....Wait......Dude, am I driving right now?"

  Squitty

Novice Member

Joined: 12/15/03
Posts: 343

12/16/08 3:53:03 PM#76
Originally posted by girlgeek

Wow.  Did you actually watch the WHOLE video and listen to the commentary???  O.o  Their "questing dynamic" sounds MUCH more along the lines of "ala Fable" then "ala WoW," to ME, anyway.

It does NOT sound like a linear sort of game.  They SAID...if you listened...that you make decisions that actually change the course of your characters development and destiny within the world.  It sounded very "Fable-ish" to me, which I personally don't think is a BAD thing.

 

Yes I watched the whole video.  And the commentary was meaningless.

"They SAID, that you make decisions that actually change the course of your characters development and destiny within the world"

-  How is this different then any other game? Any decision you make in any game will change the course of your character development and destiny within the world.  They just worded it fancy.  You could say the same thing for WoW and it would be true. 

examples: 
The decision to grind all night changed the course of your characters development
The decision to ninja loot that sweet sword changed the course of your characters destiny within the world


-  I fail to see how this doesn't sound linear.  You go down a set path of quests and you have 2 options for those quests, good or evil.  they might as well just give you the option at the start of the game to choose republic or empire.  They are just prolonging this decision.

  singsofdeath

Novice Member

Joined: 1/28/06
Posts: 1827

"You should never underestimate the predictability of stupidity."
- Bullet Tooth Tony

12/16/08 3:56:54 PM#77
Originally posted by Squitty
Originally posted by girlgeek

Wow.  Did you actually watch the WHOLE video and listen to the commentary???  O.o  Their "questing dynamic" sounds MUCH more along the lines of "ala Fable" then "ala WoW," to ME, anyway.

It does NOT sound like a linear sort of game.  They SAID...if you listened...that you make decisions that actually change the course of your characters development and destiny within the world.  It sounded very "Fable-ish" to me, which I personally don't think is a BAD thing.

 

Yes I watched the whole video.  And the commentary was meaningless.

"They SAID, that you make decisions that actually change the course of your characters development and destiny within the world"

-  How is this different then any other game? Any decision you make in any game will change the course of your character development and destiny within the world.  They just worded it fancy.  You could say the same thing for WoW and it would be true. 

examples: 
The decision to grind all night changed the course of your characters development
The decision to ninja loot that sweet sword changed the course of your characters destiny within the world

You have player destiny confused with character destiny.

-  I fail to see how this doesn't sound linear.  You go down a set path of quests and you have 2 options for those quests, good or evil.  they might as well just give you the option at the start of the game to choose republic or empire.  They are just prolonging this decision.

No one knows how many choices you will have.

 

Did you ever play a game where your decisions (dialogue) made an impact on how you moved through the storyline?

 

If yes, then think of it that way.

 

Otherwise, just imagine a branching storyline. That is NOT something you find in WoW, no matter how much you want to tell others it is so.

 

Again, you have player and character destiny confused. Choices you make in the WoW world have no effect on your character's story. None. If you want to dispute that...then uh...I dunno how to explain further.

 

  Squitty

Novice Member

Joined: 12/15/03
Posts: 343

12/16/08 4:13:50 PM#78
Originally posted by singsofdeath

1)  Did you ever play a game where your decisions (dialogue) made an impact on how you moved through the storyline?

2)  Again, you have player and character destiny confused. Choices you make in the WoW world have no effect on your character's story. None. If you want to dispute that...then uh...I dunno how to explain further.

 

1) Of course. The newest being Fallout 3.  It's a great feature for a Single player game. If this is their main feature I don't see why they just don't make it into a single player game.  Oh wait, I forgot about monthly fees, now I get it.

2)  I'm a little confused where you came up with this.  How do you know you don't have player and character destiny confused?

Which got me thinking.  If you can indeed change the outcome by conversation choices then this would be impossible to implement with groups. Why?  Well I wouldn't want someone making the choices for me in my group.  It would allow people to screw your character over in an irreversible way.  So these choices could only be available in solo missions, which defeats the purpose of an MMOG.

  miagisan

Elite Member

Joined: 7/28/06
Posts: 5122

12/16/08 4:17:21 PM#79

i kinda thought that too, and me and my guild got into a discussion about it, and came up with a way this really could work well (now mind you this is all hypothetical brainstorming by me and guildies)

 

0-You see a starving peasant attempting to break into an cantina to get some food? Do you A) stop the thief or b)help him?
1-If a = yes goto 10
5-If b= yes goto 15
10-You choose to stop the theif, how do you stop him? a) kill him b) tell him he would be better off not spending the night in prison, and offer him 50 credits
11- If a=true goto 20
12- if b=true go to 25
15-Begin jedi (grey) apprentice story
20-Begin jedi (sith) apprentice story
25-Begin jedi (light) apprentice story

This would be your main quest, now say you have similar ones for BH, medic, smuggler, etc. You make these quests all lead to a similar place or scenario.

Take this as an example (the rescue leia quest found here ).All the profession specific quests lead at certain points to the same area. Let's use the hypothetical leia quest and they all lead to the death star.

The Light jedi might have to go here to stop the sith who is guarding the princess in her cell as a right of passage. specific story can be affected by a) kills the sith b) incapacitates him

The medic might have been sent by the Rebel alliance to heal the princess and keep her alive, due to her vitals being dangerously low after her interrogation, and she is too valuable to the rebels to die. specific story can be affected by a) enemies killed > heals (more combat oriented) b) heals > enemies killed (more healer oriented)

Smuggler might see this place as an excellent opportunity to steal some imperial class ships and data and sell them to the highest bidder or contribute it to the smuggler's guild. specific story can be affected by a) he steals imperial data vital to the rebel alliance b) steals ships which can be sold to the highest bidder, either imperial or rebel

A bounty hunter has been hired by the rebel alliance to kill grand moff tarkin, see's the infiltrating party invading the death star, and see's the opportunity and strength in numbers to carry out his goal. specific story can be affected by a) Kills grand Moff Tarkin b) Gets paid off and lets Grand Moff Tarkin Live.

 

 

  singsofdeath

Novice Member

Joined: 1/28/06
Posts: 1827

"You should never underestimate the predictability of stupidity."
- Bullet Tooth Tony

12/16/08 4:20:38 PM#80
Originally posted by Squitty
Originally posted by singsofdeath

1)  Did you ever play a game where your decisions (dialogue) made an impact on how you moved through the storyline?

2)  Again, you have player and character destiny confused. Choices you make in the WoW world have no effect on your character's story. None. If you want to dispute that...then uh...I dunno how to explain further.

 

1) Of course. The newest being Fallout 3.  It's a great feature for a Single player game. If this is their main feature I don't see why they just don't make it into a single player game.  Oh wait, I forgot about monthly fees, now I get it.

Some people like to think that it will be a good thing in an MMO. Guess there is a difference of taste there. Me, I'd very much like for my decisions in quests and stories to have an effect on where my character goes.

2)  I'm a little confused where you came up with this.  How do you know you don't have player and character destiny confused?

I came up with this because you brought up examples of playstyle. You said some things about deciding to grind an entire day or deciding to ninja-loot. That has nothing to do with your character, but with yourself as a player. I really don#t know how I can explain this further.

Which got me thinking.  If you can indeed change the outcome by conversation choices then this would be impossible to implement with groups. Why?  Well I wouldn't want someone making the choices for me in my group.  It would allow people to screw your character over in an irreversible way.  So these choices could only be available in solo missions, which defeats the purpose of an MMOG.

We shall see how BioWare handles this, won't we. Unless of course you belong to the crowd of people that likes to think their opinion and  judgement is the only constant truth in the universe?

 

To clarify:

Character Destiny: Anything your character experiences in game. Something that relates only to your character in regards to choices and outcomes. To put in a simple example: Do I rescue three jawas from the Sandpeople by slaying the tribe, do I make a truce with the sandpeople and get them out, or do I just ignore the Jawas and do business with the sandpeople anyway. Each choice would have a different result in standing and will take you down a different path.

 

Player Destiny. I choose to grind 24 hours to get that piece of epic loot from a certain vendor, or I wait for someone to take me along to a raid to get a similar piece and ninja-loot it while no one is looking. Results may include being frowned upon by the community, but won't affect your character.

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