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Originally posted by girlgeek
Wow. Did you actually watch the WHOLE video and listen to the commentary??? O.o Their "questing dynamic" sounds MUCH more along the lines of "ala Fable" then "ala WoW," to ME, anyway. It does NOT sound like a linear sort of game. They SAID...if you listened...that you make decisions that actually change the course of your characters development and destiny within the world. It sounded very "Fable-ish" to me, which I personally don't think is a BAD thing. Let me guess....you're just waiting for Darkfall and no other game is ever going to be anything "new to see?" Just guessing, but I bet I'm right. :) I'm looking forward to this one, IF....IF....they do what they sound like they're talking about doing. Linearity does indeed get old, old, old.
It does sound Fable-ish, And Darkfall is going to FAIL bad, that's why we call it Darkfail. Just wait, early February you'll see their forums turn to complaints and they'll come back here in time to try to elbow their way into a beta spot for TOR.
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12/12/08 8:55:57 PM#62
You know the best thing to do is just read the faq in their forums at www.swtor.com/ because so many jump to conclusions without knowing much about it. I mean really, I can see already that most of us are going to read posts like... 1. This is a WOW clone! 2. What ?? I can make a jedi/sith from the very beginning ? Blasphemy! I'm going to waste my time yelling at Smedley to bring back pre-cu SWG! 3. What no fedex quests ? This is horrible, i'm going back to WOW! 4. I don't care I want my sandbox! 5. EA is horrible because they want my money. Guess I'll give my money to someone else because they hold out their hands with a smile instead. I'm sure there will be a whole list of other things people can complain about and thats fine but the game was only announced not too long ago and already some are just assuming. Too silly in my opinion. |
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Originally posted by SaintViktor
lol calm down, most of the people complaining either just like to complain, or never planned on playing anyways.
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12/12/08 9:01:06 PM#64
I didnot like the video but I liked the Lore of the first KOTOR ( never played the second) ...so will see but since it is star wars I will surely give the game a try if/when it comes out
+ like I said before : bioware + lucasart = win.....at least at the moment QUESTION: |
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12/12/08 9:10:38 PM#65
Nice video. |
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12/12/08 9:34:43 PM#66
I just hope they don't make a jedi-only playground of the whole thing. While jedi's will be the most popular choice, there are people who prefer to play other things aswell, like bounty-hunters, medics, smugglers, soldiers and so on. The graphical style of the game is a mixed pot. While I understand their reason for it, it just reminds me of that horrible animated thingie they did for Star Wars a while back. The cartoony look will turn away alot of potential subscribers though, I'm quite sure of it. This game's on my radar though, that's for sure. |
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12/12/08 9:48:03 PM#67
I HATE the cartoony direction. 's too bright and cheerfull. A definate WOW influence (MISTAKE) The game format is loosing me too although I don't have enough information to come to any conclusion. The micro transaction format makes me want to Classes, linear storyline leveling, cartoony MMO. I hope they prove me wrong, If not, EVE's avatar system looks to be a very realistic looking nice addition to a already great SANDBOX MMO. With games on the horizion like Mortal, Darkfall, Earthrise, Fallen Earth, lets hope atleast 1 of these turns out to be a good new open persistant world skill based Sandbox.
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12/12/08 11:17:14 PM#68
I can share neither the doomsaying nor the hyping. As usual. It has some very good aspects, the landscapes are nice enough and the combat looks like a good start. I dont like the simplified clothing, but its still early, so we gonna see. The iconic... err unique character design is kinda lacking. I mean, its functional, but we really need a VAST variety of choice to create our characters really unique in all possible ways. I dont see anything decisive for good or ill here yet. Good potential, but enough detail to make either a killer game or trash. Only time will tell, but we need more visuals. ;)
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12/12/08 11:43:11 PM#69
sounds like a game filled with instances to me. Sorry boys and girls but you can't have deep storytelling without heavy use of instances. they shouldn't have called this game The Old Republic, because the graphic "style" doesn't even match the KOTOR title. call it ... Star Wars Some crappy WOW wannabe or SW:SCWW |
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12/13/08 2:33:25 AM#70
Originally posted by Arcanthis
I was thinking the exact same thing which leads me to expect it's probably going to be another grind fest. Talking about cutting things to shreds, I tried a free to play game recently called Bloodymare which uses ragdoll physics and has dismemberment (upon death). If F2P games can do this why not the big commercial ones? I'm not sure about the cannon but is there light saber resistant things? Also that "spider" thing looked like Acklay in SWG, which would make it a more Boss type monster. On top of that I think the video of that was set up specifically to show some PvE combat...not actual speed of killing things. As for dismemberment/blood/etc its all about rating. LA probably want a Teen rating so that stuff isn't possible. Not to mention the technical aspect depends on the game engine. Bloddymare uses a different engine that does certain things better and others worse. Remember that F2P games are usually Asian games that get licensed by another company for NA/International. They spend YEARS in development and make just as much money in their home markets as ours do in our home markets. The NA F2P is just to milk some extra cash from the cow so to speak. So any game being F2P doesn't mean that devolopers/coders aren't top notch. They are just as commercial in their home markets as ours are here. |
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Originally posted by Ravanos
wrong, loadless server zones |
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12/14/08 1:37:35 PM#72
Great Video |
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12/14/08 10:35:25 PM#73
Originally posted by demented669
What he is talking about with choices isn't so much the choices but the consequences. IMO, many mmorpgers won't like having consequences. They will demand respecs or some other way to undo a bad choice they made. Personally, I think it's way past time for this type of game play. |
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12/15/08 2:25:43 PM#74
what a crappy art style. |
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12/16/08 1:28:08 PM#75
I adamantly dislike the art. I like the gameplay though. However, it's like sleeping with a chick because she has a "good personality". Doesn't happen (unless you're loaded) and since I don't plan on being in a constant state of alcoholism, I probably won't play this game. (I'll pay for it and play it for a month or two before I stop though) Star Wars, at least in it's most preserved form, was quite a gritty world. It had flourishes of unique characters, optimistic dialouge, and the quintessential "white knights" trying to dissolve a fundamentally evil empire. The theme was shifty, dangerous and suspenseful. It was a perverse world, and I oppose the derision of the pragmatic stylism that the original movies, and games for that matter, possesed. That's what made it, the originals, so great. Jedi Knight = win Why this? Why? "Woah....Wait......Dude, am I driving right now?" |
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12/16/08 3:53:03 PM#76
Originally posted by girlgeek
Yes I watched the whole video. And the commentary was meaningless. |
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singsofdeath
Novice Member
Joined: 1/28/06
"You should never underestimate the predictability of stupidity." |
12/16/08 3:56:54 PM#77
Originally posted by Squitty
Yes I watched the whole video. And the commentary was meaningless. You have player destiny confused with character destiny. No one knows how many choices you will have.
Did you ever play a game where your decisions (dialogue) made an impact on how you moved through the storyline?
If yes, then think of it that way.
Otherwise, just imagine a branching storyline. That is NOT something you find in WoW, no matter how much you want to tell others it is so.
Again, you have player and character destiny confused. Choices you make in the WoW world have no effect on your character's story. None. If you want to dispute that...then uh...I dunno how to explain further.
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12/16/08 4:13:50 PM#78
Originally posted by singsofdeath
1) Of course. The newest being Fallout 3. It's a great feature for a Single player game. If this is their main feature I don't see why they just don't make it into a single player game. Oh wait, I forgot about monthly fees, now I get it. |
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12/16/08 4:17:21 PM#79
i kinda thought that too, and me and my guild got into a discussion about it, and came up with a way this really could work well (now mind you this is all hypothetical brainstorming by me and guildies)
0-You see a starving peasant attempting to break into an cantina to get some food? Do you A) stop the thief or b)help him? This would be your main quest, now say you have similar ones for BH, medic, smuggler, etc. You make these quests all lead to a similar place or scenario. Take this as an example (the rescue leia quest found here ).All the profession specific quests lead at certain points to the same area. Let's use the hypothetical leia quest and they all lead to the death star. The Light jedi might have to go here to stop the sith who is guarding the princess in her cell as a right of passage. specific story can be affected by a) kills the sith b) incapacitates him The medic might have been sent by the Rebel alliance to heal the princess and keep her alive, due to her vitals being dangerously low after her interrogation, and she is too valuable to the rebels to die. specific story can be affected by a) enemies killed > heals (more combat oriented) b) heals > enemies killed (more healer oriented) Smuggler might see this place as an excellent opportunity to steal some imperial class ships and data and sell them to the highest bidder or contribute it to the smuggler's guild. specific story can be affected by a) he steals imperial data vital to the rebel alliance b) steals ships which can be sold to the highest bidder, either imperial or rebel A bounty hunter has been hired by the rebel alliance to kill grand moff tarkin, see's the infiltrating party invading the death star, and see's the opportunity and strength in numbers to carry out his goal. specific story can be affected by a) Kills grand Moff Tarkin b) Gets paid off and lets Grand Moff Tarkin Live.
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singsofdeath
Novice Member
Joined: 1/28/06
"You should never underestimate the predictability of stupidity." |
12/16/08 4:20:38 PM#80
Originally posted by Squitty
1) Of course. The newest being Fallout 3. It's a great feature for a Single player game. If this is their main feature I don't see why they just don't make it into a single player game. Oh wait, I forgot about monthly fees, now I get it. Some people like to think that it will be a good thing in an MMO. Guess there is a difference of taste there. Me, I'd very much like for my decisions in quests and stories to have an effect on where my character goes. I came up with this because you brought up examples of playstyle. You said some things about deciding to grind an entire day or deciding to ninja-loot. That has nothing to do with your character, but with yourself as a player. I really don#t know how I can explain this further. We shall see how BioWare handles this, won't we. Unless of course you belong to the crowd of people that likes to think their opinion and judgement is the only constant truth in the universe?
To clarify: Character Destiny: Anything your character experiences in game. Something that relates only to your character in regards to choices and outcomes. To put in a simple example: Do I rescue three jawas from the Sandpeople by slaying the tribe, do I make a truce with the sandpeople and get them out, or do I just ignore the Jawas and do business with the sandpeople anyway. Each choice would have a different result in standing and will take you down a different path.
Player Destiny. I choose to grind 24 hours to get that piece of epic loot from a certain vendor, or I wait for someone to take me along to a raid to get a similar piece and ninja-loot it while no one is looking. Results may include being frowned upon by the community, but won't affect your character. |