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News & Features Discussion  » Warhammer Online : Age of Reckoning: A Talk About 1.1 Open RvR

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42 posts found
  Alienovrlord

Apprentice Member

Joined: 2/28/07
Posts: 1528

12/12/08 2:33:47 PM#21

The article doesn’t mention one another problem with oRvR compared to Scenarios.  Scenarios have more variety.   In each Tier you have different Scenarios with capture points or murderballs or other different mechanics. Also the terrain and scenery is different and distinct in each.

From what I’ve seen, keeps sieges all end up being the same. Stand in front of gate, attack gate, charge in and kill NPCs while opposing players try to stop you.   The keeps might look different but the layout is the same, just different number of gates.   Once inside the keep it’s the same - one bottom room, one stairway, one side door, one top room, same keep lord with same guards. 

There needs to be more variety of mechanics and layouts for each individual keep. You should feel like each keep is unique, not just a copy of every other one you’ve already seen with a different skin. There should be distinct mechanics for each keep - falling boulders, exploding armories or whatever.

Dungeon bosses each get their own unique personalities and need different tactics. Scenarios have their own unique personalities and need different tactics.   oRvR keeps don’t have any real personalities and attacking them always feels the same.    Giving Keep lords distinct mechanics doesn't help because those get lost in the zerg that streamrolls them once that gate is down.  It should be the keeps themselves that are made to be unique.  

I'd like to do more oRvR rather than Scenarios.   Better rewards will help but it already feels that after having done several keep sieges, it's all pretty much the same.   I have different Tactic abilities set up for based on which Scenarios I get into.   I have yet to see any need to use different tactics when attacking a keep.       Mythic should make attacking a new keep as unique as entering a new scenario.

  DeathTripp

Novice Member

Joined: 10/07/06
Posts: 272

12/12/08 3:51:03 PM#22
Originally posted by Alienovrlord

The article doesn’t mention one another problem with oRvR compared to Scenarios.  Scenarios have more variety.   In each Tier you have different Scenarios with capture points or murderballs or other different mechanics. Also the terrain and scenery is different and distinct in each.

From what I’ve seen, keeps sieges all end up being the same. Stand in front of gate, attack gate, charge in and kill NPCs while opposing players try to stop you.   The keeps might look different but the layout is the same, just different number of gates.   Once inside the keep it’s the same - one bottom room, one stairway, one side door, one top room, same keep lord with same guards. 

There needs to be more variety of mechanics and layouts for each individual keep. You should feel like each keep is unique, not just a copy of every other one you’ve already seen with a different skin. There should be distinct mechanics for each keep - falling boulders, exploding armories or whatever.

Dungeon bosses each get their own unique personalities and need different tactics. Scenarios have their own unique personalities and need different tactics.   oRvR keeps don’t have any real personalities and attacking them always feels the same.    Giving Keep lords distinct mechanics doesn't help because those get lost in the zerg that streamrolls them once that gate is down.  It should be the keeps themselves that are made to be unique.  

I'd like to do more oRvR rather than Scenarios.   Better rewards will help but it already feels that after having done several keep sieges, it's all pretty much the same.   I have different Tactic abilities set up for based on which Scenarios I get into.   I have yet to see any need to use different tactics when attacking a keep.       Mythic should make attacking a new keep as unique as entering a new scenario.


 

I agree with every fucking thing you just said. There needs to be some variety and special mechanics for each keep, just like there is for each scenario!!! Give us some falling boulders at the keep in bad lands, or maybe some exploding dwarf armories at a keep in kadrin valley!! Something so that each keep isn't the same shit! I haven't got to T4 to experience the stability issues , but mythic used to have HUGE battles in DAOC i'm talking hundreds vs hundreds, so they need to get that shit fixed quick.

-----------------------------
Real as Reality Television!!!

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4195

12/12/08 4:49:22 PM#23

Ok, while I understand people getting frustrated about the fortresses crashing, they only crash when there are over 500 plus people in that small zone. That being said, do you really think that Mythic is just twiddling its thumbs hoping you won't think about the crashes? Give me a break and stop the griping, let the company work on this and practically have to invent new technological coding for their servers to handle this many frigging people. Even consoles can't handle this amount, not even the PS3 with that new M.A.G game coming, that still only supports 265 players in a zone at once.

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  Bruticus_XI

Novice Member

Joined: 8/19/08
Posts: 834

"Walk softly...and carry a big gun."

12/12/08 4:54:35 PM#24
Originally posted by Alienovrlord

The article doesn’t mention one another problem with oRvR compared to Scenarios.  Scenarios have more variety.   In each Tier you have different Scenarios with capture points or murderballs or other different mechanics. Also the terrain and scenery is different and distinct in each.

From what I’ve seen, keeps sieges all end up being the same. Stand in front of gate, attack gate, charge in and kill NPCs while opposing players try to stop you.   The keeps might look different but the layout is the same, just different number of gates.   Once inside the keep it’s the same - one bottom room, one stairway, one side door, one top room, same keep lord with same guards. 

There needs to be more variety of mechanics and layouts for each individual keep. You should feel like each keep is unique, not just a copy of every other one you’ve already seen with a different skin. There should be distinct mechanics for each keep - falling boulders, exploding armories or whatever.

Dungeon bosses each get their own unique personalities and need different tactics. Scenarios have their own unique personalities and need different tactics.   oRvR keeps don’t have any real personalities and attacking them always feels the same.    Giving Keep lords distinct mechanics doesn't help because those get lost in the zerg that streamrolls them once that gate is down.  It should be the keeps themselves that are made to be unique.  

I'd like to do more oRvR rather than Scenarios.   Better rewards will help but it already feels that after having done several keep sieges, it's all pretty much the same.   I have different Tactic abilities set up for based on which Scenarios I get into.   I have yet to see any need to use different tactics when attacking a keep.       Mythic should make attacking a new keep as unique as entering a new scenario.

While I agree with you, I can already see the counter-argument. People are going to flock to a particular Keep because 1) It's the "easiest", 2) It has the "coolest" effect, etc. That's why you're stuck grinding certain scenarios over others, because people like those the most. While I agree there needs to be some variety (the easiest thing Mythic can do is add destructible wall sections, or ladders...give melee some more purpose other than banging away at the door...siege towers?? There's alot of possibilities, they had them in DAoC...), I think you can't change things too much. People will just have to take Keeps because they're important to zone control, not because it's their favorite.

Good post though.

As for Mythic, I think this is a step in the right direction, and I heard him mention it's only one of the many changes coming for oRvR. I predict 1) More ways to take/defend a Keep, and 2) MORE INCENTIVE FOR DEFENDING STUFF! There HAS to be more motivation to the defend the Keep and the BO, and the Influence is just a start.

  xbellx777

Novice Member

Joined: 9/18/08
Posts: 731

12/12/08 6:00:03 PM#25
Originally posted by Fakamao
Originally posted by xbellx777
Originally posted by Jpizzle

You want to know why people aren't RvRing? 

 

BECAUSE EVERY DAMN SERVER CRASHES AT >>>>>***EVERY****<<<<<< FORTRESS SEIGE! 

 

Stop focusing on giving us rewards to a system that is broken. Fix that shit, and people will be inspired to take part in it. Right now those players think "what's the point?" 

And those defending say in /region "need more players at the fortress to crash the server". What kinda damn defense is that!?!?! 

 

FIX

 

THE 

 

SERVER

 

STABILITY!!!!! (and actual fix it. Don't just tell us you did) 

 

um i havent had one crash in two months. can you tell us what server you play on? maybe its your computer or your internet. cuz while i might get lag i never get ctd's

 

what the heck are you talking about? crash? ctd? you understand that you are the CLIENT, don't you? it doesn't matter if you run warhammer on a high end PC or on a potatoe, your answer is not relevant. Jpizzle talks about the SERVER stability, and he is right.

 

keep your pants on little girl i now know what he was talking about since i re read it. my mistake it was in the morning when i read it and i read it wrong. still doesnt apply to me i really havent run into that issue yet at all. maybe better manners might get you futher in life rather than coming on here to bitch after getting off your shift at mcdonalds tho

  Alienovrlord

Apprentice Member

Joined: 2/28/07
Posts: 1528

12/12/08 9:29:46 PM#26
Originally posted by Bruticus_XI

While I agree with you, I can already see the counter-argument. People are going to flock to a particular Keep because 1) It's the "easiest", 2) It has the "coolest" effect, etc. That's why you're stuck grinding certain scenarios over others, because people like those the most. While I agree there needs to be some variety (the easiest thing Mythic can do is add destructible wall sections, or ladders...give melee some more purpose other than banging away at the door...siege towers?? There's alot of possibilities, they had them in DAoC...), I think you can't change things too much. People will just have to take Keeps because they're important to zone control, not because it's their favorite.

Good post though.

As for Mythic, I think this is a step in the right direction, and I heard him mention it's only one of the many changes coming for oRvR. I predict 1) More ways to take/defend a Keep, and 2) MORE INCENTIVE FOR DEFENDING STUFF! There HAS to be more motivation to the defend the Keep and the BO, and the Influence is just a start.


 

Excellent point.  Mythic was able to rotate Scenario queues to direct players into every scenario even if some were more popular.  That can't be done with oRvR.    Or can it?

How about this - Have a unique monster/boss spawn around a random keep or BO in each Pairing -  A dragon flies down or a giant appears, or some kind of special programmed 'event' that occurs at the randomly selected keeps with (and this is CRTIICAL) a Tier-wide announcement.    

People will see that something special is happening at keep X and that will draw players.   You can have the mob/events occur simultaneously at keeps in different pairings in the same Tier to spread players out and give them a tactical choice about which they want to go to.    

This could at least add more variety and it might allow the unique keep designs if the mobs offer rewards to draw players to less 'popular' keeps when they randomly are selected.   Perhaps after killing the unique mob, players are given a buff that will increase their rewards if they *then* take the keep so players will try even less popular ones for the better rewards (and because they're already there).

Apart from the lack of variety, the problem with oRvR is that the game relies on players wandering around and finding each other.     Some way for the game to direct players into the same area (like we saw with the Halloween PQ) would help a great deal. 

  metalleke

Novice Member

Joined: 3/30/08
Posts: 24

12/13/08 5:18:57 AM#27
Originally posted by Ozmodan

Alwways cracks me up, Mythic's insistance in using the RvR acronym verses the normal PvP one.  They are essentially  one and the same.   

 

Ow really? Go read and get a clue.

Nice action last night on kep.

  protoroc

Apprentice Member

Joined: 3/06/04
Posts: 1048

Now Playing: Rock Band 2
Waiting for: More hair metal

12/13/08 5:20:08 AM#28
Originally posted by Fosheezy

Yes stability would be a major improvment for sure.  Another thing i wish they had fixed was bright wizzards and Knights of the blazing sun.  Because on the Ironfist server those guys are still over powered.  So all the patching they did is still not enough to offset the imbalance from all the stat boosts they have.

 

Destro is still complaining?!? It's not enough that you overpopulate order on almost every server 2:1. You must have a total blowout by having superior mirrors also.

  googajoob7

Novice Member

Joined: 4/12/06
Posts: 877

12/13/08 5:56:54 AM#29

my feeling is the biggest problem war has is that  it  feels dead even on a good server because people spend a lot of time doing the scenarios . the best way to sort this is to reduce the amount of influence you get from doing this and totally end any kind of experiance points that allow you to level your character . this way players would have to do open rvr and pve to get anywhere .  the game has been little more than a glorified version of team fortress , i think this patch goes some way towards changing that but not far enough.  it also now desperatly needs a free trial to lure new players in.

  wilq

Novice Member

Joined: 5/14/04
Posts: 148

12/13/08 7:17:12 AM#30
Originally posted by Fosheezy

Yes stability would be a major improvment for sure.  Another thing i wish they had fixed was bright wizzards and Knights of the blazing sun.  Because on the Ironfist server those guys are still over powered.  So all the patching they did is still not enough to offset the imbalance from all the stat boosts they have.

 

Its a sick joke?, destro player is complaining about order being owerpowered, lests think: squig herder much beter than shadow warior, maruder beter than white lion, witch elf vs witch hunter i will not coment how much better dps hawe de female ower our witch hunter. Tanks more less equal, we hawe ib destro hawe bo. Sorc and bw are now close to compare in dps after last bw nerf. And whining about Kotbs and its on your guard aura, i dont think 100 dmg will kill somone on 40lv ad yes this aura do not stack. Not saying that on almost all serw destro hawe more numbers than order

  GungaDin

Apprentice Member

Joined: 12/06/05
Posts: 520

12/13/08 7:22:01 PM#31

 With the new changes to the Open RVR system, action has been non-stop !  I can't explain to you how much fun its been the past 48 hrs unless you have been playing.  

I made a new toon and i've had more fun in the Tier 1 RVR areas today then at anytime previously in Warhammer.  I was just plain giddy today.   There were zergs, 2 on 1's , 1 on 1's , just every combination of battles you can think of.  Groups attacking different objectives, running back and forth.  It was insane and this is only in the Tier  1  area !! 

Today was the best PVP experience i've  had in an MMO since server wars in Ultima Online.  I'm so glad I stuck it out and put faith in the potential this game had to offer.  I have full confidence they will continue to improve the game.  Learning from mistakes and tweaking all aspects to make us all happy.  

Finally I have an MMO I can enjoy for awhile.  

Cheers 

  User Deleted
12/14/08 9:49:39 AM#32

"That’s why players just love hitting that button and going into scenarios. "

Oh yeah, I really "love" hitting that f..king button. Last time I had the opportunity and time for that joy, I waited two f..king hours in queue, with my heart filled with pleasure. I logged off after hose two hours, but dont you dare to think it was out of boredom, it was because I couldnt stand the powerful stream of joy from the game. Pity me.

  zubi782

Novice Member

Joined: 11/17/08
Posts: 2

12/14/08 1:36:27 PM#33

Ive been on my t2 character and been having great nonstop ORvR action for the past few days, its been great!

In the past few days, ive seen more t2 keep sieges than in the rest of the time this game has been out.

Had a few 50v50 battles at keeps, it was insane. Having a line of 4-5 tanks at the open keep door blocking the 30+ enemy from coming in, while hot oil is being poured on them all

Was getting tired of WAR but now im back into the game thx to the new action in the RvR lakes.

 Mythic has my respect for that

  Mixie

Novice Member

Joined: 8/17/07
Posts: 115

12/14/08 7:49:41 PM#34

I am having so much frikking fun since the patched launched! Orvr is so fun now, when you hear ppl shouting in regional chat " is there any orvr going on?" and the answer is " Yes but the warband is full" keeps popping up you know there alot of fun. When fullwarbands stand rdy and you look back and see a horde of Order comming at you and think "oh shit!" that is whats got me to thinking this is a awsome game. And i havent crashed yet and the orvr isent laggy after i did remove all the spell animation exept my own. You know all the glitter and stuff when you cast spells.

And all that + i get infamty for doing open rvr and can get awsome gear for defending or taking over keeps is just great. Like im beeing rewarded for having fun

Thats just how i feel about the patch!

  User Deleted
12/15/08 4:41:18 AM#35

Well, fixing RvR is a step in the right direction, but I still think it's too little. Why do I want to run to a keep and get equal rewards as I do when grinding scenarios? Might as well grind scenarios instead. Faster and easier. Mythic is missing the whole bloody point here. Offer greater rewards and make it as easy to get to the rvr lakes as it is to enter a scenario queue. People will always choose the path of least resistance. It's the same in all mmo's. Got a few other issues too with the game, but they don't belong in this thread.

  rawgutts

Novice Member

Joined: 10/04/04
Posts: 45

12/15/08 5:52:56 AM#36


Originally posted by slask777
Well, fixing RvR is a step in the right direction, but I still think it's too little. Why do I want to run to a keep and get equal rewards as I do when grinding scenarios? Might as well grind scenarios instead. Faster and easier. Mythic is missing the whole bloody point here. Offer greater rewards and make it as easy to get to the rvr lakes as it is to enter a scenario queue. People will always choose the path of least resistance. It's the same in all mmo's. Got a few other issues too with the game, but they don't belong in this thread.


Great point man... Mythic did/has missed the point. One of the reasons I retired the game to the shelf.

  GungaDin

Apprentice Member

Joined: 12/06/05
Posts: 520

12/15/08 7:44:03 AM#37
Originally posted by rawgutts

 


Originally posted by slask777
Well, fixing RvR is a step in the right direction, but I still think it's too little. Why do I want to run to a keep and get equal rewards as I do when grinding scenarios? Might as well grind scenarios instead. Faster and easier. Mythic is missing the whole bloody point here. Offer greater rewards and make it as easy to get to the rvr lakes as it is to enter a scenario queue. People will always choose the path of least resistance. It's the same in all mmo's. Got a few other issues too with the game, but they don't belong in this thread.

 


Great point man... Mythic did/has missed the point. One of the reasons I retired the game to the shelf.

  Rewards? Its not about gear or rewards, its about competing against another side to accomplish something. You 2 should stick with a SOLO RPG or something if you don't get the point. 

A lot of people dont need the rewards, we just need the thrill of PVP.  Glad you both left the game, you have the wrong attitude.  Go grind elsewhere, we play in WAR !!!

  User Deleted
12/15/08 9:57:51 AM#38
Originally posted by GungaDin
Originally posted by rawgutts

 


Originally posted by slask777
Well, fixing RvR is a step in the right direction, but I still think it's too little. Why do I want to run to a keep and get equal rewards as I do when grinding scenarios? Might as well grind scenarios instead. Faster and easier. Mythic is missing the whole bloody point here. Offer greater rewards and make it as easy to get to the rvr lakes as it is to enter a scenario queue. People will always choose the path of least resistance. It's the same in all mmo's. Got a few other issues too with the game, but they don't belong in this thread.

 


Great point man... Mythic did/has missed the point. One of the reasons I retired the game to the shelf.

  Rewards? Its not about gear or rewards, its about competing against another side to accomplish something. You 2 should stick with a SOLO RPG or something if you don't get the point. 

A lot of people dont need the rewards, we just need the thrill of PVP.  Glad you both left the game, you have the wrong attitude.  Go grind elsewhere, we play in WAR !!!


 

That is where you are wrong my angry little friend. Most people do it for the rewards, not the thrill of pvp. You are in a sad minority I'm afraid. Even in other mmo's where you got 1 side against the other people do it for the rewards, be it a global bonus or personal gains/profits. That some find it fun is just an extra bonus. If you don't stand to lose or gain something, then what is the point of it all? It's at the core of all conflict.

  Tekaelon

Advanced Member

Joined: 2/09/08
Posts: 515

12/15/08 12:10:32 PM#39
Originally posted by slask777
Originally posted by GungaDin
Originally posted by rawgutts

 


Originally posted by slask777
Well, fixing RvR is a step in the right direction, but I still think it's too little. Why do I want to run to a keep and get equal rewards as I do when grinding scenarios? Might as well grind scenarios instead. Faster and easier. Mythic is missing the whole bloody point here. Offer greater rewards and make it as easy to get to the rvr lakes as it is to enter a scenario queue. People will always choose the path of least resistance. It's the same in all mmo's. Got a few other issues too with the game, but they don't belong in this thread.

 


Great point man... Mythic did/has missed the point. One of the reasons I retired the game to the shelf.

  Rewards? Its not about gear or rewards, its about competing against another side to accomplish something. You 2 should stick with a SOLO RPG or something if you don't get the point. 

A lot of people dont need the rewards, we just need the thrill of PVP.  Glad you both left the game, you have the wrong attitude.  Go grind elsewhere, we play in WAR !!!


 

That is where you are wrong my angry little friend. Most people do it for the rewards, not the thrill of pvp. You are in a sad minority I'm afraid. Even in other mmo's where you got 1 side against the other people do it for the rewards, be it a global bonus or personal gains/profits. That some find it fun is just an extra bonus. If you don't stand to lose or gain something, then what is the point of it all? It's at the core of all conflict.

OK I don't play this game but coming from a multitude of PvP experiences I'd say he is right on that PvP is not about *spits* 'rewards'. The reward comes in the form of WINNING!. PvP oriented titles are NOT about grinding for rediculous amounts of gear but about crushing your enemy!  The only CRPG I've played (forclose to 3 yrs) is guildwars and countless hours of GvG had not a damn thing to do with 'rewards'.  WAR is about the pride that cmoes with the defeating those that apose you. If that's not your thing then go grind gear in countless other games.

BTW they only reason I don't play WAR is because the PvE is weak. LOL Who'd a thought. :) 

  LrdHades

Novice Member

Joined: 2/11/04
Posts: 163

12/15/08 2:11:26 PM#40

Warhammer PVP these days?

 

"You are disabled, you are disabled, you are disabled, you are knocked down, you are disabled, you are disabled, you are disabled, you are knocked down, you are stunned, you are dead".

Too much crowd control is what Warhammer is, and this patch hasn't truly helped ORVR because of the reduced exp and renown gains after a player is killed.

The zone control is still bad, and the best way to prevent someone from locking a zone is to not show up. You don't give them kills for victory points, and that's lame.

Fortress fights just need to be taken out of the game. I don't know what server the editor is playing on, but on Azazel we've crashed the fortress since the 1.1 patch. Its crazy to see a lot of hard work go to waste when that happens, or the fortress fight is so laggy that no one can get anything done in under 60 minutes.

This game still has major problems on many levels.

 

 

 

 

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