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Star Wars Galaxies

Star Wars Galaxies 

General Discussion  » Free transfer list released

3 Pages « 1 2 3 » Search
41 posts found
  Bronks

Novice Member

Joined: 2/14/04
Posts: 220

12/12/08 11:47:39 AM#21
Originally posted by Hozloff
Originally posted by Inat_mivea

regardless of the what they once were, presently the players on those 'dead servers' aren't having much fun so its great that SOE is giving free transfers. They could just continue charging players $50 for a transfer


 

Dont be so naive. SOE is offering gifts to SOME whilst excluding others - this will create even more drama.

Additionaly, why do you think they are now so interest in moving these people by offering gifts?  Instead of merging servers they are shifting the responsability on the players now. A few months down the road when they announce the closure of these servers anyone who did not benefit from this "encouragement" WILL have to pay and it will mean minimum expense for SOE, and lowering costs by closing half the servers.

 

Hozloff, now you are being paranoid or just trolling.

 

I have played many games that have downsized since their initial release and I have never seen any of these games charge a player to move their characters. What always happens to those who wait is they are moved to a server they could not choose.

 

creamaweet Xfire Miniprofile
  Nikoz78

Novice Member

Joined: 4/04/06
Posts: 924

Goonies Never Say Die!

12/12/08 10:09:05 PM#22

Why don't they just make 1 single server? Then the game would be 'heavy' populated almost 24/7. When will these SOE people pull their heads out of their asses?


I miss the good ol' days when nerds were actually intelligent.

  Obraik

Ewok

Joined: 5/02/05
Posts: 7267

 
12/12/08 10:18:45 PM#23
Originally posted by Nikoz78

Why don't they just make 1 single server? Then the game would be 'heavy' populated almost 24/7. When will these SOE people pull their heads out of their asses?


 

Because that would utterly kill PvP?

  Nikoz78

Novice Member

Joined: 4/04/06
Posts: 924

Goonies Never Say Die!

12/12/08 10:28:52 PM#24

How?


I miss the good ol' days when nerds were actually intelligent.

  Hozloff

Apprentice Member

Joined: 10/25/06
Posts: 196

SWG Veteran Refugee

12/12/08 10:49:52 PM#25

I would also like to know how this would "kill pvp".

Merging all servers to one will not reach the capacity which one server PRE-CU enjoyed.

  Hozloff

Apprentice Member

Joined: 10/25/06
Posts: 196

SWG Veteran Refugee

12/12/08 11:00:51 PM#26
Originally posted by Bronks
Originally posted by Hozloff
Originally posted by Inat_mivea

regardless of the what they once were, presently the players on those 'dead servers' aren't having much fun so its great that SOE is giving free transfers. They could just continue charging players $50 for a transfer


 

Dont be so naive. SOE is offering gifts to SOME whilst excluding others - this will create even more drama.

Additionaly, why do you think they are now so interest in moving these people by offering gifts?  Instead of merging servers they are shifting the responsability on the players now. A few months down the road when they announce the closure of these servers anyone who did not benefit from this "encouragement" WILL have to pay and it will mean minimum expense for SOE, and lowering costs by closing half the servers.

 

Hozloff, now you are being paranoid or just trolling.

 

I have played many games that have downsized since their initial release and I have never seen any of these games charge a player to move their characters. What always happens to those who wait is they are moved to a server they could not choose.

 


SWG has always charged players to move characters ever since this service became avaiable despite the plea for well over a year now to merge servers. SOE has dismissed the matter and brought about systems (such as a new grouping tool) which did nothing to improve the situation and kept people playing in desolate servers.

When all of a sudden they offer incentives for a limted time only to move characters to selected servers and talk about "galactic peace" there is plenty of reason to question their motives.

  Obraik

Ewok

Joined: 5/02/05
Posts: 7267

 
12/13/08 1:00:20 AM#27
Originally posted by Nikoz78

How?


 

At least on Chilastra, there's already too many people trying to PvP in one spot.  The server can't handle that many people fighting in one spot.

  John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1554

12/13/08 6:12:08 AM#28
Originally posted by Obraik
Originally posted by Nikoz78

How?


 

At least on Chilastra, there's already too many people trying to PvP in one spot.  The server can't handle that many people fighting in one

Then they should get better servers.

  Suvroc

Novice Member

Joined: 1/09/07
Posts: 2404

12/13/08 6:56:57 AM#29
Originally posted by Obraik
Originally posted by Nikoz78

How?


 

At least on Chilastra, there's already too many people trying to PvP in one spot.  The server can't handle that many people fighting in one spot.


 

Maybe PvP would and should expand to more then just one spot - like it used to. Why should it be confined to one area? What's the thrill in that?

  Sharkypal

Apprentice Member

Joined: 7/12/05
Posts: 1181

12/13/08 7:15:42 AM#30
Originally posted by Suvroc
Originally posted by Obraik
Originally posted by Nikoz78

How?


 

At least on Chilastra, there's already too many people trying to PvP in one spot.  The server can't handle that many people fighting in one spot.


 

Maybe PvP would and should expand to more then just one spot - like it used to. Why should it be confined to one area? What's the thrill in that?


 

Just one more thing on the long list of problems with SWG. AFAICR the Empire and the rebels fought all over the Galaxy, it was not confined to one poxy little town on an obscure planet.

S

  efefia

Novice Member

Joined: 1/08/07
Posts: 654

12/13/08 8:06:41 AM#31
Originally posted by Obraik
Originally posted by Nikoz78

How?


 

At least on Chilastra, there's already too many people trying to PvP in one spot.  The server can't handle that many people fighting in one spot.


 

From what I saw on the vet trial the servers can't handle more than 16 people without spewing out nice big lag spikes. Which is weird seeing as the game is in essence a hell of a lot easier on the servers now that there's not a bajillion possible templates for each of the participants to have, it's just very, very poorly coded.

...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  Obraik

Ewok

Joined: 5/02/05
Posts: 7267

 
12/13/08 6:20:38 PM#32
Originally posted by Suvroc
Originally posted by Obraik
Originally posted by Nikoz78

How?


 

At least on Chilastra, there's already too many people trying to PvP in one spot.  The server can't handle that many people fighting in one spot.


 

Maybe PvP would and should expand to more then just one spot - like it used to. Why should it be confined to one area? What's the thrill in that?


 

Maybe, but I doubt it.  As soon as one side dies they'll give up on that battle and go merge with one of the other groups until eventually everyones all in the same spot.  Happens all the time at the moment.

  Suvroc

Novice Member

Joined: 1/09/07
Posts: 2404

12/13/08 6:36:06 PM#33
Originally posted by Obraik
Originally posted by Suvroc
Originally posted by Obraik
Originally posted by Nikoz78

How?


 

At least on Chilastra, there's already too many people trying to PvP in one spot.  The server can't handle that many people fighting in one spot.


 

Maybe PvP would and should expand to more then just one spot - like it used to. Why should it be confined to one area? What's the thrill in that?


 

Maybe, but I doubt it.  As soon as one side dies they'll give up on that battle and go merge with one of the other groups until eventually everyones all in the same spot.  Happens all the time at the moment.


 

Or maybe those that are lagging will leave for another spot with less people.

  Obraik

Ewok

Joined: 5/02/05
Posts: 7267

 
12/13/08 7:14:48 PM#34
Originally posted by Suvroc
Originally posted by Obraik
Originally posted by Suvroc
Originally posted by Obraik
Originally posted by Nikoz78

How?


 

At least on Chilastra, there's already too many people trying to PvP in one spot.  The server can't handle that many people fighting in one spot.


 

Maybe PvP would and should expand to more then just one spot - like it used to. Why should it be confined to one area? What's the thrill in that?


 

Maybe, but I doubt it.  As soon as one side dies they'll give up on that battle and go merge with one of the other groups until eventually everyones all in the same spot.  Happens all the time at the moment.


 

Or maybe those that are lagging will leave for another spot with less people.

More likely they'll quit. 
 

  xacova

Novice Member

Joined: 1/13/07
Posts: 199

LONG LIVE THE CABAL
paid member
The difference between fanbois and veteran is at least 250,000

12/14/08 2:36:56 AM#35

Just my advice, cancel your accounts don't watse time transfering to another dead server.

The game is  dead inspect the maggots crawling around the corpse.

  Versatti

Apprentice Member

Joined: 12/14/08
Posts: 7

12/14/08 1:21:25 PM#36
Originally posted by Obraik
Originally posted by Suvroc
Originally posted by Obraik
Originally posted by Nikoz78

How?


 

At least on Chilastra, there's already too many people trying to PvP in one spot.  The server can't handle that many people fighting in one spot.


 

Maybe PvP would and should expand to more then just one spot - like it used to. Why should it be confined to one area? What's the thrill in that?


 

Maybe, but I doubt it.  As soon as one side dies they'll give up on that battle and go merge with one of the other groups until eventually everyones all in the same spot.  Happens all the time at the moment.


 

That's because of a complete lack of vision and bad game design!

The potential to make the GCW dynamic and meaningful is there, the devs continue to ignore this and I for one personally blame our dull and lifeless GCW being a major player in the reason a lot of servers are ghost servers.

Had there been a system in place that made PvP fun and engaging perhaps this mess wouldn't exist.

  Obraik

Ewok

Joined: 5/02/05
Posts: 7267

 
12/14/08 4:11:18 PM#37
Originally posted by Versatti
Originally posted by Obraik
Originally posted by Suvroc
Originally posted by Obraik
Originally posted by Nikoz78

How?


 

At least on Chilastra, there's already too many people trying to PvP in one spot.  The server can't handle that many people fighting in one spot.


 

Maybe PvP would and should expand to more then just one spot - like it used to. Why should it be confined to one area? What's the thrill in that?


 

Maybe, but I doubt it.  As soon as one side dies they'll give up on that battle and go merge with one of the other groups until eventually everyones all in the same spot.  Happens all the time at the moment.


 

That's because of a complete lack of vision and bad game design!

The potential to make the GCW dynamic and meaningful is there, the devs continue to ignore this and I for one personally blame our dull and lifeless GCW being a major player in the reason a lot of servers are ghost servers.

Had there been a system in place that made PvP fun and engaging perhaps this mess wouldn't exist.

I don't disagree that the GCW could use a much needed face lift :)

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4040

i make art,
till someone dies.

Forum Terrorist

12/15/08 4:15:54 PM#38

Officially admission of ..

12 deserted servers

 

hahaha

 

 good news ..13 to shot left

Vets keep pushing  !

NO money to the $$ suckers..There are better things to spend money on.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  sookster54

Advanced Member

Joined: 10/13/07
Posts: 1603

12/15/08 9:22:37 PM#39


Originally posted by Thunderous

Originally posted by Inat_mivea

Originally posted by Thunderous

At lease the 15 people that still play on Kauri will get to meet new people.



wow..kauri is low...

i use activeframe GCW stats (http://swg.activeframe.de/bb-std/tp-en/main.12.html)
to get an idea of server poulation and Kauri has 56 officers.... chilastra has 442


Yeah Kauri is essentially dead. Lowca is pretty much in the same boat. My original toon from launch was on Lowca.



Lowca & Tarquinas here, both are so freaking dead.

SWTOR: sub ended, no thanks to Georg Zoeller!
R.I.P. SWG June 26, 2003-Dec 15, 2011
(it already died on Nov 15, 2005)

  Obee

Novice Member

Joined: 8/07/06
Posts: 1560

12/16/08 12:42:03 PM#40
Originally posted by sookster54

 


Originally posted by Thunderous

Originally posted by Inat_mivea

Originally posted by Thunderous

 

At lease the 15 people that still play on Kauri will get to meet new people.



wow..kauri is low...

i use activeframe GCW stats (http://swg.activeframe.de/bb-std/tp-en/main.12.html)
to get an idea of server poulation and Kauri has 56 officers.... chilastra has 442

 


Yeah Kauri is essentially dead. Lowca is pretty much in the same boat. My original toon from launch was on Lowca.



Lowca & Tarquinas here, both are so freaking dead.

 

 

Sunrunner is dead also, yet it is on the 'transfer to' list.  Tarq had more players (six more) online than Sunrunner when I checked during the vet trial.  I guess Sunrunner would be a good destination for the folks who want to move from their current dead server, but still don't want other players around.

 

 

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