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I've been really disappionted lately about signing up for games and not finding anyone to play with. Right now its Vanguard. I went on last night and besides the trial isle its pretty bleak. Its a really great game too but these games don't work well as a single player experience. Do I really just need to go back to World of Warcraft to play with lots of other people? On a similar subject I wanted to ask you guys if you think there is just too many MMO's out there right now for the genres own good. Are the people spread to thinly across these games? When it was just AC and UO we never seemed to have these population problems. -Rumour |
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12/10/08 1:17:33 PM#2
I think LOTR also has a pretty healthy pop. Obviously if you want to have a huge pop, WOW is the place to be. |
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12/10/08 1:17:51 PM#3
For some reason the title reminded me of this song There are games out there with decently sized populations. Lord of the RIngs has a very good mature and active fanbase. Eve has a lot of players (all one server helps). Uhh there are a few others I can't think of. Ok maybe there are not too many games with a fully active population. But once you find a group, whether it be a guild/kinship/alliance/corporation you will be around a lot of active players. Vanguard is probably not the best place to find a lot of people. Let's face it, there just isn't that many people playing the game. ------------------- Brothers, we must rise. |
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12/10/08 1:23:42 PM#4
I've actually thought a lot about this myself and I do think there are just sooooo many MMO's out there and the populations are spread just super thin. Unfortunatly I dont think things are going to get any better. Everyone has there specific way of playing they like, be it open PvP, scenario PvP, No PvP, Grinding, not grinding. And then on top of that you have the genre's, Sci Fi, the elf things, lotoro, conan, then to further break things up you have the people willing to pay to play and those that want to play just a free online game. In the days of UO and EQ and AC that was it, you had those choices and that was as far as it went. As for LOTRO I agree it has a great community (as far as mmo communities go) unfortunatly I don't agree on the population being anything special. I resubbed to try out Mines of Moria and my server was just ok on population, I could easily wander for awhile without seeing anyone.
The only hope I have is for a mmo that I like (not wow) that gains a population half as good as wow, I would be happy with that. As far as the days of UO and AC population wise go I don't see that happening with any game besides WoW anytime soon (I hope I'm wrong though) |
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12/10/08 1:29:01 PM#5
Originally posted by crysent
A population half as good as WoW would be something like 5.5 million people. You're still not going to get that. Besides, I game can have 60 thousand people and as long as there are not too many servers you would be just fine. In some cases it depends on the game and how they handled their populations. And as many games use the "noob area leveling to the higher areas" approach you are just not going to see huge amounts of people in those starter areas. |
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12/10/08 1:47:44 PM#6
Originally posted by Rumour I played Vanguard when it first came out and there were plenty of people. but it wasnt refined so many people left and now its a great game with no people. The only hope is for an MMO to launch that is 100% finished because people dont want to wait for content even after the game lanches. AOC failed simply because of empty promises IMO |
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12/10/08 1:54:44 PM#7
You need 10K people playing, that's it. Concurrent players are roughly 1/3 of those subscribed. If you have one server, which is big enough to handle 3K players, and that makes it seem populated, then get 10K players to sign up for it, and there you go. At some point you'd think it would head towards smaller niche games, with smaller populations for each game.
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12/10/08 1:57:08 PM#8
Originally posted by Sovrath
A population half as good as WoW would be something like 5.5 million people. You're still not going to get that. Besides, I game can have 60 thousand people and as long as there are not too many servers you would be just fine. In some cases it depends on the game and how they handled their populations. And as many games use the "noob area leveling to the higher areas" approach you are just not going to see huge amounts of people in those starter areas.
I agree with you...I dont count on seeing a population half as good as WoW anytime soon, but I would still like to. I think it will happen, evetually. WoW will become dated and sooner or later something will start to take its place, this idea that wow will have a majority of the market indefinitly just isn't going to happen. Maybe a few more years but something will come out (Hell blizzard will probably make a game to keep a majority of the market once WoW starts losing population, but the point is WoW wont last forever) that will take some of it, or lots will come out and slowly chip away at the population. Either way it will happen eventually.
I also agree that a game with 60,000 as long as they arent split up between a thousand servers is fine too, unfortunatly I just don't see this anymore either. Last I think games are becomming much less social then they used to be simply because its not required anymore. If you look at the big original 3, UO the world is actually pretty small, so people were forced to socialize. Everquest - soloing simply was NOT an option, and AC had the patron system, however you could solo well in this game.
Games like WAR, and Age of Conan, you simply DO NOT need to group for any reason, actually you have to go out of your way espcially in WAR to find a group, it's much quicker and easier simply to log on and go about things on your own. |
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