| 160 posts found | |
|---|---|
|
12/12/08 5:21:44 AM#121
I want sci-fi Dwarf Fortress rendered in beautifull 3D with all the physics of this generation, havok, euphoria and digital molecular matter. Untill that, I'll be in Dalaran.
|
|
|
12/12/08 8:02:39 AM#122
Originally posted by UnSub
Your argument for innovation, creativity et al would be bolstered a hell of a lot if you didn't keep referring to the fourth sequel of a massively successful single player franchise. And an evolutionary, bug-infested sequel at that. Screaming out "We want INNOVATION!" while holding the fourth retread of an idea (or eighth, if you want to go back to the 2D versions of GTA and the non-numbered sequels) really shows the shallowness of your entire rant. EQ / EQ2 have only had marginal MMO relevance for years. RMT / microtrans models have been shown to be very successful payment models for a variety of MMOs. It works because players don't have to pay if they don't want to. How's that? If you don't want any of the items, you don't have to pay to play. Compare that to a monthly sub, where you have to pay regardless of your opinion at the latest content if you want to keep playing. As has been pointed out - and which you've pointedly ignored, preferring to play the matyr - there are plenty of other different titles out there to play. You could go back to where all the "freedom" originally came from and play UO. Perhaps you could try Dreamlords, an MMORTS. Or EvE, which stands out in a class by itself. Or Chronicles of Spellborn or Darkfall, both held up as great white hopes for the future of MMOs. Or a ton of other titles - take a look through the list available here at MMORPG. Try some out. ... but I think you'd rather be up on your soapbox, throwing out buzzwords that you don't even understand.
Funny thing is, unsub, UO has this kind of thing allready. |
|
|
UNATCOII
Apprentice Member
Joined: 3/10/08
MMO doesn''t mean only Groups/Guilds/PvP gaming. |
12/12/08 9:06:27 AM#123
That's the same with me. My problem with MMOs is the insistent need to group and join guilds to even get the most out of the game. I just want to play without the ever increaing ingame time commitments (which guilds force on players); the soap operas; the dramas; the "IpwnU, [type in choice cuss word]" attitudes; and the MEMEMEness of players who just want to power level. A lot of people leave MMOs without even saying way, they move on. But there has to be 1001 reasons other than what is yelled about on these types of forums why they leave. The sum of the whole is that MMOs can't cater just to specific groups, it has to unite them under one umbrella that's tolerable to all the different play styles. Be it a crafter who only wants to craft (and it being a REAL profession, not secondary to adventuring); the PvPer who wants to kill anything sentient; to the Indiana Jones types who want to explore and find treasure (not necessary kill everything to get it); and your raiders who want to kill and break stuff for some braggable gear. The ultimate MMO will be like a real city, with real people playing virtual careers. Barbers; bakers; butchers; farmers; tailors; carpenters; armorers; street sweepers; garbageman; jailers; cops; firemen; politicians; thieves; mercenaries; militiamen; priests; mages; sages...the list goes on. Each with their own rites and requirements (yes, even the street sweeper and garbageman). Coding it would be a nightmare, but giving a Wall Street banker the ability to play a priest he couldn't be in real life, is a powerful draw to get more than just hardcore gamers into MMOs. I don't really care so much about artwork or visuals (as the limitations of pixels will remain for many years), but the ability to play a role that's something different and rewarding. Not running around killing mobs for "lewtz". It gets old and tiring for the nth time under various game names. -- ~Leonardo da Vinci |
|
Beatnik59
Novice Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." Now Playing: |
12/12/08 9:47:21 AM#124
Originally posted by Lidane
Today, I have several software disks on my shelf; disks that include software boxes and expansions from various genres. About $350 worth of this software is in MMO games that I literally don't know how to play anymore because my owner's manual no longer referrs to the games I now possess. Some of the games I enjoyed at one time, games that the publishing houses changed, because they and their expesive and utterly useless live teams couldn't leave well enough alone. Other games can still be played, but are so distasteful with their new monetizing schemes that I can't see myself looking into the mirror when partaking in that crap. Is it a personal problem? Hell yes. Certainly you or the publishers of these games aren't going to give me back my $350 worth of software. The problem is my problem, just like everyone else who has had the things they have come to expect swapped out by these developers and publishers. But don't tell me that I wanted it this way. Don't tell the people who are damn upest with their devs that they wanted it that way. We want to enjoy our software, not be caught up in some crazy financial scheme just to enjoy our software. It isn't like we can't be pleased, because we wouldn't be here if MMOs didn't please us. We are actually very easy to please, because we aren't asking for anything other than what we got before: a software product with certain features and customer support. We aren't asking developers to worship us, have them bow to our whim, or create the perfect game. All we are asking for is that the publishers stand by their word, restrain themselves from altering the payment scheme, restrain themselves from making wholesale changes that makes the rulebook obsolete, and basically everything else that a customer should expect from consumer software. This is not "a pie-in-the-sky, unrealistic world with expectations for a game that no company could ever hope to meet." It isn't, because MMO companies have been doing fine without RMT on top of subscription for well over ten years now. What additional expenses do they have now that they didn't have back then that justify these formerly free features? More importantly, how does paying for these features give me or anyone else a better game? Is it because they have to pay for more developers? Frankly, I and many others would rather have less developers when their development talents go toward making our rulebooks obsolete, and our decorative items RMT. Is it for better customer service? Tell me, old timers, is your customer service better now than it was when you started with MMOs? I look at those disks of EQ2 and SWG. I enjoyed them, but I and anyone else should enjoy them without post-purchase tampering. The problem is that the overpriced live development teams turned what I bought into crap in short order; taking my software and turning it into something I'd never buy had I known what they'd do. If the game publishers want to make money, they should trim down their staff a lot, because I have no evidence that live teams make these games better more than they make these games worse. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
|
12/12/08 11:14:01 AM#125
|
|
|
12/12/08 12:28:26 PM#126
Originally posted by Beatnik59
Today, I have several software disks on my shelf; disks that include software boxes and expansions from various genres. About $350 worth of this software is in MMO games that I literally don't know how to play anymore because my owner's manual no longer referrs to the games I now possess. Some of the games I enjoyed at one time, games that the publishing houses changed, because they and their expesive and utterly useless live teams couldn't leave well enough alone. Other games can still be played, but are so distasteful with their new monetizing schemes that I can't see myself looking into the mirror when partaking in that crap. Is it a personal problem? Hell yes. Certainly you or the publishers of these games aren't going to give me back my $350 worth of software. The problem is my problem, just like everyone else who has had the things they have come to expect swapped out by these developers and publishers. But don't tell me that I wanted it this way. Don't tell the people who are damn upest with their devs that they wanted it that way. We want to enjoy our software, not be caught up in some crazy financial scheme just to enjoy our software. It isn't like we can't be pleased, because we wouldn't be here if MMOs didn't please us. We are actually very easy to please, because we aren't asking for anything other than what we got before: a software product with certain features and customer support. We aren't asking developers to worship us, have them bow to our whim, or create the perfect game. All we are asking for is that the publishers stand by their word, restrain themselves from altering the payment scheme, restrain themselves from making wholesale changes that makes the rulebook obsolete, and basically everything else that a customer should expect from consumer software. This is not "a pie-in-the-sky, unrealistic world with expectations for a game that no company could ever hope to meet." It isn't, because MMO companies have been doing fine without RMT on top of subscription for well over ten years now. What additional expenses do they have now that they didn't have back then that justify these formerly free features? More importantly, how does paying for these features give me or anyone else a better game? Is it because they have to pay for more developers? Frankly, I and many others would rather have less developers when their development talents go toward making our rulebooks obsolete, and our decorative items RMT. Is it for better customer service? Tell me, old timers, is your customer service better now than it was when you started with MMOs? I look at those disks of EQ2 and SWG. I enjoyed them, but I and anyone else should enjoy them without post-purchase tampering. The problem is that the overpriced live development teams turned what I bought into crap in short order; taking my software and turning it into something I'd never buy had I known what they'd do. If the game publishers want to make money, they should trim down their staff a lot, because I have no evidence that live teams make these games better more than they make these games worse.
I enjoy your post as always. Thanks for the intelligent read. : ) I would also like to add to this conversation that I am not totally against RMT games but I want to know ahead of time that is what they are. Also the way SOE is implementing RMT gaming on top of an already subscription fee model is just plain greedy. I have never played an RMT but that doesn't mean I wouldn't give it a try but I will not pay a subscription fee to play a RMT game. |
|
|
12/12/08 2:11:37 PM#127
Originally posted by Beatnik59
|
|
|
12/12/08 2:32:36 PM#128
The solution to this problem is simple. If the games are really so horrible, stop playing. Developers/companies that only notice money will notice their wallets getting thin. |
|
|
12/12/08 3:39:38 PM#129
Lidane, stop beeing such an annoying conformist!!!
|
|
|
Beatnik59
Novice Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." Now Playing: |
12/12/08 3:54:19 PM#130
Originally posted by Lidane
Don't you get it? We don't want "innovation" that turns our games into something we didn't originally buy into. We had games that worked, that were apparently rather popular, and that we enjoyed just the way they were. We don't mind expansion packs; we have that in single player and non-MMO multiplayer too. But for me at least, a "post-release update" means one of two things: either the game wasn't finished as advertised, or the developers want to change our software into something we never bought. Some think that "never leaving production" is a virtue in MMOs. Actually though, it's this genre's biggest failing, because nobody ever know what they are going to get on any given day. All I want is certainty, and for me at least, certainty is more important than innovation. Content to me (and many others) is something I don't need as much as a stable software product that doesn't change at the whim of some marketeer. Because I can create my own content if the platform is stable. What I can't do is create the stable platform. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
|
12/12/08 5:28:33 PM#131
Originally posted by altairzq
quoting for emphasis and stealing it for my signature. ------------------------------------- Before: developers loved games and made money. Now: developers love money and make games. |
|
|
12/12/08 6:15:08 PM#132
Originally posted by UNATCOII
What you area really asking for is an MMO community with more mature gamers who don't say things like "I pwn U" and "lolz". |
|
|
12/12/08 7:28:55 PM#133
Originally posted by SonofSeth It's not conformity. It's facing reality and admitting that all developers have limits, and all MMO's have limits. |
|
|
12/12/08 8:02:17 PM#134
Originally posted by Beatnik59
|
|
|
UNATCOII
Apprentice Member
Joined: 3/10/08
MMO doesn''t mean only Groups/Guilds/PvP gaming. |
12/12/08 9:40:28 PM#135
IIRC, the Exchange servers aren't doing that well, much like the PvP servers (when PvPers come to PvE servers and attempt to bribe players with plat in chat to come over, it's desperate!). Majority of the population is on the PvE servers, and they even protested the LoN introduction. They still protest it, especially the MOTD LoN spam (and it IS annoying, as that alarm needs to be reserved not for advertizements but crucial announcements -- like server shutdowns). -- ~Leonardo da Vinci |
|
12/12/08 9:51:26 PM#136
Originally posted by UNATCOII
|
|
|
UNATCOII
Apprentice Member
Joined: 3/10/08
MMO doesn''t mean only Groups/Guilds/PvP gaming. |
12/12/08 10:24:21 PM#137
Originally posted by Lidane
Only $180,000? Crap, a F2P can make that in a week! On popular F2P games, $250,000 wouldn't be too much just by their sheer number of players and the need to break the mind numbing grinding! RMT on EQ2 is a waste, not enough players for the return. -- ~Leonardo da Vinci |
|
12/12/08 10:31:52 PM#138
Originally posted by UNATCOII
|
|
|
12/12/08 10:43:24 PM#139
Originally posted by Lidane
It's a gamble, that's all SoE did. They kept it quiet until after expansion release of EQ/EQ2 to dampen the blow but many people have left and closed their account, including me. Are the people buying Station Cash going to make up for the lost accounts? I hardly think so, they made a blunder. They didn't expect the community to turn against them. When your MMO community turns against you en mass, you can pretty much pack your bags. This has cost them way too many players and a good hit in their reputation as well. |
|
|
12/13/08 1:43:38 AM#140
Originally posted by Waterlily
|
|