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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Patch 1.1: looks pretty good

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51 posts found
  borngamer

Novice Member

Joined: 4/18/06
Posts: 23

12/11/08 9:41:10 PM#41
Originally posted by VirgoThree
Originally posted by borngamer

I was right. "Patch seriously hosed ..."

vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109693398/p1/

 

"still cant have big fights because half your team and most of the other side disappears."

"So I switch to my rune priest after CTDing and notice my 2.5s major heal has reverted to 3.0s again .....then CTD again."

"I wasn't on Phoenix Throne for more than 5 minutes before the game froze on me after I zoned into Altorf. Log back on to see that NPC textures aren't loading right, it takes awhile for them to load properly."

"Morale abilities not firing. Focus mind not working to halve build up times. Firing a morale ability off grey out the morale ability but leaves the other active without setting its cool down."

"Scinitillating energy broken again, not stunning."

"I have never had a serious problem with lags or bugs until today. Forget killing anything...you go into an rvr area and it looks like 5 order and 10 seconds later there are 25.

You kill a player or mob and they don't die for another 3 seconds. Spell cast...forget it. Squig hunter targeting is useless...

Don't fix anything else in this game. Everytime it is fixed... it is worse than before!"

"Gold dust reverts back to old icon in all windows except mail received window, where it uses the correct one."

There you have it. The patch was a fustercluck. Enjoy your game.

 

That thread is hardly anything worth mentioning for the time being. I'm not subbed to WAR at the moment due to school and financial reasons, but it just looks like you are trying really hard to find something wrong with the patch. What do you have to prove and who the fuck cares? Their complaints will not deter me from the game because it has actually ran very damn well on my machine ever since closed beta and each performance patch made it run better.

I'm not saying this patch won't be messed up when i try it, but for the time being I'm giving Mythic the benefit of the doubt because they haven't screwed up on my end yet.

 

That was one thread out of many. Have a look for yourself. It looks more like people are trying hard to find something good about the patch.

Sorry for pointing out facts - they're obviously not popular on the WAR forum.

EDIT: I found a positive thread! vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109694394/p1/

"Yeah there's a few bug but great patch over all."

"A few is an understatement ....if I ever released code like this at my job, i wouldnt have to worry about showing up to work the next day"

"Saying something good is fine and great, but OP did you really type that with a straight face, cmon be honest, we are all friends here."

"full of fail... cant even close item link windows (teh wow-esque item link boxes just put in) with ESC. gotta physically click the X. very lame"

  BattleFelon

Apprentice Member

Joined: 7/23/06
Posts: 475

12/12/08 12:18:08 AM#42

Because everyone knows that Blizzard has never released a bad patch, or had servers go down for days at a time about 2-3 months after launch, which is the exact amount of time Warhammer has been out.

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

12/12/08 12:52:49 AM#43
Originally posted by BattleFelon

Because everyone knows that Blizzard has never released a bad patch, or had servers go down for days at a time about 2-3 months after launch, which is the exact amount of time Warhammer has been out.

 

What does any other MMO have to do with what is happening with this patch?  Does it somehow fix what is wrong here. 

 

It either works or it doesn't and this patch was very important to Warhammer.  There are a lot of people who are at the make/break point of the game just waiting to see how this patch fixed the game.   If Mythic drops the ball on this it will hurt this game very much and that does no one any good right now.

 

Every company has patching issues, but this wasn't just some run of the mill patch.  This was Mythic promising to fix the game they promised, but failed to deliver on.  When Mythic starts doing a lot more right then maybe it will be palletable to forgive them for making the occasional mistake, but this type of foulup is exactly what got them into this mess in the first place.

 

 

  Philss

Novice Member

Joined: 7/14/07
Posts: 420

12/12/08 1:05:18 AM#44

Decent patch , i might actualy resub .

Philss2008 Xfire Miniprofile
  warror

Novice Member

Joined: 5/10/07
Posts: 272

12/12/08 3:34:07 AM#45

The new rvr influence gear is nice. Great addition to the game. The one thing I would like to see added is daily rvr quests. Such as collect 10 of these but put the quest in an rvr zone. That would put people in the rvr area even if the castle is not under attack.

  chryses

Advanced Member

Joined: 5/29/07
Posts: 1197

12/12/08 3:21:57 PM#46
Originally posted by warror

The new rvr influence gear is nice. Great addition to the game. The one thing I would like to see added is daily rvr quests. Such as collect 10 of these but put the quest in an rvr zone. That would put people in the rvr area even if the castle is not under attack.

 

Whatever it is they need to do something to draw people to open RvR combat.  I left mainly due to low pop and the game felt sad running around RvR and seeing no one and if you did it was a shock for both sides. 

Personally I think they should turn off Scenarios and only have them active when enough points have been built up on RvR.  That way it would make people flock there to fight and Scenarios should support the battle by improving siege weapons or more powerful guards would appear for your side if you won the scenario. 

Whatever the case having RvR gear is pointless IMO because once a player receives it there is no more incentive to go back.  It has to be a 'KEY' part of the game that people have no choice but to play.

  Axxar

Advanced Member

Joined: 12/09/08
Posts: 718

"Go inside. Tell them you are the Avatar."

12/12/08 4:04:28 PM#47

 Okay, was a bit nervous of trying out this new patch, but that changed rather quickly. The player invisibility bug  seems to have been fixed. Spells take a bit longer to cast than they're supposed to - this doesn't seem to be fixed yet.

The new radial cooldown display is really nice, although the "twinkling" graphic looks like a placeholder more than the final result. Still, very nice improvement.

Now, the first 2 really, REALLY major things that I noticed rather quickly after I logged on my tier 2 warrior priest.

ABSOLUTELY MASSIVE RvR engagement taking place, due to the new RvR influence rewards. Order managed to seize control of most of the tier 2 RvR zones, although Destruction dominance in Scenarios are preventing full capture so far for some of the zones.

Anyway, this leads to my second major point.

MASSIVE PERFORMANCE INCREASE. I was engaging in massive PvP conflict in the open RvR area without experiencing a single hitch. Before that, just being in a warband could make the game unplayable at times.

Truly, after 1.1 WAR really is everywhere, and the awesome performance increase makes it smooth and fun.

Really nice job by Mythic. This patch was worth waiting for.

  noblot

Apprentice Member

Joined: 12/01/05
Posts: 277

Today is a good day to Pwn someone

12/12/08 6:26:33 PM#48

Its been a great first evening. My missu is not a great fan of oRvR as she like action, action, action. However there was more than enought for her there tonight. With the bonus of a nice bit of jewellery too :)

 

  warror

Novice Member

Joined: 5/10/07
Posts: 272

12/12/08 6:44:09 PM#49

I am very happy with the new patch. But the instanced RVR ques should pull from multiple servers. Prolly five servers would be sufficient. This would allow instanced RVR to still take place without hurting open rvr.

I love the fact that people are engaging in open RVR. But sometimes I only have about a half hour to play and in the past I could play three instanced rvrs and be satisfied. So keep promoting open rvr but merge servers for the queing to make instanced rvr viable as well. And I know its not hard to do because in wow multiple servers form one que.

  neonwire

Advanced Member

Joined: 12/19/04
Posts: 1807

12/12/08 6:45:10 PM#50
Originally posted by chryses
Originally posted by warror

The new rvr influence gear is nice. Great addition to the game. The one thing I would like to see added is daily rvr quests. Such as collect 10 of these but put the quest in an rvr zone. That would put people in the rvr area even if the castle is not under attack.

 

Whatever it is they need to do something to draw people to open RvR combat.  I left mainly due to low pop and the game felt sad running around RvR and seeing no one and if you did it was a shock for both sides. 

Personally I think they should turn off Scenarios and only have them active when enough points have been built up on RvR.  That way it would make people flock there to fight and Scenarios should support the battle by improving siege weapons or more powerful guards would appear for your side if you won the scenario. 

Whatever the case having RvR gear is pointless IMO because once a player receives it there is no more incentive to go back.  It has to be a 'KEY' part of the game that people have no choice but to play.


 

Absolutely spot on.

Its a shame Mythic are too stupid to realise that by making RvR optional it means that.....yeah thats right.....most of the players wont bother with it because they are off playing "Warhammer the PvE game" or "Warhammer Scenarios". Open RvR is just a side dish in WAR and as a result they have crippled their game from the very beginning. If they had incorporated open RvR into the game design then players would be automatically fighting over keeps and various other objectives because that would be the point of the game. Ther would actually be a reason to do it. Instead because open RvR is not the point of the game Mythic have to "tempt" players into the open RvR with shallow quick fix rewards and like Chryses said once they have them then they will leave because there is no other tactical or strategic reason to hang around. The only thing you can do in WAR is climb the ladder to level 40.

The fact that Mythic are struggling with this really basic concept is absolutely ridiculous. They have divided their game into three seperate games and now they are wondering why people arent going into the open RvR game. Hmmmm....well.....let me see Mythic......maybe if you had made up your bloody mind what type of game you wanted to make and just stuck to one idea rather than trying to appeal to every play style on the planet then your game might have actually been really good. Oh well better luck next time eh.

  LondonMagus

Novice Member

Joined: 3/10/08
Posts: 709

Existence is random!

12/13/08 5:02:43 AM#51
Originally posted by noblot

They clearly have been busy down the Mythic Squig pens. I am very excited as it show how hard they are working to making it game better. And best of all, they are listening to the player base, which has to be the bestest news :)

Now chaps, how about tilt camera up and down assignable to keys?


 

Camera tilt is one I have been waiting for as well.

There is an option for it in the 'User Xml' file, but editing the settings manually doesn't seem to work.

If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?

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