| 55 posts found | |
|---|---|
|
12/10/08 9:05:11 AM#41
Originally posted by woody1974
Because they are prob WOW fanbois...WOW fanbois are worried because they haven't seen disappointment at this level until wotlk came out. I find it very funny to read the WOW forums and watch all the chaos that has unfolded since this newest flop..WAR is improving more and more with each patch and so far they haven't lied about what or wasn't in their upcoming patches...they communicate with their player base and WOW is the exact opposite, they no longer feel the need to listen to the player base because they are rolling around in millions and billions laughing because they know that all they have to do is rename some NPC's and add a few quests and sell it for 40 or 50 dollars and suckers er I mean people will buy. Woody, Woody....so full of....fail. WoW fanbois eh? So much for your post about everybody getting along. Also, you think that WoW no longer communicates with their playerbase? Hmm...I guess this post, encouraging discussion about deathknight changes is really just a big elaborate coverup. Oh, and take note of the dev actually posting in WoW's own official forum. A central forum where all players of the game can go and post? THAT IS SO 4 YEARS AGO!!!
"The WoW forums are and have always been, the true heartbeat of the game. Having said that... RIP wow. You had a good run." - MAnalog 10/13/10 So WoW is dead? |
|
|
12/10/08 10:13:41 AM#42
Originally posted by woody1974
Because they are prob WOW fanbois...WOW fanbois are worried because they haven't seen disappointment at this level until wotlk came out. I find it very funny to read the WOW forums and watch all the chaos that has unfolded since this newest flop..WAR is improving more and more with each patch and so far they haven't lied about what or wasn't in their upcoming patches...they communicate with their player base and WOW is the exact opposite, they no longer feel the need to listen to the player base because they are rolling around in millions and billions laughing because they know that all they have to do is rename some NPC's and add a few quests and sell it for 40 or 50 dollars and suckers er I mean people will buy.
There is plenty of communication in both games from developers. The only difference is one game is delivering and the other is promising to fix the core essential vital mechanics of the game sometime in the future with little to no details about how. My guess is they are just going to overload the game with gear to grind for, much to they dismay of all the people who think this game isn't gear based.
|
|
|
Hrica
Advanced Member
Joined: 3/31/05
"Yesterday is history, Tomorrow a mystery, and today is a gift" |
12/10/08 10:22:18 AM#43
Originally posted by Ixnatifual I was wondering about this too. What I've seen from MJ has only been good. Anyway I think Mythic has done an exemplary job so far, so I can only say my faith has strengthened. One of the best launches in MMO history, relatively low amount of bugs (simliar to WoW's level when it launched) and an impressive amount of content at all tiers, even at end game where pretty much all MMOs usually start running out of things to do. The game continues to get noticeable better as well. All in all a very promising start, and giving how progress is being made, the future is looking bright.
I think the trolls here have to find another target besides Smed Warhammer is doing just fine despite the whinny kids here that must bash the game because its not WoW and they have nothing but time on their hands sitting in front of montior. |
|
12/10/08 12:13:20 PM#44
"-And just the gameplay elements from the start. And this was brought up several times in beta, even towards the end. Many beta testers saw this from the start. I remember reading long very well written posts that brought up many of the problems that we see today. Mythic has never wanted to change fundamental gameplay elements (scenarios come to mind) because they invested too much time in building them. I hate to say it but although Mythic has done well in terms of listening to its player base. The game, as far as I am concerned, was a complete failure."
What were the elements they were discussing? I'm merely curious... not calling into question what you said. Back in EvE. Started with BatMUD. Main MMOs have been EvE and DAoC. |
|
|
12/10/08 1:52:35 PM#45
Originally posted by APRAurore
I can't think of too many specifics. I know tactics and morale was debated several times. Morale was a big one just because it was so overpowered early on. Linear gameplay elements were also hot topics, like the way each career progressed (it still is horribly linear). Some people complained about the "stuck on rails" the game took. Of course there were a whole lot of comparisons to World of Warcraft. The early beta forums were not nearly as structured as the the later ones (after that 2 month break). Personally I think that was a problem. It avoided problems that we see now. Beta was also extremely fun. I think it had to do with the fact that most beta tester spent most of their time taking keeps and battlefield objectives. ------------------- Brothers, we must rise. |
|
|
12/10/08 1:56:34 PM#46
Still playing WAR in favor of other MMORPGs and enjoying the game. I also like the interaction Mythic is still providing with the community. I don't see any vast inaccuracies in what Mythic said they were trying to do during development and what they delivered. What I do see are people who did not research the game and were expecting something it was never meant to be ('PvP without limits!' etc) That's not to say there are features and mechanics that still need work or implementation. But I see Mythic putting out patches with stuff like dropped classes and features like player statues, so I'm still staying with the game. This game isn't for everyone, but I'm just glad I have more choices now.
|
|
|
12/11/08 2:14:57 PM#47
Though I do like WAR, I also see where those people are coming from. I found that there was a strange sort of contradiction in WAR: the gameworld is entirely too huge but also too small at the same time: the actual surface area of the different zones is huge, but what is in them is small if you see what I mean. The game does lack a certain amount of content. Making the PvP and RvR linear is an even bigger problem in my view than making linear PvE. I enjoy the PvP and RvR to an extent but after a time it grows a bit boring, especially if I feel that I have to 'grind' for something. This was a negative experience I had in DAoC too. I guess I still hold the 'old fashioned' view that PvP should be just for PvP's sake: the desire to gain a challenge from playing against another player. I don't understand why there always has to be a carrot at the end of the stick for everything you do in more recent MMOs. Back in EvE. Started with BatMUD. Main MMOs have been EvE and DAoC. |
|
Originally posted by SignusM
I agree, making the game solely for instant gratification content for lazy casual gamers is what ruined WAR.
WAR is proof of what marketing to a lazy impatient large subscriber base will get you.
Lazy impatient casual gamers need to leave MMO's alone.
|
|
|
12/13/08 3:31:46 PM#49
wow...you guys crack me up
casual gamers = lame?
games are meant to be casual experiences....get a life "This may hurt a little, but it's something you'll get used to. Relax....." |
|
Originally posted by Gestankfaust
They should start charging us by the hour if that is the case. |
|
|
12/13/08 10:33:12 PM#51
Originally posted by Shard101
They should start charging us by the hour if that is the case. no thanks. |
|
|
12/14/08 12:21:25 AM#52
I blame EA, for forcing Mythic to come out with an un-finish game. And blame Mythic for alll the hype but fail to deliver. And finally myself for giving in to the hype..... /sign.... Humans never learn from history.
RIP Orc Choppa |
|
|
12/14/08 1:36:04 AM#53
I believe people's hatred of MJ is solely due to his overconfidance and the fact he is the spokesperson for Mythic, basically. Newsflash everyone, developers of nearly all game companies have cocky attitudes about their products. It is a mindset one must have when developing a game. If you doubt and second guess your ability to create a game, youalready fail. You have to have "delusions of Grandure". Mark Jacobs is acting no different than many developers in game companies. They all like to say they will release ONLY a great game. The term great is quite subjective.
As for the attitude of the company. I'd rather deal with Mythics "Rock on dude!" attitude than Blizzard "Holier than though" attitude. I went to GDC 3 times now and 2 of those 3, Blizzard reps were cocky jerks with too many damn muscles. Their attitude: "We are the best of the best. We know how to game hard. We arn't nerds like you though. We work out and stuff. We ain't gonna accept college grads like you. We only except expert, and you ain't one, so move on along. No we don't have internships or mentor program. We don't give a shit about anyones future." So I'd rather deal with immature happy Mythic than cocky Blizzard.
My faith with Mythic is slightly higher now than normal. I got everything I expected from this game and Mythic. I played DAOc from launch to New Frontiers. I watched how Mythic handled things then and I expected as much now. I'm actually surprised that they are handling things better and listening to players better too. Back when DAOc launched THERE WAS NO REASON TO RVR. People just did it to do it. There were no Realm points, realm levels, realm abilities then. There was no Darknessfalls. No bonus EXP around captured keeps. None of that. People could only capture a relic and kill a dragon. That didn't happen much. 6 months later the game had all the stuff listed above and RvR was really rockin then. I say this because people claim that DAOC was so much better, yet they forget that DAOC started in a much worst state than WAR. During that time, when Mythic patched their game, ever good decision was met with an equially bad one. They never got anything right. Their patches were simular to WoW's patches today. Upgrade something and ruin somthing else. Mythic swore people wanted everquest style PvE, and they rushed shitty expansions. Trials of Atlantis was the worst of them. They also ruined the game with New Frontiers, by taking all the uniquness out of the zones and making them all a gneric setup that required 50 mn raids jsut to take one keep as apposed to the old system that required only a skillful group of 8.
Long story short. Mythic has upgraded form their DAOC days, so my faith is still with them. Anyone who says they lost faith has not paid much attention to how mythic worked in the past. |
|
|
12/14/08 2:25:54 AM#54
Originally posted by VultureSkull
exactly. That the main issue atm at least in Europe. Remove GOA from the equation, and most of the issues affecting WAR in europe will be gone. Get us a decent game provider in Europe. |
|
|
12/17/08 9:35:13 AM#55
I never had faith in Mythic. I keep my faith in God alone. Mythic is a business and like every business it wants to make money. Best way to do that is please as many people as possible with the least amount of effort and money out of their pocket. |
|