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Darkfall

Darkfall 

General Discussion  » Calling out the claims of Aventurine / Tasos OR why I DON'T believe

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344 posts found
  Natdaprat-x

Novice Member

Joined: 10/29/08
Posts: 9

12/06/08 1:29:18 PM#141

 Draccan, I respect your right to post and think what you like, but why don't you just wait for the release, buy the game and then judge. If you're right then flex your mighty e-peen and dick slap me, if you're wrong then I (and maybe others) will forgive you as you have a great game to play. The same applies for the rest of this Darkfall hating community. 

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4055

12/06/08 1:29:56 PM#142
Originally posted by Blodpls
Originally posted by nathanpinard 

 No. Just no. You may be a gamer but you dont' know anything about mechanics or game development. MMO's are VERY hard to code and implement game mechanic wise compared to single player games.

Please, use common sense.

 

I'm sorry but you are wrong, we have mmo's, we have 25 years of games with the features of DF, we have net code.  Combine aleady existing technology and what you have? Darkfall.  There is nothing new or unproven in this game, it is a combination of well tested game design and technology that existed for years.


 

No one has yet proven you can have an online game with  200+ 3d animated avatars engaging in real time combat  with full collision and complete with light, shadow  and particle effects and no lag.  People may claim to have seen it but if you examine the claims you'll find it's never been done. It's nt so much the individual elements can't be done but when you try to do everything in the same game you run into can run problems.  Try making a car that can fly sometime. Some technologies don't combine well.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 3326

12/06/08 1:30:59 PM#143
Originally posted by Draccan
Originally posted by imbant

Originally posted by Draccan

 

I The videos we have seen are scripted. The big groups of characters move as in perfect synch and not like what a group of gamers would do.


 

In your opinion it was scripted....to the vast majority if gamers who have common sense it was not.  It was announced by the developers as well that it was 100% pure ingame footage...and im going to take my own eyes + the word of the developer against a forum troll who campaigns against a game (ie not a real gamer).

The video was controlled by player characters.  It was OBVIOUSLY filmed with specific "possible events" in mind and not scripted.  i.e everyone was instructed to attack a ship and make it look organized like a raid group.  I guess you would have rather seen a fixed camera at one point in the world just filming hoping someone walked by and something happened.

Give it up Draccan, you have proved yourself wrong, we didnt even need to do it this time

The game is releasing.  People are going to buy it.  Nothing you can do about it and you are wasting your time here.

Chances are you will buy it to since i firmly believe you are hired by Aventurine to troll badly and create buzz for the game.

Thanks budddy!!!!!

 

Again you avoid all the questions.

How can they do all this with such a small team? They have 100 times the features of WAR, AOC and even WoW.

Why are people in the water moving as if it was one large sprite and not player controlled individual people playing?

How can they promise to have scaleable servers with 10s of thousands of players when they never tested with that many people?

Why let the camera cut every time combat ensues?

Where are the real previews from reputable gaming magazines?

What about incl. UI in the videos?

Where is the Underworld?

THe underwater trackless kingdoms?

Seamonsters and other monsters?

The video showing that advanced combat system actually works (from a single player perspective)?

 

Etc etc..

 

You just can't explain it. So stop posting if all you do is evading the questions!

 

 

 

 

 

Ok fine want an answer?

War's number one problem.... drum roll..... EA

AoC's number one problem..... drum roll..... FunCom.

 

Thats why War and AoC could not do it.

Want to know how Aventurine is going to do it?

Same way Origin did it before EA messed them all up. Ultima Online. Look it up has the majority of the features DF will have. Just updated with a more up to date Graphic system and combat system. There are many things that Differ between the two but they are extremely similar in other ways.

 

Most of the things you claim are impossible because AoC and War couldn't do them were done by a little Rag Tag group known as Origin with a little unheard of MMORPG named Ultima Online where the player base was using dial up.

 

Yes EA owned Origin before UO launched, however Origin was still allowed creative control. After EA took full control UO took on many aspects which many did not like, trammel and becoming Item based.

 

  Blodpls

Novice Member

Joined: 7/29/08
Posts: 1466

12/06/08 1:33:39 PM#144
Originally posted by zymurgeist 

No one has yet proven you can have an online game with  200+ 3d animated avatars engaging in real time combat  with full collision and complete with light, shadow  and particle effects and no lag.  People may claim to have seen it but if you examine the claims you'll find it's never been done.


What about WWII online that has everything except maybe the light and shadow?  That is from 10 years ago.

 

  shadenis

Novice Member

Joined: 9/09/07
Posts: 234

12/06/08 1:38:44 PM#145

Single player games that had massive content where games like BG, Fallout etc.

 

Mmo's. UO, EQ  etc. SWG pre cu ( while bugged) had allot of features.

These mmo's where not developed with 6/7 years in mind.

It is a fact DFO won't have all those features like they listed in the FAQ

 

If they have good combat system, player made economy, crafting, player made boats ( in one video you see that)  sieges, player cities  

 

Then that is possible. 

 

AOC btw. failed because of the direction with gaute etc. 

 

We shall see , anyway ,  if it fails, there are other games.  So it' snot like the world will die or something...

-----------------------------------------------------------
the old days, the days of gold.

representer of euhporium, shade/amity , high member of the council.


played

UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan

playing: EVE ONLINE
Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4040

i make art,
till someone dies.

Forum Terrorist

12/06/08 1:40:11 PM#146
Originally posted by zymurgeist
Originally posted by Blodpls
Originally posted by nathanpinard 

 No. Just no. You may be a gamer but you dont' know anything about mechanics or game development. MMO's are VERY hard to code and implement game mechanic wise compared to single player games.

Please, use common sense.

 

I'm sorry but you are wrong, we have mmo's, we have 25 years of games with the features of DF, we have net code.  Combine aleady existing technology and what you have? Darkfall.  There is nothing new or unproven in this game, it is a combination of well tested game design and technology that existed for years.


 

No one has yet proven you can have an online game with  200+ 3d animated avatars engaging in real time combat  with full collision and complete with light, shadow  and particle effects and no lag.  People may claim to have seen it but if you examine the claims you'll find it's never been done.

 

It wouldn't be  primary a limitation of  the client software or the server software anyway..its a limitation of the internet ..so any try to raise participants on a battle will fail ...But you can optimize ...

Besides 200 shouldn't be a great problem ....and the point is DF could allow for you to take part on a 600+ war,just turn graphics to low and live with lag  as prize for the fun ...

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4055

12/06/08 1:42:22 PM#147
Originally posted by Blodpls
Originally posted by zymurgeist 

No one has yet proven you can have an online game with  200+ 3d animated avatars engaging in real time combat  with full collision and complete with light, shadow  and particle effects and no lag.  People may claim to have seen it but if you examine the claims you'll find it's never been done.


What about WWII online that has everything except maybe the light and shadow?.  That is from 10 years ago.

 


 

And it still lags even with servers and client  computers five generations faster than the ones it was designed for.  The synch issues are epic.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  DeceiverPvP

Novice Member

Joined: 12/06/08
Posts: 2

12/06/08 1:48:39 PM#148
  DeceiverPvP

Novice Member

Joined: 12/06/08
Posts: 2

12/06/08 1:49:49 PM#149

Dubble post

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4055

12/06/08 1:51:36 PM#150
Originally posted by DarthRaiden

 

It wouldn't be  primary a limitation of  the client software or the server software anyway..its a limitation of the internet ..so any try to raise participants on a battle will fail ...But you can optimize ...

Besides 200 shouldn't be a great problem ....and the point is DF could allow for you to take part on a 600+ war,just turn graphics to low and live with lag  as prize for the fun ...


 

It's not the primary limitation of any of them. It's the limitation of the interaction between them.  Turning the graphics down won't solve that what you're aiming at isn't actually where you're aiming at it. That's why most games use magic arrows and spells that shoot around corners and mêlée weapons that have range far beyond their apparent reach.  If these guys can do what they say they're going to make a kings ransom licensing their technology because no one else has ever done it. 

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Blodpls

Novice Member

Joined: 7/29/08
Posts: 1466

12/06/08 1:53:45 PM#151
Originally posted by zymurgeist

And it still lags even with servers and client  computers five generations faster than the ones it was designed for.  The synch issues are epic.

 

I do think you are correct about lag, I don't imagine we will be seeing 200+ battles without lag.  Will it be acceptable lag? Even this I doubt but we will have to see.

  Reborn17

Novice Member

Joined: 9/17/07
Posts: 422

"In a time of universal deceit - telling the truth is a revolutionary act."
--George Orwell

12/06/08 2:21:57 PM#152

if this is anything more than a few guys runnin arount with Realmcrafter I'll eat my mouse and keyboard on the 22nd.

"The people never give up their liberties but under some delusion." -Edmund Burke

Who will rise up for me against the evildoers? or who will stand up for me against the workers of iniquity?"
(Psalm 94:16)

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4055

12/06/08 2:24:48 PM#153
Originally posted by Reborn17

if this is anything more than a few guys runnin arount with Realmcrafter I'll eat my mouse and keyboard on the 22nd.


 

Would you like fries with that?

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  downtoearth

Novice Member

Joined: 2/26/08
Posts: 3704

12/06/08 2:31:17 PM#154
Originally posted by Draccan
Originally posted by busdriver

Ah yes, of course. Silly me. Yes, they really should update the page. But about the feature list, if they don't give out preorders and let people first try the game before buying it, what would they gain by hiding things/lying? It really is simple as that IMO.

 

Why would ANY game that launches January 22nd. not give out preorders before xmas? If it is ready, feature complete and second generation and better than all the rest of the poorly programmed games like WAR, WoW and Lotro and the like?

Why not get a big chunk of the xmas sales??

Maybe because the day the accept preorders and money it will be fradulent and illegal. That is the only boundary they haven't overstepped, ... yet!

 

 

this is why

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 3326

12/06/08 2:36:41 PM#155
Originally posted by zymurgeist
Originally posted by DarthRaiden

 

It wouldn't be  primary a limitation of  the client software or the server software anyway..its a limitation of the internet ..so any try to raise participants on a battle will fail ...But you can optimize ...

Besides 200 shouldn't be a great problem ....and the point is DF could allow for you to take part on a 600+ war,just turn graphics to low and live with lag  as prize for the fun ...


 

It's not the primary limitation of any of them. It's the limitation of the interaction between them.  Turning the graphics down won't solve that what you're aiming at isn't actually where you're aiming at it. That's why most games use magic arrows and spells that shoot around corners and mêlée weapons that have range far beyond their apparent reach.  If these guys can do what they say they're going to make a kings ransom licensing their technology because no one else has ever done it. 

 

I will agree with you on this. If they pull off the combat system they are hoping to with large scale battles then yeah there tech is beyond what anyone else has done.

Large scale battles with no or minimal lag I can see easy, combine that with the combat system like DF and it is almost unbelievable. Here's to hoping for the best.

  Theodgrim

Novice Member

Joined: 9/17/06
Posts: 548

12/06/08 2:36:53 PM#156
Originally posted by Blodpls
Originally posted by zymurgeist

And it still lags even with servers and client  computers five generations faster than the ones it was designed for.  The synch issues are epic.

 

I do think you are correct about lag, I don't imagine we will be seeing 200+ battles without lag.  Will it be acceptable lag? Even this I doubt but we will have to see.


 

Just wanted to say, good on you Blodpls.  A very reasonable reply.  I played WWIIOL from launch, and indeed, lag sucked.  Further, it lagged when your client was only allowed to display 64 characters MAX.

Still, nothing can touch Roma Victor.  Talk about epic...client/server could get so far out of synch, I recall one battle that took an HOUR at POINT BLANK RANGE.  I dare anyone to beat that level of fail!

  downtoearth

Novice Member

Joined: 2/26/08
Posts: 3704

12/06/08 2:40:16 PM#157
Originally posted by Reborn17

if this is anything more than a few guys runnin arount with Realmcrafter I'll eat my mouse and keyboard on the 22nd.

 

or you crazy.. you might as well eat it now

  downtoearth

Novice Member

Joined: 2/26/08
Posts: 3704

12/06/08 2:41:35 PM#158
Originally posted by Theodgrim
Originally posted by Blodpls
Originally posted by zymurgeist

And it still lags even with servers and client  computers five generations faster than the ones it was designed for.  The synch issues are epic.

 

I do think you are correct about lag, I don't imagine we will be seeing 200+ battles without lag.  Will it be acceptable lag? Even this I doubt but we will have to see.


 

Just wanted to say, good on you Blodpls.  A very reasonable reply.  I played WWIIOL from launch, and indeed, lag sucked.  Further, it lagged when your client was only allowed to display 64 characters MAX.

Still, nothing can touch Roma Victor.  Talk about epic...client/server could get so far out of synch, I recall one battle that took an HOUR at POINT BLANK RANGE.  I dare anyone to beat that level of fail!

 

the problem is they already tested 200 plus battles with out lag some poeple might lag depending how high of ping there prediction system can handle

  Theodgrim

Novice Member

Joined: 9/17/06
Posts: 548

12/06/08 2:44:24 PM#159
Originally posted by downtoearth

 

the problem is they already tested 200 plus battles with out lag some poeple might lag depending how high of ping there prediction system can handle


 

Link please.  I suspect what you are referring to is the SIMULATED battle, where they claimed 30-60fps.

Indeed, the prediction system could wind up being part of the problem.  Of course, I am very good at lag fighting now, so I might be able to use this to my advantage.  hehe!

  Draccan

Novice Member

Joined: 8/12/07
Posts: 1068

sandbox is king

 
12/06/08 2:48:54 PM#160
Originally posted by downtoearth
Originally posted by Theodgrim
Originally posted by Blodpls
Originally posted by zymurgeist

And it still lags even with servers and client  computers five generations faster than the ones it was designed for.  The synch issues are epic.

 

I do think you are correct about lag, I don't imagine we will be seeing 200+ battles without lag.  Will it be acceptable lag? Even this I doubt but we will have to see.


 

Just wanted to say, good on you Blodpls.  A very reasonable reply.  I played WWIIOL from launch, and indeed, lag sucked.  Further, it lagged when your client was only allowed to display 64 characters MAX.

Still, nothing can touch Roma Victor.  Talk about epic...client/server could get so far out of synch, I recall one battle that took an HOUR at POINT BLANK RANGE.  I dare anyone to beat that level of fail!

 

the problem is they already tested 200 plus battles with out lag some poeple might lag depending how high of ping there prediction system can handle

 

So how are they going to limit people when the pvp is not taking place in instances? So 200 v 200 could become 5000 v 5000 on the server incl. all the people who wants to look.

As much as I hate instancing, how are they planning to cope with this?

And also where are the proof they can go to tens of thousands of people pr. server and make massive battles when they never tested with more than a few hundred?

There is a real lack of logic to all this.

 

There is a nice word for some of the posters in this thread: Apologists.

An apoligist is someone who can always find an excuse for why this or that is not really like that.

If you pay attention to what the fans here says, there are always reasons why DARKFALL is DIFFERENT, Doesn't have to do this or that that most mmo companies does. But one thing they don't explain is why there are so many exceptions and excuses.

Funcom lied through their teeth about so much content in their game all the way up to launch. But they had a velcro PR. I called them out even a year before launch, but people just didn't want to believe me.

Darkfall is so filled with cracks in the logic - way more than AoC. But I guess if people passionately want to believe there is no way to change their minds. HOWEVER - I can see from certain events on this forum that there is a certain .. how can I say, invasion of the forum going on.. And some posters seem very, very dodgy..

 

 

 

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