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12/04/08 10:56:09 AM#21
I agree with the original poster. Games are all focused around combat right now. There are a lot of people who enjoyed combat in the past, but are getting bored with it after doing it for such a long time. There are only so many ways you can change combat to make it appear more interesting. Games need to branch off and incorperate other things that a player can do into MMOs. |
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12/04/08 10:59:16 AM#22
Originally posted by Xgeneration
Even though I'm QUITE sure you said this to be funny.... A porn chat is NOT a game. That is, unless you're a programmer and can make virtual "doodads" to sell to all the porn chatters. If you consider programming a game....I guess that would make this a game for a few of the people that "play." Although, since they make MONEY at the "game," I would probably have to call it a job. Yeah...I can't really figure out ANY way to rationalize Second Life as a game. Oh well. /sigh To me, it's sad that anyone ever even called this a game.
On topic: I agree with the OP. I would also like to see this variety of MMO added to our MMO "food groups." The only games I've played that you could REALLY not do much combat and RP a crafter of some sort, or something ELSE, were SWG, UO, and Vanguard. And the person that gave you a link for Darkfall....wtf? Maybe it was in their sig and not part of their post, but it LOOKED like a suggestion, rather than a sig. THAT game is about the FURTHEST from what you'd enjoy. That is, IF it is ever released, and IF it is what it SAYS it's going to be.
President of The Marvelously Meowhead Fan Club |
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12/04/08 11:01:19 AM#23
Originally posted by Beery
Or how about being a career entrepreneur in a massive world. Finding a remote area to construct an inn where you sell rooms for weary adventurers to regain their stamina. A group of friends taking a rest from grinding mobs, choosing to sit in your place where you provide food, drink and entertainment in front of a roaring fire place. All this happening while you're taking a caravan of your crops that took a few days to grow, accompanied by your friendly bodyguards en route to the bustling city where you can sell your goods on the open-market for profit. The bodyguards you hired because there has been a pesky thief/assassin skulking around your place at night while you were away... can't be too safe. |
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12/04/08 11:26:40 AM#24
Originally posted by Zayne3145
I would love to have been part of this in its heyday. From what I read about it, it seemed like my perfect game. It's just a shame it got completely shafted. I really don't understand why they don't roll back to the old game, give it a graphics upgrade, and watch the vets come flocking back. It seems to me like they have nothing to lose. Hell I'd play it in a heartbeat if they did this.
SWG is one of my favorite games of all time. It's just a shame that SOE will never do this... |
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Reklaw
Hard Core Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
12/04/08 11:42:23 AM#25
Originally posted by Novaseeker
I am so with OP I wold like to see this genre EVOLVE instead of DEvolve, as OP state's why all this combat ONLY in our MMORPG's, numerous of games in dfifferent genres then MMORPG do combat so much better where a MMORPG use to be a mix of all sorts of players, those who enjoy combat and those who don't like combat, or don't prefure 100% combat but a mix of things to do in such a virtual world.. You (novaseeker) just made me sad by telling the TRUTH And yeah I still remember lots of ignorance going on in games/forums about people who said "go play The Sims" or Secondlife" as those type of people who say things like that just do not understand a thing about what a MMORPG "can" be, else they would never even consider saying something like that to MMORPG players.
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12/04/08 11:50:59 AM#26
IMO it is because combat is an easy way to promote group activity and in the end, make money. If you look at all the money makers (again my opinion) such as eve online, everquest, WoW, etc. they all have combat and group combat play. People continually make combat games because it is a lot easier to make them large group play which currently is a big hit around the world. For single player games I understand what you're talking about but again it's the money because there are so many gamers out there that want to fight their way through a tough dungeon and overcome giant bosses. No offense, but in harvest moon for example, what's the goal? Save the farm? Or any game that has to do with farming as you were talking about. Also even if the game isn't farming, there aren't many types of games they could make that don't involves combat at all. Even mirror's edge, it has combat, but you can just avoid all combat and continually run around (which is pretty fun because they'll fall off buildings and you don't even have to kill the people chasing you). |
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12/04/08 12:12:06 PM#27
Originally posted by Reklaw
I am so with OP I wold like to see this genre EVOLVE instead of DEvolve, as OP state's why all this combat ONLY in our MMORPG's, numerous of games in dfifferent genres then MMORPG do combat so much better where a MMORPG use to be a mix of all sorts of players, those who enjoy combat and those who don't like combat, or don't prefure 100% combat but a mix of things to do in such a virtual world.. You (novaseeker) just made me sad by telling the TRUTH And yeah I still remember lots of ignorance going on in games/forums about people who said "go play The Sims" or Secondlife" as those type of people who say things like that just do not understand a thing about what a MMORPG "can" be, else they would never even consider saying something like that to MMORPG players.
It's true. I mean there have been MMOs released with quite good crafting systems -- EQ2 and Vanguard come to mind here, as well as Ryzom. And crafting can be fun in those games. But I think that overall, even those games are skewed towards combat in order to get materials to craft. EVE has perhaps the greatest separation, but it's more of a market/industrialist simulation rather than a real "crafting" experience. It's worth noting, though, that 2008's two big releases (AoC and WAR) both have crap crafting systems, and seem pretty unapologetic about it. ---------------------------------------- |
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12/07/08 10:16:42 PM#28
Not to sound like a corporate shill, but, if you want an online game with NO COMBAT whatsoever, keep an eye out for CitiesXL in 2009. It's a sim-city style city building game, but it will release with an online component, called the Planet Offer. You'll build your cities on a shared server, and compete with the other players around everything from money to citizens to resources. They;re also including mini-tycoon games in each city. And NO COMBAT! Just strategic, thought-challenging, competition.
Planned cost of the Planet Offer: 5 dollars per month.
You can check out more at www.citiesxl.com.
:) |
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12/07/08 11:34:57 PM#29
Originally posted by dayedreamer
Because violence is a part of our primal instinct? I hate animal crossing. It is boring and feels mundane. I would much rather play Diablo, hack-n-slash some mobs and get cool treasure.
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12/08/08 10:04:31 AM#30
MUSHs were always far less popular than hack and slash MUDs. To such a point that many people have never heard of a MUSH.
It has always been this way. This is nothing new. Even MUDs with entire crafting professions far more hardcore than anything seen in an MMO had combat as the core of the game. |
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12/08/08 10:10:00 AM#31
Originally posted by Ihmotepp
Well, you can't kill Dragons...
literal lol. How dare you present him with logic! Don't you understand? He fights epic fights, in epic games, with epic toons....eats epic food and takes epic dumps! He has more e..pic..icity...ness in his little finger than you have in your whole unepic body! - ChicagoCub |
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12/08/08 10:13:52 AM#32
A tale in the Desert is actually a non-combat game and is focusing everything into crafting.
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12/08/08 12:59:26 PM#33
Combat signifies the competition for scarce resources. When you get down to the base reasons for any war, it is ultimately about resources. If you control an area, you can exploit it, have your people settle it, etc. This is simulated in mmos through wiping out a bandit camp, for instance, raiding, crafting. Could it be expanded to make room for soldiering and town-living? It's possible but it would take a lot of creative thinking. A training program, like in Eve, for townsmen and tradesmen and a separate advancement line. We all don't make our livings through hunting and gathering, so there has to be alternate ways to making a living. Those who choose to be townsfolk have to have ways to earn money without necessarily having to interact with other players. Just like soldiers go out and find stuff to kill, townsfolk will have to have NPC options to make money to buy tools and equipment, etc., to build a business. It's making that stuff exciting and worth the effort that's the problem. Especially to get it done without having to fight. Not many of us get excited about going to work each day, and for sure, it's usually not a roller-coaster ride of excitement - unless, of course, you work on a roller coaster!
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12/08/08 1:11:18 PM#34
Originally posted by Cillasi
Sunzu speaks: It is not supremacy to defeat you'r enemy in battle. Supremacy is when you defeat his army without fighting a battle... But it is true, there should be other ways thn just the warrior to go by. Thiefs sneaks around and should be able to avoid battle that way. Spellcasters might use charms to get by. charming persons should be able to talk/flirt themselves around many fights. A scary looking person could scare away many opponents. In a pen and paper RPG you have always other options, in a MMO it is always about combat. And sure, some fight might be a must but it is far too many of those right now. Combat is really fun but having to constantly fight everything get's old fast. My hopes for this are to Bioware, they use to have lotsa ways to do the quests in their old games. |
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12/08/08 1:45:55 PM#35
UO was the only virtual world in the "early days". So, saying MMOs were virtual worlds 1st is kind of false. EQ dwarfed UO in popularity and subscriptions and it had nothing WOW doesn't have. EQ was the king of the 1st generation MMOs, NOT UO. If UO had any defining qualities, we'd be playing UO clones, not EQ clones, wouldn't we? Yup.
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