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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Warhammer shuts down half the servers: News?

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52 posts found
  DiTH

Novice Member

Joined: 1/23/08
Posts: 84

12/03/08 7:08:36 PM#41

By the time of your post and by the news that they released a new patch today is it possible that servers were down because of patch?Dont play WAR anymore so dont know the patch time exactly etc.

  holdenhamlet

Elite Member

Joined: 8/01/05
Posts: 867

 
12/03/08 7:54:26 PM#42

****Quote*****

Nobody closed any servers. No servers are closed to new players. I have two questions :

1. Are you even playing Warhammer or do you just like to talk out of your %^& ?

2. Did you fall down when you were little or did someone hit you ?

******/Quote*********

Make a character on Eerie Downs.

Also, don't make fun of people that had early brain trauma because I believe you are yourself a victim, and although it's a cliche internet insult, it's not really that funny if you think about it.

To walk you through it, go to the server selection screen.  Click "More".  Scroll down to Eerie Downs and try to log onto it to create a character.

What's this?  The "Select" button is greyed out.  You can't create a character on that server.  Turns out, you can't create a new character on 25 other servers.

 As to question 1, no, I don't play.  I refuse to play until they fix the performance to eliminate minor hitching on high end systems for no good reason.  But I am still subbed because I had bought a 2-month card after the first free month.

  Novaseeker

Apprentice Member

Joined: 2/01/05
Posts: 1649

12/03/08 8:12:51 PM#43

No, he's quite right.

 

I just logged in to test this and, lo and behold, when you press the "more" button and reveal the other servers, and click on the low/low ones, the big "Select" button is greyed out.  The servers are online, but you can't create on them.  That's a very interesting stealth move by Mythic.

----------------------------------------
Playing - TOR
Played (Retired)- WAR, AoC, WOW, EVE, DAoC, EQ2, DDO, SWG, UO, LOTRO, Aion, DF
Tried - Ryzom, Shadowbane, AA, V:SoH, Archlord, FFXI, MxO, CoH/CoV, Granado Espada, PotBS

  Tyvolus1

Novice Member

Joined: 10/18/08
Posts: 858

12/03/08 8:56:10 PM#44
Originally posted by Novaseeker

No, he's quite right.

 

I just logged in to test this and, lo and behold, when you press the "more" button and reveal the other servers, and click on the low/low ones, the big "Select" button is greyed out.  The servers are online, but you can't create on them.  That's a very interesting stealth move by Mythic.

If you think directing new players to the more populated and thriving servers is an "interesting stealth move," then so be it.
 

Tyvolus Xfire Miniprofile
  Novaseeker

Apprentice Member

Joined: 2/01/05
Posts: 1649

12/03/08 9:20:25 PM#45

The point is that it;s interesting that Mythic didn't simply say "new character creation on certain realms has been disabled".  I mean that would further encourage the players still on those servers to move, which is presumably what Mythic wants.  In any case, given all of the stuff they *have* said about the server transfers, it's quite odd that this went unmentioned.

----------------------------------------
Playing - TOR
Played (Retired)- WAR, AoC, WOW, EVE, DAoC, EQ2, DDO, SWG, UO, LOTRO, Aion, DF
Tried - Ryzom, Shadowbane, AA, V:SoH, Archlord, FFXI, MxO, CoH/CoV, Granado Espada, PotBS

  googajoob7

Novice Member

Joined: 4/12/06
Posts: 877

12/03/08 9:30:30 PM#46

the problem is they needed all these servers to start with . if they not have had them we would have said ... why did they have enough . now the game is obviously showing how many people it ll attract they need to close servers so those who do play it will get the full game experiance . as long as it has 8-10 good servers like lord of the rings theres no real problem . everyones accepted it wont be the next wow now . its still a good game and has plenty to offer . its not a faliure its a niche  mmo like ... well ...pretty much every other mmo other than wow .

  VultureSkull

Advanced Member

Joined: 5/02/07
Posts: 1736

12/04/08 5:45:35 AM#47
Originally posted by Pheace
Originally posted by fiontar

Mythic has essentially managed server mergers with out the mess. They did it in the best manner ever implemented by an MMORPG developer AND they did it extremely early, rather than allowing the problem to fester and bring down the game.


 

Except for those people who weren't around with an active account *to* transfer I assume? Or are they able to ever since they got the offer?


 

Yeah and expect in the EU where the server situation is a totally and utter nightmare and is currently on going. People are quitting because they are playing a single player game on empty servers. 

But regards the OPs original post, i dont think it is signficant at all, because it was not as if all the servers were full and then people left, if that were the case then it would be significant.

If anything is significant, it is that Mythic assumed that there were be a whole lot more people playing this game at release then there was.

 

 

  Grizzlytexas

Novice Member

Joined: 9/14/04
Posts: 25

12/04/08 10:00:40 AM#48

So this is where the WoW players are hanging out

  Raiz1

Apprentice Member

Joined: 1/28/08
Posts: 181

12/04/08 10:26:45 AM#49
Originally posted by Novaseeker

No, he's quite right.

 

I just logged in to test this and, lo and behold, when you press the "more" button and reveal the other servers, and click on the low/low ones, the big "Select" button is greyed out.  The servers are online, but you can't create on them.  That's a very interesting stealth move by Mythic.


 

Why would anyone want to make a character on a server that tells you it has a low population.

When the transfer service came live, I jumped to Badlands and haven't looked back. Why is it such a big deal to concentrate the population of these low/med servers.

I bought this game to have large fights in wide open areas. Mythic can give the open areas, but the large battles need actual players. They're doing what needs to be done here.

Don't you think it would be a logical step to keep people from selecting a low pop server if they are already offering transfers away from said server? It's counterproductive to give a person blood if they are bleeding to death. They won't die of blood loss, they'll die of infection. Low pop servers are an infection in MMOs.

You get jaded views from people who haven't had the chance to experience the best part of an mmo....the people. Keep it greyed out, close those servers and bump the people to more populated servers.

They don't have houses placed, or harvesters (for the swg vets), no resources they'll lose. It's just them and their opponents.

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

12/04/08 11:46:57 AM#50
Originally posted by Raiz1
Originally posted by Novaseeker

No, he's quite right.

 

I just logged in to test this and, lo and behold, when you press the "more" button and reveal the other servers, and click on the low/low ones, the big "Select" button is greyed out.  The servers are online, but you can't create on them.  That's a very interesting stealth move by Mythic.


 

Why would anyone want to make a character on a server that tells you it has a low population.


Why didn't Mythic tell people if they don't transfer off that new people will not be allowed to create characters there in the future? 

 

 

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

12/04/08 12:07:09 PM#51
Originally posted by Stradden

Hmm, I think there's a lot of needless bickering going on here.

Mythic is clearly in the porcess of shutting down some of their original launch servers. It's hard to argue against that logically. Does that mean that the game is in serious trouble and in danger of being closed down? That doesn't  seem likley as they still have over 20 "active" servers.

That being said, the game is clearly performing at least somewhat below original expectations.

Here's my best educated guess on what happened:

Mythic opened a large number of servers for launch based on retail sales (units sold to retailers), whose orders were in turn influenced by beta sign-ups. They probably also opened a number at least a small amount larger than that to minimize the number of people who potentially wouldn't be able to play on launch day.

Numbers began to dwindle, as they always do, after launch. it is impossible to fully predict the retention rate of an MMO until it happens... or doesn't.

This left Mythic with a pile (albeit a large pile) of servers that were under-populated. hence,the server transfers (the next step of which is the old servers eventually being shut down and /or merged completely. for all intents and purposes, it's the same thing)

While server merges are often seen as the MMO kiss of death, I don't think it's quite time to pucker up just yet. WAR launched with a very large number of servers and is now moving down to a moderate number. We're not talking 30 servers being merged into one or two.

So, in the end,the truth probably lies somewhere in between "WAR is actually doing awesome and way better than anticipated" and "Server Merges? DOOOOOOMMMMMMMMM".

 

I think a lot of the confusion people are having stems from what Mythic is publically stating and what is actually happening.  That is why there is such extremes of "game is doing fine" vs "dooom!"

 

These are things that Mythic has stated publically (I hope I paraphrase these right):

  • 1.2-1.5 million copies sold
  • 800k active players
  • higher player retention rate than DAOC (which was above 70%)
  • Most copies of an MMO sold in the shortest time in MMO history
  • Server mergers are the kiss of death for an MMO

 

Those first four points make the game sound like it is bursting at the seams with success, which it was on release.  Severs were overpopulated and they even ADDED servers.  That alone disproves that Mythic over estimated the number of servers needed at launch, because they didn't have enough at release.  Not to mention they said they are retaining more players than could have possibly been expected.  For them to then overestimate the number of servers beyond that would be the biggest management blunder since Atari release ET for the 2600 system.

That fifth point is what throws doubt into the mix.  Mythic can not merge servers or else they fall prey to their very own words.  That is why they are doing everything in their power to make the mergers seem like anything but server mergers. 


 

Someone above said this is the best handling of server mergers in an MMO and I have to disagree with that in many ways.  The moves themself seemed smooth.  However they allowed players to chose where to go.  This doesn't work on several levels as it a) can split up online friendships/alliances/partners formed on the server b) doesn't focus population where it needs to go as can be seen in POTBS server mergers.   Then Mythic screwed the players who decided to stay on dead servers by closing them down to new characters.  They have essentially stranded those players on a deserted island for all intents and purposes. 

Warhammer would have been better servers by a straight out server merger and closing down the old realms.  That would have kept players together, left no one behind and Mythic could have matched up populations to best make full servers after the mergers.   It would have been a huge publicity hit for Warhammer, but it would have been best for the game.

 

 

 

  Novaseeker

Apprentice Member

Joined: 2/01/05
Posts: 1649

12/04/08 12:18:56 PM#52
Originally posted by Daffid011 

Someone above said this is the best handling of server mergers in an MMO and I have to disagree with that in many ways.  The moves themself seemed smooth.  However they allowed players to chose where to go.  This doesn't work on several levels as it a) can split up online friendships/alliances/partners formed on the server b) doesn't focus population where it needs to go as can be seen in POTBS server mergers.   Then Mythic screwed the players who decided to stay on dead servers by closing them down to new characters.  They have essentially stranded those players on a deserted island for all intents and purposes. 

Warhammer would have been better servers by a straight out server merger and closing down the old realms.  That would have kept players together, left no one behind and Mythic could have matched up populations to best make full servers after the mergers.   It would have been a huge publicity hit for Warhammer, but it would have been best for the game.

 

 

 

 

This is why I say it is an interesting stealth move.  It's very clear Mythic wants to consolidate servers without actually consolidating servers.  That was the point of the server transfers.  And it can also be the only point of blocking creation on these servers -- they want to choke them.  But they *don't* want to either say they are choking them or simply close them.  This way they can technically say that they have not merged servers, while basically doing everything short of shutting them down to ensure that they will be shut down eventually.  It's trying to have the cake and eat it, too, and is another example of how precarious the game is at the moment.

----------------------------------------
Playing - TOR
Played (Retired)- WAR, AoC, WOW, EVE, DAoC, EQ2, DDO, SWG, UO, LOTRO, Aion, DF
Tried - Ryzom, Shadowbane, AA, V:SoH, Archlord, FFXI, MxO, CoH/CoV, Granado Espada, PotBS

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