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MMORPG.com Discussion Forums

Darkfall

Darkfall 

General Discussion  » Will you use the Sword or the Hammer in this situation?

3 Pages « 1 2 3 » Search
44 posts found
  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
11/29/08 12:37:52 PM#21
Originally posted by atziluth

It does not matter. It has already been declared that this game is not item centric meaning that sweet sword waiting for you will likely only be marginally better then either weapon you have right now. The hammer if better probably does minimally more damage then the sword you are using so no real net gain will be achieved. Even if there is an advantage chances are it will be gone off my stinking corpse before I reach a place to store either of the weapons.

 

Since stats are a non-factor, I would equip the one that looks better and be done with it.

 

Either the sword your friend is making for you will give some advantage worthwhile, or crafting is a waste of time.

Are you saying crafting in Darkfall will be a waste of time?

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
11/29/08 12:42:39 PM#22
Originally posted by Superman0X

Why the hammer of course.

Either I learn the skills quickly, and learning a second skill is easy and quick, or I learn the skills slowly, so there wont be any real change anyways.... either way, i get to use the better weapon, and some hammer skill... because who is to say I wont find a hammer better than the sword being made... and two skills are better than one.

 

The Hammer would be the more "natural" choice, the choice that is more like real life, in my opinion.

To think that if I was in danger, I'd use a less effective weapon to protect myself, because in the long term I'd get better with it, seems rather odd.

Makes perfect sense for the gameworld, however.

  Cadexn

Novice Member

Joined: 10/03/06
Posts: 131

Has anyone really been far even as decided to use even go want to do look more like?

11/29/08 12:46:09 PM#23
Originally posted by Ihmotepp

The Hammer would be the more "natural" choice, the choice that is more like real life, in my opinion.

To think that if I was in danger, I'd use a less effective weapon to protect myself, because in the long term I'd get better with it, seems rather odd.

Makes perfect sense for the gameworld, however.

 

not "natural" but "common sense". there isn't any skill point in real life and sword would be a better choice because speed is essential in a battle. Sledgehammers (i assume) are just too slow and heavy to use + sword's piercing power works way better. so..wait what am i talking about again

Dream as if you'll live forever, live as if you'll die today.

  Briansho

Apprentice Member

Joined: 3/05/06
Posts: 4632

Functionless Art is Simply Tolerated Vandalism...We Are The Vandals.

11/29/08 1:42:16 PM#24

This decision is hard for me. I'm going to have to play Open Beta to decide.

Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  Prexis

Novice Member

Joined: 9/14/08
Posts: 38

11/29/08 8:46:48 PM#25

 Stop! Hammer time!

  winter

Apprentice Member

Joined: 8/08/03
Posts: 1359

11/29/08 11:30:23 PM#26

 This is a easy one. The answer is it doesn't matter. Since DF if FFA there are no really good swords (or really good gear of any type) Ask any fan DF is a game of skill and equipement will have very little to no effect, thus why waste your coin having a guildy make you a sword that will be basically the same as any mob drop?

  Really I would figure by now some of you would know more about DF. Df is not gear driven, thus you never have to worry about being killed since your gear is basically standard except for looks to the average mob drop. Sure your guildy might be able to work hard and make you a sword that does 1 more point of damage but you'd be better off spending your gold to pay a merc to guard you.

DF= gear<skill<numbers. Don't take my word though ask the fans any 4 newbies will be able to take out a max skilled max geared character. (well at least in theory)

  winter

Apprentice Member

Joined: 8/08/03
Posts: 1359

11/29/08 11:43:45 PM#27
Originally posted by Ihmotepp
Originally posted by atziluth

It does not matter. It has already been declared that this game is not item centric meaning that sweet sword waiting for you will likely only be marginally better then either weapon you have right now. The hammer if better probably does minimally more damage then the sword you are using so no real net gain will be achieved. Even if there is an advantage chances are it will be gone off my stinking corpse before I reach a place to store either of the weapons.

 

Since stats are a non-factor, I would equip the one that looks better and be done with it.

 

Either the sword your friend is making for you will give some advantage worthwhile, or crafting is a waste of time.

Are you saying crafting in Darkfall will be a waste of time?


 

 Well from what little we know of DF at this time, and from the little bit the beta testers said i'd have to go with yes for basic items like swords etc anyway. Canons on the other hand would probably be a rare enough drop crafters will be needed to make them for the ships/fortifications.

 

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
11/30/08 9:53:45 AM#28
Originally posted by winter

 This is a easy one. The answer is it doesn't matter. Since DF if FFA there are no really good swords (or really good gear of any type) Ask any fan DF is a game of skill and equipement will have very little to no effect, thus why waste your coin having a guildy make you a sword that will be basically the same as any mob drop?

  Really I would figure by now some of you would know more about DF. Df is not gear driven, thus you never have to worry about being killed since your gear is basically standard except for looks to the average mob drop. Sure your guildy might be able to work hard and make you a sword that does 1 more point of damage but you'd be better off spending your gold to pay a merc to guard you.

DF= gear<skill<numbers. Don't take my word though ask the fans any 4 newbies will be able to take out a max skilled max geared character. (well at least in theory)

 

So you're saying this is not a game for crafters, because crafting a sword, or armor would be a waste of time?

That's ok with me, I'm not a big crafter, but lots of people do like crafting. And, I thought it was supposed to be a player driven economy? How is that so if crafting is worthless?

Anyway, lots of interesting replies. My point was simple. Gaining skills by using them might be fun, but it's not really "natural" the way it's implemented in a game. This is shown by the number of people that chose to increase their sword skill, even though doing so makes them less effective. People don't do this sort of behavior in the real world.

In the real world people would use the most effective weapon they have at the time. Later they would practice with another weapon, in a controlled environment, when they were not in danger. That would be "natural".

And, if the choice is moot, because the sword you're waiting for cannot be very good, because gear doesn't matter, then obviously crafting is not going to be worthwhile in Darkfall.

You can't have it both ways.

  User Deleted
11/30/08 1:21:41 PM#29

You know in EQ classic... (lol I feel old) at some point you just couldn't learn a new weapon, because only monsters around your level would rise the skill, and then they would kill you in seconds. Unless someone helped you but it took SO long that it was rare.

Some will say it's not real. Well.. it is in a way. A warrior tries several weapons.. finds one he is good at, and sticks with it.

EQ classic was amazing.

  LukePlumber

Novice Member

Joined: 11/02/08
Posts: 77

11/30/08 3:50:36 PM#30

I wouldn't base this decision on what special weapon I obtain/will obtain is the best since I'll probably lose it very soon due to full loot. But I'd pick a sword over a hammer anyways so option two it is.

  winter

Apprentice Member

Joined: 8/08/03
Posts: 1359

11/30/08 11:30:00 PM#31
Originally posted by Ihmotepp
Originally posted by winter

 This is a easy one. The answer is it doesn't matter. Since DF if FFA there are no really good swords (or really good gear of any type) Ask any fan DF is a game of skill and equipement will have very little to no effect, thus why waste your coin having a guildy make you a sword that will be basically the same as any mob drop?

  Really I would figure by now some of you would know more about DF. Df is not gear driven, thus you never have to worry about being killed since your gear is basically standard except for looks to the average mob drop. Sure your guildy might be able to work hard and make you a sword that does 1 more point of damage but you'd be better off spending your gold to pay a merc to guard you.

DF= gear<skill<numbers. Don't take my word though ask the fans any 4 newbies will be able to take out a max skilled max geared character. (well at least in theory)

 

So you're saying this is not a game for crafters, because crafting a sword, or armor would be a waste of time?

That's ok with me, I'm not a big crafter, but lots of people do like crafting. And, I thought it was supposed to be a player driven economy? How is that so if crafting is worthless?

Anyway, lots of interesting replies. My point was simple. Gaining skills by using them might be fun, but it's not really "natural" the way it's implemented in a game. This is shown by the number of people that chose to increase their sword skill, even though doing so makes them less effective. People don't do this sort of behavior in the real world.

In the real world people would use the most effective weapon they have at the time. Later they would practice with another weapon, in a controlled environment, when they were not in danger. That would be "natural".

And, if the choice is moot, because the sword you're waiting for cannot be very good, because gear doesn't matter, then obviously crafting is not going to be worthwhile in Darkfall.

You can't have it both ways.

 In the real world when you die you don't get a rez, so doing the most damage at any given time and being the most survivable beats out the MMO version of long term planning where dying a few times is ok becasue in the end you'll wind up with higher skill. (Apples vs oranges, real vs non-real etc)
 

  "Can't have it both ways" Why not? As you saw in my other reply yes i am of the opinion that crafting of basic items like swords will be pointless. However DF does supposibly allow you to craft anything / everything. While i expect swords will be a dime a dozen mob drop other things like cannon's, ship parts, fortification parts (reinforced gates ?) will not be. So there will be a place for crafters IMO just not the normal craft WoW magic sword type many are curently used to. In the end though this is just my opinion based on what little I know of DF's proposed game mechanics. if you can explain how your guildy can make a really good weapon (worthy of making a big difference) in a game where gear is consider secondary or very low impact on comabt out comes then I'm all ears. 

  While not in any case a proven fact, it is a ugly possibility that crafting of basic weapons will be pointless considering the premise of DF that gear will be secondary or have very little impact on the outcome of combat. its a point the fans seem to ingore or call troll on anyone that brings it up. As you say you can't have it totally both ways (ie your sword being worth alot of gold, and the trouble to make, yet having little to no actual impact on combat.) On the other hand having a cannon as compared to not having a cannon should have some impact, and I'm assuming the they aren't dropped much by goblins. ( it is of course totally possible aventurine have goblins set to explode forth on death, 2 cannons, a full set of plate, 4 laserguns, a battering ram, and one of those funny looking hovercraft spaceships we saw in the august video. )

   Time will tell all we have right now is speculation.

  Dameonk

Hard Core Member

Joined: 3/30/04
Posts: 1928

12/01/08 3:02:18 AM#32

In UO there was quite a large difference between GM crafted weapons and armor and the shoddy equipment you would get from drops.

The fact is general equipment crafters who could make the top tier crafted weapons and armor were always in demand.  People die, people need new equipment.  The crafters were always there (at least their shops were) to resupply the unfortunate.

Now, obviously I do not know if Aventurine is going with the same type of crafting/loot system that UO had but considering how many other things they borrowed from UO's game model, and with nothing else to go on, I'm going to say it's close.

"There is as yet insufficient data for a meaningful answer."

  Rhoklaw

Apprentice Member

Joined: 1/12/04
Posts: 2305

My Top 3 List:
1) EverQuest
2) Dark Age of Camelot
3) Star Wars Galaxies

12/01/08 3:16:15 AM#33

I voted for sword which after 46 votes seems to be the popular choice. If its only a few days till your new sword is ready, might as well have your sword skill up to par by then.

I see theres talk about this game being a lot like UO with skills and possibly crafting. If I never played UO, should I stop playing Eve Online and WoW in order to get my skill up in UO?

  Bigdavo

Apprentice Member

Joined: 1/21/06
Posts: 2020

''Life is what you make of it, not what others make of yours.''

12/01/08 3:42:09 AM#34

Lightning Bolt! Lightning Bolt! Lightning Bolt!

O_o o_O

  alakram

Apprentice Member

Joined: 11/02/06
Posts: 1997

12/01/08 3:52:18 AM#35

I'll use the one looking better appearance wise. Yay I'm that kind of player.

-=AlaKraM=-
Don't fight against poverty, fight against greed.
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  TheHoweller

Novice Member

Joined: 7/16/08
Posts: 433

Grinding is the worst idea ever integrated into a game...

I would much rather have fun.

12/01/08 4:22:06 AM#36

Is this topic still going on...I thought I smashed the thread's starter with the hammer...

-------------------------------
It's honestly like everyone logs onto WoW, and games like WoW, just to masturbate. Everyone plays by themselves, and when they don't, they get what they want and get off.
-------------------------------
Originally posted by atziluth...
Ah yes when the unreasonable are faced with reason they must resort to personal attacks...When you are ready to move up from the kids table you can talk with the grown ups.

  mrw0lf

Hard Core Member

Joined: 4/09/05
Posts: 2244

12/01/08 4:31:25 AM#37

The decision would be made based upon the time it will take for the new sword to be crafted and the speed of skill prgression. If skilling up is VERY slow I'll be going with the sword else the hammer as it is more proficient for the task at hand.

-----
“The essence of the independent mind lies not in what it thinks, but in how it thinks.”

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
12/01/08 11:17:35 AM#38
Originally posted by TheHoweller

Is this topic still going on...I thought I smashed the thread's starter with the hammer...

 

You logic was flawed, causing your hammer smash to do zero damage.

  TheHoweller

Novice Member

Joined: 7/16/08
Posts: 433

Grinding is the worst idea ever integrated into a game...

I would much rather have fun.

12/01/08 11:28:52 AM#39
Originally posted by Ihmotepp
Originally posted by TheHoweller

Is this topic still going on...I thought I smashed the thread's starter with the hammer...

You logic was flawed, causing your hammer smash to do zero damage.

 

Don't you mean that, "...because I hit the rock that is your head, my hammer did zero damage"?

-------------------------------
It's honestly like everyone logs onto WoW, and games like WoW, just to masturbate. Everyone plays by themselves, and when they don't, they get what they want and get off.
-------------------------------
Originally posted by atziluth...
Ah yes when the unreasonable are faced with reason they must resort to personal attacks...When you are ready to move up from the kids table you can talk with the grown ups.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
12/01/08 11:33:53 AM#40
Originally posted by TheHoweller
Originally posted by Ihmotepp
Originally posted by TheHoweller

Is this topic still going on...I thought I smashed the thread's starter with the hammer...

You logic was flawed, causing your hammer smash to do zero damage.

 

Don't you mean that, "...because I hit the rock that is your head, my hammer did zero damage"?

 

You haven't addressed the topic in any meaningful way.

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