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originalegg
Novice Member
Joined: 10/09/06
Darkfall Releases - February 25th!!! Vaporware trolls = scum |
11/28/08 6:18:16 AM#41
Originally posted by Gajari
You aren't alone. Majority of people agree with you. It is just the very vocal minority that want any reason to bash this game because they enjoy being internet tough. It drives them crazy that DF is comming out and that people are excited about it. ---sig---
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11/28/08 6:27:16 AM#42
Originally posted by DarthRaiden
Just to clarify because right now people is giving missleading info. All the text in red have nothing to do with graphics. Graphics are managed in the client program not in the server. It's true that massive presence of characters in a given area is a difficult situation in the server side but it has nothing to do with graphics. There is plenty of information about how MMORPGS work. Here http://radoff.com/blog/2008/08/22/anatomy-of-an-mmorpg/ is a good place to start.
And just to clarify because people like to give misleading info.. Text in green has everything to do with game performance..
I agree, text in green does have everything to do with graphics. Even if the data files are stored on the client, the server has to execute said files, from each client- and then register that it has been found, loaded, and is executing. It is the load times that tends to cause lag in larger files, both texture maps and the models themselves, as well as the animation and sound files. Each swing of the sword has to be found/ loaded and executed by the server. Then it has to run the calculations on what exactly that swing did to the environment and you. That is really the easy part, since it is all spreadsheets that is stored on the server. Just thought I would give a more complete picture as to really what happens when you see a player and decide to do something. Now multiply all these things happening, with large files that are in this case likely unoptimized, over thousands of players. This is where you get zoning/instancing- in that the devs try to alleviate server stress by forcing it to only have to calculate small areas of the game world at a time. So all in all, while most of the files themselves might be stored on the client- the actual execution is based from the server, er go the text in green IS correct. ----------------------- Played- SWG (pre-cu), AoC, VG, WoW, LoTRO,CoX, EQ2, DAOC, GW, PotBS, Aion, MO,APB, NASA, Fallen Earth, DCUO, Rift Playing- EVE, Black Prophecy, TOR Waiting for- Tera, Jumpgate Evo, WH40K, WWE, WOD, TSW |
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DuraheLL
Novice Member
Joined: 12/14/05
** Ooh theeres aaa monkey in my pocket and hes stealing all my change ** |
11/28/08 6:43:51 AM#43
If a game has good graphics it means it has graphics that connects to it's theme very well and makes up for an extension of the gameplay. Good graphics does not really mean lots of pixels or super advanced textures, but could simply just be that everything "connects" and looks smooth. Darkfall, from what I've seen in videos isn't very smooth. Characters runs like if they have a fist-full of rocks showed up their #"!@%. Though it's just what we have seen so far, maby in-game it connects in a different way, who knows?
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
11/28/08 8:08:39 AM#44
Originally posted by DuraheLL
Funny that you mention it , from what i have seen DarkFall graphics connects perfectly to its theme, dark castles, misty swamps, icy mountains, slow flowing rivers, dark forrests. The tone of the graphics being mostly dark and try to give you more realistic feel about the surroundings.. You could be right about few animations tho , for example the running on the other hand on the ork it looked not bad ... However MMO developers try (or should try in the case of AoC) to satisfy alot diversely player pc setups and try to let the healer with an average rig loading properly and heal you in time before you in your high end egoshooter rig die and propably your ego get some scratches... Game developers of games like CoD know people who buy and play that game, much likely will have their high end egoshooter rig up and ready... -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
11/28/08 8:46:36 AM#45
Originally posted by Trissa
Just to clarify because right now people is giving missleading info. All the text in red have nothing to do with graphics. Graphics are managed in the client program not in the server. It's true that massive presence of characters in a given area is a difficult situation in the server side but it has nothing to do with graphics. There is plenty of information about how MMORPGS work. Here http://radoff.com/blog/2008/08/22/anatomy-of-an-mmorpg/ is a good place to start.
btw followed your link to "start about MMOPRG" and look what i found there :
"Differences Between FPS and MMORPG 3D A lot of the what goes into designing a 3D world is the same between MMORPG and FPS games. However, one big difference is the huge number of models and texture maps that exist within an MMORPG as compared to an FPS game. Although many game computers today have more than a gigabyte of RAM, it’s still a challenge to cache the various models and texture maps that a player sees on their screen. In a given fantasy-themed MMORPG, there might be thousands of weapons and armor pieces that a character might wear, and it needs to be possible to quickly render the various appearances of characters regardless of who you might come across." And here : "The servers are the heart of any MMORPG: it is here that all of the rules are interpreted, and all the data on the location and movement of objects is maintained. All of this work must be done within the servers, and not the client, or else unethical players could hack their client software to give them advantages unavailable to others. Most MMORPGs consist of a variety of different servers for providing different parts of the game experience." Sums it up why you can't have amazing graphics on an MMO seamsless world...and he just talks about weapon, armor and appearences and not the amazing number of objects flooding around the seamless MMO world that need to be stored and quick rendered... -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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11/28/08 9:22:43 AM#46
Originally posted by DarthRaiden
Just to clarify because right now people is giving missleading info. All the text in red have nothing to do with graphics. Graphics are managed in the client program not in the server. It's true that massive presence of characters in a given area is a difficult situation in the server side but it has nothing to do with graphics. There is plenty of information about how MMORPGS work. Here http://radoff.com/blog/2008/08/22/anatomy-of-an-mmorpg/ is a good place to start.
And just to clarify because people like to give misleading info.. Text in green has everything to do with game performance.. Let you 96 CoD players build a city and grow wheeds and have 50k of offline data of users managed and lets see if they can smoothly battle each other
I’m sorry you get it that way. 1. Let me say that I’m waiting to play Darkfall. And I have hopes it will be a very good game. I said it a lot of times in these boards you can check it very easily. 2. I prefer game play over graphics, may be with some limits. I’ll love to have the opportunity to play again Asheron’s Call 2 and I’m sure Darkfall graphics will be way better than these ones. 3 I made my post because as you can easily see this thread, and not just this one, is full of wrong information about how an MMORPG works, people merge things that have nothing to do (sometimes I doubt about if it is on purpose or not), stand with misconceptions and so. I’m sorry you win my lottery. There is a post following yours full of wrong information. I’m not going to answer it. It’s pointless. 4 I understand that the fanbois of Darkfall (take it in the positive meaning) are tired of trolls coming here to bash his game. But I think the overreactions and the defence going over what is reasonably and true concepts is not the best way to deal with the trolls. Moreover gives to the rest of the MMORPG community the feeling that Darkfall community is not the best. Right now, Darkfall fanbois and trolls are the same thing in the eyes of a lot of people. All this said, I’m back to the details. This thread is about graphics and game play. Graphics don’t exist in the servers, objects are just vectors, positions and characteristics. Servers don’t process graphic information. Polygons, textures, particles, animation frames and so are in the client and managed only by the client. Yes I agree, high level graphics could compromise the situations of massive game play but only in the client side. Massive game play puts load in the servers, yes, but not due to graphic reasons. You can believe me or not, it’s not my problem. Edit: i saw your last post too late. Is there any contradiction about what i said? You see graphics in client side not in server side.
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
11/28/08 9:52:04 AM#47
Originally posted by Trissa
And just to clarify because people like to give misleading info.. Text in green has everything to do with game performance.. Let you 96 CoD players build a city and grow wheeds and have 50k of offline data of users managed and lets see if they can smoothly battle each other
I’m sorry you get it that way. 1. Let me say that I’m waiting to play Darkfall. And I have hopes it will be a very good game. I said it a lot of times in these boards you can check it very easily. 2. I prefer game play over graphics, may be with some limits. I’ll love to have the opportunity to play again Asheron’s Call 2 and I’m sure Darkfall graphics will be way better than these ones. 3 I made my post because as you can easily see this thread, and not just this one, is full of wrong information about how an MMORPG works, people merge things that have nothing to do (sometimes I doubt about if it is on purpose or not), stand with misconceptions and so. I’m sorry you win my lottery. There is a post following yours full of wrong information. I’m not going to answer it. It’s pointless. 4 I understand that the fanbois of Darkfall (take it in the positive meaning) are tired of trolls coming here to bash his game. But I think the overreactions and the defence going over what is reasonably and true concepts is not the best way to deal with the trolls. Moreover gives to the rest of the MMORPG community the feeling that Darkfall community is not the best. Right now, Darkfall fanbois and trolls are the same thing in the eyes of a lot of people. All this said, I’m back to the details. This thread is about graphics and game play. Graphics don’t exist in the servers, objects are just vectors, positions and characteristics. Servers don’t process graphic information. Polygons, textures, particles, animation frames and so are in the client and managed only by the client. Yes I agree, high level graphics could compromise the situations of massive game play but only in the client side. Massive game play puts load in the servers, yes, but not due to graphic reasons. You can believe me or not, it’s not my problem. Edit: i saw your last post too late. Is there any contradiction about what i said? You see graphics in client side not in server side.
Well, sorry to have a server mentioned in need for a defense to qualify differences between Call of Duty type of games and DarkFall type of games... Because you are right about graphic being rendered on the client , what do you think , will it matter if we are 200 or 2 people on a spot on the server fighting each other graphic wise ? will it matter if Aventurine then has put large complex meshs models or simple models to render on us ? Will it matter if there 20 armor pieces slots on a char to render or just 4 slots ? Where do you think comes the server into play if it doesn't has any impact on the client graphic wise ?
-----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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11/28/08 11:14:54 AM#48
Originally posted by DarthRaiden
I said before that I have hopes on a good compromise game play - graphics in Darkfall. If the compromise is good for someone will be a question of tastes. Not just graphics technology is important about the visual experience. A good artwork, care for the detail,... can make miracles. I have not seen recently any game that could be comparable to Darkfall in massive game play and delivers a good compromise. But it was done at least once, really the only one I had experienced and it was 5 years ago. In October 2003 (April 2004 Europe/NA) NCSoft launched Lineage II. The client program was using the Unreal 2 (FPS game launched in 2002) graphic engine the rest was developed by NCSoft. At that time the visual impact was really amazing comparing it with any other MMORPG around. You can like or not the style but cannot be denied that it was at very high level of quality and polish (always talking about graphics). With this graphic setup Lineage II was able to run really massive sieges. With some problems server side in the first occasions but it was fixed very soon. In the client side you just need to disable some things to play the siege in smooth way, and when the siege finished you got back to the good graphics. If you got a good computer no needs for adjustments but hiding names and it was more for confusion and targeting. Then I’m not sure at all that what you and some other people said about the impossibility to have a good game play and good graphics is really true or not. I hope not. |
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11/28/08 9:00:03 PM#49
Personally never understood people's obsession with graphics. Thats whats wrong with games today... we have all this gamers who arent true "Gamers" and are more along the lines of "Art Appreciaters" Yet the gaming companies make games for them since there are more of them. A true "Gamer" cares about the gameplay over the gfx. Wow better looking pixels.. who cares?? |
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11/28/08 9:02:21 PM#50
gameplay. i game for entertainment, i go to the Art Gallery to look at pretty pictures MMO wish list: -Changeable worlds |
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11/29/08 9:11:35 AM#51
gameplay, gameplay and gameplay. I'm really pissed of "cutie-looking" carebare bullshit with eternal boring gear/level grinding. I'm too busy and have no time to grind, though want to play. Hope the Darkfall will be the game it was promised to be... Proud and Wild |
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11/29/08 11:54:19 PM#52
Originally posted by Scaredgirl Well the 2 italians that got to do a short open Beta declared DF graphics beat any game currently out or some such. The DF Fans took this to heart and posted a thread here stating DF's graphics were better then AoC's or LoTRO's, but then the Italian beta testers released their video which IMO doesn't look anywhere as good as AoC's or even LoTRO's but i'm sure their are many fans which will just call anyone that disagrees with their assessment that DF has the best graphics ever as trolls. (as seen in this thread already) As a general rule I try never to argue with crazy people because well you know they are crazy |
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11/29/08 11:59:12 PM#53
Originally posted by originalegg
You aren't alone. Majority of people agree with you. It is just the very vocal minority that want any reason to bash this game because they enjoy being internet tough. It drives them crazy that DF is comming out and that people are excited about it.
Yeah, yeah right, as to coming out how is that Open beta doing anyway, not much time left there as it ends in early december and the game will be launched in what the next 3 weeks? (assuming Aventurine takes time off for the holidays which seems reasonable as they took a 2 week summer vacation before releasing their video in August.) |
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11/30/08 4:50:46 AM#54
Originally posted by winter
Yeah, yeah right, as to coming out how is that Open beta doing anyway, not much time left there as it ends in early december and the game will be launched in what the next 3 weeks? (assuming Aventurine takes time off for the holidays which seems reasonable as they took a 2 week summer vacation before releasing their video in August.)
who cares it has public beta testers that all thats matters |
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11/30/08 2:41:46 PM#55
Originally posted by Scaredgirl
Darkfall have both superb grafhics and awesome gameplay:) |
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11/30/08 2:44:18 PM#56
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11/30/08 2:52:25 PM#57
Originally posted by Evasia
So you're in the beta then I guess? I wasn't so impressed by the graphics in the movie but off course they will probably use more effects on the final game so it might look better at release. Gameplay I have off course no clue about since I'm not in the beta. Other games with both great gameplay and graphics will come out next year, Guildwars 2 for one. I don't see why we can't have both, MMO devs have gotten lazy with the graphics since "Wows graphics isn't so hot so why would we have to spend so much work on it then?". |
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Pezhead
Novice Member
Joined: 9/03/08
If it ain''t got killing, it ain''t a real video game. |
11/30/08 3:13:04 PM#58
Originally posted by mcpoopypantz Now this post was pretty much the only one that annoyed me in the entire forum. "True gamer"? By your standards, what is a "true" gamer? Are we talking SlayerS_BoxeR making millions of dollars playing starcraft with APM(actions per minute) well above 500, are we talking hours spent? Number of games played? Specific games played? Seriously, I'm no gaming elite, I know that for sure, but I have a solid history of games, I've played through upwards of 75(non-browser based) on the PC alone. I am active on 18 atm. Does that make me a "true gamer"? I like graphics, and I like gameplay, I can stand bad gameplay to an extent, and I can stand bad graphics to an extent, does that mean i'm not a "true gamer"? What games do you play? How many have you played? How good are you? How FAST are you? Could you play on a professional level? Does ANY of that make you a "true gamer"? It's almost 2010, and I am just not wiling to tolerate clunky graphics while being told that "gameplay is more important than graphics". That excuse won't wash with me any more. I expect my games to have both good graphics and good gameplay. |
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
11/30/08 4:12:07 PM#59
*True gamer (related to MMORPG/FPS genre) True gamer , is not expecting any in game tutorial or any explanation on "what should i do".. he finds out himself and the write a guide in the forum (if he want to tell others at all) True gamer like to enter game open for him to explore with nothing known beforehand and willing to be part of a world he don't know their rules but try to find out and to accept them. True gamer, accepting to get full loot after get defeated and don't blame the game mechanics but try to learn about them better so he can master in game skill over time. True gamer know that the the most pretentious game design is that of an open world, open to the possibilities but also to the casualties, best realized in sandbox design. True gamer know that the very fundamental point in playing an MMO is to share anything with other players. He accepts that online gaming involves others and that his reaching his goals will and should depend on others also.
-----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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11/30/08 5:12:11 PM#60
Originally posted by Pezhead Now this post was pretty much the only one that annoyed me in the entire forum. "True gamer"? By your standards, what is a "true" gamer? Are we talking SlayerS_BoxeR making millions of dollars playing starcraft with APM(actions per minute) well above 500, are we talking hours spent? Number of games played? Specific games played? Seriously, I'm no gaming elite, I know that for sure, but I have a solid history of games, I've played through upwards of 75(non-browser based) on the PC alone. I am active on 18 atm. Does that make me a "true gamer"? I like graphics, and I like gameplay, I can stand bad gameplay to an extent, and I can stand bad graphics to an extent, does that mean i'm not a "true gamer"? What games do you play? How many have you played? How good are you? How FAST are you? Could you play on a professional level? Does ANY of that make you a "true gamer"?
LOL i didnt bother to read your post because I was more or less kidding. I just love when people use terms like "True Gamer" Dont take it to heart kid I was just messing Also yes... im def a Ture Gamer cuz I liek a challenge now OMGZ WOW EZ MODE. |
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