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11/27/08 6:58:42 AM#81
Originally posted by markoraos
Once again the problem with the game has nothing to do with the gameplay, but instead the player. You are playing the game wrong, You leveled to fast. Smart people stick around the game.
Do you really believe everyone else is the problem or is this just something you need to keep telling yourself? |
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11/27/08 7:48:49 AM#82
Originally posted by Daffid011
Once again the problem with the game has nothing to do with the gameplay, but instead the player. You are playing the game wrong, You leveled to fast. Smart people stick around the game.
Do you really believe everyone else is the problem or is this just something you need to keep telling yourself? Lol, I'm not saying that the game is perfect. Again... If you crash the car because you locked down the engine who is to blame? You or the manufacturere who made it too easy to happen? On the other hand if the transmission was dumbed down so you wouldn't be able to lock it then you wouldn't get as good a performance. The solution is that if you want to drive a fast car then drive it as a fast car and not a SUV. (I'm not really a car-man but you get my point I hope) If you want to play WAR then play WAR and not WoW - simple as that. If you try to play WAR by grinding scenarios, avoiding PQs while looking for x-man instances and leveling mostly by solo play then don't get surprised if it comes out worse than WoW. If I went back to WoW and tried to play it as WAR, lfg-ing for open world content, trying to take over horde "strongpoints" and all but ignoring gear I wouldn't go far now wouldn't I? WAR has it's problems, that sure and I'm not saying otherwise. But certain criticisms here are complete nonsense - lol "tactics don't have an impact" - for Christs sake!! That's probably THE most important thing in decking out your character! The way you set up your tactics with respect to morale skills and mastery trees and shift your playing style accordingly is much much more important than gear! No wonder people find WAR combat "dumbed down" if they ignore tactics! That's ridiculous! And yet Bladin has it listed up there as in "WAR has weaker character customization and variety than WoW".... which has only talents! Bizzare! From what he said about them being "linear" I suppose he didn't even realize that you have a choice whether to actually purchase the extra abilities or go for the general mastery skills boost - this system actually gives you MORE options than WoW trees with their requirments and mandatory purchases - and that's NOT counting tactics and morales. And yet - it is "simplistic" because our esteemed critic didn't find it necessary to actually study the system while rushing to "endgame". Looool. |
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11/27/08 8:02:45 AM#83
Originally posted by Pheace
Lol, I played WoW for a long time. Ofc I leveled a couple of guys to the max. Our esteemed critic up there leveled to 29 in a few weeks starting from release while most players were just taking it slowly and trying to get to grips with the new systems... completely ignoring the fact that WAR is much more of a group game - much much more than WoW. In WoW there's not much sense in leveling grouped.. The PvE meat of the game is solo quests with some instances on the way to get some loot. In WAR most solo quests are just a filler to get you to PQs - if you want to level in PvE as it's meant to be played then get into a guild or make friends and do PQs as a group. That's very simple. The way most critics describe their looking for PQ groups strikes me as immensely funny - it's like I were running from one WoW instance entrance to the other and /w-ing people who occasionally happen to pass by... and getting mightily pissed off how WoW is "broken" and you can "never get a group". What you should actually do in WAR is get a few guys in your zone to "do some PQs" - then you go off and do them, not the other way around, standing by a deserted PQ (there's 450 of them in the game FFS) and wondering why there's no one around, lol. If you level exclusively in solo PvE while waiting for a PuG scenario it is no wonder you don't have much fun. If he leveled more slowly and/or had a friend to play with (I'm blessed with the fact that I play with my wife 80% of the time) I'm sure he'd get much different impressions from the game. |
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11/27/08 9:52:09 PM#84
Originally posted by Daffid011
You are an idiot. Personally, I hate WoW, but I don't go around making stupid statements. |
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11/27/08 10:37:13 PM#85
Originally posted by Jonzo
You are an idiot. Personally, I hate WoW, but I don't go around making stupid statements.
Thanks for sharing, but in the future maybe you could add some substance to the discussion instead of just insults.
My opinion is while WoW is a very well made game, it only dominates the market, because so many other games fail to do what they set out to do. If Vanguard had launched in the state it is today it would most likely have a large following. If Conan had launched in the state it will be sometime in the future it would have held a large portion of their subscribers. The same for EQ2, Warhammer, etc etc etc.
Companies are making it fairly easy for players to walk away from their games.
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11/27/08 10:41:26 PM#86
Originally posted by markoraos The problem is you blame everyone for playing the game wrong when you really have no idea that is the case. It doesn't matter who posts something, you continually find faults with the players for things you cannot possibly know. It is a terrible catch all no matter how bad of an analogy you try to glue on top of it. |
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11/27/08 10:53:03 PM#87
Originally posted by Pheace wow sucks for alot of reasons... 1) the classes are as cookie-cutter as they come. Not to mention their are 2 opposing factions, with the EXACT SAME CLASSES TO CHOOSE FROM. 2) Raids suck. period. 3) PVP has been neglected in wow since release. Now that WAR has stolen some of wows pvp playerbase Blizz wants to pretend like it matters to them. 4) juvenile community 5) constant, never-ending gear grind. 6) constant, never-ending rep grind. 7) Tuesday patches. you pay for all that down time each month. pathetic. 8) did I mention wow has the worst community of any MMO I have ever played ? 9) arenas 10) Blizz ruined their own lore to make their jobs easier in producing and maintaining their MMO. Death Knights to the Alliance ? WHAT A JOKE.
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11/27/08 10:59:53 PM#88
Originally posted by Daffid011
Thanks for sharing, but in the future maybe you could add some substance to the discussion instead of just insults.
My opinion is while WoW is a very well made game, it only dominates the market, because so many other games fail to do what they set out to do. If Vanguard had launched in the state it is today it would most likely have a large following. If Conan had launched in the state it will be sometime in the future it would have held a large portion of their subscribers. The same for EQ2, Warhammer, etc etc etc.
Companies are making it fairly easy for players to walk away from their games.
just as easy to return after a patch or two and some content updates. I have been playing WAR since release and the improvements and hard work of the devs is showing. Cant wait for the December patch. Also, I think alot of people need to realize wows biggest playerbase is in asia and wow has a HUGE gold farmer problem. In addition, a Commodore 64 can run wow and run it well. Easy to rack up players when almost anyone with a crap pc can run your game. |
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11/28/08 1:29:06 AM#89
Originally posted by Tyvolus1 just as easy to return after a patch or two and some content updates. I have been playing WAR since release and the improvements and hard work of the devs is showing. Cant wait for the December patch. Also, I think alot of people need to realize wows biggest playerbase is in asia and wow has a HUGE gold farmer problem. In addition, a Commodore 64 can run wow and run it well. Easy to rack up players when almost anyone with a crap pc can run your game.
That is a nice theory about ease of return to the game, but gaming history has shown that games get one shot to make a first impression and almost never recover after that if they botch the launch. It really doesn't matter where WoW has players or what it runs on when people who are capable of playing other games are chosing not to. Also for the record Warhammer had a giant gold farmer problem at launch. Since the gold and the economy are basiclly useless there isn't much of a problem with gold sellers anymore. |
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11/28/08 1:46:37 AM#90
Originally posted by Tyvolus1
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11/28/08 4:47:58 AM#91
Can't see why you think WAR would fail after being out for only 2 months. I'm sure it's the second biggest western mmo on the market atm and most people I play it with seem to be enjoying it still. I've played WoW for years and had more fun in the 2months of playing WAR than over a year of WoW.
It's simple if you like PvP play WAR. It's easily the best PvP mmorpg on the market at the moment. |
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11/28/08 5:13:46 AM#92
Originally posted by Mampi It is not, Guildwars is the second biggest western MMO. Why not check the X-fire statistic for that: Guild Wars 22548 #9 ArenaNet NCsoft As you can see have Guildwars a lot of more hours, it have also sold almost 5 milllions retailboxes. If we just count X-fire statistic we have the list: 1- Wow 2. Guildwars 3. WAR 4. LOTRO 5 Eve online 6. Age of Conan 7. SWG 8. EQ2. Now, this statistic is a bit unfair when you compare PvE and PvP games since more PvPers than PvEers use X-fire. It doesn't really matter in this case however since both WAR and Guildwars have many PvP players, I would actually believe that WAR have bigger % than GW. Still as we see here are WAR doing OK, not great but it is far from a failure yet. It do still drop a little though so Mythic need to turn the trend. But I wouldn't really call any game on this list a failure, they are the biggest western MMOs out there. |
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11/28/08 6:56:24 AM#93
The thing that beats me on this site is: War is voted the most popular MMO, yet when I look on these forums, people act as if it's the latest bag of garbage produced. Would it still be that the silent majority just plays and has fun, while the vocal minority shouts out here? |
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11/28/08 7:52:38 AM#94
Originally posted by ghaiana
I very much doubt that if you did that poll again I bet you'd get a very different result, the reason is the game pretty good in T1 + 2 after that it went down hill fast that was reflected in the boards frist few weeks the boards overall where postive but as people started getting further into the game things started to get really negitive. |
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11/28/08 9:47:00 AM#95
Originally posted by Newhopes
I very much doubt that if you did that poll again I bet you'd get a very different result, the reason is the game pretty good in T1 + 2 after that it went down hill fast that was reflected in the boards frist few weeks the boards overall where postive but as people started getting further into the game things started to get really negitive. The ONLY vote that is correct is the vote of the paying subscriber. Every hating zero can fill in free zero's on a free hating website. But people that actually PAY to play a game - each month again after launch - are the only VALID votes. Wow is wrongly hated because it is (by far) the most popular and played MMORPG. Wrongly because Bliizard showed in WotLK just the difference of what the REAL standards are in 2009. And that is NOT conquering a Keep by knocking on a door .... Up to the competition to compete. BTW Amazon just downed the price of War to ... 19.99 dollars ... a record ....9 weeks after launch. Now we know where those 400K unsold copies are... |
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Battlekruse
Novice Member
Joined: 12/28/06
"Enough research will tend to support whatever theory.." |
11/28/08 11:15:56 AM#96
The problem is WAR is competing against Wow.
Server population is the problem. They are too low. The other complaints I hear sound like hardcore gamers talking about CC and class balance. That isn't the problem... population is.
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porgie
Novice Member
Joined: 11/18/05
SCULLY: What do you think? MULDER: I can''t believe how much faith we put in machines. |
11/28/08 12:22:34 PM#97
As much as it hurt, I closed my account too. I sooooo didn't want to. I think maybe some server mergers might help as well. I'm not sure though. But it seems that if people can find someone to do something with, then the game is fun. I just felt like I got left behind because I wasn't able to play as much as everyone else from the beginning and suddenly the lower level zones were ghost towns. I'm not even sure mergers can help that though. I took that survey they sent me through my email. I got a little pissed off at it though. Reason is, even after taking it I didn't feel like my opinion was expressed. The choices didn't fit what I wanted to express. I got the feeling that they were in some state of denial almost by the choices I was given. It was almost like they were saying, "here are the reasons everyone is quitting, we're sure if it", but they weren't. I never found my reason on there. And I'm pretty darned certain that my reason is not one that is all that different. ----------------------- |
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11/28/08 6:30:49 PM#98
The key problem with the game is the role that scenarios have played in mooting the rest of the game's content for most tiers. Mythic didn't expect that this would happen, because people didn't play like that in the beta. But when release came around, of course everyone wanted to level as efficiently as they could, and that meant running scenarios -- which in turn meant empty PQs and sporadic at best open RvR prior to T4. The problem with this is that it's very, very hard to fix --> they can improve open RvR's rewards all they like, but scenarios will still siphon off much of the playerbase due to non-reward advantages they have, like (1) timed battles, (2) more or less even sides, (3) guaranteed fight, less time wasting, (4) more impact of the individual, etc. Open RvR can't compare with any of these aspects. So as it is scenarios are at the centre of the game and for good reason. But a lot of people don't really want to pay to play a battlegrounds online type of game. WAR could have been so much better if the scenarios were fewer and less rewarding, but Mythic can't change them now because that would drive even more players away from the game (i.e., the ones who like the scenarios). So it's a Catch-22 right now. And it's that key design issue, combined with the population/server issues, that will vex this game for a long, long time. ---------------------------------------- |
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11/28/08 9:15:09 PM#99
Well said. Then add in there is not much incentive to DEFEND the keep, but plenty to attack one, which leads to keep swapping. Ther is no gold bag for defense of a keep, is there? Time invested in defense of a keep with little to show for it other than "Realm Pride" usually doesn't sit well with too many people. The reward for attacking/defending have to be on par with each other or one side loses complete interest. The one side is really there for the full benefit of the other. Never good when there is unequality. |
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11/28/08 9:38:22 PM#100
After playing WAR it made me miss AOC even though that game kept me feeling bored and empty as well. MMO genre has gone to shit. |
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