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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » if WAR carries on like this... it'll be over within a few months

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104 posts found
  Firebrawn

Novice Member

Joined: 8/20/07
Posts: 251

 
11/23/08 8:37:13 PM#1

So i've gathered a bit of a reputation on these boards as a bit of a WAR fan boy. So for me to write this is actually pretty significant.

 

The way things are going... WAR is pretty much going to fail... hard. It had good population to start with... but imo, it was released far too early and people have simply buggered off to other MMORPGs that are more balanced/polished.

 

However, bugs/imbalance/unppolishness aside... the MAIN problems i see here with WAR that NEED to be FIXED SOON are:

 

1. Population - there are too many servers and they need to be merged

2. Social aspects - we need item linking NOW and we need duelling NOW, as well as more emotes

3. More responsive combat - enough said.

4. Some kind of renovation of the keep/battle field objective system. Frankly, PVEing undefended keeps and BOs all day isn't my idea of fun... and i happen to be on the most populated EU server. Even IF there isn't some kind of increased incentive for defending, at least make the PVE part more interesting (e.g. introduce a more complex mini game for Rams, instead of just a 'click on the line' game.......)

5. General bugs... especially the obvious, simple ones e.g. the dismounting bug. I mean COMMON! HOW HARD IS IT TO FIX?

6. Make it easier to lock zones, and dont have Serpent's passage on the front all the time - or introduce a SINGLE QUEST for ALL the scenarios.

 

So yeah, coming from a former WAR fanboy, here are my thoughts. These issues really need to be addressed, otherwise this will  be an empty game within a very short period of time. I mean, the biggest, bestest guild on destruction side on our server all just left for another game recently... they were Server Police of Eltharion.

  Spaceweed10

Apprentice Member

Joined: 4/01/08
Posts: 617

Where do we go from here?

11/23/08 8:52:11 PM#2
Originally posted by Firebrawn

So i've gathered a bit of a reputation on these boards as a bit of a WAR fan boy. So for me to write this is actually pretty significant.

 

The way things are going... WAR is pretty much going to fail... hard. It had good population to start with... but imo, it was released far too early and people have simply buggered off to other MMORPGs that are more balanced/polished.

 

However, bugs/imbalance/unppolishness aside... the MAIN problems i see here with WAR that NEED to be FIXED SOON are:

 

1. Population - there are too many servers and they need to be merged

2. Social aspects - we need item linking NOW and we need duelling NOW, as well as more emotes

3. More responsive combat - enough said.

4. Some kind of renovation of the keep/battle field objective system. Frankly, PVEing undefended keeps and BOs all day isn't my idea of fun... and i happen to be on the most populated EU server. Even IF there isn't some kind of increased incentive for defending, at least make the PVE part more interesting (e.g. introduce a more complex mini game for Rams, instead of just a 'click on the line' game.......)

5. General bugs... especially the obvious, simple ones e.g. the dismounting bug. I mean COMMON! HOW HARD IS IT TO FIX?

6. Make it easier to lock zones, and dont have Serpent's passage on the front all the time - or introduce a SINGLE QUEST for ALL the scenarios.

 

So yeah, coming from a former WAR fanboy, here are my thoughts. These issues really need to be addressed, otherwise this will  be an empty game within a very short period of time. I mean, the biggest, bestest guild on destruction side on our server all just left for another game recently... they were Server Police of Eltharion.

 

'Server Police' sucked.  We used to own them regularly.

Gone back to WoW no doubt, where they can press the 'I win' button?

A couple of good points there, the rest is rubbish.

  ScamMan

Novice Member

Joined: 10/20/08
Posts: 157

11/23/08 9:07:41 PM#3

OP you forget the most important point of them all. This game has no RvR even though that was the most markeded part of this game. Everybody wanted to get a pice of that 100vs100 combat. Well the truth is that nobody got anything as RvR technically could not be supported due to lag.

Fix RvR!!! and Lag!!!

  banthis

Apprentice Member

Joined: 3/19/07
Posts: 1914

11/24/08 9:03:12 AM#4
Originally posted by ScamMan

OP you forget the most important point of them all. This game has no RvR even though that was the most markeded part of this game. Everybody wanted to get a pice of that 100vs100 combat. Well the truth is that nobody got anything as RvR technically could not be supported due to lag.

Fix RvR!!! and Lag!!!


 

Actually RvR issues falls under OP's #4 listing. Why shoudl we defend anything when we get basically buttkiss for it. Attackers get loot, RP, and XP for attacking making it lucrative but boring when no one shows up to defend. This is why scenarios are popular its a steady stream of available xp & rp despte being worth 'less' now than the RvR lakes.

I also disagree with you Scamman on lag. I've been in dozens of 48+ vs 48+ fights with minimal lag, of course i'm smart enough in RVR to turn my settings down to balanced. My friend she gets lagb ecause her video card is a peice of shit. Lag issues seem to vary and actually be a minimal problem for only a section of players.

 

btw OP I disagree completely with #2.  Neither of them will help the game. Item Linking would be a boon for sure and I'd like to see it but Dueling would actually be destructive to the game's set up like scenarios only worse because everyone would cry that X class on my realm is better than X class please fix.  Classes are balanced against their destruction counterparts it would be completely unbalanced. If you want to fight someone fight the other side thats the whole point of an RvR game..its not supposed to be Internal Realm EPeening.

  xzeve

Novice Member

Joined: 7/05/04
Posts: 183

11/24/08 9:33:00 AM#5

No matter how much i love WAR i have to agree. i just (with a tear in my eye) canceled WAR. It is a great game, but there are to many low servers in EU. all are low, and the world seems empty. so im going back to old wow just to try the hero class, and as it is now im gonna stay back there. i never meet other people beside in scenarios and its bad. there allmost never someone who wants some open-rvr, and since pvp/rvr is what i like, its gives me an empty feeling. perhaps ill be back when ALOT of servers are merged and they have fixed some of the still many small bugs that just enoys me sometimes (and there is still to many)

  Deto123

Novice Member

Joined: 5/02/08
Posts: 555

11/24/08 9:35:20 AM#6

Want to save this game. Re sell it as DAOC2 but box DAOC from OF times up to SI and update graphics a bit. Just end this game already.

  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 5300

11/24/08 10:46:31 AM#7

Its already "over", ie. always going to be niche.  It was over  about a month ago.  Whether it nose dives like AoC or can maintain like CoH I dunno.

  Zayne3145

Novice Member

Joined: 6/28/07
Posts: 1461

May contain nuts.

11/24/08 10:54:16 AM#8

I really think this game could have done so much better if Mythic hadn't misjudged the server number. From what I heard about the Beta, people were having a whale of a time, despite the bugs, because the population was rammed and engaging in RvR all the time.

Mythic find themselves in a worrying situation now. They need to stop the falling sub numbers fast if they are going to save this game. Jacobs needs to swallow his pride and start merging servers in NA (EU died the moment GOA were announced as contracters).

Let this be a lesson to developers about making arrogant statements that are only going to come back and bite you on the ass later on.

  madstoog

Novice Member

Joined: 8/31/08
Posts: 132

There are no stupid questions, just stupid people.

11/24/08 10:58:54 AM#9

 WAR is boring, all i have to say about the game really.

  Raztor

Novice Member

Joined: 12/19/06
Posts: 683

EQ-WoW raider
EvE Trader

11/24/08 11:14:18 AM#10

It's in this situation because of people like you OP that have been bashing anyone that criticized the game for it's obvious flaws in Beta and post launch. So gratz, you have the game you wish for now, it's what people like you deserve.

  User Deleted
11/24/08 11:21:27 AM#11

Well I could honestly have fun in WAR despite various design issues.

There were only two things that were bothering me the first month.

1) was the excessive number of people using warbuddy and/or the various versions of it.  Seeing as how the video's of what it could do were all over youtube I don't think it was much of a secret.  Regardless of the many "tin foil" hat comments.. when you see a guy flying around over the battle ground its kind of hard to ignore.. as I don't recall any class with a "fly spell" in nordenwatch...  The people who amazing had a special "escape" speed or teleported out of danger etc etc

That could have worked its self out on its own... however, I think after the massive amount of radar use leading to the big radar bans in DAoC .. I just was beyond sick of that crap in pvp games.

2) The main issue I had was the RvR or lack of.  Again coming from DAoC my dying server with a max population of 1000'ish players have more RvR going on than my "high / high" WAR server.

DAoC had at least two battle grounds many people never left.. yet there was always something going on in the frontier.  Even if it was just 8 mans... and when a keep was attacked... people showed up to defend (oddly enough).

Often the only action I found in the "open" in WAR.. was finding a keep under attack and defending it by myself until the enemy got inside and ran over me.

Boredom = cancel

The game on its own was fine... just wasn't anything going on IN the game to keep me.  I really wish they had opened the Origins server in DAoC and done it as a true classic server.. then I would be happy to give Mythic/EA my money.

  Cryptor

Novice Member

Joined: 10/03/06
Posts: 361

11/24/08 11:30:42 AM#12

The only youtube videos of "flying" on youtube we were able to find was a crafty montage of zealots or magus "special" move ( /special ).  If you think you found something else please post links here.  If you say that there is so many of them then support what you say with links please.

I don't know about everything else.  We're kind of happy that there is no gold-sellers.  To be honest untill i read what you wrote I didn;t realize anyone could have a problem with that.

 

To be honest everything else i read is garbage.  We're all havign a blast with this game with no end in sight.

 

 

Casual cross-game mmorpg guild. Minimum age requirement of 25. Gunbad.com

  markoraos

Novice Member

Joined: 10/06/05
Posts: 1621

My dog ate your homework.

11/24/08 11:54:29 AM#13
Originally posted by Raztor

It's in this situation because of people like you OP that have been bashing anyone that criticized the game for it's obvious flaws in Beta and post launch. So gratz, you have the game you wish for now, it's what people like you deserve.

 

Well one other factor is people like you putting out a constant stream of misleading anti propaganda from day one and thus creating a bad reputation for the game which ultimately helped lead to this.

Lol, I heard so many "complaints" - actually pure BS - about the game having a bad launch, how it's buggy, unfinished or whatever. The WoW boys and AoC disgruntleds did their very best to kill the game in its infancy. Those were pure lies, quite obiviously, since the game had one of the smoothest launchest in mmo history. That's just one of the examples of crap I had to read on these boards. I got pissed off because I knew how grossly untrue and overblown they were but many many potential buyers who might have filled up those servers took them seriously or they at least reminded them of AoC fiasco.. Lol, there are many posters here, who haven't even played the game, who casually drop AoC and WAR in the same basked as examples of "broken launches" - that tells you all you need to know about the power of viral marketing.

Now the game is having real problems because it seems its population didn't manage to achieve the required population threshold on the majority of servers. That's funny because 90% of all the current problems stem from lack of population. This is a vicious circle you and your excrement-slinging pals helped start.

Thanks buddy - it seems you managed to get your prophecy fulfilled. You can pat yourself on the back now and go back to WoTLK. Thank you from the bottom of my heart for clearing my misconceptions. From what I've seen there is no way MMOs will ever get out of WoW's clutches - Blizzard makes 150 mil $ each month and won't stop at anything, including blatant copying, viral marketing and who knows what else to keep that cake. There is NOTHING people won't do for that kind of money. If WAR folds then this is it for me regarding MMOs - I'd rather not play anything then see this travesty go on in this genre.

  Tuck2000

Novice Member

Joined: 3/20/08
Posts: 363

Bartle Test result: Killer
Killer 73%
Explorer 60%
Achiever 33%
Socializer 33%

11/24/08 12:14:41 PM#14

Well it is a sad day for me I love WAR in all it's aspects but it is dependant on a large player base. Everyone has come pretty much to the same consensus of what needs to be fixed in the game IMO. But it's not like you can re launch a game. Even if eveything is fixed to some level I don't think you would be able to get the numbers back to make it work. I guess I will trek back to LOTRO for my PvE fix. But PVP is dead for now Until something new hits the market. (Darkfall maybe??) The main thing I got out of WAR is a pretty solid guild of people I like and hopefully we can all find a game we can agree on that we can enjoy as a team.

  kakarotrage

Novice Member

Joined: 1/17/06
Posts: 287

11/24/08 12:21:01 PM#15

WAR is another good example of game which most work on it was done on getting ppl hyped about it instead of investing time desigining the game.

As a closed beta tester I already knew it when obvious bugs were not fixed - bugs so big that you don't even need to beta test they are just out there... when this stuff isn't fixed you know the game is just not going to be what you got hyped about and another game on his way to be forgotten

World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.

  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 5300

11/24/08 12:34:49 PM#16
Originally posted by kakarotrage

WAR is another good example of game which most work on it was done on getting ppl hyped about it instead of investing time desigining the game.

As a closed beta tester I already knew it when obvious bugs were not fixed - bugs so big that you don't even need to beta test they are just out there... when this stuff isn't fixed you know the game is just not going to be what you got hyped about and another game on his way to be forgotten

 

I don't think this is true.  The real problem is that Mythic did not test their RvR right and did not account for the tester's true psychology.

 

The testers RvRed so they assumed their system was fine. 

 

See the thing is of course a designer think his system works, otherwise he wouldn't make it.  But then you have to do everything in your power to break it.  Mythic did not do this.  They just "put it through its paces".  But did not go though the various use cases.

 

AOC was pure hype.  WAR was misguided testing and not wanting to see bad things.

  IcoGames

Apprentice Member

Joined: 5/03/05
Posts: 2364

11/24/08 12:35:08 PM#17
Originally posted by markoraos
Originally posted by Raztor

It's in this situation because of people like you OP that have been bashing anyone that criticized the game for it's obvious flaws in Beta and post launch. So gratz, you have the game you wish for now, it's what people like you deserve.

 

Well one other factor is people like you putting out a constant stream of misleading anti propaganda from day one and thus creating a bad reputation for the game which ultimately helped lead to this.

Lol, I heard so many "complaints" - actually pure BS - about the game having a bad launch, how it's buggy, unfinished or whatever. The WoW boys and AoC disgruntleds did their very best to kill the game in its infancy. Those were pure lies, quite obiviously, since the game had one of the smoothest launchest in mmo history. That's just one of the examples of crap I had to read on these boards. I got pissed off because I knew how grossly untrue and overblown they were but many many potential buyers who might have filled up those servers took them seriously or they at least reminded them of AoC fiasco.. Lol, there are many posters here, who haven't even played the game, who casually drop AoC and WAR in the same basked as examples of "broken launches" - that tells you all you need to know about the power of viral marketing.

Now the game is having real problems because it seems its population didn't manage to achieve the required population threshold on the majority of servers. That's funny because 90% of all the current problems stem from lack of population. This is a vicious circle you and your excrement-slinging pals helped start.

Thanks buddy - it seems you managed to get your prophecy fulfilled. You can pat yourself on the back now and go back to WoTLK. Thank you from the bottom of my heart for clearing my misconceptions. From what I've seen there is no way MMOs will ever get out of WoW's clutches - Blizzard makes 150 mil $ each month and won't stop at anything, including blatant copying, viral marketing and who knows what else to keep that cake. There is NOTHING people won't do for that kind of money. If WAR folds then this is it for me regarding MMOs - I'd rather not play anything then see this travesty go on in this genre.

 

Lol, calm down Markoraos.  WoW is trashed at any given moment on any given forum, and yet it just celebrated it's 4th anniversary.  If WAR fails it'll do so quite on it's own.

One of my primary issues with WAR are the scenarios.  Not only do they detract from what should be the prime focus of the game, RvR, but abstract away players from the overall community.  The last few days I played few people were available for PQs, and fewer still in the RvR zones.  Maybe things have changed since then, but you know ... the whole thing with first impressions and all.

I wrote today that I'm somewhat conflicted over WAR's demise.  On one hand I'd like the genre to learn from yet another failed run-of-the-mill fantasy themepark.  Most players just went back to WoW, or to whatever game with orcs and elves they played before.  EA had quite a hill to climb to begin with, and when they offered nothing incrementally new ... well what else did you expect?

On the other hand, I'd like to see the game succeed for the sake of those who enjoy the game.  And, perhaps for the slimmest chance EA will decide to implement more features to essentially transform WAR into DAoC 2.0.

 

Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

11/24/08 12:48:57 PM#18
Originally posted by markoraos
Originally posted by Raztor

It's in this situation because of people like you OP that have been bashing anyone that criticized the game for it's obvious flaws in Beta and post launch. So gratz, you have the game you wish for now, it's what people like you deserve.

 

Well one other factor is people like you putting out a constant stream of misleading anti propaganda from day one and thus creating a bad reputation for the game which ultimately helped lead to this.

Lol, I heard so many "complaints" - actually pure BS - about the game having a bad launch, how it's buggy, unfinished or whatever. The WoW boys and AoC disgruntleds did their very best to kill the game in its infancy. Those were pure lies, quite obiviously, since the game had one of the smoothest launchest in mmo history. That's just one of the examples of crap I had to read on these boards. I got pissed off because I knew how grossly untrue and overblown they were but many many potential buyers who might have filled up those servers took them seriously or they at least reminded them of AoC fiasco.. Lol, there are many posters here, who haven't even played the game, who casually drop AoC and WAR in the same basked as examples of "broken launches" - that tells you all you need to know about the power of viral marketing.

Now the game is having real problems because it seems its population didn't manage to achieve the required population threshold on the majority of servers. That's funny because 90% of all the current problems stem from lack of population. This is a vicious circle you and your excrement-slinging pals helped start.

Thanks buddy - it seems you managed to get your prophecy fulfilled. You can pat yourself on the back now and go back to WoTLK. Thank you from the bottom of my heart for clearing my misconceptions. From what I've seen there is no way MMOs will ever get out of WoW's clutches - Blizzard makes 150 mil $ each month and won't stop at anything, including blatant copying, viral marketing and who knows what else to keep that cake. There is NOTHING people won't do for that kind of money. If WAR folds then this is it for me regarding MMOs - I'd rather not play anything then see this travesty go on in this genre.

 

You are so over the top crazy with this blaming of the players for the faults of the game. 

According to you everything was fine in Warhammer, no you said better than any other game and the fault this time is because a few people criticize the game on forums.  Really, that is what ruined warhammer now?  Servers just started withering away, because some liars of forums had that much power over players and potential customers?  Do you really want people to believe the game is that weak that a few trolls can torpedo the entire project? 

 

Sorry mate, but if the gameplay was as awesome as you present it to be, then people would be lining up to log in.  It would not matter what a hand full of critics say on a forum they most likely do not even frequent anyhow.  They would not be walking away and would not be merging servers.  There is no way to explain away that many people leaving due to some nasty posters ok.  Just look at the notes for Patch 1.05, 1.06 and 1.1 and you can see just how many core issues this game has. 

 

Why don't you take a step back and look at things a bit more objectively.  Even Mythic has enough integrity to admit and try to address the games issues than you.  Every time I turn around you are blaming people for the problems of this game. 

 

I know you think you are doing a service with your little crusade, but I doubt it is having the effect you think it is.  Just ask the Vanguard crusaders how that worked out for them.

  rznkain

Advanced Member

Joined: 2/05/04
Posts: 490

11/24/08 12:56:45 PM#19

 This games needs TONS more pve content to where it is everywhere and always something to do not having to grind out high 20s more pve content will bring players in which will help with the rvr as well as it stands WAR is gonna fail plain and simple unless it adds tons of pve content I know the pvp players hate to hear that but its true you need the masses for the epic rvr battles and to get those numbers to stay in this game you have to have a deep pve content

  Raztor

Novice Member

Joined: 12/19/06
Posts: 683

EQ-WoW raider
EvE Trader

11/24/08 1:01:18 PM#20
Originally posted by markoraos
Originally posted by Raztor

It's in this situation because of people like you OP that have been bashing anyone that criticized the game for it's obvious flaws in Beta and post launch. So gratz, you have the game you wish for now, it's what people like you deserve.

 

Well one other factor is people like you putting out a constant stream of misleading anti propaganda from day one and thus creating a bad reputation for the game which ultimately helped lead to this.

Lol, I heard so many "complaints" - actually pure BS - about the game having a bad launch, how it's buggy, unfinished or whatever. The WoW boys and AoC disgruntleds did their very best to kill the game in its infancy. Those were pure lies, quite obiviously, since the game had one of the smoothest launchest in mmo history. That's just one of the examples of crap I had to read on these boards. I got pissed off because I knew how grossly untrue and overblown they were but many many potential buyers who might have filled up those servers took them seriously or they at least reminded them of AoC fiasco.. Lol, there are many posters here, who haven't even played the game, who casually drop AoC and WAR in the same basked as examples of "broken launches" - that tells you all you need to know about the power of viral marketing.

Now the game is having real problems because it seems its population didn't manage to achieve the required population threshold on the majority of servers. That's funny because 90% of all the current problems stem from lack of population. This is a vicious circle you and your excrement-slinging pals helped start.

Thanks buddy - it seems you managed to get your prophecy fulfilled. You can pat yourself on the back now and go back to WoTLK. Thank you from the bottom of my heart for clearing my misconceptions. From what I've seen there is no way MMOs will ever get out of WoW's clutches - Blizzard makes 150 mil $ each month and won't stop at anything, including blatant copying, viral marketing and who knows what else to keep that cake. There is NOTHING people won't do for that kind of money. If WAR folds then this is it for me regarding MMOs - I'd rather not play anything then see this travesty go on in this genre.

Hmm lets see the OP points again to adress the ""Lol, I heard so many "complaints" - actually pure BS " comment:

 

1. Population - there are too many servers and they need to be merged

Obviously this wasn't an issue that was brought up during beta, but people were saying that realm population as a whole was too low to begin with. Bells began to ring when GOA president stated they were starting with 500 people per side and people rightly said that it was't enough for healthy ORvR activity.


2. Social aspects - we need item linking NOW and we need duelling NOW, as well as more emotes

Was brought up during beta and post release, fanbois like yourself said it wasn't needed and some even stated it as a feature since they didn't want to see channels spammed.


3. More responsive combat - enough said.

Well, where to start with this one. Again was actually brought up as a feature of WAR by people like yourself as slower combat aparently = tactical fighting... 


4. Some kind of renovation of the keep/battle field objective system.

Again, even now people like you keep saying that endgame is fine. Enjoy.


5. General bugs... especially the obvious, simple ones e.g. the dismounting bug. I mean COMMON! HOW HARD IS IT TO FIX?

According to you Mark, 90% of problems are due to population (WoW also had the same problems at release due to the same problem funnily enough), and things like simple bugs are very minor and don't affect the game. You've been spouting that since the game released. Hope you are enjoying it. 


6. Make it easier to lock zones, and dont have Serpent's passage on the front all the time - or introduce a SINGLE QUEST for ALL the scenarios.

End game barely tested and NDA kept until release due to the fact that they didn't people beating end game content before game release, or so that is what we were told by people like yourself and the OP. And now the very same people are complaining about it... 

 

 

So here we are, with a mass exodus happening and people wondering why there are so many complaints on the forums and the so called haters being blamed for it. And all these complaints comming from an actual fanboy who has been defending these bugs since release, and now we have another fanboy saying these complaints are BS. Very cute.

 

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