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News Discussion  » Pirates of the Burning Sea: Female Avatars Now Less Masculine

9 posts found
  Szark

News Manager

Joined: 5/02/06
Posts: 4423

 
11/21/08 1:15:13 PM#1

Flying Lab Software has revealed details of the new female avatars in the game, which have undergone a make over to make them look less masculine.

In the past couple of milestones, the character team and our graphics programmer have been working to make our female avatars less masculine.

The reason that this has been an issue is because of a choice, made long ago, to have only one skeleton shared between both men and women avatar models. The reasoning behind the choice was one of savings, both in the production pipeline and in the memory footprint of the game. With only one skeleton, we would only need one set of animations and not one for each skeleton—less work for animators on the back end and a smaller animation database in the game. The price for this savings was a compromise to have either masculine looking women (broad shoulders, no hips), feminine looking men, or blah looking both. We went for masculine looking women and while the character team did their best to feminize our broad-shouldered, slim-hipped women, they were never satisfied with the results.

Now that the game has been live for some time, we’ve set out to fixing things that have made us unhappy. When I sat down with the character team they unanimously remarked that the most frustrating character issue was the masculine bodied women.

Read more here.

  Terranah

Elite Member

Joined: 7/03/04
Posts: 2933

11/22/08 2:34:09 AM#2

I applaud your decision, but maybe there are some masculine women that will be offended by this.  Oh well, can't make everyone happy.

  User Deleted
11/22/08 1:04:05 PM#3
Originally posted by Szark

Flying Lab Software has revealed details of the new female avatars in the game, which have undergone a make over to make them look less masculine.

In the past couple of milestones, the character team and our graphics programmer have been working to make our female avatars less masculine.

The reason that this has been an issue is because of a choice, made long ago, to have only one skeleton shared between both men and women avatar models. The reasoning behind the choice was one of savings, both in the production pipeline and in the memory footprint of the game. With only one skeleton, we would only need one set of animations and not one for each skeleton—less work for animators on the back end and a smaller animation database in the game. The price for this savings was a compromise to have either masculine looking women (broad shoulders, no hips), feminine looking men, or blah looking both. We went for masculine looking women and while the character team did their best to feminize our broad-shouldered, slim-hipped women, they were never satisfied with the results.

Now that the game has been live for some time, we’ve set out to fixing things that have made us unhappy. When I sat down with the character team they unanimously remarked that the most frustrating character issue was the masculine bodied women.

Read more here.


 

And that is one reason the game failed.

  CaptainPyle

Novice Member

Joined: 1/19/08
Posts: 7

11/23/08 12:45:01 PM#4
Originally posted by Zorvan

Goozex.com Try it, you'll like it.
 

Nice plug, dork.

  User Deleted
11/23/08 4:52:06 PM#5
Originally posted by CaptainPyle
Originally posted by Zorvan

Goozex.com Try it, you'll like it.
 

Nice plug, dork.

That the best shot you got? Back in your cave, troll. The others are getting lonely without you.

  Berndr

Apprentice Member

Joined: 7/19/05
Posts: 184

11/24/08 12:39:26 AM#6

dont care dont care dont care , its the least of the problem

 

you better focus on revamping cities and landscape .... it was horible at the start

most of them look ed the same

and so many instanced quests shared the same setting ,such as  that cave etc

 

butr worst of all was ;;;;;; its sailing game but no exploration ....

we need to explore ....

put some island and   continents we can land and explore , look for treasure etc

  User Deleted
11/24/08 12:58:35 AM#7
Originally posted by Berndr

dont care dont care dont care , its the least of the problem

 

you better focus on revamping cities and landscape .... it was horible at the start

most of them look ed the same

and so many instanced quests shared the same setting ,such as  that cave etc

 

butr worst of all was ;;;;;; its sailing game but no exploration ....

we need to explore ....

put some island and   continents we can land and explore , look for treasure etc


 

Exactly. A million things that could and need to be worked on, revamped, made better, etc., and they think female avatars being "too masculine" needs immediate attention?

  Kaiserjager

Apprentice Member

Joined: 9/03/08
Posts: 103

11/24/08 9:31:11 AM#8
Originally posted by Zorvan
Originally posted by Berndr

dont care dont care dont care , its the least of the problem

 

you better focus on revamping cities and landscape .... it was horible at the start

most of them look ed the same

and so many instanced quests shared the same setting ,such as  that cave etc

 

butr worst of all was ;;;;;; its sailing game but no exploration ....

we need to explore ....

put some island and   continents we can land and explore , look for treasure etc


 

Exactly. A million things that could and need to be worked on, revamped, made better, etc., and they think female avatars being "too masculine" needs immediate attention?


 

I will second that as I honestly think that POTBS has much more serious problems than examining the behinds of a female avatars.

  User Deleted
11/25/08 3:30:47 PM#9
Originally posted by Zorvan
Originally posted by Szark

Flying Lab Software has revealed details of the new female avatars in the game, which have undergone a make over to make them look less masculine.

In the past couple of milestones, the character team and our graphics programmer have been working to make our female avatars less masculine.

The reason that this has been an issue is because of a choice, made long ago, to have only one skeleton shared between both men and women avatar models. The reasoning behind the choice was one of savings, both in the production pipeline and in the memory footprint of the game. With only one skeleton, we would only need one set of animations and not one for each skeleton—less work for animators on the back end and a smaller animation database in the game. The price for this savings was a compromise to have either masculine looking women (broad shoulders, no hips), feminine looking men, or blah looking both. We went for masculine looking women and while the character team did their best to feminize our broad-shouldered, slim-hipped women, they were never satisfied with the results.

Now that the game has been live for some time, we’ve set out to fixing things that have made us unhappy. When I sat down with the character team they unanimously remarked that the most frustrating character issue was the masculine bodied women.

Read more here.


 

And that is one reason the game failed.

 

You seem to think devlopment teams only work on one thing at a time. This is where you fail.