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11/24/08 9:50:54 AM#41
Originally posted by Cynthe
Was this directed towards me? I never compared Aion's endgame to WoW's, moreless anything remotely close to criticizing it. It's a given that endgame wasn't accessible during OBT... you make it sound as if I thought otherwise. What I did say was I'm concerned about Aion's leveling up process and HOPE the Abyss turns out to be a fantastic finish line through the grueling ordeal. And by all means, if making things 'work smoothly' generates 11 million subscribers and crowns itself as the king of p2p MMO, I sure hope Aion follows Blizzard's approach. Who needs creativity? amirite??!? (sarcasm) The whole thing about originality and whatnot is getting old! It's like with Apple and their immensely popular keyboard design on their macbooks. Innovative? Not really, the design was actually first introduced by Sony's x505 notebooks in 2004, but the dumazzez didn't see the potential and scrapped the design. Can't relate? Think Blizzard = Apple. Just like how Apple had the vision to see greatness in the design (and thus applying it to their macbooks), so did Blizzard in copying the things that worked in other MMOs while dropping/tweaking the things that didn't. Result? WoW is now a benchmark for many emerging titles and it actually became the standard. So what does this all translate to? I want Aion to be successful as much as anyone else here... but in order for it to be successful, I'm also hoping NC did something to emulate WoW. I mean really, unless you're a total fanboy, you can't deny that WoW pulled off SOMETHING good to become what it is today. There's a lesson to be had for other MMOs, and so far, WAR and AoC miserably failed. I just wish NC did learn a thing or two from Blizz's success and applied it to Aion. |
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11/24/08 11:21:14 AM#42
Originally posted by imlinked
Was this directed towards me? I never compared Aion's endgame to WoW's, moreless anything remotely close to criticizing it. It's a given that endgame wasn't accessible during OBT... you make it sound as if I thought otherwise. What I did say was I'm concerned about Aion's leveling up process and HOPE the Abyss turns out to be a fantastic finish line through the grueling ordeal. And by all means, if making things 'work smoothly' generates 11 million subscribers and crowns itself as the king of p2p MMO, I sure hope Aion follows Blizzard's approach. Who needs creativity? amirite??!? (sarcasm) The whole thing about originality and whatnot is getting old! It's like with Apple and their immensely popular keyboard design on their macbooks. Innovative? Not really, the design was actually first introduced by Sony's x505 notebooks in 2004, but the dumazzez didn't see the potential and scrapped the design. Can't relate? Think Blizzard = Apple. Just like how Apple had the vision to see greatness in the design (and thus applying it to their macbooks), so did Blizzard in copying the things that worked in other MMOs while dropping/tweaking the things that didn't. Result? WoW is now a benchmark for many emerging titles and it actually became the standard. So what does this all translate to? I want Aion to be successful as much as anyone else here... but in order for it to be successful, I'm also hoping NC did something to emulate WoW. I mean really, unless you're a total fanboy, you can't deny that WoW pulled off SOMETHING good to become what it is today. There's a lesson to be had for other MMOs, and so far, WAR and AoC miserably failed. I just wish NC did learn a thing or two from Blizz's success and applied it to Aion.
I would compare WoW to Microsoft than to mac. WoW didnt take the best things from MMOGS; sorry they just to took the easyiest and blandest features that most mmogs had and ran with it. Marketing is the reason for WoWs sucess. Blizzard had a big following before WoW and there games always sold big. When WoW was announced everyone knew it was going to hit big. Its what blizzard games do. If WoW was made by a different company with a different IP but exactly the same it would have the same subs as most mmorpgs out.
To me blizzard has always retarded any genre they touch. Diablo ( loved the 1st one hated the rest) gave birth to the hack/slash era. I remeber one rpg that was in developemnt that was copying Fallout, but it went under as diablo clones flooded the market. In the past years companys have finaly started to focus on the RP part of that genre. But with Diablo 3 im sure that will all go down hill Warcraft/starcraft (loved warcraft 1and 2 couldnt stand starcraft) Quick and easy fun but nothing compared to the more complex RTSs out. Warcraft 3 was even more dumb downed. Blizard always attracts the masses only because they dumb everything down for the masses.
Anyway back on subject how was the world? Was it big and spaced out or was it cramped and themeparkish. |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
11/24/08 12:31:24 PM#43
Originally posted by EvolvedMonky
The begining maps are kinda cramped, But when you get to around lvl20 or so it really starts to open up. Going from one large map to another island or land mass via the teleporter you can see the areas are quite large, and you can still see monsters that are the same lvl as in the other map. So you don't have to wait until your a certin lvl in order to explore other areas. Here are two maps: Map detail and info gets filled in as you explore the area's
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
11/24/08 3:00:24 PM#44
here is a video of the the size of the land mass given to obt players.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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11/24/08 3:18:26 PM#45
Is it just this area or are all the areas tunnels? Looks like a dungeon map to me. |
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11/24/08 6:19:59 PM#46
this video is just amazing,,makes me wanna play even more...details,vast world,its just unbelievable... excuse my enthusiasm but i got used to wow graphics so this is quite shock for me :D
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11/24/08 10:47:15 PM#47
Originally posted by EvolvedMonky
I would compare WoW to Microsoft than to mac. WoW didnt take the best things from MMOGS; sorry they just to took the easyiest and blandest features that most mmogs had and ran with it. Marketing is the reason for WoWs sucess. Blizzard had a big following before WoW and there games always sold big. When WoW was announced everyone knew it was going to hit big. Its what blizzard games do. If WoW was made by a different company with a different IP but exactly the same it would have the same subs as most mmorpgs out.
To me blizzard has always retarded any genre they touch. Diablo ( loved the 1st one hated the rest) gave birth to the hack/slash era. I remeber one rpg that was in developemnt that was copying Fallout, but it went under as diablo clones flooded the market. In the past years companys have finaly started to focus on the RP part of that genre. But with Diablo 3 im sure that will all go down hill Warcraft/starcraft (loved warcraft 1and 2 couldnt stand starcraft) Quick and easy fun but nothing compared to the more complex RTSs out. Warcraft 3 was even more dumb downed. Blizard always attracts the masses only because they dumb everything down for the masses.
Anyway back on subject how was the world? Was it big and spaced out or was it cramped and themeparkish.
Sorry to break it to you but none of Blizzard's pre-WoW games even came close to the record numbers it has reached today. I admit though, Blizzard did have a big following when the game was first launched, however, that alone does not explain the exponential growth it has gained among new audiences to the genre. Hell, I log on and see school teachers, police officers, and even parents immersed in the game with no prior gaming background. To say that following and marketing is the only factor that produces a successful title is an understatement. Take WAR for example... it's following was incredible and it was the best selling game of 2008 prior to WotLK xpac. Not to mention Mythic had successful titles in the past as well(DAoC anyone?). What the hell happened? WAR turned out to be completely unpolished, boring, and felt like a pvp grind... I never really felt immersed in WAR's lore or gameplay. Games must have quality for it to succeed, and yes, it does depend on a variety of factors (including marketing). I would also like to briefly argue your point about the game being 'dumbed' down. What Blizzard ultimately succeeded in was to be able to gather hardcore and casual gamers alike. You can't be casual and achieve 2200 arena rating, raid Black Temple, or gather those precious materials to forge Stormherald... likewise, the game was also able to accomodate casual players that logged on to do Kara, a couple BGs, or even arenas (albeit their ratings would be sub-1200s.) All in all, Blizz did a fantastic job crossing over a wide spectrum of players. If any game forced me to dedicate 10 hrs a day just to stay competitive, you can count me out. There are obviously people that dislike Blizzard and find every way to bash their games... but plz don't go into denial. Give out proper respects when it's warranted. |
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11/25/08 8:55:12 AM#48
Easy tiger! No one's denying's WoW's success or that they did a lot to make MMOs more accessible, for every one not just experienced gamers. However I find none of their ideas to be worth my time. And that's my personal choice. I almost choked when they announced the Wrath of the Witch King, I mean Lich King. Also Blizzard does a fantastic job of ignoring the role players. :/ One of the major reasons I can't get into it. Also popular doesn't equate substance, take Britney Spears, Paris Hilton. :) I'm just saying. Yes they are accessible and pretty to look at and not too hard to understand and many would like to be beside them.. But not everyone. That may seem like a bash, but it is my honest view of WoW, it's fun, it caters to a certain demographic and it's great for first time MMOers, but to some people it leaves a lot to be desired. And that's why I'm here and not on the W forums. Also there's a large difference between taking the basic ideas of a fantasy setting and ripping off everyone around you. :S Aion does take a few nods from that game while retaining some from L2. No it's not WoW with wings... (,,,)=^__^=(,,,)Game Latte Vidcast |
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11/25/08 9:01:17 AM#49
Originally posted by imlinked
I would compare WoW to Microsoft than to mac. WoW didnt take the best things from MMOGS; sorry they just to took the easyiest and blandest features that most mmogs had and ran with it. Marketing is the reason for WoWs sucess. Blizzard had a big following before WoW and there games always sold big. When WoW was announced everyone knew it was going to hit big. Its what blizzard games do. If WoW was made by a different company with a different IP but exactly the same it would have the same subs as most mmorpgs out.
To me blizzard has always retarded any genre they touch. Diablo ( loved the 1st one hated the rest) gave birth to the hack/slash era. I remeber one rpg that was in developemnt that was copying Fallout, but it went under as diablo clones flooded the market. In the past years companys have finaly started to focus on the RP part of that genre. But with Diablo 3 im sure that will all go down hill Warcraft/starcraft (loved warcraft 1and 2 couldnt stand starcraft) Quick and easy fun but nothing compared to the more complex RTSs out. Warcraft 3 was even more dumb downed. Blizard always attracts the masses only because they dumb everything down for the masses.
Anyway back on subject how was the world? Was it big and spaced out or was it cramped and themeparkish.
Sorry to break it to you but none of Blizzard's pre-WoW games even came close to the record numbers it has reached today. I admit though, Blizzard did have a big following when the game was first launched, however, that alone does not explain the exponential growth it has gained among new audiences to the genre. Hell, I log on and see school teachers, police officers, and even parents immersed in the game with no prior gaming background. To say that following and marketing is the only factor that produces a successful title is an understatement. Take WAR for example... it's following was incredible and it was the best selling game of 2008 prior to WotLK xpac. Not to mention Mythic had successful titles in the past as well(DAoC anyone?). What the hell happened? WAR turned out to be completely unpolished, boring, and felt like a pvp grind... I never really felt immersed in WAR's lore or gameplay. Games must have quality for it to succeed, and yes, it does depend on a variety of factors (including marketing). I would also like to briefly argue your point about the game being 'dumbed' down. What Blizzard ultimately succeeded in was to be able to gather hardcore and casual gamers alike. You can't be casual and achieve 2200 arena rating, raid Black Temple, or gather those precious materials to forge Stormherald... likewise, the game was also able to accomodate casual players that logged on to do Kara, a couple BGs, or even arenas (albeit their ratings would be sub-1200s.) All in all, Blizz did a fantastic job crossing over a wide spectrum of players. If any game forced me to dedicate 10 hrs a day just to stay competitive, you can count me out. There are obviously people that dislike Blizzard and find every way to bash their games... but plz don't go into denial. Give out proper respects when it's warranted.
Starcraft sold alot of boxes so did WC3 and diablos. All of em hit big in there genre. WAR never hit that big on the hype meter. And DAoC wasnt the big hit of its day. Plus Mythic didnt start WAR they picked it up as the last company left it. Only fanbois thought it would get a huge following. WoW isnt hardcore. The early days of EQ had hardcore pve, Nothing in WoW is hard. WoW = Disney land While yes Disney land might have brought some adults and children together. I still wouldnt call it great entertainment. I dont owe WoW anything It didnt help me or the genre. Didnt bring anything new, and dumb down whatever they could steal from everyone else. All they did was bring more money to the market. Which as you can tell didnt help devs with there creativity. Just made them more greedy.
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11/25/08 10:51:11 AM#50
Originally posted by EvolvedMonky
I would compare WoW to Microsoft than to mac. WoW didnt take the best things from MMOGS; sorry they just to took the easyiest and blandest features that most mmogs had and ran with it. Marketing is the reason for WoWs sucess. Blizzard had a big following before WoW and there games always sold big. When WoW was announced everyone knew it was going to hit big. Its what blizzard games do. If WoW was made by a different company with a different IP but exactly the same it would have the same subs as most mmorpgs out.
To me blizzard has always retarded any genre they touch. Diablo ( loved the 1st one hated the rest) gave birth to the hack/slash era. I remeber one rpg that was in developemnt that was copying Fallout, but it went under as diablo clones flooded the market. In the past years companys have finaly started to focus on the RP part of that genre. But with Diablo 3 im sure that will all go down hill Warcraft/starcraft (loved warcraft 1and 2 couldnt stand starcraft) Quick and easy fun but nothing compared to the more complex RTSs out. Warcraft 3 was even more dumb downed. Blizard always attracts the masses only because they dumb everything down for the masses.
Anyway back on subject how was the world? Was it big and spaced out or was it cramped and themeparkish. Okay, so marketing is all you need to make a smash hit MMO. Age of Conan followed that formula, and their ever-increasing subscriber base and soaring stock prices attest to the success that can be garnered by marketing and more marketing. What about Mythic? Marketing blitz. Their 8 million subscribers have resulted in them becoming the second most popular MMO, drawing nearly 20% of WoW's subscriber base away. It's pretty evident they'll become the dominant MMO on the market. Yes, I see your point. Marketing is all you need, Diablo and Starcraft were simplistic terrible games that were just well hyped.
(This guy HAS to work for Funcom, right?) In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own. -Thomas Jefferson |
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Pezhead
Novice Member
Joined: 9/03/08
If it ain''t got killing, it ain''t a real video game. |
11/25/08 1:30:37 PM#51
In defense of starcraft, when it was released, it was pretty revolutionary-at least as far as mainstream RTS went-and i've played a LOT of RTS(look at profile-couldnt fit it all in either due to 1000 char limit) Three races all of which could be played skillfully and were fairly balanced(yes balanced) but so unique that each race shares maybe one or 2 strategies in common. Not only that, it was easy to pick up and play and it is a VERy low requirement game meaning anyone with a fifteen year old computer can run it. Now as far as WoW being based completely off of fanbase and marketing, you'd be surprised by the number of players in WC3 and Diablo 2 who can't stand WoW, I'd say that the majority of D2 players and half or more WC3 players never made the jump-and don't want to, and i've been active on Bnet for many years(despite keeping active on the two dozen other games i currently play) WoW did EXACTLY what starcraft did, it took basic elements of existing MMOs, simplified them, made other parts easier, then added the Warcraft "Lore" and released it all bundled up. What does that mean? it means that anyone can play it, "hardcore" players, casual gamers, Rpers, any age, any gender. Not only that, but it's accessable by most computers these days-so you've got an 8 year old computer? NO PROB! Play WoW. You've got a mac? NO PROB! Play WoW. So, WoW isn't a HORRIBLE game, and i've played some bad games. However, it's not all that special either. Back to the RTS genre, Starcraft had many revolutionary features, but there are several other RTS games which you might take note of. HOMEWORLD- The first RTS with a PURELY 3D game engine, released a mere year and a half after starcraft. Dawn of War/Company of Heroes- Both made by relic, great graphics and an interesting resource system coupled with tactics and realistic damage systems. Shogun/Medievel/Rome/Medieval2 Total War- Man, i could go on about these for days, but suffice to say they have the most realistic massive scale battles in any game ever created. The graphics are great, and the single player is by far from weak, only problem is finding a computer good enough to handle the more recent ones. Total War, Company of Heroes, Homeworld. All great games/series, all with revolutionary concepts, and yet, Starcraft remains the most popular RTS game in the world. Why? because it is player friendly. It suits hardcore and casual players alike and anyone can play it. This is no different than WoW-or Halo(1) for that matter. It's almost 2010, and I am just not wiling to tolerate clunky graphics while being told that "gameplay is more important than graphics". That excuse won't wash with me any more. I expect my games to have both good graphics and good gameplay. |
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11/25/08 10:35:04 PM#52
Originally posted by EvolvedMonky
Sorry to break it to you but none of Blizzard's pre-WoW games even came close to the record numbers it has reached today. I admit though, Blizzard did have a big following when the game was first launched, however, that alone does not explain the exponential growth it has gained among new audiences to the genre. Hell, I log on and see school teachers, police officers, and even parents immersed in the game with no prior gaming background. To say that following and marketing is the only factor that produces a successful title is an understatement. Take WAR for example... it's following was incredible and it was the best selling game of 2008 prior to WotLK xpac. Not to mention Mythic had successful titles in the past as well(DAoC anyone?). What the hell happened? WAR turned out to be completely unpolished, boring, and felt like a pvp grind... I never really felt immersed in WAR's lore or gameplay. Games must have quality for it to succeed, and yes, it does depend on a variety of factors (including marketing). I would also like to briefly argue your point about the game being 'dumbed' down. What Blizzard ultimately succeeded in was to be able to gather hardcore and casual gamers alike. You can't be casual and achieve 2200 arena rating, raid Black Temple, or gather those precious materials to forge Stormherald... likewise, the game was also able to accomodate casual players that logged on to do Kara, a couple BGs, or even arenas (albeit their ratings would be sub-1200s.) All in all, Blizz did a fantastic job crossing over a wide spectrum of players. If any game forced me to dedicate 10 hrs a day just to stay competitive, you can count me out. There are obviously people that dislike Blizzard and find every way to bash their games... but plz don't go into denial. Give out proper respects when it's warranted.
Starcraft sold alot of boxes so did WC3 and diablos. All of em hit big in there genre. WAR never hit that big on the hype meter. And DAoC wasnt the big hit of its day. Plus Mythic didnt start WAR they picked it up as the last company left it. Only fanbois thought it would get a huge following. WoW isnt hardcore. The early days of EQ had hardcore pve, Nothing in WoW is hard. WoW = Disney land While yes Disney land might have brought some adults and children together. I still wouldnt call it great entertainment. I dont owe WoW anything It didnt help me or the genre. Didnt bring anything new, and dumb down whatever they could steal from everyone else. All they did was bring more money to the market. Which as you can tell didnt help devs with there creativity. Just made them more greedy.
What the fuck? WAR never hit big in the hype meter? Are you kidding?!? WAR had the highest PC game sales before the WotLK release in 2008... the hype meter and followings were off the chart! Prior to the release day itself, Mythic shipped out 1.5 million copies of the game with the highest pre-order records for any newly launched mmorpg. Even with the hype they failed to deliver. The fact that SC, WC, and the Diablo series were hit games is irrelevant... as I mentioned earlier, WoW's success was in gathering a whole NEW playerbase to reach its 11 million subscribers. WoW = Disneyland? I'm assuming you're one of those terribles that did nothing but run around Shattrah. Yes, the game definitely can be easymode, but only if you choose to. As I mentioned earlier, the game also caters to hardcore players. Try to hit 2k+ in arena ratings and be one of the top 1% in the bracket. PVE? It takes months for guilds with countless wipes to clear dungeons... I believe most guilds didn't even complete Naxx before BC expac came out. No, you don't owe anything, and I don't expect you to. However, there are things in life you accept, wheather you like it or not. Blizzard created a very popular game, and NO, it was not entirely fanbased and marketing that made it successful. ACCEPT IT. |
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11/25/08 11:01:08 PM#53
This thread has gone waaaay, off topic =p Deimos |
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11/26/08 12:03:56 AM#54
More on topic... according to http://www.thisisgame.com/board/view.php?id=200608&category=711 article source (its in Korean) seems like Aion has done very well in its official launch! I was worried after reading posts about OBT players opting out of the game once it hits retail... however, news is that over 90% of the beta testers are now in the retail. There are still 500-1000 people in queue to login. PC rooms are also reporting Aion as the #1 played game played as of November 26. Furthermore, what's more encouraging is that overall games in PC room centers have experienced a drop in usage, with WoW taking a -1.26% decrease after Aion's launch. If Aion proves to be a very good altenative to WoW players, and if the trend continues, I'll definitely be playing it when Aion is released in NA. However, take this news with a grain of salt... most WoW players in Korea are playing in residentials, not PC rooms. Still, good news regardless. Cheers. |
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11/26/08 12:29:53 AM#55
Originally posted by stayontarget I really like the random factor of an invasion happening at anytime through rifts. It just adds a whole new atmosphere to the gaming aspect as you can't be too laid back while questing or grinding. It's spontaneous, chaotic fun, and that's just how I like it! |
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charlizd
Novice Member
Joined: 2/07/07
Live Life today, Because tomorrow is but a dream and yesterday only a |
11/26/08 6:56:28 AM#56
After playing the Beta i would have to say that this is by Far the Best MMO i have played to date, now i know ppl are goona dis my post because i am a Fanboy (yes i will admit it) but i have played every successfull MMO to dat including atleast 85% of there Beta's. The OBT for me was flawless i Ran everything on Max settings with a FPS of an average 50fps in the main City (crowded) and 50-70 in the Mainland. (now also bare in mind i am in Australia and am pulling these figures) The Game is an absolute Jem and is nothing like L2 so no need to fear here for all those ppl saying it is gonna be a Grind, the only part i found a grind was that i had to hit everything to make sure i was collecting the right drops for Quest or was killing the same mob, but this was because i dony understand the slightest bit of Korean lol. I am seriuosly thinking of getting a time Card to Continue my Journey as i was just absolutely stunned as to what they have done with this game. This game i do not think it will appeal to the WoW crowd but i could be Wrong, you dont need a super PC to run max settings which i might add looks absolutely stunning and the Gameplay surpasses any other MMO yet IMO, if this game was to be classed as a clone i would have to Say that it would be an EQ clone but let me Assure you this is not a Clone. I know a lot of ppl say that the Wings are not Revolutionary to Aion but i can also Gaurantee you that they have by Far Done this better than any other game out there and the Detail of the Wings is just inspiring to say the least If i were to give this game at it's OB state a Rating, i would have to say 9/10 and if it releases in NA/EU like it was in the Korean beta than this game will even Surpass LoTRO's amazing launch, the game to me in it's OB state was as near to Perfect as you can get. The Visuals, The AMbience, The Music, the Whole World that is Aion IMO is the Best i have encountered in an MMO and again this is IMO you may very well feel different but i urge every 1 to atleast try this game when it releases, it may turn out to be nothing new for you but i can Guarantee that you wont find too many Faults with it if any. I know this game is not going to be for every 1 but if some 1 tells me that this game was a pice of Crap Clone that is cookie cutter yada yada yada then i know that they are full of it, because even if you dont like the game i can bet that you will admit that they have done a fantastic job with this game. I would upload some Videos to show you all how this game truly is but i am having trouble getting the files small enough without losing Quality to do so but as soon as i can figure this out i will post the Links. Gonna put up some screens for now tho so Enjoy.
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Or alternatively you can check out this little Screen shot Vid i made s102.photobucket.com/albums/m93/charlizd/
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11/26/08 8:07:34 AM#57
Originally posted by charlizd
Why I'm not surprised at all? There are still some companies capable of doing things in the right way. Thanks for your comments Charlidz |
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11/26/08 2:21:13 PM#58
You have to wonder if it’s the same people who were telling us that they saw no difference between the graphics of WoW and AoC that are now here. :) Aion is below AoC in the graphics stakes, but it looks firmly in second place. That makes it the second best MMO graphically out there. |
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11/26/08 2:34:26 PM#59
Hmm, from the impressions of OP, it kind of sounds like daoc. Reactionaries, combos, rvr. I will most likely give the game a shot, but probably won't rush into it. I was never really excited about the game, but that could be a good thing. More of a chance to be pleasantly surprised and less of a chance to be disappointed, hehe. |
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11/26/08 2:48:57 PM#60
Originally posted by Scot
I played both, so I think I can give further insight on this statement. I agree with you, AoC graphics are the best I've ever seen in a MMO. Textures: Aion uses high res textures for characters/gear and certain areas, but not as crisp as AoC's, AoC textures were just perfect. Models: Aion models look natural to me, while AoC's felt a bit stiffy, specially women. Aion wins here imho. Ambience models: Things like big buried statues and stuff like that miss a bit of anti aliasing in Aion, you can see the polygons in something that is meant to be perfectly rounded, thus why, here AoC would win. Lighting: Aion has some of the best lighting effects I've ever seen, in both MMORPGs and single player games, the reflection on your character gear will make it so even not so high textures get that crisp feeling, like if it was carbon fiber and things like that, really well done, thus why screenshots don't do justice, you can't see something perfectly until you see it moving. My chanter's level 22 armor had like those grains of light all over my shoulder pads and they moved as I moved depending on the light position, this like that would get Aion this victory. Enviroment lighting: Again, Aion wins here, some of the zones of the world aren't impressive, but others...trully are, getting inside a green forest and seeing all that illumination reflected in the objects, the people running, while in AoC, I remember that once you entered that lava volcano, I felt like the floor was orange, everything was orange, yet my char looked the same with minor lighting effects affecting the moving objects. Polygons: While this could have been discussed in the "models" part of my personal analysis, I prefered to separate them. Cause there I talked about naturality, here I'll talk about technical stuff, AoC wins hands down here, AoC models are way more perfect in terms of polygons count. The smoothness of aoc's curves was something unseen in previous MMOs. Art style: I'll really leave that for you. Now, Aion's usage of lower res textures, lower ammount of polygons and less complex scenarios was really necessary in Aion, as people said, you get a high FPS count on beautiful scenarios, all of that thanks to the lighting and the distance usage, you see the mountains at the back and you see them with shadows like if it was filled with rocks, you get close, and you see its just a polygon painted over. Aion can afford to have no limits in battles while keeping it as beautiful as they can. A trully master work right there. |
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