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Originally posted by NeoDodge
LOL, I think those are in OTHER games. |
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11/26/08 1:03:42 AM#22
Yeah but at 50 you make 10k per LT kill. And that's the outlier with Luck Charm (which is valuable because it's in basic Accuracy recipes, and lowbies hate Magic enemies.) Generally speaking low stuff isn't worth much. Even the rare salvage barely sells for 5-10k. Mid-level salvage is actually a much hotter spot, especially arcane stuff. It's not as high now as it has been, but Alchemical Silver has frequently been over 50k each, with Masterwork Weapons frequently getting up there. And again, you get more reward per kill directly too. Your RP reason I can't disagree with. But anyone intentionally staying low to make money should check their math. (One exception might be staying below 30 or below 40 to get rare Proc drops, but even that I think isn't long-run efficient.) That's gone with i13. Inf gain in SG mode never goes below half the normal rate. Currently playing: |
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11/26/08 2:31:53 AM#23
Originally posted by Amarsir Oh. Right. Thanks for pointing that out, this will spare me the hours of play it would have taken me to figure it out by myself Well, at least you can still collect them and give them out to your SG |
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To answer questions posed in this thread about Disable Earning XP (coming in Issue 13), I did a little research on the Test Server to see how exactly this new feature works. In short, it is what it is and nothing more! My husband and I paired up and engaged a variety of foes in a variety of situations: teamed and unteamed; with brand new baby toons, and with toons in their 20's; for street hunts; door missions; in SG mode and out. When Issue 13 goes live, you will find Disable Earning XP under Menu-Options-General-Miscellaneous. It's the last selection under Miscellaneous. Noteworthy is that even a level 1 who skips the tutorial can Disable Earning XP. (Why he'd want to, I'm still not sure, lol.) Once clicked, the effect is immediate; there is no waiting like when an Exemp goes into effect. This is true when clicking both to Disable and to again Enable XP. When XP is Disabled, and IF you already have some XP standing in your experience bar, that bit of XP --- normally pink (or lavendar, depending on your graphics) will turn black. IF you do not have any XP standing in your bar at the time, you have no way knowing whether you are in XP mode or not unless you pull up the Options Menu or defeat a mob. Defeating mobs with and without XP Enabled made no difference to the amounts gained in Influence and Prestige. This was true of both street hunts and door missions, including the mission bonus. Exiting SG Mode while XP was Disabled made no differnce in the amount of Influence gained. However I was unable to verify exactly how Debt or Patrol XP affects the outcome of Disable Earning XP. Patrol XP is a feature unto itself and much more complex. I do know that you must have the Patroller Badge (30 hours of logged-out time from somewhere NOT in a Day Job location) in order to start accruing Patrol XP. Then once you get Patrol XP, a blue bar overlays your pink experience bar and circle: "x" amount of blue for every hour of Patrol XP. As you fight, the XP you normally would have received is doubled, with the extra dose coming from the Patrol XP. As the Patrol XP is used up, the blue bar overlay decreases, rather like Debt as you work it off. I would imagine that if Disable Earning XP is engaged, there is no XP to double, so no Patrol XP is used up. Debt is another story. During the short time my husband and I were in-game, we were unable to investigate this angle, although we've heard that all Patrol XP will be poured into debt first, before any of it goes toward leveling. Now whether your original amount of XP would still be cut in half as well, with half going to debt first, I don't know. |
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12/03/08 4:31:13 AM#25
Now that it's live I suspect we've all seen, but you don't have to be Patroller to get the blue xp bonus bar. You just get a bit more benefit if you also have the badge. (I believe.) And yes, debt (which is half earnings) cancels out blue logout credit (which is double earnings). So you don't techincally have any visible debt after death, at least until your logout time gets used up. (I by the way have so many characters that if I played constantly, switching characters every time the bonus ran out to the one who'd be logged off the longest, I'd never have to play without the bonus again. :) ) Currently playing: |
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Originally posted by Amarsir
Viva le alt-aholics!! As for the Patrol XP, it's so confusing isn't it? I believe you are incorrect about not needing the Patroller Badge, but there are so many variables, I think I must research this issue before I try to confuse myself --- err, explain --- further. |
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12/09/08 9:00:41 AM#27
Originally posted by TheRedPill
Viva le alt-aholics!! As for the Patrol XP, it's so confusing isn't it? I believe you are incorrect about not needing the Patroller Badge, but there are so many variables, I think I must research this issue before I try to confuse myself --- err, explain --- further.
I experienced the Patroller XP/Debt thing this weekend. Dual-built a lvl 32 rad/rad def and died 3 times before giving up. I had more important things to do than get frustrated at my lack of solo-ability. Despite my multiple deaths, I never actually accrued any debt. The light blue bar kept shrinking though, and if I'd died one more time, it probably would have gone away and given me debt. That's one of the reasons I stopped when I did. ------------- |
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Still researching this, folks, but one major source of the confusion is clear. There is Rest XP, achieved by time logged out, and there is time accrued toward the Day Job badges, also accrued by time logged out. Both were introduced in Issue 13. I for one and likely a lot players are confusing the parameters associated with each and mixing them up. Amrasir is actually correct (and I apologise for saying otherwise) in that the use of bonus XP does not require the Patroller Badge. |
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