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11/20/08 7:20:44 PM#21
there's an Oblivion online somewhere in Beta stage. Don't know how many people it can take though.. |
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11/20/08 7:22:05 PM#22
Originally posted by Ravanos Sadly, this is correct, the WoW kiddies, who never played any GOOD MMOs, and probably never will, because all the devs are trying to schoop up their subscriptions by creating more and more linear, shallow, solo friendly, noob friendly, and heavily zoned/instanced worlds. WoW being the king of this category.
Sadly, for us REAL MMORPG players, we'll have to wait. Perhaps Darkfall, but if not that, then its back to waiting like we've been doing since 2004. |
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Aeroangel
Novice Member
Joined: 11/10/08
In the end it won't matter how many breaths you took, but how many moments took your breath away. |
11/20/08 7:27:01 PM#23
Originally posted by SignusM Sadly, this is correct, the WoW kiddies, who never played any GOOD MMOs, and probably never will, because all the devs are trying to schoop up their subscriptions by creating more and more linear, shallow, solo friendly, noob friendly, and heavily zoned/instanced worlds. WoW being the king of this category.
Sadly, for us REAL MMORPG players, we'll have to wait. Perhaps Darkfall, but if not that, then its back to waiting like we've been doing since 2004.
Maybe I'm mistaken, but last time I checked you could always get together with other people and cooperate in WoW to do PvE or PvP. I'm not sure if I've played this version of WoW where you can't cooperate and interact with other people and the only interaction with others is a chat room. -------------------------- |
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11/20/08 7:31:45 PM#24
Originally posted by invsblmn
I liked both Daggerfall and Morrowwind better when they came. But sure, I don't mind that the rumours talk about a Elder scrolls MMO. There are a few solo games that have features that would be good in a MMO, the Elder scroll serie is one of those (So are Neverwinter nights, the Stronghold series (that is how I want to build my guildhall, a big player designed castle and a village for it), the Suikoden games (the NPC there are really good and would be nice in a MMO).). Maybe some things from old dungeon hack games like Eye of the beholder also. |
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11/20/08 7:32:54 PM#25
Originally posted by lkavadas LOL, that's because RPG combat blows.
Dude I've seen you post before you prefer FPS style combat yes? Oblivion is FPS style combat. Not traditional RPG style. |
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Midnitte
Apprentice Member
Joined: 6/11/06
To not conform is to conform; Always question orders and demand a reason, least you become a Nazi. |
11/20/08 7:35:24 PM#26
(assuming its not a crappy console to PC port which seems to happen quite a lot these days.) So your solution for the lack of a "great" MMO is to play an RPG? I do believe that is just like telling a FPS player to play puzzle games. Quite two different genres, most people don't play MMOs for being immersed or the center but because they can play with or against friends and large groups of people; be social if you will. Certainly looks like quite a good mod, now if they do something like this for Fallout 3...
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
11/20/08 7:43:58 PM#27
Originally posted by invsblmn Nonsense. EVE has it all, and it exists today. Thread over. "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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11/20/08 7:47:20 PM#28
Originally posted by Kyleran
Actually, it will be intresting to see how those Icelandic dudes will handle World of darkness online, If they go their own way with a leveless system there too, we could have a true winner. |
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11/20/08 7:50:38 PM#29
Originally posted by Kyleran Nonsense. EVE has it all, and it exists today. Thread over.
god i want to play EVE so bad but i dont know if i could handle just being a ship. (and yes i know they will have some outside the ship stuff coming out like walking around a space station and shopping for cloths or some other stuff) |
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11/20/08 8:04:55 PM#30
Originally posted by Aeroangel
Maybe I'm mistaken, but last time I checked you could always get together with other people and cooperate in WoW to do PvE or PvP. I'm not sure if I've played this version of WoW where you can't cooperate and interact with other people and the only interaction with others is a chat room. I never said you couldn't "cooperate to do PvE". But to someone who never played the older games, I'm afraid it will be very difficult to explain what you are missing. You can say thats just a cheap way to get out of an argument, whatever, its still true. Around 2004-5, games stopped being about community. There was a large shift for games to be done mostly by yourself 30-40 minutes of playtime a day. Older MMOs, the world was harsher, as were the penalties. The quests didn't tell you exactly where to go, and you never knew if an NPC had one unless you talked to them. You didn't know the reward, there were a lot less of them, and hardly ANY of them gave you massive amounts of XP, and they weren't the ONLY way to level up. The harsher evironment, the lack of massive amounts of online help sites, the lack of GPS tracking map, the lack of funneled zones, or predetermined paths to take, made the game have a whole lot more freedom, and a whole lot more punishing if you screwed up. Communities were built around HELPING eachother. And..you know, I just can't really explain it. WoW is a heavy noob friendly, no penalty, empty and shallow world filled with "quests" to level you up without any real effort, and where the only time you work together is when theres a quest with a boss at the end of it that you can't handle yourself. |
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11/20/08 10:03:08 PM#31
Originally posted by Ravanos
god i want to play EVE so bad but i dont know if i could handle just being a ship. (and yes i know they will have some outside the ship stuff coming out like walking around a space station and shopping for cloths or some other stuff)
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11/20/08 10:17:17 PM#32
Developers that know how ................Bethesda, KOEI. |
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11/20/08 10:20:50 PM#33
Originally posted by Dark_Mage54
That would be great, in theory, but having played EQ in the early years when it was awesome. i dont think id like to spend 75% of my time looking for a qroup to get 15% of my level a day again. (i was a cleric too!)
I remember those days and i was a Ranger (solo) at that was way to much fun. Items (equipment) People meant something, Now mmo games are trashed. |
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Aeroangel
Novice Member
Joined: 11/10/08
In the end it won't matter how many breaths you took, but how many moments took your breath away. |
11/20/08 10:28:31 PM#34
Originally posted by SignusM
Maybe I'm mistaken, but last time I checked you could always get together with other people and cooperate in WoW to do PvE or PvP. I'm not sure if I've played this version of WoW where you can't cooperate and interact with other people and the only interaction with others is a chat room. I never said you couldn't "cooperate to do PvE". But to someone who never played the older games, I'm afraid it will be very difficult to explain what you are missing. You can say thats just a cheap way to get out of an argument, whatever, its still true. Around 2004-5, games stopped being about community. There was a large shift for games to be done mostly by yourself 30-40 minutes of playtime a day. Older MMOs, the world was harsher, as were the penalties. The quests didn't tell you exactly where to go, and you never knew if an NPC had one unless you talked to them. You didn't know the reward, there were a lot less of them, and hardly ANY of them gave you massive amounts of XP, and they weren't the ONLY way to level up. The harsher evironment, the lack of massive amounts of online help sites, the lack of GPS tracking map, the lack of funneled zones, or predetermined paths to take, made the game have a whole lot more freedom, and a whole lot more punishing if you screwed up. Communities were built around HELPING eachother. And..you know, I just can't really explain it. WoW is a heavy noob friendly, no penalty, empty and shallow world filled with "quests" to level you up without any real effort, and where the only time you work together is when theres a quest with a boss at the end of it that you can't handle yourself.
You quoted someone saying they were correct who said "they want single player games that can be played by themselves by while seeing chat scroll across their screen" and then proceeded to go on about how WoW is an example of what the person you quoted said. Now I do agree that MMOs should have more focus on grouping, but all I get from you saying that older MMOs were harsher with more penalties, that it was hard to find quests or NPCs, and that it took grinding to level up... Well I guess good riddance to those MMO's on my part, because I don't want to spend massive amounts of time to build my character, and to be angry and confused when playing. Having to explore to complete quests is fun and all while discovering in the process, but taking away any tools to help you find something (other than looking it up or asking someone) wouldn't be much fun for me personally in a big world. I'm sure there are some "hard core" games out there full of grind, that force you to group, have death penalties, and lack maps or direction, so why don't you go play them instead of bashing WoW players? -------------------------- |
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11/21/08 2:05:51 AM#35
Originally posted by Aeroangel
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11/21/08 2:13:08 AM#36
agree!
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11/21/08 2:35:28 AM#37
Originally posted by Ravanos
Unfortunately now in the MMO industry, many games stagnate or don't reach their potential, because as everyone knows, WoW dominates the MMO market. I myself am a 4 year veteran of WoW and I understand it has some great strengths. Raiding in WoW is simply fantastic, if a bit repetitive. Instances in WoW are truly a marvel. The world is beautifully crafted, even though once you reach the level cap, it is largely wasted, which is in itself a shame, because Blizzard has definitely created a very unique and beautiful game world. Wow has been both a blessing and a curse on the MMO industry in that it has opened up a lot of players to the genre, but at the same time has doomed the industry to it's current state of linear forced play, at least until something comes along to usurp WoW's throne. |
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11/21/08 6:59:34 AM#38
there where a few problems with oblivion. the main one was that it was singleplayer. an oblivion MMO would be the king of all MMO's. |
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11/21/08 9:51:44 AM#39
Originally posted by Elbowskrape
Me too. |
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11/21/08 9:58:05 AM#40
and here is the main reason i bash SOME (not all) WoW players .... go to any new MMORPG thats in developement and bring up ideas that could actually help the game evolve. if they are different than WoW, you will always at least get quite a few "well this is how WoW does it, and it has 11 million subscribers so thats how it should be done ... if its not this game will fail". it seems like many WOW players (again not all) Want WoW with different skins and i just dont understand that. Why would someone want to play the same game as they did before? and from a developer standpoint why would someone switch to your game if its the same thing that they have been doing for 4 years. hell i thought i believe i read an interview with one of the WAR devs basically saying "we want the transition from that game(WoW) to our to be very easy". And i say WHY? part of the enjoyment i get from new games is LEARNING THE NEW GAME. |
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